A Hunter sets up camp in a dark and dangerous forest. She is awakened in the night by a sound in the darkness, just outside the light from her small fire. Again! A guttural growl informs the Hunter that she is not alone. To survive this night, she will need keen wits and sharp aim.
Dark is the Night is a two-player game of hunt-or-be-hunted. One player takes the role of the hunter and can move in the lighted spaces surrounding the campfire while the other player is the monster, secretly moving through the darkness. With only limited tools at their disposal, each player tries to eliminate the other before daybreak.
Josh Estill, Zach Abbott and Arwen Boyer are students at Bradley University, in Peoria, IL.
Dark is the Night was created as game design class project. Visit the Dark is the Night webpage for more information about Arwen, Zach and Josh.
One player assumes the role of the hunter, and moves in the spaces around the fire, in plain sight of both players.
The other player is the monster and moves secretly in the dark spaces on the outside of the board. The monster player uses a dial to secretly track its location.
On a player's turn, they first move one space in either direction, then perform one action. An action that both players have in common is Attack. The player may attack into an adjacent space (not diagonal) into the darkness or into the light.
If the opponent player is there, then they are eliminated and the game ends, otherwise it becomes the other player's turn.
The hunter has additional tools in her pack. She has bolt tokens which can be used to shoot in a straight line across the board to try hitting the monster.
She may alternately shoot the bolt across the board through the fire to light up the dark space on the opposite side of the board. For the remainder of the game the monster must announce if he ever moves through the lit space.
The hunter can also drop a leg of mutton, which forces the monster to move one space towards it, and a bell trap, which rings when the monster leaves the space.
For his part, the monster has a single token which allows him to perform a feint action. By spending this token, the monster can secretly move 0-2 spaces. This allows him a one-time opportunity to fade back into the darkness when he feels the hunter is on to him.
The game progresses until one player eliminates the other, or the hunter spends all her tokens. In this case, the game ends in a tie in five more turns, as daylight breaks and both the hunter and monster go on their separate ways.
The previews for Dark is the Night are starting to come in!
"Dark is the Night is a very cool little game!" - Edo Barafu
Zoë at Fluff N' Crunch also enjoyed Dark is the Night. She says
"Fun little quick game with a great vibe. With the monster having no pieces to place on the board, most of the time you’ll be facing a opponent just sitting there grinning with that dial in his/her hands and that’s it. And you have no clue where they are on the board… As the hunter you just set your traps hoping the monster will give a hint of it’s location and hope you guess right."
You can read her very thorough preview, with lots of pictures, here.
What is a Kickstarter project without stretch goals?!
We announced in the Day 15 update that we partnered up to bring the game to Germany via the SpielSchmiede crowdfunding site. The total from that project will be added to this site to determine stretch goals. I'll update this daily, until both projects have completed.
APE has another small two-player game releasing in 2017 called Major General: Duel of Time.
Players have an identical deck of 8 cards, each with two orders, facing opposing directions.
The cards are played next to a game board, and the orders on the card fulfilled. One player executes the orders facing him, and his opponent executes any orders facing him. The really clever bit is that you can place order cards in such a way that they overlap other cards, either partially or in full, such that erase opponent's orders and create a string of your own orders to optimize your position.
While it's a very simple game to play, we think you'll find it a very engaging, yet quick filler. Watch this gameplay video for more details.
Fluff & Crunch previewed Major General. Read more about it here!
This game will retail for $15, but you can get it at a discount (only $12) - and before it's in stores!
We generally Kickstart just our larger games. We print smaller games like Arcadia on our own dime, and include them as add-ons for other Kickstarter projects or via retail. While the number of components in Dark is the Night is small, they are not inexpensive - especially the hunter figure. So we really do need your help to create Dark is the Night.
Kickstarter is also a bellwether for games. Is Dark is the Night as awesome as we think it is? You tell us with your pledge!
Shipping is always tricky with Kickstarter projects. The price almost always goes up before the project ships, making it very hard to predict what to charge.
We love our international backers and are keeping shipping as inexpensive as we can. We will use a fulfillment company with warehouses in various global geographies. European pledges will ship from Germany, so we're adding the EU-Friendly log to the project.
You can save money by pledging for 3 or 10 copies of the games and splitting shipping between between all backers. If you want to back at one of these levels but don't see your country listed, then please message me - we may able to get a cheaper price than is listed for Rest of the World.
Also, take heart that our games always find their way into distribution worldwide, though they often sell out quickly. So, if you find you cannot back us now, you can get the game in your friendly local game store later!
Note that the look of the final product may vary somewhat from what is shown in this campaign.
We will send a confirmation email survey approximately 20 days before your pledge is due to ship. For European distribution we generally use a 3rd party pledge manager.
We will do our best to ship you a product that is in pristine condition when it leaves our warehouse. We will of course send replacement components as long as we have inventory, but since our products can sell out quickly, we can only guarantee that we will replace components if notified within 30 days of shipping. So please check your game when it arrives!
You are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by the postal service in your region.
We will strive to send your pledge before the product is publicly available. However, timing may dictate that we sell the game at a convention at the same time, or even before pledges are sent. If we do this, however, we will only at full retail price and will include only the retail product, without any Kickstarter extras.
We make these terms available to you so that you can make an informed decision. We'd love to have you pledge, but if anything here makes you uncomfortable, then please wait for the retail release.
Risks and challenges
APE Games has successfully run and delivered all of our Kickstarter projects. We have a dedicated staff that works year-round packing and shipping orders. We use fulfillment companies for shipping when we have a large number of orders to ship in a short period of time.
One concern is that shipping prices increase dramatically before we're able to get this game to backers. That would be unfortunate, but APE has cash reserves available for such situations.Learn about accountability on Kickstarter
- (21 days)