Welcome to the World of the "Crypto Cartel"...
The Drug Enforcement Agency has descended upon the illegal operations of the international black market. With very few resources at their disposal, international outlaws must rely on one of the biggest technological breakthroughs of the twenty-first century: the Blockchain.
Crypto Cartel is a Card Game where players must establish resources in order to exchange them for Cryptocurrency -- or Crypto. During exchanges, players may also earn Silk Road Cards, which can give you the opportunity to descend upon your opponents and their resources or to defend yourself from any attacks. Trading is also one of the main centerpieces of the game: while trading might give your opponents the ability to move ahead quicker in the game, trading can also help you maintain your production lines much longer. While earning high amounts of Crypto might be beneficial at first, it won’t guarantee that you’ll come out on top. Crypto Cartel encourages an aggressive playing style, but play too hard too fast and your opponents will quickly descend upon you.
Crypto Cartel has two different versions to play: a quick 30 minute game, or an epic one to two-hour game. Plays 2-8 players, ages 14 and up.
"Crypto Cartel" is not only a tabletop game ready for you to play, but also the creative ground floor for the "Crypto Cartel" Comic Series Andy is looking to create with comic book artist Manuel Martinez.
- 165 Resource Cards
- 108 Silk Road Cards
- 8 International Trade Cards
- 8 DEA Cards
- 1 Shipping Container Style Box
Each player will start the game with seven Resource Cards and continuously draw these cards from the Main Deck throughout the game.
There are a total of eleven different resources in the game, which are personified by various professions.
Politicians. Sharks (Lawyers). Armorers (Arms Dealers). Hackers. Pharmacists (Drug Manufacturers). Bankers. Smugglers. Enforcers (Crooked Law Enforcement). Muscle (Hitmen). Laborers. Farmers.
Players will use these cards to establish a financial base in the game, which also result in each player earning "Silk Road" Cards...
Silk Road Cards:
There are 18 different "Silk Road" Cards in the game, which enable players to bend around the rules to either earn more Crypto, attack another player or even fend off attacks.
Some of them allow you to steal cards from a player's hand. Some allow you to steal from a player's production line altogether. Some allow you to seize a player's production line. And some allow you to defend from attacks such as these.
But these are only a few of the types of cards you see in the Silk Road Deck.
BEWARE: As soon as players earn Silk Road Cards, your playing style will likely change.
Each player starts the game with seven cards. ALL CARDS PLAYED FROM THE HAND MUST STAY IN ORDER.
The first player to go is to the left of the dealer.
Each turn comprises of three basic steps: a Production Phase, a Trade Phase, and a Draw Phase.
The player taking a turn will begin with the Production Phase by adding two or three cards to his or her respective production line area. A player will start off with a limit of three production lines (-- later on in the game, players will have the ability to add as many as two additional production lines by purchasing as many as two International Trade Cards.)
You reserve three spots in front of you, and then place cards in those spots to build upon resources: similar cards are thrown on top of each other.
Later on in the game, if you find yourself in a position where you have completely filled up your production area, but some of the cards in your hand do not match the cards in your production area, then you must discard/exchange those production lines to make room for the cards you are required to play. (This is why it's a good idea to get rid of cards in your hand that don't match production lines during the trade phase.)
After the player taking a turn has added cards from his or her hand, they will transition to the Trade Phase by drawing three cards from the Main Deck and onto the table for everyone to see. The player taking a turn ultimately assumes responsibility for where these cards end up, so if no one is interested in acquiring these cards the player must use as many as all three of them to create new production lines.
NOTE: ALL TRADES MUST INCLUDE THE PLAYER TAKING A TURN! NO SIDE TRADES!
THE ONLY CARDS TRADED ARE CARDS FROM ANY PLAYER'S HAND OR THE CARDS REVEALED ON THE TABLE DURING THE TRADE PHASE! SILK ROAD CARDS MAY NOT BE TRADED.
But this is also to the players advantage. If the player likes what he or she sees, the player can immediately take them and add them to their respective production area.
Otherwise the player can use these cards for trading -- and any cards traded are immediately added to all production lines. (This is a great opportunity to remove cards from your hand that might be otherwise useless for you AKA cards that might force you to turn in your production lines for Crypto.)
Donations: the player taking a turn may also donate any of the cards if it makes sense to the player taking a turn; however, donations must be accepted in order to take place AKA if no one wants to take a donation, you could be stuck with some cards you don't want.
Once all three cards are added to production lines, this phase ends.
This is the last phase before any player ends a turn. The player taking a turn draws three cards from the main deck one at a time and will immediately place these cards in their hand.
How do you earn Crypto in the game?
This happens in two ways:
1) You completely discard a production line at any point during your turn.
2) You make space in your production area in order to accommodate a trade with the player taking a turn by completely discarding a production line.
So here's how this looks: the production lines will ideally be lengthy columns consisting of similar cards. Depending on how many cards you have in the production line you are discarding, will determine how many Crypto you earn.
For example, if I have four Farmers that I am choosing to discard, I'll take remove the production line to create an opening for any new cards that I can eventually play, take one of the Farmers (flip it over) and keep it off to the side with the rest of my Crypto stash. The three other cards that were used in the production line will be placed in the discard pile to recreate the Main Deck for the second and third rounds.
How do you earn Silk Road Cards during the game?
Silk Road cards are earned during Resource Exchanges and the exchange rate is as follows: for every Crypto you earn, you earn one less Silk Road (SR) Card. So if you earn three Crypto, you earn two SR Cards.
Let's use the Farmers for this example as well. If I have thirteen Farmers that I exchange for Crypto, I keep five of those Farmers I used to make the production line, discard the other eight, and draw FOUR cards from the Silk Road Deck. (FIVE CRYPTO - 1 = FOUR SR Cards.)
Again, you're earning the Silk Road Cards in addition to any Crypto you earn. SR Cards are not bought.
What is the Red Icon on the Far Right Side of the card?
The red icon with the number in it is a Silk Road Enabler. This is a deliberate design in the gameplay to allow a player to earn a Silk Road Card while earning one Crypto Currency.
Only a select number of Resource cards have this number on the card. Again, you can only earn Silk Road Cards from Crypto worth two or more (Crypto earned - 1 = SR Cards earned); however, if you have the Resource Cards indicated in that circle on the right, and you decide to turn them in then you can earn one Crypto AND one SR Card.
Let's use the Farmers card as an example once more: if I have six Farmers in a single production line and I choose to turn in that production line for one Crypto (you need to have four or more Farmers for one Crypto, and seven or more for two), then I earn one SR card in addition.
By doing this, however, you run the risk of preventing yourself from earning one additional Crypto if an additional Farmers Resource card somehow turns up...
International Trade Cards
International Trade Cards can only be purchased during your turn. You can have as many two of them to give you two more production lines so that you can accumulate more resources without having to sacrifice many production lines. To buy your first production line, you must pay two Crypto. The second costs five Crypto.
The DEA Cards
The DEA cards come into play during the second and third rounds of gameplay. (In between the second and third rounds, you remove one DEA card from the game.) The DEA cards are revealed from the main deck, and once they appear you must address them immediately by discarding your most valuable production line. After you have done this, you immediately discard the DEA card and replace it with another card from the main deck.
The DEA card can, however, be mitigated by certain Silk Road Cards. (You'll know because the cards explicitly state whether they can or can't defend against the DEA.)
How does the game end?
The game ends after three rounds of gameplay. Once the last card is drawn - the game is over. Players cannot draw any additional cards or exchange any resources for money. The only caveat to this is that any players who can still play an Assassination Card may do so at this time allowing for a much more dramatic ending.
Whoever has the most Crypto currency wins. Tie breakers go to the player with the most rare cards making up their Crypto stash (count up all the numbers in the white circle). If you came up with the same number, whoever has the most number of International Trade Cards wins.
"Crypto Cartel is a great little card game!" - Logan Chops Reviews
Boardgame Spotlight Preview
I first thought about making a tabletop game about four years ago, but it wasn't until about a year ago when I thought to take on the challenge.
I thought of a lot of the games that I loved, and I noticed that I enjoyed economy games and Deck Building Games. I focused on making a card game because of how much I enjoyed the trading aspect of games like "Bohnanza," but I also wanted to incorporate some fun elements from other Deck Building Games that I loved, including DC Deck Building. And this is how I ended up with "Crypto Cartel."
Storylines for the Comic Book Series:
"Crypto Cartel" has 11 Resources personified in the game. All but one will be its own independent storyline which will invariably intersect.
All artwork related to the supporting character backing options will be revealed at WonderCon in Anaheim, CA in March 2019 at Manuel Martinez's booth.
If you choose this backing option, you or some aspect of you will be used to inspire a supporting character who will have some type of emotional impact upon the main character's story. These supporting characters can be good, bad, or even morally ambiguous.
(And you can pay to add up to two more people to be a part of each story.)
(NOTE: Andy reserves the right to remove any of these characters at any point if the people inspiring them negatively influences the brand "Crypto Cartel" or any properties related to "Andy The Game Maker.")
This game is the beginning of what will hopefully become several creative projects.
In the process of creating this game, I have developed a lot of creative content -- content which will be used to create a Comic Book series and a "Crypto Cartel" Deck Building Game with the support of artist Manuel Martinez.
Manuel is from San Francisco, CA and has worked with several notable entities, including Marvel, DC and Warner Bros.
Andy Mazeika is the designer of "Crypto Cartel." Andy is a native of Orange County, CA where he lives after serving the US Army faithfully for almost six years as an Army Officer. Andy is also a graduate of the United States Military Academy at West Point and an Iraq War Combat Veteran (Operation Iraqi Freedom/Operation New Dawn.)
Andy also couldn't have made this game without the support of every family and friend who helped with playtesting, Dustin Staats, Robert Deppa, Adam Goforth, Avery Barnett, Doug Yablun, Wesley Rodriguez, Nathan & Kim Ellis, and, of course, his wonderful and supportive wife, Kate.
Please stay in touch!
Risks and challenges
As you can see from our photos, samples of the game have already been produced according to specifications. The biggest challenge early on was designing the plastic Shipping Container box, but thankfully the 3D artists that I worked with along the way made great strides to ensure a high quality product when this game goes into manufacturing.
The goal is to give everyone a copy in hand no later than June 2019 if not sooner.Learn about accountability on Kickstarter
- (30 days)