About this project
Play Delta Green Now
- Quickstart guide with short adventure and ready-to-play characters.
- The core rules manuscript.
- Find us on Twitter and Facebook and tell us how it went.
Send More Agents!
We are offering bonus downloads for ALL BACKERS as thanks for helping us reach new gamers. See the details here and start recruiting.
Shipping Costs Outside the U.S.
Your pledge covers shipping and handling in the U.S. and part of the costs of shipping and handling elsewhere. Here are our current best estimates for those additional costs outside the U.S. (updated 16 OCT 2015):
New to this project? START HERE!
Thanks to the success of this Kickstarter project, we’re offering all kinds of possible rewards:
- Delta Green: The Role-Playing Game (in two editions!).
- The Fall of Delta Green from Pelgrane Press.
- A walking or stumbling mountain of downloads by the Delta Green team , some new and some old.
- Big sourcebooks and campaigns as we hit new goals.
But don't try to sift through all those details right away! First decide which core game you want. Pick the starter tier that gets you that game. You can customize after that.
What Your Base Pledge Gets
Pick the AGENT'S PDF pledge (just $20) and you get:
- Delta Green: Agent's Handbook in PDF, all the rules you need to play. Playtest draft available now.
- The Delta Green quickstart guide in PDF with pregenerated characters and the scenario "Last Things Last." Available now.
- "Kali Ghati" in PDF, a scenario with pregenerated characters. Playtest draft available now.
- "The Children of Atlach-Nacha" in PDF, a new threat to confront your agents. Available now.
- "Down in the Delta" in PDF, a short story. Available now.
- "Protocols: The Unripened Fruit" in PDF, a feature about the challenges of agents dealing with corpses. Available now.
- "Making Horror Scenarios" in PDF, a guide to creating your own terrors. Available now.
- In the Court of the Yellow King in PDF, a short play. Available now.
- "I Have Seen the Yellow Sign" in PDF, a feature about the threat posed by the King in Yellow. Available now.
- "The Last Show" in PDF, a short story. Available now.
- "Redacted: Fusion Centers" in PDF.
- "Redacted" The Collectors" in PDF.
- "Redacted: Big Data" in PDF.
- "Redacted: Beltway Bandits" in PDF.
- Delta Green: Control Group in PDF, a campaign of five scenarios with pregenerated characters, at least 256 pages long.
- "Lover in the Ice," Caleb Stokes' horrifying scenario customized for Delta Green: The Role-Playing Game. Available now.
Customizing Your Rewards
Want more? We offer more. So much more.
- The Agent’s Handbook has the core rules to play Delta Green: The Role-Playing Game, suitable for all players.
- You can get the Agent's Handbook just in PDF if you prefer.
- There’s also a double-size GM edition, the Case Officer’s Handbook. You can upgrade to that if you want, replacing the Agent’s Handbook with the Case Officer’s Handbook. Or you can get a copy of the Case Officer’s Handbook to go with your Agent’s Handbook, so your players can use the Agent’s Handbook while you run the game.
- You can get the Case Officer's Handbook in hardback, which comes with the PDF as our gift, or just in PDF.
- You can get past Delta Green books as PDF and ebook downloads.
- You can get new Delta Green books, scenarios and articlesthat we’ve unlocked in this project.
- You can add a copy of The Fall of Delta Green in PDF or hardback to some other reward.
To get one of these bonuses, just follow these steps:
- Look up its cost on the big ADD-ON REWARDS menu.
- Add that amount to your pledge.
That’s it! After the project ends, we’ll send a survey to find out exactly what you should receive.
Picking a Different Backer Reward Tier
If you find yourself adding a lot of Add-On Rewards, you might want to choose one of the other Backer Reward Tiers. Some of them bundle many Add-Ons together.
The Agent's Handbook and the Case Officer's Handbook
Delta Green: The Role-Playing Game will be available in two ways, the Agent's Handbook and the double-sized Case Officer's Handbook.
The AGENT’S HANDBOOK is a full-color book with all the rules and tools you need to play: fast character creation, the core game mechanics, detailed rules for combat and sanity, equipment, details on agents’ careers and Bonds (their most crucial personal relationships), and useful profiles of the government agencies most often involved in Delta Green games.
The CASE OFFICER'S HANDBOOK includes everything in the Agent’s Handbook plus chapters on creating scenarios; running campaigns and customizing the setting; creating and customizing Cthulhu Mythos tomes, monsters, spells, and alien artifacts; cults, factions, and threats; and more.
If you get the Case Officer's Handbook as a Kickstarter reward in PDF or hardback, we'll send you the PDF of the Agent's Handbook too. The Agent's Handbook will be published first. That way you won't miss out.
Delta Green: The Role-Playing Game is easily compatible with any past Delta Green publication.
Upgrading from Agent's Handbook to Case Officer's Handbook
Many Backer Reward Tiers include the Agent's Handbook either in PDF or as a hardback that comes with a free PDF. You can "upgrade" your Agent's Handbook to the Case Officer's Handbook if you wish. See the FAQ for instructions.
Rewards Funded By This Project
Here are the downloads and books that this project has funded. Some are available free to all backers. Others you can get as Add-On Rewards. See the Add-On Rewards Table (scroll down) for the cost of getting each of these rewards. Just add the listed amount to your pledge. When the project ends we'll send instructions for choosing which books and downloads you want.
FUNDED! THE AGENT'S HANDBOOK: Everything you need to play Delta Green: The Role-Playing Game. Available in full-color hardback and PDF. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "VISCID": A new Delta Green scenario by Dennis Detwiller, wherein the agents find that even magic has a half-life. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "OBSERVER EFFECT": A new Delta Green scenario by Shane Ivey. Most physicists think a new lab's experiment to study the nature of reality won't reveal a thing. Your Delta Green agents are about to learn otherwise. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! OPERATIONAL HISTORY: A new 128-page timeline of the world of Delta Green -- much more than we can fit in the Case Officer's Handbook -- written by Gil Trevizo with Dennis Detwiller, Adam Scott Glancy, and Shane Ivey. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! THE CASE OFFICER'S HANDBOOK: This expanded book will have everything from the Agent's Handbook plus a Game Moderator's view of the setting and ton of new material for running Delta Green campaigns, customizing the setting and the threats, and keeping your players surprised and scared. You can upgrade your Agent's Handbook to the Case Officer's Handbook if you wish. See the FAQ for instructions. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "DOWN IN THE DELTA": Adam Scott Glancy's story of Delta Green confronting horrors in New Orleans, told as emails to A-Cell from an unhappy agent.
FUNDED! "ARCHINT": A new collection of new artifacts and spells created using the guidelines in the Case Officer's Handbook. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "THE CHILDREN OF ATLACH-NACHA": a horrifying new threat for Delta Green.
FUNDED! "PROTOCOLS: THE UNRIPENED FRUIT": A report on ways Delta Green agents must deal with unwanted corpses.
FUNDED! HANDLER'S SCREEN WITH QUICKSTART RULES AND STARTER SCENARIO: A GM screen for your table, short "quickstart" rules to teach new players fast, sample characters, and a short starter scenario to begin play immediately. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "MAKING HORROR SCENARIOS": Suggestions and examples for creating horror for your players in Delta Green.
FUNDED! "ICONOCLASTS": A new scenario by Adam Scott Glancy, wherein Delta Green learns of the repercussions of ISIS zealots destroying artifacts that were better left alone. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "THE STAR CHAMBER": A new scenario by Greg Stolze, wherein Delta Green agents must untangle conflicting narratives from a mission that went very wrong. Greg calls it "Delta Green meets Rashomon." PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "IN THE COURT OF THE YELLOW KING": A short play by John Scott Tynes.
FUNDED! "KALI GHATI": A scenario by Shane Ivey set in the drawdown of the U.S. presence in Afghanistan. We used it to playtest combat rules earlier in development of the game. This expanded version is a more complete scenario.
FUNDED! "I HAVE SEEN THE YELLOW SIGN": A look the challenges of containing the King in Yellow "infection" in the Information Age.
FUNDED! IMPOSSIBLE LANDSCAPES: A sourcebook and full-length campaign where Delta Green agents face the influence of the King in Yellow, written by Dennis Detwiller with Daniel Harms, Robin Laws, and John Scott Tynes. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! "THE LAST SHOW": A short story about the King in Yellow, written by Dennis Detwiller.
FUNDED! "REDACTED: FUSION CENTERS": Detailed player-facing write-ups of organizations that are only summarized in the core rules: the ATF, the Secret Service, ICE, Customs and Border Protection, the Coast Guard, and FEMA.
FUNDED! "WORMWOOD ARENA": A new scenario by Greg Stolze in which Delta Green agents must go undercover to learn the true goals of a cult with ties to the unnatural. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! CONTROL GROUP: An introductory campaign by Greg Stolze, written to teach new players the rules and to create a team of Agents out of those who survive along the way. All backers get the PDF FREE.
FUNDED! “REDACTED: THE COLLECTORS": Detailed player-facing write-ups of organizations that were only summarized in the core rules: DIA, NSA/CSS, NRO, ONI, NGA, NCTC.
FUNDED! "REDACTED: BIG DATA": Detailed player-facing write-ups of organizations that were only mentioned or summarized in the core rules: DARPA, Nuclear Security Administration (NEST), NASA (Dryden AFRC).
FUNDED! "REDACTED: BELTWAY BANDITS": Detailed player-facing write-ups of organizations that were only mentioned or summarized in the Agent’s Handbook: Constellis Group, CACI, RAND, Booz Allen Hamilton, Lockheed Martin.
FUNDED! DEEP STATE IN PDF AND FULL-COLOR HARDBACK: A sourcebook detailing the diaspora of secret MAJESTIC-12 programs. Built around an alien threat that seemed to vanish, these projects failed, changed, evolved and in some cases grew throughout the Global War on Terror and as a consequence of conflicts with Delta Green. PDF included in tiers that get "All New PDFs Funded by This Project."
FUNDED! PISCES IN PDF AND FULL-COLOR HARDBACK: A sourcebook detailing the British paranormal investigation program, sometimes ally to Delta Green and sometimes bitter rival, as well as Delta Green's programs overseas and the challenges agents face on foreign soil. PDF included in tiers that get "All New PDFs Funded by This Project."
Final Goal—Make It Happen!
AT $340K, FALLING TOWERS IN PDF AND FULL-COLOR HARDBACK: A campaign of Delta Green agents taking on the infamous cult known as the Fate in the 2000s and a sourcebook for New York City campaigns in the modern day. ADD-ON COST: $50 for hardback plus free PDF; $20 for just the PDF. PDF included in tiers that get "All New PDFs Funded by This Project."
What Is Delta Green?
Deception is a right. Truth is a privilege. Innocence is a luxury. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost.
Delta Green: The Role-Playing Game is a tabletop role-playing game of conspiracy, suspense, and Lovecraftian terror. Players' characters are agents of Delta Green: federal agents and special forces operators; academics who’ve seen too much and physicians who study the aftermath of horror; scientists and other specialists; and sometimes just bystanders who get caught up in events beyond anyone’s control. Their first priority is to quarantine and stop unnatural horrors, because the unnatural is real and it kills.
Delta Green was directly inspired by the horror fiction of H.P. Lovecraft and other Cthulhu Mythos authors. Just as Lovecraft’s stories were about the intersection of cosmic terror and cutting-edge technology in the 1920s and 1930s, Delta Green is about that intersection today.
In every game of Delta Green: The Role-Playing Game, agents investigate horrifying events, seek ways to thwart them, and try to save anyone else from being exposed. They face lethal threats and awful discoveries. To keep a low profile, they rarely have the knowledge or resources they want. They often must make terrible choices for the greater good, as best they can perceive it. The longer an agent is active, the greater the toll those stresses take on the agent’s health, sanity, career, and family.
Delta Green’s creators Dennis Detwiller, Adam Scott Glancy, and John Scott Tynes began working with longtime colleagues Shane Ivey (The Unspeakable Oath, Wild Talents) and Greg Stolze (Unknown Armies, Godlike) on the core rules of Delta Green: The Role-Playing Game in 2011.
We’ve spent the last few years developing Delta Green: The Role-Playing Game, iteration after ruthless iteration. Whole chapters and approaches to the rules have come and gone. Extensive playtesting helped us hone it to deliver game-play that's fast, suspenseful, thrilling, and chilling.
- MORE: What Is Delta Green?
The Fall of Delta Green
We’re helping our friends at Pelgrane Press produce a companion game, The Fall of Delta Green. You can order it as part of your pledge in this Kickstarter project and get it before anyone else. Written by Kenneth Hite (Delta Green: The Role-Playing Game, Trail of Cthulhu, Night’s Black Agents), The Fall of Delta Green uses a version of the Gumshoe RPG system customized for Delta Green, combined with features of Delta Green: The Role-Playing Game. The Fall of Delta Green will be a standalone RPG of its own set in the 1960s, the last days of Delta Green’s first incarnation — the years that led to the group being officially dismantled, only to go underground to keep up the fight. It will include detailed guidelines to easily convert to and from Delta Green: The Role-Playing Game.
- MORE: Trail of Cthulhu
Backers can get The Fall of Delta Green either in hardback with a free PDF or just in PDF. Either way, it's available as an Add-On Reward (see below). Add the appropriate amount to your pledge. After the project ends, we'll send a survey to confirm what you want.
HARDBACK WITH FREE PDF: Add $50 to your pledge. (See the FAQ about shipping and handling.)
JUST THE PDF: Add $25 to your pledge.
IMPORTANT! The following Reward Tiers (and only these reward tiers) now come with the PDF of The Fall of Delta Green at no additional cost:
- "Every Single PDF"
- "Every Single New PDF"
- "Operator With Every PDF"
- "Agent's Hardback and Every PDF"
- "The New Age"
- "The Old Ways"
- "Alphonse Lives!"
How Does This Project Work?
Choose one of the Backer Levels on the right side of the page. You can change your pledge and your Backer Level at any time before this project ends. As we reach new Stretch Goals, you can reserve additional books (see "Add-On Rewards," below) by increasing the amount of money you pledge. After the Kickstarter ends, we'll contact you with instructions to specify which books and downloads you want.
Add-On Rewards—Funded by This Project
These books and downloads are available as additions to your pledge.
SCROLL UP TO "REWARDS FUNDED BY THIS PROJECT" TO SEE THE LIST.
Add-On Rewards—Previously Published
These downloads are available as additions to your pledge. To reserve one just add the listed amount to your pledge. When the project ends we'll send instructions for choosing which ones you want.
- $15—DELTA GREEN (PDF)
- $15—COUNTDOWN (PDF)
- $15—EYES ONLY (PDF)
- $15—TARGETS OF OPPORTUNITY (PDF)
- $5—ALIEN INTELLIGENCE (PDF)
- $5—DARK THEATRES (PDF)
- $10—STRANGE AUTHORITIES (EBOOK)
- $10—THROUGH A GLASS, DARKLY (EBOOK)
- $10—TALES FROM FAILED ANATOMIES (EBOOK)
- $10—EXTRAORDINARY RENDITIONS (EBOOK)
- $10—CTHULHU MYTHOS ENCYCLOPEDIA (EBOOK)
- $20—THE SENSE OF THE SLEIGHT-OF-HAND MAN (PDF)
- $5—THE UNSPEAKABLE OATH 18 (PDF)
- $5—THE UNSPEAKABLE OATH 19 (PDF)
- $5—THE UNSPEAKABLE OATH 20 (PDF)
- $5—THE UNSPEAKABLE OATH 21 (PDF)
- $5—THE UNSPEAKABLE OATH 22 (PDF)
- $5—THE UNSPEAKABLE OATH 23 (PDF)
- $5—THE UNSPEAKABLE OATH 24 (PDF)
How Will the Funds Be Used?
We'll use this project to fund creation of the game and its sourcebooks and delivery to backers.
Developers and Key Personnel
DENNIS DETWILLER—WRITER, EDITOR, ILLUSTRATOR: One of the co-creators of Delta Green and co-owner of Arc Dream Publishing, Dennis also created or co-created the tabletop roleplaying games Godlike, Wild Talents, Nemesis, and Insylum. Currently design director at Harebrained Schemes (Necropolis), he was previously VP of Creative at Warner Bros. International Enterprises and produced bestselling mobile and console games for Nickelodeon, Hothead Games, and Radical Entertainment (Prototype). He's still asked to autograph cards he painted in the early years of Magic: The Gathering.
ADAM SCOTT GLANCY—WRITER: One of the co-creators of Delta Green, Scott is president of Pagan Publishing, where the first Delta Green books were produced. He oversees its line of Call of Cthulhu sourcebooks to this day: most recently Mysteries of Mesoamerica, Bumps in the Night, and the forthcoming Horrors of War.
JOHN SCOTT TYNES—ADVISOR: One of the co-creators of Delta Green, John founded Pagan Publishing and the seminal Cthulhu Mythos gaming magazine The Unspeakable Oath. He led the production of the first few Delta Green game and fiction books: Delta Green, Countdown, Alien Intelligence, The Rules of Engagement (collected in Strange Authorities), and Dark Theatres. He co-created Atlas Games' Unknown Armies, which is soon getting a long-awaited new edition of its own. For years he designed PC and console video games. These days he manages the Imagine Cup for Microsoft.
SHANE IVEY—WRITER, EDITOR: Co-owner of Arc Dream Publishing and a former newspaper copy editor and magazine editor, Shane has managed and edited the last few Delta Green game and fiction projects: Eyes Only, Targets of Opportunity, Through a Glass, Darkly, Strange Authorities, Tales from Failed Anatomies, and Extraordinary Renditions. He's editor-in-chief of The Unspeakable Oath and has spearheaded game lines including Godlike, Wild Talents, Monsters and Other Childish Things, and Better Angels.
GREG STOLZE—WRITER: A contributor to past Delta Green books (Alien Intelligence, Targets of Opportunity, Extraordinary Renditions), Greg is also co-creator of Unknown Armies with John Scott Tynes, Godlike with Dennis Detwiller, Wild Talents with Detwiller, Shane Ivey, and Kenneth Hite, Nemesis with Detwiller, Ivey, and Adam Crossingham, and author of Reign, Better Angels, the Wild Talents setting books Progenitor, eCollapse, and (with Kenneth Hite) Grim War, and the almost-but-not-quite Delta Green novel Mask of the Other.
KENNETH HITE—WRITER, EDITOR: A contributor to past Delta Green books (Targets of Opportunity, Extraordinary Renditions) and the author of the upcoming Gumshoe game The Fall of Delta Green, Ken is the creator or co-creator of Trail of Cthulhu, Night's Black Agents, The Dracula Dossier, Ken Writes About Stuff, Ken and Robin Talk About Stuff, and many other award-winning works.
Risks and challenges
Delta Green has inspired legions of die-hard fans for more than 20 years. Those fans can tell you that Delta Green projects don’t happen quickly -- but when they’re done, they’re more than worth the wait. We always err on the side of taking extra time to get a Delta Green project RIGHT rather than rushing one that could stand to be a little better. To mitigate the risk of delay, we’re assigning each book in this project to a team of writers who can back each other up and keep the book on schedule. We rely on a small number of creators who have a proven track record with Delta Green, people who know the setting, who know what makes it tick, and who trust one another with their visions.
What about the worst-case scenarios, the horror stories that give Kickstarter backers and creators bad dreams? There’s no chance of those. We have been crowdfunding since before everyone heard the word, from Greg Stolze’s innovations in Meatbot Massacre in 2005 to Delta Green: Tales from Failed Anatomies in 2014. We know how to avoid the truly catastrophic risks that plague so many publishers on Kickstarter.
Finally, Arc Dream Publishing backs everything up with an ironclad guarantee, the same now as when we started publishing in 2003. If you’re dissatisfied with our work, we will refund your money. Period.Learn about accountability on Kickstarter
U.S. BACKERS: Shipping in the United States is included in your pledge amount.
For each physical book you request, your pledge covers the first $10 of what it will cost us to ship it.
Please see the main project description for our current best estimates on additional shipping costs outside the U.S. Add those amounts to your pledge for the total.
(REVISED 21 OCT 2015): Yes! Check the reward tiers.
What's the difference between the EVERY SINGLE PDF Reward Tier, the EVERY SINGLE NEW PDF tier, and the RISING THREATS tier? This is too confusing!
We know. Believe us, we know. Sorry.
The key difference is this: The EVERY SINGLE PDF and EVERY SINGLE NEW PDF tiers, which are identical, now include the PDF of The Fall of Delta Green, which otherwise costs $25. The RISING THREATS Reward Tier does not include The Fall of Delta Green.
When we set up the Reward Tiers, we didn't think we would be able to offer The Fall of Delta Green in PDF, so we had to be really explicit about it not being a part of them. In fact that's why we set up RISING THREATS for $80 and marked the earlier $100 versions as "sold out," to reduce the price and make the bundle more appealing.
But then we found out that we could offer The Fall of Delta Green in PDF after all. It would cost $25. And it turned out some backers who had picked the $100 EVERY PDF and EVERY SINGLE PDF tiers had never switched to the $80 RISING THREAT tier. So we decided to add The Fall of Delta Green to those pricier, earlier tiers to make them worthwhile. Actually that makes them $5 more valuable than RISING THREATS. (Adding the $25 Fall of Delta Green to the $80 RISING THREATS tier would add up to a $105 pledge, not $100.) But we decided to leave that as a bonus for those early backers.
So. EVERY SINGLE PDF and EVERY SINGLE NEW PDF come with The Fall of Delta Green in PDF; but RISING THREATS does not. Each of those three tiers comes with a PDF edition of every other new book or short project (adventures, collections of artifacts or spells, whatever) that gets funded as a goal of this Kickstarter project.
The Reward Tiers say they don't come with THE FALL OF DELTA GREEN in PDF, but the main project description does. What gives?
When we set up the Reward Tiers, we mistakenly thought we could not offer The Fall of Delta Green as a PDF download without the hardback. So we tried to be REALLY CLEAR about that in defining the rewards so nobody would think we were trying to pull a fast one.
Then a couple of days into the project we learned that we COULD in fact offer The Fall of Delta Green just in PDF. So we added that information in the sections about The Fall of Delta Green in the main project description.
But we can't change the description of any reward after it already has backers, so we're stuck with those original, ill-informed descriptions.
How do I change my pledge amount in order to add a new reward or upgrade to the Case Officer's Handbook?
Via Kickstarter FAQs: "Visit the project page and click the blue 'Manage' button that appears next to your pledge amount. Enter a new amount in the pledge amount box. Note that you are not adding to your existing pledge; the amount you enter will be the total amount collected if the project is successfully funded."
Everything that's also in the AGENT'S HANDBOOK, plus...
• A history of Delta Green
• Tips for creating Delta Green adventures
• Tips for running Delta Green campaigns
• Magic, psychic powers, and alien technology
(Including creating them from scratch)
• The Cthulhu Mythos in Delta Green
(Including tips for customizing it)
• Cults and threats
• Shotgun scenarios to start you off
• And other things
It will be 320 pages long.
The Case Officer's Handbook is an expanded rulebook meant not just for players but for anyone wanting to run long-term games or customize their campaigns from scratch. It has everything from the Agent's Handbook plus a LOT more.
You can get the Case Officer's Handbook instead of the Agent's Handbook if you like. The Case Officer's Handbook is bigger and more expensive, so replacing the Agent's Handbook with the Case Officer's Handbook costs a little extra.
Upgrading from the Agent's Handbook PDF to the Case Officer's Handbook PDF costs $10.
Upgrading from the Agent's Handbook hardback (with free PDF) to the Case Officer's hardback (with free PDF) costs $20.
JUST ADD THE "UPGRADE" COST TO YOUR PLEDGE. After the project ends we'll send a survey where you can specify what you want.
If you're a store and you backed us in the BASIC RETAILER OPTION Reward Tier, you can "upgrade" one or more of your Agent's Handbooks to the Case Officer's Handbook for $10 each.
Some backers already get the Case Officer's Handbook in PDF as part of a discounted bundle of rewards. That raised a tricky question about adding the Case Officer's Handbook in hardback. If the PDF by itself costs $30, then shouldn't it cost only $40 to add it in hardback? Unfortunately, no. The Case Officer's Handbook in hardback costs $70 (including shipping and handling). We offer the PDF download with the hardback at no additional cost as a courtesy. But the cost for the hardback + PDF isn't $40 including S&H for the hardback + $30 for the PDF; it's $70 including S&H, even if for any reason you don't want the PDF that is available with it.
If I upgrade to the Case Officer's Handbook, won't I have to wait longer to play Delta Green than people who got the Agent's Handbook?
Nope. We'll take care of you. If you get the Case Officer's Handbook as a Kickstarter reward in PDF or hardback, we'll send you the PDF of the Agent's Handbook too. The Agent's Handbook will be published first. That way you won't miss out.
Delta Green: The Role-Playing Game is based on the percentile system used in games such as Call of Cthulhu and RuneQuest. We started with the RuneQuest system and the Sanity system that are covered by the Open Gaming License and customized them heavily to fit Delta Green.
See for yourself in the quickstart guide and the core rules, available online.
THE CORE RULES MANUSCRIPT: https://docs.google.com/document/d/1OogZHpifybUFvdSi9lCpttF50hkiRPGw3J-Efiax-YQ/edit…
Until now, Delta Green was always a setting for the team's favorite role-playing game, Call of Cthulhu. But after Targets of Opportunity, it was obvious the time had come to make Delta Green a standalone game. That was not a simple decision. There are no deeper fans of Call of Cthulhu in the world than the team behind Delta Green. But creating a dedicated set of rules would focus the game like a targeting laser on the issues that are most compelling in Delta Green: not only individual characters’ health and sanity but the impact of their investigations on their personal lives. At the same time it gave us the chance to streamline the rules to fit the way Delta Green ought to play: fast, suspenseful, unpredictable, and rife with terrors that not even the most experienced players can predict.
Support this project
- (30 days)