The next generation, underwater, action/adventure game by the original Ecco the Dolphin team. Read more
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Optional Update: About Me & You
My absolute favorite part of the Kickstarter movement is the potential of involving an interested community in the game development from day one. In my experience it has always been me and a team of people, working in a vacuum and hoping for the best when the game is released. Things are different now.
Wisdom of the Crowd
Ok, I admit it, getting funding for a dream game and not having to answer to money guys who don't really understand games has huge appeal. But honestly, hundreds of interested people giving feedback and ideas along the way has HUGE potential. Sure I'll still pick and choose what I act on. But if everyone agrees that an MMO is not a good idea, well then there aint going to be an MMO!
Having a community from the very beginning has other advantages too:
- If you like how things are going, you will be a customer when the game is done!
- If you're involved and proud of what is being built you will tell your friends about it
- You will point out things we miss because we are so IN the game we can't see it from the outside.
- You will help me and everyone on the team think about things we normally wouldn't
- If most of you like it by the end of the development cycle then odds are lots of other people will too.
Nothing is Ever Easy
Sounds great but I know it isn't easy. First it takes a lot of time and effort to keep the community involved. And, I know from experience you don't always like hearing what some folks have to say. As a creative person I know the ego gets it's butt kicked often when you put your ideas out there. Sometimes you think, "This is an awesome idea, everybody is going to love it!" But you get, "That sucks!" Ouch!
I have to get over it!
Putting myself out there
The hardest thing about this Kickstarter experience so far was making the video. That 60 seconds of me took ALL day to shoot. I was a nervous wreck. I thank god for Spencer and his team who were infinitely patient with me and finally was able to edit something...
I realize now I have to get over this shyness thing. I want to engage and connect with anyone who is interested in my games or the game development process. I need to force myself to do it more so I can get more comfortable talking to the camera (you) so I can connect with the community and explain things better.
Lately I've been making little videos of just me talking. Most videos are horrible and embarrassing - but I keep doing it every day - and slowly I am starting to feel slightly more comfortable.
But, I realize it isn't making the video that is so hard, its showing it! Putting myself out there is very scary for me. So I will force myself to do it until I get comfortable enough that it becomes useful.
Below is a video of me just saying hi. There is no valuable content here so don't waste your time watching it unless you want to just see me and the REAL Big Blue: