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The best co-op fantasy dungeon crawler is back, with an exciting new stand-alone core set and campaign, to play solo or up to 5 people. LATE PLEDGES NOW OPEN!
The best co-op fantasy dungeon crawler is back, with an exciting new stand-alone core set and campaign, to play solo or up to 5 people. LATE PLEDGES NOW OPEN!
5,275 backers pledged $684,185 to help bring this project to life.
AcesofDeath7, DK for KD:M 1.5, and 33 more people like this update.

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    1. Clint Lee Werner
      Superbacker
      on

      Alvin has a very interesting idea and it would be a way to employ the existing bounty card rules.

      I still like the idea that when someone dies and is resurrected that their nemesis gets shuffled into the enemy deck, a lurking time-bomb that could reveal itself at precisely the wrong moment (though with the caveat that each hero can only have their nemesis in the deck once, so if you die a second time before encountering your nemesis you don't have another one added to the enemy deck).

      The other possibility is to use the cards of the nemesis for heroes not being played in some fashion - perhaps as simply more foes that can be drawn as normal or perhaps with some other kind of trigger to provoke them. After all, an enemy does not mean they are necessarily good or evil, just that they are an adversary trying to stop your heroes.

    2. Missing avatar

      Alvin Lo on

      Maybe we can introduce nemesis through bounty card, then we can use these new nemesis in the IS campaign. We really don't need one bounty card for each nemesis (to reduce the amount of card) We can purchase the nemesis bounty card like normal bounty card, and shuffle the nemesis enemy card in the enemy decks, so the nemesis become random spawn.

    3. Justin Boehm
      Superbacker
      on

      I love the idea of having an official way of integrating your nemesis into the campaign!