The Proteus Engine Roleplaying System (Canceled)
The Proteus Engine is a new pen and paper roleplaying game. This tabletop RPG will give players the tools to create their own worlds.
About the game
The Proteus Engine Roleplaying Game System is a flexible and extensive set of rules for playing pen and paper roleplaying games with total cross-compatibility across all of our products. Characters in the system have a basic set of attributes and skills, as well as a number of positive and negative traits (boons and defects), as well as a unique and versatile take on species traits. These flexible species rules will allow for players to build their own unique species and monsters, or modify existing ones easily. The core rules are intended to be useable for any game that your group wants to play: from high fantasy, to epics, to space western, the core rules will give you a framework for running the game. This is a system that forms to the story instead of the story forming to the rules, letting you tell the stories you've always wanted to. We are also planning on making campaign settings and worlds that that players can use to expand their games. These setting books will expand on the core rules with new boons and expanded rules, as well us detailing amazing new worlds and places. We will also be publishing source books that expand and focus on specific areas of the game (such as the planed equipment guide) and specific genres to put in your game (such as a martial arts source book).
The core rules book will contain 250+ pages, more than 130 boons and defects, a large selection of equipment, and over 60 species traits. It will contain the core rules of the system, and a sample adventure and campaign setting.
Want to take a look at some of the rules we've been developing? Here's a sampling from a few areas of the corebook...
In the Proteus Engine System, vehicles have the same traits as a character. Below are some vehicle examples.
Description: Cars are one of the most prolific vehicular species around. Though they cannot reproduce naturally, entire infrastructures have been erected by the human species to safeguard the population. It is believed that humans also made the first cars in times long ago. Unlike many engineered creatures, cars have never been driven to rebel against humans at large. Instead, they have attained an exalted position, and humans devote much of their time and resources to ensuring that cars are kept healthy and well fed. Cars do eat gasoline and walk upon four wheels. Though they do not age as most creatures do, cars usually die after about 10 years. There are many life extending technologies used by humans on them, and there are rumors of cars many decades old that still live.
Vehicle: Cars are mindless and cannot take any actions independently. They can, however, be commanded with the Control Skill. In addition, they can be put into and taken out of a deathlike trance with a simple motion using a customized piece of metal. In fact, their human servants often keep them in this trance state in order to more easily sequester them from harm.
Unnatural Mobility: Cars are highly specialized in their form of movement. They can walk as a primary form of movement, but can use no other kind. They cannot even jump. However, cars are incredibly fast, and may move at 16 times the speed of a normal creature of their size.
Sturdy Physiology: Cars are very tough. They are immune to radiation and do not need to sleep or breathe. They also have natural armor with an Abatement of 12 and Hardness of 22.
Unhealing: Cars do not heal naturally, and must rely upon the medical care others provide when damaged.
Large: Cars have a Size of +1, and may hold up to 4 Size 0 creatures inside them comfortably. Up to twice this number can theoretically be squeezed in.
Extended Stats: Cannot Jump (-2), Controlled (-5), Environment Independence (radiation, 6), Internal Storage 3 (9), Limbs ( 4 locomotive, 8), Limited Lifespan (10 years, -3), Movement (walking, 2), Natural Armor 12 (6), No Respiration (6), No Self Repair (-5), No Volition (-20), Shut Down (-6), Size (15), Super Speed 4 (24)
Boons are the beneficial parts of your character. Here are a few examples:
- Unbelievably Lucky: 4 SP (Fate): You have a knack for overcoming the odds and achieving the improbable. You may, before making any roll involving an Attribute, spend 1 Story Point to activate this Boon. If you do, then treat each result of a “1” on the dice as a “2” instead.
Fast Reaction Time: 1 to 10 SP: You add a bonus to your Initiative equal to the cost paid for this Boon.
Precise Strike: 4 SP: You have a knack for striking small targets. Reduce the penalty for Targeted Attacks by 5. In addition, you may perform a Targeted Attack against a target two sizes smaller than you. If you do so, increase the penalty by 20. (This number already factors in the above penalty reduction.)
Magical abilities are gain in the Proteus Engine by purchasing magical boons. To purchase magic, you must first purchase one of the magic initiation boons.
You channel a higher power. This gives you access to magic boons, and the following abilities.
- Healing Hands: Once per Episode, you may spend up to 5 Story Point to heal someone within Close Range (5 meters) 20 Physical Health per Story Point spent. This ability costs 3 Action Points.
- Supportive Prayer: Once per Episode, you may spend up to 5 Story Point to heal someone within Close Range (5 meters) 20 Mental Health per Story Point spent. This ability costs 3 Action Points.
Your anger fuels your magic. This gives you access to Magic Boons and the following abilities.
- Wrath: Once per Scene you may spend a Story Point to add the base damage of the weapon again after multiplying when using the Magical Attack Boon.
- Expressive Fury: Once per Episode, you may use the Magical Attack Boon for 0 Action Points and 0 Story Points. It cannot be enhanced with other Boons. This can only be done on your turn.
Fire Heart Mage
This gives you access to Magic Boons and the following abilities.
- Inferno’s Touch: The Fire Blast Boon costs no Story Points to activate.
- Flame’s Kin: Spend a Story Point to negate a single instance of damage from a single source of extreme heat or fire, including attacks.
Sample Species Trait:
This Factor allows the creature to bend, twist, and otherwise distort its shape at will. Although this does not prevent damage or increase the ability to disguise oneself, it does allow the creature to fit through openings that would ordinarily only permit a creature one size smaller.
Why do we need your help?
The main reason is that we need your help is artwork. To make the core book a quality product, we need artwork, cover illustrations and page layout design. We will also be using the funds for publications costs like Adobe software.
You can add extra copies of the book, dice, or t-shirts to your backing amount. Just select your reward level, then add an additional amount shown below. You have to select at or above the reward level where you received the first copy of the item to get extra copies of it.
- Add $10 for additional 10 dice
- Add $10 for additional PDF copy of the core rule book.
- Add $20 for additional black and white soft cover core rule book
- Add $35 for additional color soft cover core rule book
- Add $20 for additional T-Shirt
- Add $75 for additional hardback core rule book
We are current conducting play testing on the core rule set. We are in the midst of both internal and external play testing, and we will be expanding on that early next year. The core rule book is expected to be complete and sent out midsummer in 2014.
After the core rule book in complete, we have several source books and setting books planned. The first setting book will be a setting book based off The Shadow of the Stars books. This setting will be a mix of epic fantasy and science fiction. The second setting book will be “Sprint Johnson and the Second Galaxy.” It is a science fiction serial setting reminiscent of Flash Gordon and Buck Rodgers.
The source books we have planned include:
• A equipment guide with expanded weapons, armor, gear, and vehicles, rules for customizing equipment, and creating magical gear.
• A magic supplement to expanded the options in the core book
• A martial arts supplement, giving rules for advanced hand to hand combat, and fighting styles.
If we are funded and get an additional $1000 pledged, every backer will get to submit one idea for a future supplement that we will create. We will compile the most common feasible requests, and our backers will be able to vote for their favorite after the project of funded in the baker survey. We will then create the supplement with the most votes.
Damon started playing table top role playing games in high school. He was a star wars fan, and learned of a group playing the West End Star Wars role playing game. That was in 1999, and he have been playing them ever since. He fiddled around with some ideas for his own role playing game in high school, but never really started to develop a full system until work stated on the Proteus Engine. He am a graduate from Ball State University, graduating in 2007 with a bachelor degree in computer science. He found computer programming an interesting field due to it problem solving and creativity. Damon has been working as a web developer since he graduated, working with ASP.net, PHP, and HTML.
James is a graduate of Hanover College, and the author of the play “Cryptos”, as well as the book of poetry “Cascade!”. His second book, “An Eloquence of Time and Space” is due to be published later this year. He has been published in Kennings Literary Magazine.
Corey is an Art student at Goshen College. He was introduced to role-playing games at the age of 4, and has been voraciously consuming them ever since. Stories filled with legends and monsters fill his head, and he constantly sketches, paints, sculpts, and writes them down. He retains a clear head for strategy and rules as played out in games, even if his real-life actions are more fueled by ideology than rational observation.
Justin lives in Indiana with his wife Lindsey and their son Jameson, along with their two Pomeranians. Justin started playing table top role playing games in the spring of 2000. Justin has been reading historical fiction, science fiction, fantasy, thrillers, crime dramas, and the classics since he was able to read. At the same time, he's been studying science and history, especially military and ancient history for just as long. Justin attended Indiana University where he studied physics and history. His other hobbies include reading, video games, and movies.
David is a Purdue University graduate (double major in philosophy and religious studies) who has been playing role-playing games since before high school. Gaming is one of his main hobbies, and is in part responsible for many of his friendships. He has a head for math and logic, and enjoys fiction of the fantastic variety.
You can get in touch with us by email. firstname.lastname@example.org
Thank You Message
Thank you for taking the time to view our proposal. Backers will be updated frequently during the Kickstarter campaign and updates will continue even after the Kickstarter has ended. We be available to answer questions throughout the project.
Risks and challenges
There are very few challenges left with our project at this point. The main rule system has been written, and we are now working to make sure it is robust and usable. We are also still working on the examples and adventure areas of the book. The main challengers that remain are play testing and artwork. We will be running a number of play tests to look for issues with the current set up rules and make any needed changes to the system to improve is playability. Since we will be hiring outside artists and graphic artists to create a large portion of the artwork for the core book, we may face issues with quality and delivery of the illustrations. We plan to examine each artists portfolio before hiring them to make sure that their work is up to our standards.
Our books will be printed though Amazon Create Space, so we do not expect any issues with printing issues.
As with any project we could face delays and problems. We will keep backers updated on such issues that happen, and what we steps we are taking to solve them.
With the text for the book nearly complete, James Wylder's upcoming book, "An Eloquence of Time and Space" will not affect the production of the Proteus Engine core book. If there are delays on that book or unforeseen issues, it could delay his work on extra material from stretch goals, however.Learn about accountability on Kickstarter
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