About this project
Introducing NecronomiCards, a fast-paced card game for 2-4 necromancers-in-training whose idea of a good time is to spend 30-45 minutes (or more) attacking each other with horrific monsters and ancient deities. Does that sound like you? Then you're in the right place, new best friend!
NecronomiCards is a deviously simple game to learn. You start with two decks of cards: SPELLS and SUMMONS.
Spell cards each have 4-6 different magic symbols on them. Each player starts with 2 Spell cards and then draws 1 new card every turn. You can never have more than 6 Spell cards in your hand at once though. The goal is to pair up matching symbols across your Spell cards to create hands, sort of like a weird, alternate universe version of poker.
Once you've matched up a complete Spell hand, you trade it in to draw Summon cards. How many Summon cards you can draw in a turn depends on the complexity of the hand you trade in for it.
Summon cards depict a deity, demon, or monster from a variety of mythological, religious, literary, or just plain made-up sources. Each Summon card has an ability that you can play against your competitors to make them lose turns, discard spell cards, or other nefarious setbacks. Each and every Summon card you play puts you one step closer to victory, until...
For a 30-45 minute game, the first person to play 7 Summon cards wins! Want a longer game? Really challenge yourself and play to 13 Summon cards. That's the basics. Pretty simple, huh? Oh, one little twist I forgot to mention...
Included in the Summon deck are the 4 Horsemen of the Apocalypse. They're extremely powerful cards by themselves, but if by some unholy fluke you manage to draw and play all four of them in a game, you win instantly, no matter how many other Summon cards you've played.
Shuffled into the Spell card deck are also Curse cards, which can totally throw off even the best player's strategy. They can make YOU lose turns, give other players cards, or other setbacks, so watch out! The tables can turn at any time and nobody is ever safe for long.
NecronomiCards includes 40 meticulously illustrated Summon cards featuring entities from all over the mythological map. The sources range from literature (especially the grandfather of all weird horror, H.P. Lovecraft), the Bible (think fire & brimstone), Voodoo, Greek mythology, urban legends, and pop culture.
Backers who pledge $10 or more will receive a ton of awesome digital goodies, including NecronomiCards desktop graphics to fit pretty much any device and an ebook overflowing with NecronomiCards sketches, character designs, and high-res game art.
Backers who pledge $35 or more will get a copy of NecronomiCards, the previous digital rewards, AND a hand-drawn sketch card of some super fun weirdness of my choice.
Backers who pledge $50 or more will get the previous rewards and a limited edition signed poster of NecronomiCards art. Backers who pledge $75 or more will also get NecronomiCards t-shirt.
The most epic reward of all, if you empty your pockets for the cause and pledge $500 you'll be immortalized in a work of weird, demonic art as a NecronomiCards Summon card yourself! Impress your friends! Worry your mother!! Attract the attention of (reasonably) attractive people!!! Have the satisfaction of knowing that strangers all over the world are using your likeness to attack their friends. PLUS you'll get a huge, one of a kind art print of the illustration to hang proudly in your home or office!
Who or what will those additional Summon cards be? That's a surprise, but trust me, you'll like it.
Everybody who selects the $35 or higher tier will get a super soft, thick, NecronomiCards branded cloth drawstring bag to store your cards in. We all know how worn out game packaging can get over time, so this will help your cards last even longer, while looking awesome at the same time.
Pretty-up your home with a foul, uncaring god as old as time! Everyone who pledges $10 or more will get a postcard-sized print of the art from the Cthulhu card. That means that even if you can't afford to get a copy of the game, you might still be able to get some of the art.
Other possible stretch goal ideas I'm considering for down the road:
I have ideas for dozens and dozens of cards that I didn't have room to fit into this deck, and I plan to release expansion or booster decks in the future. I plan to use the extra money to speed up that process and crank out even more awesome cards. I have some really fun ideas based on more mythological monsters, horror and sci-fi movies, real historical creeps, and more.
I'm also toying with the idea of putting together a physical book with the game art. I have a ton of in-progress sketches and unused monster design ideas, not to mention enormous versions of all of the game's art, that would make for a great coffee-table book. That may end up being a higher-tier stretch goal.
NecronomiCards™ is the creative baby of designer & illustrator Andy Hunt. I've been hired to do art for people like Adult Swim, Marvel Comics, ABC, Hasbro, and Cracked.com, and I've designed shirts sold at just about every cool place you can buy a shirt. I hand illustrated each NecronomiCard based on some of my favorite characters and creatures from mythology, horror, and world religion. I've put a massive massive amount of time (seriously, ask my wife), research, and testing into designing this game. It's truly a labor of love, and I'm really excited to finally unleash it upon the world!
Additionally, game design consultation was provided by Zach Lowery, a 10 year game industry veteran with a background that includes the bulk of the Saints Row franchise and is currently working on LawBreakers at Boss Key Productions. He has graciously volunteered his wealth of knowledge and experience to help make this the most fun game it can be!
Risks and challenges
Zero! Zip! Nada!
Well, practically... I guess there are always risks...
I've already finished most of the work designing and illustrating the game, started sourcing printers, and started play-testing and tweaking the gameplay with some of the world's best volunteers (my nerdy, nerdy friends). All that's left to do is finish ironing the last few kinks out of the mechanics and get the game itself (and the backer rewards) manufactured and in your hands, so if anything will be an issue at this point it will be the possibility of unforeseen printing or shipping delays (a lot of the companies that can quickly produce high quality tarot-sized custom cards and packaging are on the other side of the world from me). If we start getting into stretch goal territory, any additional things that I create for those goals may not fit within the initial timeline I've laid out, but I'll keep everybody updated in detail on how those progress.
On top of that, I'm keeping my goal amount to the minimum needed to affordably fund a small run of tarot-sized decks with custom packaging. I'm not in this for money, I just want to put my game in people's hands. Most of the extra money will go to rewards, marketing, and coming up with fun ways to keep expanding the game.Learn about accountability on Kickstarter
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