About this project
Grin is a free survival-horror roleplaying system. The game is rules light and fits on a single page. No dice are used. Instead, the system uses a deck of standard playing cards, or our custom Grin Cards. This leads to immersive, fast paced, horror movie style gameplay. But beware, like a good slasher, ghost, or monster, film, Grin is deadly -- most characters won't make it through alive!
Grin’s deadly nature lends it to single session games or one shots. This Kickstarter aims to fund an anthology of nearly twenty scenarios for Grin. The book will be over a hundred pages with illustrations. The single thread that ties the scenarios in the compendium together is that they all take place in our own world’s past, often with a supernatural twist.
We have an exciting line up of guest writers contributing a wide range of horror scenarios. Some scenarios are designed for a single Master and Player. This unique two-person format allows for the exploration of ideas of madness and perception in ways games normally could not.
Silver and Bone: A Viking raiding party sack a village in the cold north and find more death than they bargained for. (By Eugene Fasano)
Cold Iron: A lone grizzled crusader takes a captive girl, accused of witchcraft, to be burned at the stake. (Single Player) (By Eugene Fasano)
Dark as Blood: A classic, gothic, tale of man and beast in a small slavic village. (Single Player) (By Eugene Fasano)
Corpselight: A group of sailors is lead astray by a light in the fog and shipwrecked during a storm, only to find themselves on a strange island. (By Eugene Fasano)
The Gold Eagle: A Roman patrol meets unexpected trouble in a misty forest at the edge of the empire. (By Eugene Fasano)
The Kin of Cain: A band of would-be Viking heroes arrive to solve a town’s monster problem, but they, as their quarry, are not what they seem. (By Eugene Fasano)
The Gate: A soldier returns home from the great war and searches a large house in a swamp of America’s deep south. (Single Player) (By Christion McGowan)
Fool Me Once: The first in a cycle of three interwoven games. (By Paul Spanagel and Clara Kjelsberg)
Fool Me Twice: The second part of a cycle of three games. (Two Players) (By Paul Spanagel and Clara Kjelsberg)
Heart of the Forest: The conclusion of the cycle, set in Medieval England, in the small village of Keld and the vast forest that lies beyond it. (Single Player) (By Paul Spanagel and Clara Kjelsberg)
Inhabitants: A party of colonists set foot on the soil of untamed land and begin clearing the untamed, ancient forest that covered their new haven -- unfortunately, it wasn’t their forest to clear. (By Alex Boden)
A Mask Beneath the First: A group of villagers are trapped in a convent, doors barred to stop a plague from spreading outside its walls; however, the disease is not the only reason they're locked inside. (By Alex Boden)
The Hand that Feeds: A millionaire's private museum, a shriveled hand, and a deadly game of cat and mouse. (By Xanillis Grimm)
Silence Among The Pines: The governor's envoys sent to the local tribes have not returned. You're ready to rescue or avenge your countrymen, but nothing could have prepared you for what lies beyond the walls of your fragile colony. (By Ian Claflin)
Alex Boden is a recent Tufts grad who spent most of her 4 years fencing, co-founding and running the Tufts Tabletop Gaming Club, teaching an anthropology class on D&D, and writing/running custom RPG games. Her other hobbies include bourbon, global health and security, and devising cruel and unusual ways to mess with her players.
Christion McGowan has been a game master for over ten years, in many settings, but primarily Dungeons and Dragons. He strives to host a wide variety of players and use role playing games to learn more about people from different walks of life. This publication is his first official adventure, and he is thrilled to publish with Arcana Games. His primary inspirations are Patrick Rothfuss and H.P. Lovecraft, favoring a descriptive, atmospheric writing style.
Kyle Fassnacht has been designing tabletop games for two years. In addition to his personal projects, he has contributed to Arcana Games RPG, Blood and Bone, and is currently collaborating with them on another game.
Austin Whitescarver is a long time Game Master and Cthulhu enthusiast who lives in Seattle, where he enjoys fighting with axes and chasing women with foreign accents.
Paul Spanagel and Clara Kjelsberg have between the two of them been telling stories through play for over a decade. Their offerings for this anthology hearken back to the dangers of the dark forest, and the ancient things that call it home.
Ian Claflin is a science fiction writer that has been scaring his friends and colleagues with disturbing stories and terrifying RPG scenarios for over a decade.
Xanillis Grimm is a ten year professional Dungeon Master for over combined thirty players. With a specialization in horror and thriller narratives, he crafts and tells stories for dozens of people every day.
Risks and challenges
Arcana Games has completed three successful kickstarters. Rewards for our previous projects are either delivered or being printed right now!
Our primary challenge will be organizing the talented lineup of writers we have contributing. We have laid out a timetable for the artists submitting to our anthology.
Should any contributor be unable to complete their submission due to unforeseen circumstances, Arcana Games will craft a suitable scenario to takes its place.Learn about accountability on Kickstarter
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