This project's funding goal was not reached on March 29, 2012.
About this project
Update (March 15): We posted a new version of the video that does a much better job explaining what Techpocalypse gameplay is like. Check it out!
What's all this, then?
Have you ever imagined what you'd do if civilization ended tomorrow? Where you'd go, how you'd eat, whom you'd trust? So have we! Ever planned which abandoned retail shops you'd - ahem - scavenge if you had to? Us too! Ever ranked your neighbors in terms of edibility? Really? Wow. Anyway...
Techpocalypse is the cooperative survival strategy game that takes place in the real world after the population of Earth is decimated by a machine uprising. You and the other players in your tribe can scavenge the ruins of real-world places, fight back against the machines, cooperate with other tribes or dominate them, and ultimately rebuild a new society!
Our technology slurps up real-world map data, squishes it around with top-secret digestive juices, and spits out the gooey debris of what a post-apocalyptic dystopia would look like. The process is kind of gross actually, but the result is fantastic.
You know that grocery store down the street? It's there in the Techpocalypse world, too. Need fuel? Head to a gas station - you already know where it is. And just imagine what you can do with the supplies you find at the local hardware store...
I know, right? But there's more! Techpocalypse is all about true social gameplay.
Forget about begging for coins or seeds. Wouldn't you and your friends rather play games together? Our fondest gaming memories involve just that: playing with friends and beating the odds as a team. (Strangely, none of us had a fond gaming memory that involved Facebook spam.)
Techpocalypse is a game where you and your tribe depend on one another for survival and success, just as you would in a real post-apocalyptic scenario. Every day, you and your tribe mates:
- Scavenge the ruins of Earth's civilization. Use your knowledge of real-world places to gain an edge, or explore to find unexpected adventures and rare treasures!
- Improvise weapons, supplies, and provisions from what you find. Use your resources wisely and plan for the future!
- Expand your territory, vying with machine strongholds and other tribes. Construct new facilities to establish your dominance and rebuild the infrastructure of a thriving society!
- Battle the machines and their minions. Defend your tribe and take the fight to them, achieving victory for humanity!
They say the devil is in the details, and that's especially true of games. Techpocalypse is 90% done. Now we're working on the other 90%: balancing and fine-tuning gameplay, polishing the graphics and UI, finding and fixing bugs, fleshing out stress testing the servers, and fleshing out all the little details that distinguish a first-class game.
We quit our jobs to work on Techpocalypse full-time starting in June 2011. We've made a truly incredible amount of progress, building its robust, massively-scalable game server technology, HTML5 client, and custom map technology, not to mention the game mechanics, rules systems, and artwork. As of February 2012 the game is working and alpha testers are loving it. We just need a few more months of hard work to get Techpocalypse ready for prime time.
And ready it will be. We're veteran game developers with dozens of shipped titles between us - from boutique games to big-budget AAA games including Super Hero Squad Online, No One Lives Forever, Forza Motorsport, F.E.A.R. and many more. Our team's credits include: former Head Developer of Magic: the Gathering, principal engineer of the LithTech engine, lead artist of Carcassonne XBLA, and two IGF Student Showcase winners. We are no strangers to creating and shipping awesome games.
So why Kickstarter?
Kickstarter offers the genuinely exciting opportunity to connect directly with people like you and say, "Hey you! Does this sound cool?" And for you enthusiastically to respond, "Hell yeah it does! How can I be a part of it?"
With your support, Anomaly Labs will beta test Techpocalypse, improve it based on your feedback, and release it. Then we'll all do a massive victory lap together with fist pumping and everything.
What's in it for me?
Pride in a job well-done. Also, a sense of sticking up for the little guy or whatever. And, I don't know, chutzpah?
Nah, just kidding. We're totally going to shower you with a ridiculous amount of artifacts - awesomely powerful in-game objects that you get to keep and use forever. These artifacts are not only powerful, but valuable too - worth their weight in gold (if they were physical). In a sense, we're giving you a "golden shower." You're welcome.
All Kickstarter backers will also be invited to play in our upcoming closed beta test (ETA: April 2012) and join the private beta discussion community. We are excited to show you the full game and act on your feedback!
For backers who want to give additional monetary support and who love being unique and awesome, we're offering a wide range of one-of-a-kind, custom-drawn game objects, just for you. Want a flail made from computer mice (mouses? meese?), or a gun that shoots smaller guns that shoot your enemies? We gotcha covered. Want your actual house or business to show up in the game world? No problem. Want us to immortalize you and your scintillating personality as a non-player character in the game? Love to.
Any parting words?
Techpocalypse is the result of some seriously outside-the-box thinking. Many game companies prefer to grind out more of the same thing that worked yesterday. But we think there's a lot to be said for blazing a new trail. A trail paved with innovation, expertise and, like, unicorn horns. You know, just as trail markers. Because those things are expensive.
Anyway, we took a poll and it was unanimous: we all think you should back Techpocalypse. Not only because it's original and awesome (it is). Not only because we're giving a foolish amount of artifacts away as rewards (we are). And not only because you and your friends will love it (you will).
You should back Techpocalypse because it's a better alternative to waiting around to see what comes out of the traditional corporate red tape, politics, committees, and positronic creativity suppression drones. Backing Techpocalypse is a chance to raise your hand and actively help make a game that you'd want to play - with your friends.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)