by Ares Games
Alvin has a very interesting idea and it would be a way to employ the existing bounty card rules.
I still like the idea that when someone dies and is resurrected that their nemesis gets shuffled into the enemy deck, a lurking time-bomb that could reveal itself at precisely the wrong moment (though with the caveat that each hero can only have their nemesis in the deck once, so if you die a second time before encountering your nemesis you don't have another one added to the enemy deck).
The other possibility is to use the cards of the nemesis for heroes not being played in some fashion - perhaps as simply more foes that can be drawn as normal or perhaps with some other kind of trigger to provoke them. After all, an enemy does not mean they are necessarily good or evil, just that they are an adversary trying to stop your heroes.
Maybe we can introduce nemesis through bounty card, then we can use these new nemesis in the IS campaign. We really don't need one bounty card for each nemesis (to reduce the amount of card) We can purchase the nemesis bounty card like normal bounty card, and shuffle the nemesis enemy card in the enemy decks, so the nemesis become random spawn.
I love the idea of having an official way of integrating your nemesis into the campaign!