$586
pledged of $107,000pledged of $107,000 goal
21
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, December 10 2014 8:56 AM UTC +00:00
AmsgamesBy Amsgames
First created
AmsgamesBy Amsgames
First created
$586
pledged of $107,000pledged of $107,000 goal
21
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, December 10 2014 8:56 AM UTC +00:00

About

#PiratesRTS

Golden Black is a cross-platform RTSMMO game themed on pirates. It will be available for Steam, iOS and Android. Players will take control of a captain hero, a pirate crew and an island. They will start adventuring into the game's world looking for quests, bounties and challenges. The game will evolve getting bigger and better. Its end will be decided by the player.

Golden Black Concept Art
Golden Black Concept Art

What do pirates do?... Looking for treasures, sailing, recruiting new crewmembers, placing bounties on your enemies, conquering islands, making alliances with other pirates and then betraying them! All these things will be possibilities given to the players to be experienced with friends and the Golden Black community! 

The pirates world and the game design that we came up with opens up a ton of opportunities, features and stuff that we can include in the game after its release. We want to follow a similar development path to what Minecraft went through: releasing the game in a beta phase and reaching version 1 later. This opens  up the opportunity to make the game grow on par with its community.

Golden Black focuses and mixes RTS game mechanics such as unit control and structure building with RPG elements such as character customization, character progression and weapons crafting. It also comes with a little tweak from MMO in terms of trading resources and weapons and of course, massive multiplayer online.

The game will offer two types of multi-player. Asynchronous, that will let players send attacks and retrieve bounties from their friends' islands and Real time, that will let them explore the world in quest for resources, weapons or adventures where confrontation and alliances with other players are inevitable. 

In Golden Black every player will start with a captain hero and an island. They will raise a pirate empire by gathering resources, building structures and creating units. Players' islands provide them with basic resources that let them build the most basic units and structures. If they want to build more powerful ones they will have to set on a quest outside their islands to find specific resources that will allow them to do so.

Low poly - mockup prototype
Low poly - mockup prototype

Most of Golden Black's RTS game mechanics resemble the ones from games like Starcraft. Players will take control of each individual unit and decide the best strategy to use according to the situation. This makes the gameplay more dynamic. We will work hard with the community to balance units' strengths and weaknesses improving the game's experience.

Build times will resemble those found in RTS games rather than to those implemented in current strategy mobile games. We want to make the gameplay engaging and fast so that gamers will come back for more.

Low poly - mockup prototype
Low poly - mockup prototype

On touch devices Golden Black as a strategy game benefits from having inputs that feel natural in comparison to other game genres in which controls feel forced. It is easier for people to get into it since human imagination has already visualised and implemented these kind of inputs in movies, tv and books.

Golden Black will emphasize customization and ownership. The player's captain hero will represent his identity in the game and we want to make it as customizable and improvable as possible.

The captain will be the main unit in the game, he will be the strongest, the smartest and the only one who will be able to perform certain actions like talking to NPCs (Non-player characters), obtaining certain resources and using certain weapons.

Low poly - mockup prototype
Low poly - mockup prototype

From the very beginning players will be able to choose specific aspects of their captain hero like his gender, race, fighting style and skin. As they progress in the game, their captain will earn experience points by almost any gameplay interaction (from building a structure to killing a unit), letting them level up so that they can have access to level-specific weapons and armor that will improve their stats. Also they will be able to spend experience points in their hero's abilities modifying their behaviour as pleased.

Low poly - mockup prototype
Low poly - mockup prototype

The game's world will be fun to explore. Common and rare resources will be spread throughout islands challenging players to set their own adventures to find them. These resources will be useful to create new and special units or structures that would otherwise be impossible to build.

Resources will also be used to craft and modify captains' weapons. Golden Black will let players improve their weapons for their own usage or for trading with other members of the community. Resources will also be tradable.

Low poly - mockup prototype
Low poly - mockup prototype

Multiplayer is the core of Golden Black's gameplay. The players' islands become their base of operation where they will be able to prepare themselves before they set sail for adventures by creating armed fleets with units to accompany the captain in his trips. But beware, these islands can be attacked by friends or the AI whenever the game feels that everything is too peaceful.

Low poly - mockup prototype
Low poly - mockup prototype

Players will also be able to set fleets with units and send them to attack friends' islands in order to retrieve goods, weapons and resources. These kind of attacks are not in real time rather asynchronous. Other players will play and defend themselves from these attacks in real time when they log in and the AI will play the attack. The loot will be given once the attack has finished. The same thing will happen when a player receives an attack on his island. He will play and defend himself in real time. This will make the game more engaging and requieres focus and awareness from the all players. 

Sailing outside a player's island will be done only while playing online in real time. The game will offer different types of islands that will provide different challenges and goals.

Some islands will provide special resources that will only be found there. Other islands will require the players to look and fight AI controlled bosses for legendary weapons. Other locations will want the players to solve puzzles set on AI controlled villages for special rewards, and some will be designed for team and free-for-all deathmatches.

Players will be able to set alliances with friends and/or other players they meet. This allows them to set common goals and go on adventures together. But watch out, alliances can be broken. Players will also be able to refuse an alliance and instead create an enemy creating the possibility for confrontation.

The players will be rewarded with experience points by destroying other players' units and structures. The reward will be greater if they manage to kill their captain.

Balancing an online experience is as important as it is difficult. We have already thought on some game mechanics that will help improve and balance the online gaming experience in Golden Black. These might change or be modified once the game is released and played by gamers.

Golden Black will give the players the opportunity to set bounties of gold coins on the heads of their enemies when a given action occurs. For example If an enemy (with a higher level) kills the player's captain (with a lower level). When a bounty is placed on a captain he or she will become noticeable on every online island. Also his island will become available to everyone for an asynchronous attacks. Once this captain is killed the gold coins will be given to the killer. This mechanism will help to balance overwhelming players that aren't playing fair.Bullies ye be warned!

Once a captain is killed he will respawn and his experience points will be reset to level one. This restricts his usage of any level-specific weapon or armor until the required level is reached again (which will not be too difficult). This will keep the game balanced as well as challenging.

Golden Black will be free-to-play. Yes, we'll add microtransactions. NO, we don't plan to exploit them.

The economy is a strong topic now days and every penny is worth in the gamer's pocket. We believe that when implemented right micro-transactions become an option for consumers rather than an obligation making this a win win situation. By adding in-game currency and fair in-game store prices we want to make our consumers feel that every penny was well spent in our game.

When the game is released and if the game's monthly costs are too high we might opt for a premium user subscription. The subscription will grant the players access to certain islands and free gold coins to spend monthly.

In-game gold coins credit equal to the amount of the pledge. Where one dollar ($1) equals to one hundred gold coins (g100).

In-game gold coins credit, when the game goes public, equal to the amount of money spent in all the private phases participated.

Delivery date: When the open (public) beta starts.

Backer exclusive wallpaper highlighting his awesomeness.

Delivery date: When the open (public) beta starts.

Backer exclusive in-game captain's armor highlighting his awesomeness.

Delivery date: When the open (public) beta starts.

Backer exclusive in-game captain's weapon, giving the upper hand in battle.

Delivery date: When the private beta starts.

1500 in-game gold coins credit ($15) to spend in the game.

Delivery date: When the open (public) beta starts.

Access to private beta.

Delivery date: When the private beta starts.

Extra access to private beta, so backers can invite a friend (all the other rewards won't be given to friends).

Delivery date: When the private beta starts.

Access to private alpha.

Delivery date: When the private alpha starts.

Name or nickname placed in a honorific in-game tombstone. Tombstones will be placed throughout the online adventure islands.

Delivery date: Tombstones will start appearing in the game when the private beta starts.

Backer exclusive in-game captain's model. A exclusive 3D model to choose from when creating a captain hero.

Delivery date: When the private alpha starts.

Fifty in-game gold coins (g50) given daily and for free until the game reaches version one.

Delivery date: When the private alpha starts.

Unique painting (hand made) of around 20 x 40 inches.

Delivery date: When the open (public) beta starts.

Inclusion of the backer’s very own captain skin in the game, available to everyone at the in-game store (design must be with no copyright violations). Plus a concept art of the skin made by one of our designers.

Delivery date: When the private alpha starts

Treasure Chest filled with figurines and other merchandise related to the game. To be delivered once the project reaches version one (1.0). The value of the content will be subject to the success of the project when the specified milestone is reached.

Delivery date: When the game reaches version one (1.0).

We have a playable prototype with which we have tested the game's potential. The current prototype's version has all the RTS game mechanics running fluidly on mobile and PC; some captain's customization and progression mechanisms have been also developed, as well as the AI for asynchronous attacks. Currently, the prototype utilizes Parse services to implement cloud saving. Part of the game's backend API has been developed as well.

The funding budget covers a year of development, in which we plan to add 2 designers, 1 server developer and 1 game developer to the team, to fully develop the online experience, improve the graphics, add game features, optimize and test.

We are a small independent video game studio, formed in California and with operations in Latin America. Golden Black's prototype and project have been created by only two persons:

Business, management, leadership and development (as well as design and modeling for the prototype). Owner and founder of the studio, with over 8 years of professional career in different areas of technology and 2 years of experience in game development. About.me

Audio production and design (video production and edition). Owner and founder of the studio, with over 1 years of experience in making game soundtracks.

Special thanks to: Jose CruzRubik-Studio for the videos' post production and Tico Pub for helping us with the location for the flashmob.

Risks and challenges

Since we have developed a playable prototype that covers the most basic game mechanics, we already know what needs to be improved, where we might encounter issues and what limitations might come along the way.

There is a risk that mobile may limit and restrict the amount of units that can be created and controlled in an online island; if this happens, we'll opt for the development of cross-platform and platform specific islands to reach the expected experience of a hardcode gamer.

There are many features and things that we want to include in the public release, our priorities are make a stable online experience and improve the graphics; there is a risk of having blockers during the development that might delay the release of all the features promised, if this happens, we'll focus on delivering the priorities and we will skip the development of these other features for a further update.

Developing the game on a lower end device, like a smartphone, ensure us the stability on high end platforms. Currently the prototype runs at 60fps in a Galaxy S3 smartphone, with some drops at times. It will be a challenge for us to maintain the same frame rate once we add online and the missing features.

It will be a challenge for us to create an stable online experience and to give support to tons of gamers. Although we think the private phases will prepare us for when the game is released to the public.

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Support

  1. Select this reward

    Pledge $1 or more About $1.00

    Special thanks from Amsgames for making our pirate dream come true.

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    GOLD COINS::
    In-game gold coins credit equal to the amount of the pledge. Where one dollar ($1) equals to one hundred gold coins (g100).

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    Pledge $15 or more About $15

    WALLPAPER ::
    Exclusive wallpaper created especially for you (the backer).
    --
    CAPTAIN ARMOR ::
    Exclusive in-game armor for your captain and created especially for you (the backer).
    --
    And everything in the lower tiers.

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    Pledge $20 or more About $20

    CAPTAIN WEAPON
    ::
    Exclusive in-game weapon for your captain and created especially for you (the backer).
    --
    BAG OF COINS
    ::
    Additional 1500 in-game gold coins credit to spend in the game.
    --
    And everything in the lower tiers.

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    Pledge $30 or more About $30

    BETA ACCESS
    ::
    Access to Golden Black's exclusive and private beta testing phase, where you'll be part of a gaming community on the making and will help build the game with your feedback.
    --
    And everything in the lower tiers.

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    Pledge $35 or more About $35

    EXTRA BETA ACCESS
    ::
    An extra beta access to invite a loved one.
    --
    And everything in the lower tiers (the invited person will not be rewarded with all the lower tiers, except the special thanks :D).

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    Pledge $45 or more About $45

    ALPHA ACCESS
    ::
    Access to Golden Black's exclusive and private alpha testing phase, where you'll be part of a gaming community on the making, be one of the first to try the game and will help build the game with your feedback.
    --
    And everything in the lower tiers.

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  8. Select this reward

    Pledge $75 or more About $75

    CAPTAIN MODEL
    ::
    Exclusive in-game 3D model to choose from when creating your captain and created especially for you (the backer).
    --
    TOMBSTONE
    ::
    An in-game tombstone with your name or nickname placed on one of the game's online islands (No profanity allowed).
    --
    DAILY COINS
    ::
    50 in-game gold coins credit given daily and free until the game reaches version 1.0.
    --
    And everything in the lower tiers.

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    Pledge $1,500 or more About $1,500

    PAINTING
    ::
    Unique painting (hand made) of around 20 x 40 inches.
    --
    And everything in the lower tiers.

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    Ships to Anywhere in the world
    Limited 0 backers
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    Pledge $5,000 or more About $5,000

    CAPTAIN SKIN
    ::
    Make your very own captain skin to be included in the game and that will be available for everyone for their captain's customization (design must be with no copyright violations).
    --
    CONCEPT ART
    ::
    A concept art of the skin made by one of our designers.
    --
    And everything in the lower tiers.

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    Pledge $8,000 or more About $8,000

    TREASURE CHEST
    ::
    Receive a treasure Chest filled with figurines and other merchandise related to the game. To be delivered once the project reaches version one (1.0). The value of the content will be subject to the success of the project when the specified milestone is reached.
    --
    And everything in the lower tiers.

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    Ships to Anywhere in the world
    Limited 0 backers
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Funding period

- (30 days)