Share this project

Done

Share this project

Done
The best co-op fantasy dungeon crawler is back, with an exciting new stand-alone core set and campaign, to play solo or up to 5 people. LATE PLEDGES NOW OPEN!
The best co-op fantasy dungeon crawler is back, with an exciting new stand-alone core set and campaign, to play solo or up to 5 people. LATE PLEDGES NOW OPEN!
5,275 backers pledged $684,185 to help bring this project to life.

A cooperative effort - War-horns are echoing in the mountains - A spoiler of things to come!

Posted by Ares Games (Creator)
45 likes

Heroes!

Finally, we unlocked the second social goal of our campaign!

The Ancient Chronicles page on Boardgamegeek now has more than 1000 fans, and we will add to the game at least three new cards (or maybe more, if you like too many ideas), and we want YOU to create them!

Now, it's your turn to be the designer!
Now, it's your turn to be the designer!

Are you ready to become a Gremlin for a day? Write as a comment below this post your idea for a card. It can be a treasure, a trap, a weapon, an armor, an enemy power. The best ideas will make their way into the Kickstarter Edition of Ancient Chronicles, and your name will be indicated on the card as the designer.

[By posting your idea, you authorize us to use it strictly under the terms indicated above]

And don't forget we have more social goals to reach!

Our next social goal is to unlock HEROIC REMEMBRANCES - a unique combination of venture cards and rewards. Explore the past of your character, as her reminiscences bring back lost fragments of her soul!

You are welcome to continue to like Ancient Chronicles on BGG, to reach 1500 fans- but you can also like us on the Sword & Sorcery Immortal Souls page (now 28 fans away from 2000!) - and we will start counting those fans, too!

Remember where to find the little heart on those complicated BGG pages..

Like us either on the Ancient Chronicles page or the Immortal Souls page.. or both!
Like us either on the Ancient Chronicles page or the Immortal Souls page.. or both!

We also have social goals on Facebook - please help us reach them by sharing any of the posts you find on the Sword & Sorcery page and by joining our growing community in the Sword & Sorcey Official Group, where you can share your gameplay experience, look at beautifully painted miniatures by other fans, ask rule questions, and do all kind of Sword-and-Sorceresque things!

Our social presence grows, and so does the project funding. A few hours ago we unlocked our $ 360,000 goal. Are you ready to fight the Frostguards?

Art: Fabrizio Fiorentino/Josie De Rosa - Sculpt: Ludus Magnus
Art: Fabrizio Fiorentino/Josie De Rosa - Sculpt: Ludus Magnus

The war-horns are echoing across the cold mountains, the sails of the longships appear in the distance... The battle is upon us!

Sons and daughters of the Northern Lands are born warriors. The harsh climate and fierce lifestyle of the frozen wastes either turn them into a fierce fighter - or kill them. Armed with sword, axe, shield, Frostguards are the spine of Wotan's Army, and only strong-spirited Heroes can challenge them.

This stretch goal adds to your rewards 2 Act II (Green) Frostguard enemies, including their enemy scroll and enemy cards; and 2 Challenge Set (Blue) Frostguard enemies,

 We will have one more update later today... in the meantime, a little spoiler :-)

See you later!

Roberto/Ares and two very impish Gremlins

Comments

Only backers can post comments. Log In
    1. Doomtrooper on

      TREASURE

      Strength Potion
      Treasure, Consumable
      Usable by all.
      Free Action
      Range {0}
      Until the next time phase, target hero gains +1 hit.

      Endurance Potion
      Treasure, Consumable
      Usable by all.
      Free Action.
      Range {0}
      Until the next time phase, target hero gains +1 speed.

      Defense Potion
      Treasure, Consumable
      Usable by all.
      Free Action
      Range {0}
      Until the next time phase, target hero gains +1 armor.

      Mana Potion
      Treasure, Consumable
      Usable by M.
      Free Action.
      Range {0}
      Discard before making an attack to gain one of the following during that attack:
      • Star
      • Bolt

      Mana Elixir
      Treasure, Consumable
      Usable by M.
      Free Action.
      Range {0}
      Discard before making an attack to gain one of the following during that attack:
      • Double star
      • Double bolt

      Meteoric Shard
      Treasure, Consumable
      Usable by all.
      Free Action.
      Range {0}
      Target hero can put 1 charge on one of their artifacts.

      Bracelet of Enomis
      Treasure, Permanent
      Usable by all.
      You may equip items that have a soul rank requirement of 1 above your current soul rank.

      Incantation of Mir
      Treasure, Consumable
      Usable only by Chaotic characters.
      Discard to disable an enemy power of a target enemy with in range 1 until time phase. Flip it facedown to indicate this.

      Crafting Resource
      Treasure, Consumable
      Usable by all.
      Discard to gain any one crafting ingredient.

      ENEMY POWERS

      Ethereal/Incorporeal
      Act 1: ignore walls for LOS and movement, all but arcane -1
      Act2: ignore walls for LOS and movement, all but arcane -2

      Poor
      Act 1: This enemy gives no gold nor treasure bag when killed.
      Act 2: This enemy gives no gold, treasure bags bor treasure cards when killed.

      Soulless
      Act 1: This enemy gives half its normal soul point reward when killed (rounded down)
      Act 2: This enemy gives no soul point reward when killed.

      Time Manipulator
      Act 1: when a hero is damaged, they must shift one of their used power back by 1.
      Act 2: when a hero is damaged they must shift up to two of their used powers back by 1.

    2. Missing avatar

      Ben van Asten on

      Treasure, consumable: Astronomical power: Until the next time phase you control the sun and moon, making it day or night up to your chosing.

    3. Missing avatar

      peperaist on

      Time staff.
      2 hands, only Magic.
      Style: Arcane
      Soulrank: 3+
      1 Hit, 1 Red, 3 Blue [3]
      -Bolt: Forward 1 used power 1 time, no damage to enemies is done.
      -Start:Forward 1 used power 1 time, no damage to enemies is done.
      -Gremlin: Backforward 1 power, user suffer 1 Damage. No damage to enemies is done.

    4. MountainRoot on

      Share my Pain/Take my Pain (Treasure): At the beginning of each quest chose a random Hero that is in the game. Every time he takes damage, no matter the source, you take Soulrank/2 of this instead of him. This is mandatory and cannot be stopped unless you drop the treasure, it then vanished (discard the item).

    5. MountainRoot on

      My life for you (Treasure, Consumable): When you get My life for you choose a Hero still alive at the moment. When the chosen Hero dies you can discard My life for you and you die instead of the chosen Hero following all rules about death.

    6. Daniel Korbely on

      Enemy Power

      Necromancy

      Act1: Each Time Phase roll a blue die
      Star: draw randomly 1 enemy from the discard pile and spawn it in its area

      Act2: Each Time Phase roll a blue die
      Hit: draw randomly 1 enemy from the discard pile and spawn it in its area

    7. Forgotten Lore on

      ALPHA ALPHA (Enemy power)
      Redirect any damage/effect this enemy suffer to any enemy within {2}.

    8. Daniel Korbely on

      Weapon

      Name: Frostmourne
      2 handed
      (Great Sword)
      Soulrank: 3+
      Style: slash
      Class: S

      2 hits, 1 red, 3 blue dice; range=0

      Bolt= 1 hit
      2 stars= stunned
      3 stars= gain (act) soul points

    9. Daniel Korbely on

      Weapon

      Name: Poison Buckler
      (Shield with a spike)
      Off-hand
      Style: pierce
      Class: all, without M
      Soulrank: 1+

      2 Blue dice , Range=0
      Bolt: poison 1
      Star: ignore and discard poison effects

      While defending: 1 armor

    10. Daniel Korbely on

      Enemy Power

      Healing Aura

      Act1: during time phase: heal all other enemies in the same area fir 2HP

      Act2: during time phase: heal all other enemies in the same area fir 4HP

    11. Daniel Korbely on

      Enemy Power

      Trapper:

      Both acts:
      When this enemy comes into play draw a trap card and place it unrevealed to this enemy.
      Resolve this card if a hero enters the area of this enemy.

    12. Daniel Korbely on

      Enemy Power

      Soul Stone

      Act1: after this enemy is killed, roll a blue die:
      Star: resurrect it with half HP (discard this card)

      Act2: after this enemy is killed, roll a blue die:
      Shield: resurrect it with half HP (discard this card)

    13. Daniel Korbely on

      Enemy Power:

      Stone form

      Act1: immun against poison and fire
      Act2: immun against all body conditions

    14. Daniel Korbely on

      Enemy Power

      Magic immunity

      Act1: -2 hits arcane damage
      Act2: -4 hits arcane damage

    15. Daniel Korbely on

      Trap

      Rockfall

      Range[1]
      Unless save: suffer 2 wounds, stunned

      Place a hindrance token (difficult terrain) on each affected area.

    16. Owen Kniep on

      I'm sure you may need to clarify certain restrictions such as no numerical rules changes, so you don't just automatically gain 1 million gold from something or anything like that.

    17. Owen Kniep on

      Summon Simone Romano (Treasure - Magic Scroll): You may change or remove one word in the text of any spell, ability, or rulebook rule to make a one-time affect.

    18. Missing avatar

      Dimitris Mazarakiotis on

      TRAP CARD: " Hallucinogenic gas "
      Unless Save: Each Hero within 2 areas make an attack to each other Hero with first weapon with L.O.S.

    19. Lucien Nutlasil on

      item: Artifact
      Name: Dark crystal pendant
      Class: All
      Pasive: if equipped at the beginning of the quest + 1 power of those that are restricted to the nature of your character

      (since I do not know the rules of nemesis, this object could make you vulnerable when you face your nemesis.)
      (

    20. Daniel Korbely on

      Treasure

      Magic Stash
      Consumable
      Class: all

      When revealed put an unrevealed treasure card into your stash deck. Reveal this treasure card next time you are allowed to visit your stash.

    21. Daniel Korbely on

      Treasure

      Name: Frost Arrows
      Projectiles
      Class: D

      Free action
      Your next attack with a bow inflicts
      Hit + Slow
      2 Stars: Crit

    22. Daniel Korbely on

      Treasure

      Name: Gremlin Tooth
      Class: all
      Persistent

      Reaction
      Add 1 blue die to your defence value

      This item can sold to the Emporium: 75 crowns

    23. Daniel Korbely on

      Treasure

      Name: Gremlin Diner
      Consumable

      All heroes (including companions and allies) in the same area Heal 5HP and lose all body conditions.

    24. Daniel Korbely on

      Artifact
      Treasure

      Name: Gremlin Skull
      Charges 2
      Class: all

      Action, Range 2
      Choose one enemy and place it to the nearest spawn point.

    25. Daniel Korbely on

      Weapon

      Name: Great Defender
      2 handed sword
      Style: slash
      Class: only S
      Soulrank 3+

      2 hits, 3 red dice, Range 0

      Star: 1 hit
      2 Stars: AoE [0]
      3 Stars: 2 hit

      While defending: +1 blue die

    26. Daniel Korbely on

      Armor

      Name: Cape of the rich Gremlin
      Class: all
      Style: light armor

      1 magic shield
      2 blue dice

      Bolt: gain 5 crowns
      Bolt+Star: gain 10 crowns
      Gremlin: (must resolve) if possible, discard 10 crowns

    27. Daniel Korbely on

      Enemy Power

      Ice Aura

      Act1: Target becomes slowed

      Act2: Target becomes stunned

    28. Makis Xiroyannis on

      Treasure card: [consumable] Magical Generator - Fully recharge any artifact

      Trap: [1] Fool’s Gold spell - unless save, a random gold coin on each hero in range is lost

      Enemy power [for humanoid AI]: Mind Control [spends one charge]
      [3] Unless save, target Hero [preferred victim S] becomes mind-controlled until time phase and activates immediately.
      Hero temporary AI: [2] Move to engage and attack most wounded hero with main hand weapon +1 damage [+] move 3 areas towards most wounded hero and attack with main hand weapon if in reach
      [Until time phase, the Hero is considered a red enemy for all intents and purposes and can be activated again by encounter cards. Mind control automatically ends in time phase, but any effects obtained (eg poison, stunned) persist as normal]

      Enemy power (card): Terror
      Target hero flees if he receives at least one wound due to an attack by this enemy (flees = move maximum movement points to the direction he/she came from). No reaction attacks are allowed during fleeing.

    29. Daniel Korbely on

      Enemy Power

      Runner

      Act1: At start of the activation: Move 1 area towards the prefer victim

      Act2: At start of the activation: Move up to 2 areas towards the prefer victim

    30. Antar Howarth on

      (Creature Power)

      Maul
      The creature falls on the hero, pinning him/her to the ground. Both attacker and defender are treated as KO until the creature is killed or the hero manages to wriggle free. Each round the hero takes (x) damage.

    31. Daniel Korbely on

      Trap

      Spider Web

      Range [1]
      All heroes become slowed
      Unless save the active hero becomes Poison 2

    32. Forgotten Lore on

      FORGOTTEN LORE (treasure)
      M heroes only, Artifact.
      Action, roll a blu die: if hit, target enemy within {2} loose all it's charges and you suffer the same amount of hits
      note, image idea: a big ancient arcane book on an altar surrounded by lighted candles

    33. Missing avatar

      Frosty The Pyro on

      Potion of Past and Future Self:
      Consume to increase your soul rank by one, at the end of every turn roll a save. On a failed save this effect ends. Return any powers necessary to become legal for your new soulrank.

    34. Twin Comet on

      Magical Weapon- A talking sword! It's blade is as dull as it's personality. You may not strike opponents with it, but enemies may be put to sleep by it's dreadfully droll mutterings. May be upgraded to kill with boredom.

    35. Caldon on

      Savage Sword:
      ⚔Weapon
      ⚔Class: S,D
      ⚔Attack values and Range: 2 Hits, 2 Reds, 1 Blue, {0}
      ⚔⚔ You can choose how to equip it ⚔⚔
      ■ Two-Hands
      ■ Strong Hand
      ⚔ Power:
      ■ if Two-Handed
      ⚡: +1 Hit, AoE{0}
      ⚡⚡: AoE{0}, Lethal
      ■ if One-Handed
      ⚡: +1 Hit, Critical
      ⚡⚡: Once per round, perform an extra attack with this weapon

      ⚔ This Weapon can only be found in dungeons ⚔

      Ps: It's only an idea, this card needs to be balanced of course.

      ... to honor the King of the "Sword & Sorcery" genre ...

    36. AIPalm
      Superbacker
      on

      Everlasting drinking horn: artifact. On activation roll a red die - bolt result. heal one health per act.
      If too powerful give it charges (2 or 4), alternatively only gremlin face heals player.

    37. Missing avatar

      C Y on

      Orb of Temperance
      Artifact
      Free Action
      On your next attack using a power, you may take -1H per [Hourglass] instead of applying Cooldown

    38. Missing avatar

      C Y on

      [Blasting Horn]
      Artifact
      1 Action to activate
      Charges: [2 or 4] (adjust for balance)
      Range {1}
      [1H 1B] (adjust for balance)
      Bash
      AoE {0}

      Artifact that clears spaces would be helpful. Much more useful if it is an Action and not a Combat Activity (but damage output needs to be adjusted accordingly). Horn also fits with the theme of Norse warriors.

    39. Missing avatar

      Lyle Madison on

      Name: wand hypnosis

      Artifact

      Target a green/blue enemy up to 2 spaces away

      The targeted enemy becomes hypnotized

      the hypnotized enemy attacks other enemies until it's next turn

      Wand of hypnosis has 2 uses and cannot be recharged for the rest of the current scenario.

    40. Benjamin Kubczak
      Superbacker
      on

      Astral Blade Amulet (treasure; inventory): If the hero dies while in possession of the ABA, they are able to make attacks against enemies while in ghost form (range 0, 2 blue dice) in addition to normal ghost abilities.

    41. Benjamin Kubczak
      Superbacker
      on

      Beratement of Dexoh (trap): A sprayed mist of potion causes hero to burst into tears of sorrow and incapable of moving or performing any actions. Place figure facedown on board. (Same rules as “stunned” apply.) 😭

    42. Daniel Korbely on

      Weapon

      Name: Hammer of Fear
      1 handed
      Soulrank: 2+
      Style: blunt
      Class: F

      1 hit, 2 blue dice, Range [0]

      Bolt = hit
      Star: after attack move target up to 2 areas away.

    43. Daniel Korbely on

      Trap

      Swinging Axe

      Range [1]

      Unless save:
      Suffer 2 wounds and gain bleeding

    44. Daniel Korbely on

      Don’t care me.
      I have just fun and maybe Ares/Gremlins found some inspiration.

      ... btw, last campaign: i got a backer card with my name 😉

    45. Daniel Korbely on

      Artifact

      Name: Hermes Boots
      Class: all
      Charges: 4

      Free Action
      1 charge=
      You gain „fly“ until the start of your next turn.

    46. Dexoh on

      This is just dumb. These won't be balanced at all. These cards will go straight to the trash.

    47. Daniel Korbely on

      Weapon:

      Name: Dagger of Life
      1 handed
      Class: D or M
      Style: pierce
      Soulrank: 1+

      1 red, 1 blue, Range [0]

      1 bolt = 1 hit
      1 star = heal yourself for 1 HP

      If enemy dies through this attack, you may resurrect in this area without spending soul points.

    48. Daniel Korbely on

      Weapon:

      Name: Frost Battle Axe
      2 Handed
      Class: S and F
      Style: slash
      Soulrank: 3+

      1 hit 2 red, 2 blue, Range [0]

      2 bolt = crit
      1 star = slowed
      2 star = stun
      Gremlin: you suffer slowed

    49. Daniel Korbely on

      Weapon:

      Name: Fire Battle Axe
      2 Handed
      Class: S and F
      Style: slash
      Soulrank: 3+

      1 hit 2 red, 2 blue, Range [0]

      2 bolt = crit
      1 star = fire 1
      2 star = fire 2
      Gremlin: you suffer fire 1

    50. Daniel Korbely on

      Enemy Power

      Boss

      Act1: enemy becomes vengeful
      As long this enemy is in play use the Menance token for it

      Act2: +5 HP
      enemy becomes vengeful
      As long this enemy is in play use the Menance token for it