AI War II - Will Be Re-Launched! (Canceled)
The award-winning, genre breaking, asymmetric strategy cult classic will return! Catch the most sentient AI in gaming on re-launch.
Frequently Asked Questions
IF the campaign meets its funding target. As of October 21st that remains our core concern. Once we hit the goal, we have no problems enabling that sort of thing. We'll see about backerkit or similar, more information as we have it.Last updated:
Pure fanservice! You'll be able to drop in close to your squadrons to bask in the spectacle, but there are no controls or gameplay benefits to doing so. Nothing you do in the easter egg impacts the simulation. AI War 2 is a strategy game and we want to keep it that way.
This is something that Chris simply wanted to add for the fun of it, because he really likes the thought of being able to see the view from "in the empire". It's that same thinking that lets you see your SimCity cities from a citizen's point of view.
We won't be using project funds for this -- this is coming out of Chris's personal time.Last updated:
The dates on your tiers show the date of that tier's FINAL deliverable; you'll have access to the game during private alpha at the same time as every other private alpha backer.
Some rules of thumb:
- Backer badges will be available very soon after the Kickstarter ends.
- The private alpha is set for January. All private alpha backers will be able to claim their game at this time.
- Same deal for the Early Access in May and 1.0 in October.
- The collaborative rewards have later dates because we're going to need time to work with you on writing, art, or music as your case may be.
tl;dr: some tiers have later estimated delivery dates because your last reward comes later.Last updated:
Yes. We don't have to go through Greenlight either; things are all already set there.Last updated:
We want to! No promises though, getting projects on GOG is now more involved and more subjective on their side. They carry a number of our games, but they've flatly turned down a few others (RIP Starward Rogue).
They do seem interested in AI War II so we are hopeful they will carry it at 1.0, and maybe via their Games In Development program. Please stay tuned!Last updated:
Did you just ask us that? Did you just ask US that?
Perish the thought. We hate DRM just as much as you. Regardless of platform, our games through our games are always DRM-free. With any of our titles, you can simply copy their files out of the Steam folder (or whatever) and plop them on a thumb drive or whatever you want to do. Easy.
There will be some Steamworks integration, which will not be required for local achievements, or for multiplayer in general.
There is also a check for updates via our own in-game updater. The original AI War has, as do our other titles. This can be disabled, and is in no way required to run the game. If the auto-updater detects an update it lets you know and you can choose whether to download it or not. You're never forced to keep the game up to date.Last updated:
Certainly! You know we love you guys. We should have said this up top somewhere, but we just take it for granted so much we don't always think about it.
The OS requirements for Unity 5.4 have changed, but the change shouldn't affect anyone that is keeping remotely up to date with their OS versions. The new requirements are:
- Windows XP SP2+
- Mac OS X 10.8+
- Ubuntu 12.04+
- SteamOS+Last updated:
No -- sorry, but we've decided to make this 64bit only. There are very few systems that are likely to meet the general requirements to have a solid experience with the game (mainly because of multiple threads requiring multiple cores) that aren't 64bit hardware already.
You might be on a 32bit version of your OS, but Steam's hardware survey show most gamers have moved to 64bit. The performance benefits and sync capabilities from staying 64bit made the decision for us. Really hoping this doesn't negatively impact anyone.Last updated:
$299,400 is exactly what our budget shows AI War 2 will cost. Why should we ask for $600 we don't need? Showing you the true amount and not the nearest estimate sends the message that we approached budgetary concerns seriously, and did not say, "Yeah that sounds about right for a game."Last updated:
There is, although we'll need to add more to it as we can: https://drive.google.com/open?id=0B9dOj7epD2gRc0xqZmwyenZTb3M
There is a selection of just standard screenshots in there that are nice because they haven't been run through the dither-washer that kickstarter likes to use for whatever reason. ;)Last updated:
Yep! Here's the file: http://aiwar.s3.amazonaws.com/AIWar8000WinMacLin_RequiresKey.zip
This zip archive contains the OSX, Windows, and Linux versions all in one package. More than 99% of the files are the same between all three operating systems, so this gives you the flexibility of having all three operating systems in one package without needing to download multiple large archives. To play the demo, simply unzip the archive into the location of your choice.
To run the game:
1. Windows: Run AIWar.exe (this is 32bit)
2. OSX: Run AIWar.app (this will run as 32bit or 64bit, depending on your OS).
3. Linux: Run AIWarLinux.x86 if you are on a 32bit OS, or AIWarLinux.x86_64 if you are on a 64bit OS.
That’s it! Note: if you have a CD key (NOT a steam key) for the game, then you can unlock this demo into the full version of the game.Last updated:
Yes! This will happen automatically for all pledges that are at least $50.
This was a belated addition due to popular demand, and kickstarter doesn't allow us to change the description of backer tiers after someone has pledged at that level (definitely for the best as a general policy), so we've had to make note of it here and in the rewards section. It was originally $100+, but we've shifted that to $50+ now.Last updated:
No restrictions! Once you have whatever copy of the game you're choosing to get, feel free to video and screenshot whatever you want to with it.
We also get asked a lot about monetization of videos. Good grief please feel free -- with any of our games. We love LPers and reviewers and all the various things people do, and if they can get compensation through video monetezation or patreon or whatever other source, we're super happy for them.Last updated:
We really REALLY wish so, but at the moment that's not possible unless you want to do a PayPal Prepaid Mastercard (in which case it will work fine).
Kickstarter doesn't directly support pledges via PayPal, and so various projects offer a way to back separately on their websites (or a sister service) via PayPal. The reason we aren't doing that -- yet -- is that we haven't secured our base funding, and such backings would not help do so.
This stance is in your best interest: while the campaign certainly is off to a healthy start, funding is by no means guaranteed. If the campaign fails but we took your money through PayPal already, that's a huge mess for both us and you.
Once the campaign has passed a point where it is certain it will be funded, and/or has actually fully funded, then we'll be happy to set up PayPal in a separate fashion (and actually would welcome suggestions on ways you've most preferred that other developers have used).
Until that point we can't in good conscience take outside (PayPal, etc) pledges, even though that's super frustrating. Thank you for bearing with us on that!Last updated:
That's another project that we've got in basically the incubation stage, and we gave essentially what amounts to a sneak preview of some of the concept. It's very cool, but not in active development (yet!), and not related to this project. We confused a number of people with that, which is unfortunate, but hopefully with the various newer updates we should be able to avoid that being a confusing thing for much longer.Last updated:
Apologies, but no -- in that instance it's a case of literally being at the $50 mark to get the soundtrack. We should have made the soundtrack at $51 or something, but that just gets confusing. Blah! Again, sorry about that confusion.Last updated:
That... is completely our bad. It gets really complex to maintain all that, and we slipped up in a couple of places on that in specific. We were focused so hard on making the core meat of it correct that those slipped through.
In all of those instances, you'll actually get the higher backer badge and credits listing, not the lower one noted on the reward tier itself.
On that note: if we ever somehow make that mistake in reverse, we will honor whatever the backer tier says. We'll never downgrade you, we'd only upgrade you to fix our mistake.Last updated:
1. Most tiers $50 and up don't show the soundtrack.
2. Most tiers $25 and up don't show Bionic Dues and Skyward Collapse.
3. Most tiers $35 and up don't show AI War Classic and its expansions.
4. Most tiers $60 and up don't show The Last Federation and its expansions.
Those rewards ARE applied to all tiers at or above the dollar amounts shown there. However, kickstarter doesn't allow for any edits to backer tiers that someone has already chosen, and so we can't edit them to insert these in.
We're talking to them to see if they can do that from their end (I totally see why those should be read-only in case we tried to sneak one past on you taking something out, but in terms of adding new stuff that only adds clarity).
As to the core of the "why," the reason is that these were late additions as rewards we had not planned on offering. We planned out these reward tiers for like a month and a half with the help of our community, and yet even so we've wound up having to make some substantial additions post-launch of the campaign. The good thing is that there isn't anything we regret having added, so it's only been a "wow we regret not having added that sooner, and now it's a bit confusing," which is the better of the two problems we suppose.Last updated:
*Evil laughter* Yes, yes -- of course. I doubt that the new game will have quite so many as the first did, at least not right at first. But the first game had one of the highest number of achievements of most Steam games, mainly because of all the different things you could do, and all those expansions. We'll continue that tradition in full force!Last updated:
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