Delta Green: The Labyrinth
Delta Green co-creator John Scott Tynes presents a sourcebook of threats, allies, and mysteries to deepen the terrors of your campaign.
This project will only be funded if it reaches its goal by Tue, July 31 2018 11:00 PM UTC +00:00.
Delta Green: The Labyrinth takes Delta Green agents beyond the beltway and deep into the fissures of America in the new millennium. From Silicon Valley startups to industrialist Super-PACs, from Oregon anarchist collectives to alt-right activists, from the depths of Reddit to this morning's livestreams, American life has entered a labyrinth of twisty passages all alike. And while there are many ways in, there is no way out.
Written by Delta Green co-creator John Scott Tynes, this all-new collection of organizations presents ready-made sources of allies, enemies, mysteries, and surprises for your Delta Green campaign. Each group has its own story arc, progressing through three stages as it encounters Delta Green agents and the evils they fight. Some groups corrode, wither, and die. Others gain hideous strength and uncover profound new horrors. Each has connections to other groups, ensuring that players find fresh hells at every turn. But all are destined to change — and the journey each one takes holds up a mirror to the agents themselves.
Because things fall apart. The center cannot hold. And once you enter the Labyrinth, you will never escape.
Delta Green: The Labyrinth will be a sourcebook for Delta Green: The Role-Playing Game, about 192 pages long, hardback, in full color. Written by John Scott Tynes, illustrated by Dennis Detwiller, designed by Simeon Cogswell, edited by Shane Ivey, and published by Arc Dream Publishing, The Labyrinth will join the ever-growing line of beautiful and terrifying sourcebooks for Delta Green.
The Labyrinth will contain brand-new factions for players to encounter. Some will be sources of friendlies, allies, and aid. When their exposure deepens due to contact with Delta Green agents, however, those people’s lives and realities will corrode. A group that begins as an ally may end as a foe. Others will be enemy cults and monstrous exploiters of reality. Even those that start small may metastasize under investigation, gaining power and influence.
While this is a faction book, the combinations of story arcs for each faction, and the connections between factions, mean that it can also serve as a de facto campaign. For groups with more self-directed players who like to chase down their own clues, The Labyrinth will be a narrative sandbox they can explore in multiple directions at once.
Throughout, the point remains the same: the mosaic of American life is schisming before us and when exposed to the unnatural, and to the best intentions of Delta Green, it weakens and shatters. The Labyrinth portrays America’s march towards the End Times in microcosm.
CORE GOAL—$27,000 (UNLOCKED): The Labyrinth in PDF and full-color hardback.
$35,000 (UNLOCKED): A kit of handouts and props for The Labyrinth in PDF: props and clues related to the organizations of The Labyrinth: web pages, photos, police reports, maps, brochures, and other elements that diligent players can turn into their own walls of clues. It will be given FREE to all backers, and is available for purchase separately in print.
$45,000 (UNLOCKED): "Delta Green: The Horned God." Hundreds of children go missing every year in Atlanta. It takes a particularly disturbing incident to attract Delta Green. The agents may uncover secrets more horrifying than any could expect—and, even worse, volunteers from Center for the Missing Child are already on the case. This new scenario will be given FREE to all backers of Delta Green: The Labyrinth, and is available separately for purchase in print.
$55,000 (UNLOCKED): "Delta Green: In the Stillness." Something is hunting the message boards. Four people, desperate to conceive, have already vanished after receiving a message from l_tgg81 promising neonatal miracles. Now, Delta Green has tracked the IP address to a small town in central Florida. Miracles, indeed, wait for them there. This new scenario will be given FREE to all backers of Delta Green: The Labyrinth, and is available separately for purchase in print.
$60,000 (UNLOCKED): Those Who Come After, a 192-page, hardback, full-color sourcebook that allows Delta Green agents to confront the ministrations of the Great Race of Yith. Written and illustrated by Dennis Detwiller, Those Who Come After will be available as an add-on purchase for backers of Delta Green: The Labyrinth.
$70,000 (UNLOCKED): A kit of handouts and props for Those Who Come After in PDF. These may include web pages, photos, police reports, maps, brochures, and other elements that diligent players can turn into their own walls of clues. It will be given FREE to all backers, and will be available for purchase separately in print.
AT $80,000: "Delta Green: Schemata." In an Internet video, already viral, a woman accuses a secretive church leader of outlandish ritual abuse. The police are skeptical. Only when she vanishes, screaming, in front of a crowd of bystanders does Delta Green learn what may be at stake. If we unlock it, this new scenario will be given FREE in PDF to all backers and available for purchase separately in print.
"Deception is a right. Truth is a privilege. Innocence is a luxury. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost."
In Delta Green: The Role-Playing Game, the cosmic horror of the Cthulhu Mythos meets modern-day technothriller conspiracy. Delta Green postulates a secret group of men and women dedicated to investigating and neutralizing inhuman and supernatural horrors, misappropriating the resources of the U.S. government to wage a war that they must at all costs keep hidden. Delta Green has explored this world of secret horrors in dozens of game books, novels, and anthologies for over 25 years, winning awards and acclaim all along the way. Delta Green: The Role-Playing Game and the sourcebook A Night at the Opera were nominated for seven ENnie Awards in July 2018.
Learn more about Delta Green in the free quickstart rulebook, Delta Green: Need to Know.
John Scott Tynes founded Pagan Publishing and the magazine The Unspeakable Oath in 1990. He first wrote about Delta Green in "Convergence," a groundbreaking scenario that appeared in The Unspeakable Oath issue 7 in 1992. The idea of Delta Green immediately seized the imaginations of gamers around the world. Tynes expanded it with co-creators Dennis Detwiller and Adam Scott Glancy in the sourcebooks Delta Green (1997) and Delta Green: Countdown (1999), both of which won Origins Awards. Tynes' novel Delta Green: The Rules of Engagement also won an Origins Award in 1999.
Tynes continued to advise the Delta Green creative team over the years as Pagan Publishing and Arc Dream Publishing created Delta Green: Eyes Only (2007), Delta Green: Targets of Opportunity (2010), and Delta Green: The Role-Playing Game (2016 to present). Tynes also wrote Arc Dream Publishing's Origins Award-nominated RPG Puppetland, and co-created Atlas Games' RPG Unknown Armies.
In an encrypted message left in an unlisted voicemail drop, John told us: “After completing the new edition of Puppetland for Arc Dream last year and contributing to the new edition of Unknown Armies for Atlas Games, I found myself haunted by strange dreams of an America plagued by discord, ruled by monsters, and slouching towards one of several moral or literal apocalypses. Fortunately, none of that is happening in the real world, so this seemed like the perfect time to explore these completely fictional ideas in the world of Delta Green.”
We're very excited to have John back in the world he was so fundamental in shaping.
In late 2015, Arc Dream Publishing ran a successful Kickstarter campaign to launch Delta Green: The Role-Playing Game. For the first time, Delta Green is its own game system, fully customized for the uniquely suspenseful and fearful experience that Delta Green scenarios offer. That campaign funded a long line of sourcebooks and adventures, many of which have now been published. We have produced over a thousand pages of new material for Delta Green since that Kickstarter project ended.
The final shape of Delta Green: The Role-Playing Game inspired John Scott Tynes to write The Labyrinth, his first new game material for Delta Green in many years. At the same time, illustrator Dennis Detwiller's most substantial work from that Kickstarter, writing the King in Yellow campaign Impossible Landscapes, will be done by the time John has finished The Labyrinth. The timing lines up perfectly. Other books—Deep State, PISCES, Falling Towers—and scenarios are in development by other writing teams.
Funding for Delta Green: The Labyrinth will pay for its writing, editing, illustration, and design, and for printing it as a full-color, hardback book with the same high quality as the Agent's Handbook, the Handler's Guide, and other books in the Delta Green RPG line.
We love working on Delta Green. We want every new book or scenario to be even better than the ones that came before. This campaign gives us a chance to do just that.
Want to get other Delta Green: The Role-Playing Game books or downloads as part of your rewards? Pick from this menu and add the amount you want to your pledge. After the campaign ends, you can specify which items to receive and pay for their shipping and handling. All add-on options are (except those funded by this project) available for immediate delivery. You can find links to detailed descriptions at Delta-Green.com.
Risks and challenges
The Delta Green team has a decades-long history of delivering role-playing games whose quality surpasses all expectations. We take pride in the incredible amount of work we put into every project. Delta Green game books have occupied the top two spots in RPG.net's index of game reviews for many years. They have won Origins Awards and ENnie Awards. They have earned passionate praise from gamers around the world.
The estimated delivery dates are our current best estimates. When it comes to Delta Green, delivery dates are always in flux, but we ALWAYS deliver what we promise and then some. The Kickstarter for Delta Green: The Role-Playing Game proposed a 300-odd page hardback rulebook -- and delivered a mammoth slipcase set with a 192-page Agent's Handbook and a 382-page Handler's Guide. Backers should expect delivery of The Labyrinth to occur when the book is ready -- and they should expect it to be more than worth the wait.
Most backers outside the U.S. are accustomed to high shipping costs for hardback books, and this one will be no exception. Our warehouses in the U.S. and the U.K. have to charge backers what it costs to actually deliver their books. Backers outside those countries should expect to be charged for relatively high delivery costs when the books are ready to ship.Learn about accountability on Kickstarter