"Making Horror Scenarios" and "Iconoclasts" unlocked; Carcosa glimpsed
The backers of Delta Green: The Role-Playing Game have unlocked two more stretch goals since our last update: "Making Horror Scenarios," a GM's guide by Dennis Detwiller, and "Iconoclasts," a scenario by Adam Scott Glancy.
Making Horror Scenarios
We'll send "Making Horror Scenarios" in a FREE download link to all backers later today. If you want to see how the mind behind "Night Floors," "Music From a Darkened Room," "Artifact Zero," and "A Victim of the Art" comes up with ideas that twist player-characters into taut knots that are ready to snap, this is your chance. Back this project and check the backer-only updates.
In "Iconoclasts," Delta Green hears a report of a deadly catastrophe in Iraq—and the players get to play it out, taking the roles of perpetrators who soon become victims.
Here's a description from RPPR, where you can listen to Scott running "Iconoclasts" at Gen Con 2015 a couple of months ago:
A group of useful idiots from the West have journeyed to war-torn Iraq in search of power and fame as soldiers of ISIS. Barely speaking the local language, they are used as pawns and propaganda tools. Their latest mission seems like a cakewalk—search an old man’s mansion for possible hidden antiquities and artifacts. The man is unarmed, assisted by a few servants, one of whom is an informant for ISIS. Ancient artifacts can be sold on the black market or smashed on video for propaganda, both valuable to the terrorist organization. Little do the intruders realize that some artifacts are not meant to be sold or broken.
I asked Scott for some thoughts on how "Iconoclasts" has played for him. Here's what he said:
"I’ve run 'Iconoclasts' seven times now with no fewer than four and as many as seven players per session. Since the players are running pre-generated members of the Islamic State, all the messy and horrible deaths have been primarily due to the players gleefully rushing their characters towards their much-deserved fates.
"Most have fallen to the scenario’s Big Bad, facing a death that only deals out 1D4 points of damage per round. Plenty have committed suicide to stop the pain, or died when other players tried to 'help' them.
"One died running an ISIS roadblock. One opted for what might charitably be called a 'martyr operation.' Three left their friends to die, in one case sealing the rest of the party in the bunker with the Big Bad. Another three died during flubbed attempts to deploy dynamite (another perennial favorite amongst Mythos investigators).
"But until this last session, no player ever opted for switching sides. Faced with the alternative, I honestly expected more apostates than that."
When "Iconoclasts" is finished it will be an optional add-on for $5 in PDF.
Last Things Next
Our next goal was listed as Greg Stolze's brilliant scenario "The Star Chamber" ("Delta Green meets Rashomon") at $150K, but we have too much going on to wait.
We're prepping an updated version of Bret Kramer's "Last Things Last," a classic scenario that's a favorite with the Delta Green writers. It's perfect for a one-session demo of Delta Green: The Role-Playing Game. If all goes well, tomorrow we'll make it available along with a set of pregenerated characters, so you can put Delta Green: The Role-Playing Game in front of your group immediately. Watch this space.
In the meantime, I've been meaning to put in a kind word for Tales of the Caribbean from Golden Goblin Press. Oscar Rios and his team are friends and fellow travelers, most of them contributors to The Unspeakable Oath. They do fine work. You're missing out if you haven't backed their new scenario collection.
Now, our next big goal is coming fast: Impossible Landscapes, a campaign and sourcebook dedicated to the King in Yellow. Here's a glimpse.
Wherein minds are lost but truth is found
By Dennis Detwiller, © 2015
"We shall have a procession of data that Science has excluded. Battalions of the accursed, captained by pallid data that I have exhumed, will march. You'll read them—or they'll march." —Charles Fort
THE INSTRUCTION MANUAL
(Written in a mad scrawl on the back of what look like asylum papers. Blood and fingerprints smear the page.)
This is a book. In this book are ideas. Ideas with teeth. One of you must eat this book; chew it and swallow it and let the book become you. Then you must act as the book might act.
This is no small trick.
Then, of course, there is the dance.
Once the dance begins, others join. It is their job to pretend to be someone else but to feel real fear. As they pretend, they dance. They dance with the person who has become the book. They dance with the fear of the unknown. They dance around a table and a story is told in the tracks of their steps.
There are dice. The dice tell you things. They open doors, and cause brains to spray across walls, and translate books, and climb burning tapestries, and scream and go mad and hide, weeping in the dark as marionettes spin in empty, Victorian halls.
The dice sing and the people dance the tune.
And the book tells a story. And whether you want to or not, you dance.
We all dance, hand-in-hand, until the world ends.
Impossible Landscapes is a campaign for Delta Green that focuses on the mythos of the King in Yellow (from Robert W. Chambers' book The King in Yellow; and found in the Hastur chapter and “Night Floors” scenario in Delta Green: Countdown; and featured in fiction such as "Ambrose," "Broadalbin," and "Sosostris."
It focuses on a mystery—a missing woman, a strange book, an asylum, the end of the world—and in this mystery the Agents find a thread which unravels their lives.
It is a mystery that many Agents will find difficult to confront. It is not a conventional Delta Green operation. Instead it focuses on psychological and surreal horror, the sort you can find in The Shining, Jacob's Ladder, Lost Highway, or The Ninth Configuration.
Characters do confront monsters, but these monsters shift and change. They seem to be products of the human mind, the run-off slurry of human imagination that is Carcosa, the realm of the King in Yellow, a cancer of human thought that mutates the world. ...