Development Status Update
We've been very busy since the last update.
- The hunter figure is taking shape. We have skills centered around objects from our Dark is the Night game, including the crossbow, leg of mutton, bell trap, flaming arrows, and even the campfire! We tested a few levels with her today and it felt like how the hunter would play as a member of The Stygian Society!
- We also played the other new hero that I talked about in the last update. We feel comfortable with most of the skills and are down to tweaking the details.
- We have played a few more games with the two-player rules. We still need to work the single-player rules.
- Phil duBarry has created a mid-boss and top-level boss for the Tower Laboratory expansion.
At the same time, we're meeting with the printer about the cube tower and other aspects of the game (plastic molds, acrylic cubes, etc.) Nothing new to report or show there.
We'll have the last week of December to work almost exclusively on finishing up the rest of these items so that we can get it all out to the printer. We're still on track for hitting Gen Con!
Here's an updated progress chart: