Arkadia is an all new, original setting, exclusively for the 5th edition of the world's greatest roleplaying game, inspired by the history and legends of ancient Greece. Arkadia is a game of heroic adventure in a world of monsters and myth.
The hardcover book will be a combined Setting and Player's Handbook, totaling over 150 pages of original content and beautiful full color art.
The setting details a fully realized Greek world rich with diverse gods, ancient cities and vast wilds filled with crumbling ruins and an all new take on classical monsters.
The Player's Handbook is packed with information for the DM and their players, including everything you need to make characters and adventure in the world of Arkadia.
Races and Subraces: Play as one of the many unique races of Arkadia, like the the phaedran, born of fae blood, who manifest the features of their satyr, siren, harpy or even gorgon lineage.
Class Archetypes: Twelve new class archetypes, one for each class. Play as the Path of the Hero barbarian, based on the myths of Hercules, famed across the land for feats of strength. Be a Sentinel ranger, unsurpassed with a bow, drawing on Artemis and the Amazons of legend, or a College of the Muse bard, inspired by Orpheus and Pan, whose lyre or pipes could charm even a siren, and many more.
Backgrounds: New character backgrounds to tie your character to the setting. Are you an Ithean explorer, whose oared ship seeks the forgotten magics of fallen civilizations? A Cryxian priest, placing coins on the eyes of the dead? Or perhaps you are a dark elf from cursed Nys, the lost kingdom buried in sand and time across the sea.
Feats: Over 20 new character feats such as weapon feats for Greek inspired fighting styles -- battle like a Krytan hoplite cloaked in red with spear and shield, or wield the trident and net of an orc gladiator, spilling blood on the sand of a decadent arena in lavish Illyria. There are also racial feats for each of our Arkadian races, allowing you to become a paragon among mortals. Claim the powers of your bloodline as a Scyllean elf, famed for their gift of prophecy, or as an orc, tap into the giant's blood that once flowed through your ancestors' veins.
Items & Equipment: New tables of bronze age equipment, weapons and heroic armor, custom starting gear and packs, ancient treasure and new currencies.
Monsters & Villains: Dozens of new monsters and villains inspired by classic Greek mythology, like gorgons, minotaur, and hydra as well as the Titan bound dark elves of Nys and enthralled cultists of Psysseria, based on Ancient Egyptians and the Persian Empire.
Gods and Cities: A rich pantheon of Greek inspired gods, tied to the classes, races and cities of the world. Crippled Eberos is father to dwarves pouring molten bronze in his volcanic forge. Oreya is the huntress, she who rules over the wild places, her Amazonian elves protecting those in need. Some, known as warlocks, are bound in service to the Titans, evil gods that encroach at the borders of Arkadia.
Stretch Goals: Numerous supplements such as naval combat rules, expanded wilds, and backstory trinkets to expand character creation.
We love Ancient Greece. We grew up on the myths and stories, from the archetypal heroes and pantheon of gods, to iconic monsters and epic history.
When we set out to adapt 5e for our Arkadia setting we were faced with an immediate obstacle. We noticed that many elements of classical roleplaying didn’t translate well to our Ancient Greek framework. We found that several definitive classes, races, and monsters were deeply rooted in other mythologies and cultures.
We decided to deconstruct everything, right down to their foundations and rebuild them, from the ground up as true to an Ancient Greek world while maintaining the spirit of the classical roleplaying experience.
In short, Arkadia has elves, dwarves, and orcs. It has paladins, wizards, and even monks. We have given each of these components a living, breathing place in the detailed world of Arkadia.
We need your help to bring Arkadia to life. Funds acquired during the Kickstarter will go towards making a beautiful, full color, hardcover book. Money will be spent on lavish illustrations, maps, and a professional layout, as well as funding the actual printing of the physical books. The more support we can raise, the more content, additional supplements, and polish we can bring to the finished setting. We want Arkadia to look good on your bookshelf alongside your collection of core books.
Eugene Fasano is the founder and lead designer at Arcana Games, known for his popular dark and gritty RPG, Blood and Bone. He has published over thirty best selling RPG titles, including half a dozen licensed adventures for Dungeons and Dragons such as Trouble in Waterdeep, featured in Wizards of the Coast’s Dragon+ Magazine.
Ken Roberts is a published adventure writer and game designer with over twenty years of roleplaying and DMing experience. He has written and developed supplements for Arcana Games’ Blood and Bone as well as Wizards of the Coast’s Dungeons and Dragons.
Masha Lepire has produced almost two dozen games and game related projects. She is also an award winning game designer and has been a panelist at PAX Prime, NorWesCon, and GeekGirlCon.
Cover Artist: Javier Charro
Additional Artists: Mike Szabadoz, Krist Miha
Cartographer: Thekla Kenneison
Music: Masha Lepire
Risks and challenges
We believe there is minimal risk in producing Arkadia.
Writing and illustrations for the book are well underway. We’ve completed design work for the Player's Handbook and taken it into the play-testing phase. Once the writing and art are complete, the book will be set for layout and printing.
We will be using a US-based printer for this project, guaranteeing superior fulfillment times to comparable over sea producers. We have used their services on previous projects and are confident in their efficiency and production quality.
Arcana Games has completed half a dozen successful Kickstarters, including the Frost Papers, Daggers, and Blood and Bone.Learn about accountability on Kickstarter
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