Optional Update: About Me & You
My absolute favorite part of the Kickstarter movement is the potential of involving an interested community in the game development from day one. In my experience it has always been me and a team of people, working in a vacuum and hoping for the best when the game is released. Things are different now.
Wisdom of the Crowd
Ok, I admit it, getting funding for a dream game and not having to answer to money guys who don't really understand games has huge appeal. But honestly, hundreds of interested people giving feedback and ideas along the way has HUGE potential. Sure I'll still pick and choose what I act on. But if everyone agrees that an MMO is not a good idea, well then there aint going to be an MMO!
Having a community from the very beginning has other advantages too:
- If you like how things are going, you will be a customer when the game is done!
- If you're involved and proud of what is being built you will tell your friends about it
- You will point out things we miss because we are so IN the game we can't see it from the outside.
- You will help me and everyone on the team think about things we normally wouldn't
- If most of you like it by the end of the development cycle then odds are lots of other people will too.
Nothing is Ever Easy
Sounds great but I know it isn't easy. First it takes a lot of time and effort to keep the community involved. And, I know from experience you don't always like hearing what some folks have to say. As a creative person I know the ego gets it's butt kicked often when you put your ideas out there. Sometimes you think, "This is an awesome idea, everybody is going to love it!" But you get, "That sucks!" Ouch!
I have to get over it!
Putting myself out there
The hardest thing about this Kickstarter experience so far was making the video. That 60 seconds of me took ALL day to shoot. I was a nervous wreck. I thank god for Spencer and his team who were infinitely patient with me and finally was able to edit something...
I realize now I have to get over this shyness thing. I want to engage and connect with anyone who is interested in my games or the game development process. I need to force myself to do it more so I can get more comfortable talking to the camera (you) so I can connect with the community and explain things better.
Lately I've been making little videos of just me talking. Most videos are horrible and embarrassing - but I keep doing it every day - and slowly I am starting to feel slightly more comfortable.
But, I realize it isn't making the video that is so hard, its showing it! Putting myself out there is very scary for me. So I will force myself to do it until I get comfortable enough that it becomes useful.
Below is a video of me just saying hi. There is no valuable content here so don't waste your time watching it unless you want to just see me and the REAL Big Blue:
seconds to go
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Name in the game credits as game backer, both in the game itself and on the game web site. Access to the Big Blue backer community and progress reports, art, and videos during the creation of the game. First progress will be posted, April 2013.Estimated delivery:
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Reward #1 + Full unlock of the game when completed!Estimated delivery:
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Reward #1 + Access to playable demo and prototype versions of the game during development. First download available on or before September 2013. Full unlock of the game when it is complete. 1 random Creature-Card (randomly selected.)Estimated delivery:Add $2 USD to ship outside the US
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All previous rewards, + 5 Creature-Cards (randomly selected) The first track of the Big Blue musical score, pre-mastered digital download. A copy of the Big Blue Atlas, .PDF file. A copy of the Big Blue Creature guide, .PDF file. (See Rewards update for details)Estimated delivery:Add $2 USD to ship outside the US
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33 backers All gone!
Reward #2 + 5 Creature-Cards (randomly selected) The first track of the Big Blue musical score, pre-mastered digital download.Estimated delivery:Add $2 USD to ship outside the US
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Reward #3 + 1 Very Rare, black dolphin Creature-Card (only available to backers.) Original Music Soundtrack by Spencer Nilsen & Bear McCreary, Pre-launch digital download. Character naming rights: Name an NPC sea creature character in the game (must follow guidelines.)Estimated delivery:Add $2 USD to ship outside the US
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Reward #4 + 1 White Orca Creature-Code Collectable Card (only available to backers.) 4 Additional White Dolphin Creature-Code Collectable Cards (5 total.) Signed and numbered creature sketches and storyboards by Jon Berg (Available October 2013.) Original Music Soundtrack by Spencer Nilsen & Bear McCreary CD (Limited Edition)Estimated delivery:Add $15 USD to ship outside the US
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Reward #5 + Creature-Code Collectable Card pack (10 random creatures) with at least 1 Sea-Dragon (EXTREMELY rare.) Special Edition boxed game DVD and CD sound track, (signed by ALL members of the Big Blue team)Estimated delivery:Add $25 USD to ship outside the US
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Reward #5 + Creature-Code Collectable Card pack (30 random creatures) with at least 5 Sea-Dragons. Special version of the game that includes a secret, inaccessible sea (only available to backers at this level and above) Special invite to the Limited Closed Beta of the game. Available January 2014, feedback mandatory) When we achieve our long term goal of evolving the Big Blue to be an MMO, This reward includes a Lifetime subscription to the Big Blue MMO.Estimated delivery:Add $30 USD to ship outside the US
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Reward #7 + 2 Exclusive invites to the Big Blue launch party, Earth Day, 2014 (April 22, 2014.) Will be held in San Francisco. Party with members of the Big Blue Team and special guests. (Accommodations and Travel not included.)Estimated delivery:Add $30 USD to ship outside the US
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Reward #8 + 1 Creature-Card of the extremely rare Glass Dolphin (only available to backers - NO others will be issued, ever.) A custom Big Blue Sea-Globe, hand made by the Big Blue artists.Estimated delivery:Add $50 USD to ship outside the US
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Reward #9 + One of two original maquettes, Jon Berg will sculpt as part of the creature design process: A 3D model of a Leviathan or Sea-Dragon, made from Polymer Clay. Jon will take a mold of it but you will own the one and only original sculpture. Which of the two creatures you get is based on a coin flip.Estimated delivery:
- (35 days)