In celebration for winning the Boston Festival of Indie Games Epic Epic Award for Best World and Narrative, we are releasing the showfloor demo. FREE!!! The Full Length Demo will still be available, only to contributors, at the close of funding. Thank you for all the support.
Free Demo Link: http://apelaw.com/AlbinoLullabySneakPeekDemo.zip
Enjoy and share with your friends before the end!!!
Albino Lullaby: Episode 1 - Release Date: Late 2014/Early 2015
Hi Kickstarter community! We are really far along in development of our game Albino Lullaby; it is fun, looks amazing and is built from the ground up to also be compatible with the Oculus Rift!!! We are now seeking funding to invest in early marketing campaigns, while we put the finishing touches on the game, so we can bring our game to conventions, get some press, meet all of you, and bring you cool swag. Please back us, and thank you for your support!
The Pledge Descriptions are incorrect and should actually state, you will receive your copy of the full game Albino Lullaby: Episode 1 in Late 2014/Early 2015.
Albino Lullaby is a first-person horror adventure game set in a dark and fun subterranean world. Clinging to the precipices of underground cliffs, the highly interactive environment twists and contorts around you in real time as you explore and puzzle your way through its equally twisted narrative. The atmospheric powers of Unreal Engine 4 transport the player into a world that etches it's way deep into the player's imagination through its impressionist art style. Designed from the ground up for compatibility with the Oculus Rift, Albino Lullaby aims to transport players to a new plane of perception and immersion.
The Next Gen of Adventure Games - More story and less cutscenes.
Interactive Immersive World - Dynamic world transforms around you.
Layered Story - Deep background of characters and events.
Original Soundtrack - Dark symphonic music that pulls you into this macabre world.
Different Play Styles - Sneak or gung ho!
Episodic Releases - Pay as you go or get a season pass.
Rift Ready - Built from ground up to play great on the Oculus Rift.
Pledge Levels & Rewards
To get the Season Pass "Manage Your Pledge" and add $13 while maintaining the same pledge level. If you want to upgrade to a higher level, add $13 to that pledge to get the Season Pass!
Swag, Demo and Soundtrack delivered at close of funding.
Full game Albino Lullaby: Episode 1 delivered Late 2014/Early 2015.
Unreal Engine 4 and the Oculus Rift
About Ape Law
Our Kickstarter Prime Video on YouTube: http://youtu.be/OV8uMX_GPGo
Reviews, Playthroughs and Livestreams
By iDubbbzTV: http://youtu.be/a4NpHSZuWSY
By HarshlyCritical: http://youtu.be/ZKm2d6nB96I
By Dansgaming (NSFW): http://www.twitch.tv/dansgaming/b/559217250?t=505m10s
By MetalCanyon: http://youtu.be/ghdwjNhO_e8
By gnrfan5000: http://youtu.be/2d7QiY09hoU
By unlovedmac: http://youtu.be/rvOHG9qyqQ4
By VR Review: http://youtu.be/94vdGVR76ds
By DehiXeM: http://youtu.be/jGOuWUDYWmI
By HalfBlindGamer: http://youtu.be/8OsEnifxVOg
By puritysin: http://youtu.be/WnDSXIRhAio
By Hive TV Gaming: http://youtu.be/qR_TTM4NwTU
By TheSparrowsJourney: http://youtu.be/gZhucMGLb50
Ape Law Our Studio
Out of the ashes of Boston’s AAA studios rises Ape Law, an Indie that challenges talented artists to take greater risks to make amazing games. Founded by Justin Pappas, with the mission of bringing story driven adventure games into the next generation, the former Lead Level Designer for Chivalry: Medieval Warfare and Level Designer for Bioshock: Infinite and Tomb Raider felt there was a better way to use games to tell deep and immersive stories. He put together a team of veteran developers from WB Games, Irrational, Harmonix, Hasbro and Torn Banner to build in depth adventure games with captivating story driven elements and deeply interactive environments. Ape Law's first game Albino Lullaby promises to deliver just that.
Justin Pappas Ape Law Founder, Creative Director
Former Lead Level Designer for Chivalry: Medieval Warfare and Level Designer for Bioshock: Infinite and Tomb Raider. He founded Ape Law in 2012 after leading Chivalry to great success and promises to do the same for Albino Lullaby, Ape Laws first game. He has that same Starship Troopers bug action figure that liz lemon has.
Ryan Patrick Buckley Audio Director
Designs soundscapes and integrating audio for video and 3d environments, Foley, Music, Voice-over recording and direction. Works include: Chivalry: Medieval Warfare, Bioshock, Chivalry: Deadliest Warrior, Dungeons and Dragons Online, D&D Menace of the Underdark, Lord of the Rings Online, LOTRO Mines of Moria, LOTRO Siege of Mirkwood, and LOTRO Riders of Rohan, 2013 Infected Wars, Age of Chivalry and Blastpoints.
Lee Berger Lead Engineer
Lee has been programming professionally for over 20 years and has been working with Unreal Engine for the last 5 years. He started his gaming career at Turbine back in 1998 and worked on their first two titles Asheron’s Call and Asheron’s Call 2. Since Turbine he’s worked as a contractor and consultant for both private and indie game companies. When not working you can find him programming. Sad, but true.
Emilee Kieffer Texture Artist, Modeler
Low-poly modeler, art slinger, and hopelessly sleep deprived. Moved from Das Motherland (Wisconsin) to Chicago, Illinois to pursue a college degree and start her career as a game artist. Worked as a moderator for the official forum of a very “controversial” video game involving zombies and as a 2D artist on a gambling game for Unibet called Crime Pays. Has a slightly unhealthy obsession with octopuses, burritos, and cheesy horror movies.
Liscar Scott Art Lead
A super passionate 3D artist from Toronto, Canada. Was lead technical artist for World of Trinketz, a level designer for Bedlam Games, and an honors graduate from the Seneca College Gaming art and Animation program. Likes making mods for other games in his spare time, google Vanilla Sagat, and has an embarrassing number of action figures for a man his age.
Jack Dalrymple SVP of Marketing and Communications
Jack Dalrymple is an industry veteran at producing trailers and marketing games, Cinematics Director at Bit Fry, Senior Vice President of Marketing at Ape Law, and owner of Cap and Cut (CAPandCUT.com) a Boston based trailer house and creative design studio. As Lead Editor and Technical Director at WB Games’ Turbine Studio from 2004 to 2014, he developed and edited more than $10 million in marketing trailers and ingame cutscenes with over 9 million views online and built and managed one of the first live HD game capture cinematics studios in the world.
Risks and challenges
Because we are veteran AAA studio devs and are so far along in development, risks are minimized. All contributors will receive the demo at the close of funding, and with roughly 40 min of gameplay, it should help bridge the gap while waiting for the full game to launch this Winter.Learn about accountability on Kickstarter
- (46 days)