Project image
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$4,036
pledged of 50 000 $pledged of 50 000 $ goal
68
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, November 22 2013 7:55 AM UTC +00:00
Last updated November 22, 2013

Arcadia

With Arcadia, life is an RPG. Solve puzzles and master skills to level up your profile and level up yourself.

Arcadia

With Arcadia, life is an RPG. Solve puzzles and master skills to level up your profile and level up yourself.

$4,036
pledged of 50 000 $pledged of 50 000 $ goal
68
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, November 22 2013 7:55 AM UTC +00:00
Last updated November 22, 2013

About

 It’s a Mini-Game Arcade.

All games are at their core educational. They introduce an idea, test your understanding, and then introduce more difficult challenges. Most of the time those lessons in physics or math are masked by narrative. We’re building a game that does away with the mask and challenges you head on.

There’s little difference between a Sudoku problem and a thermodynamics equation. Both are number puzzles, but one can earn you achievements and the other will hopefully get you a B on the midterm. If you’re good at something, you should get points for it.

 It’s a Role Playing Game.

But in reverse. Instead of leveling up a character to learn new skills, you master skills to level up yourself. Everything you do in Arcadia has application in the real world, which is good because there’s no setting or plot. It’s pure character creation. 

We test you on anything we can quantify; your sense of rhythm, visual acuity, sequential memory. Can you read a clock? Prove it! You’re playing as yourself, so earn every skill you can.

And since it’s based on you, your character is infinitely transferable. We want to make it easy for other developers to assimilate your profile into their games, to finally play as yourself in a fantasy realm or a science fiction future. It doesn't matter which final boss you beat, you'll never be over powered.

 It’s a Skill Tree.

At its most abstract, Arcadia is an interactive skill tree, where each node is a game and the branches are thematic connections.

Playing one game will not only give you skill points and improve your base class, it will inform the AI about what you like and what you're good at and make suggestions on which games you should try next. The tree builds itself based on your play style.

You can stick to the predefined Music track or branch out and play cross-class. Pitch can take you to Frequency in Physics and then to Color in Chemistry and back to Music for Composition. Your tree is unique to you, tend it well.

 It’s Mastery Based Learning.

While you do have the opportunity to bounce from skill to skill, you can also dig deep into each topic. Our design philosophy is “1Player Start.” What this means is begin at the beginning and follow through to the very end. You have to master the easiest concepts in level one, but it also means we don’t pull any punches later on.

You may start with “Point the Cannon,” but you’ll likely end with “Calculate trajectory while accommodating for wind resistance, gravitational pull, and angle of the target. But don’t be afraid to fail, because we’ll break down each challenge down again into its core skills so you can practice for the big leagues. Games are about practice. They wouldn’t be fun if you could master them in a minute.

 It’s an Online Profile.

We believe in learning at your own pace in your own time. Use your tablet, your phone, or your desktop computer. Some games will be best experienced on certain platforms, so we’ll accommodate to the form factor. 

Your character in Arcadia is tied to an online profile, so you can take it with you wherever you go. We want to make your profile as complete as possible, so we will accept your progress in other metric based games. Learning French in Duolingo? Running marathons with Nike+? Let us know and we’ll add it to your score. We don’t want to waste a single achievement. Never stop playing, never stop improving.

Arcadia is an incredibly compelling game to work on, but until now has been a part-time passion project. We need your help to put aside our other obligations and focus our full energy on getting the first topic completed and out the door. We can get the Music section done by June, but we need your help to do so. Please contribute and spread the word, we can’t do it without you.

For helping us reach our goal, we will give you the chance to be the first to play the Music track of Arcadia, which focuses on sight reading sheet music, auditory memory, and musical composition.

An introduction to notes and their division.

Rhythm is the first step to reading music, where the notes move across the screen and you are tasked with hitting a key at the right time. This allows you to get the feel for the division of time and a chance to internalize the meaning of each note.

 The specific frequency of each tone.

We play a sound, and you choose which pitch you think you heard. You’ll start with a choice between three incremental keys, but as you improve the options will grow. With some practice you can earn the Perfect Pitch Achievement.

The ability to remember a sequence of sounds.

We’ll play for you a sequence of notes and you play them back. Do it right and we’ll add another note. It’s similar to the game Simon, except instead of 4 colors, you’ll eventually have to keep up with 12 keys. It’ll make memorizing a tune seem easy. Play a Demo.

Keep the beat as long as you can.

One of the hardest parts of playing music with others is keeping the same beat as everyone else. We give you a tempo and you just need to keep a consistent beat. It’s not a complicated skill, but it’s critical to keep a song from falling apart.           

 The story told with Pitch and Rhythm.

The melody is the layer of music that sits on top of the rhythm. This skill is all about reading what’s been written down for you. Take your time and play it correctly. Get the order down and then we’ll worry about the timing.

 Write it out and hear it play.

This is your chance to express yourself. Write out a melody of your own, then add in layers of instrumentation. Once you’ve constructed your masterpiece, sit back and listen to it play. This is one game you can’t lose.

Our focus for now is Music, but we are always looking forward to the future. If you can push us beyond our goal and fund future phases of production, we will extend all Early Access pledge tiers to future classes. Keep up with the process beyond June and help us grow our team at the same time.

Scott is the creative lead on Arcadia and founder of Moonlight Press. His background is split between games and television, with time spent at Namco Bandai, EA, and WB Interactive.

Kevin is an indie developer and founder of Rumor Games, LLC. He is passionate about creating casual-friendly games that challenge players to improve and learn. He previously worked for Microsoft Studios, where his credits included Alan Wake, Fable III, and Kinect Sports.

Risks and challenges

Arcadia is posed the same challenges as any software in production. There are bugs to contend with and hardware to support, but our team has plenty of experience on large scale projects and we are fully confident in our ability to put out a compelling and fully functional product.

The biggest challenge will be in sharing API’s and creating an interconnected online profile system, but since this Kickstarter campaign is concerned with the music section as a standalone entity, we are not concerned with being slowed down by this feature.

The only real risk comes from being a two man team. If one of us gets sick or has an emergency to attend to, then development will be slowed down. Under these circumstances we will be entirely transparent about any blockages in the timeline and expect that the community will be understanding.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    Patron of the Arts (and Sciences)

    A special thank you from us on Twitter and updates on the project as it develops.

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  2. Select this reward

    Pledge $10 or more About $10

    Music Appreciation

    A DRM-free copy of the music class when it’s
    finished. You’ll have a choice between PC, Mac,
    and Linux.

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    30 backers
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    Pledge $25 or more About $25

    Behind the Curtain

    Access to our developer diaries, the members’
    forums, and the opportunity to sit in on
    live design meetings.
    +
    A DRM-free copy of the music class when it's completed.

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    8 backers
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  4. Select this reward

    Pledge $50 or more About $50

    Early Access

    A chance to play the games as we create them.
    You’ll get to see every step in the process,
    provide feedback, and you won’t have to wait a
    moment to sharpen your musical skills.
    +
    All of the above tiers.

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  5. Select this reward

    Pledge $250 or more About $250

    Classroom Sponsor

    Provide the Early Access tier to a class of students at any grade level.
    +
    A copy of the game for yourself.
    Access to the developer diaries.

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    5 backers
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  6. Select this reward

    Pledge $1,000 or more About $1,000

    School Sponsor

    Just like the tier above except for an entire school.
    If you have $1,000 to give away, it may as well be
    for a good cause.
    +
    A copy of the game for yourself.
    Access to the developer diaries.

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    1 backer
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Funding period

- (31 days)