Augmented Reality Dragon Pet Game
***The video and pictures were done with a game prototype and iPad, with no special effects added.***
You, summoner, have found a godsrune. The great Dragon Rune, used by the gods to summon their most powerful minion...
Dragon Rune is an augmented reality mobile game for iOS and Android, in which you become the mother (or father) of dragons!
Augmented Reality means you'll be able to have your dragon appear with you, just like in the video. It's a very similar technology to Snapchat's Lenses.
- Augmented reality dragons as your virtual pets, your perfect companions in selfies anywhere
- Name, feed, and care for your dragon, Tamagotchi/Nintendogs-style
- Watch your dragon grow in a multi-stage evolution system
- Test your dragon's strength in a Battle Arena!
- Inspired by Game of Thrones, Pokemon Go, Pokemon Snap, How to Train Your Dragon, and Neko Atsume
- Through a unique rebirth system, your dragon can one day become an immortal legendary dragon!
- The Vuforia augmented reality camera tracks the rune image, and “summons” your dragon on your phone screen, letting you take pictures, video, etc. with a dragon seemingly right next to you. You can print the rune and place it on your hand, your arm, your shoulder, anywhere you like, and your dragon will be there.
- The seed was born from exploring new augmented and virtual reality tech. Sadly, these are going to be pretty pricey when they're first released. The good news is, you don’t need a $1000 headgear for augmented reality, and we want everyone to try out augmented reality, on a device that they already own.
- $3000 – battle system, another stage of dragon evolution, animator added to team
- $5000 – PvP battle system, Nature element dragon added
- $10,000 – geolocation AR features
- $100,000 – triple-A-like polish, expanded dragon collection features, lore, and world-building, including exclusive location-based dragon locations around the world
- Lead Programmer: Andrew Yuennan
- Programmer: Lewis Kim
- Artist: Alex Kim
- Animator: Enrique Perez
- Sound engineer: Danny Park
- Designer: Jennifer Bradshaw
- Consulting designer: ceMelusine
Risks and challenges
A risk of any video game project is feature creep. There are so many great ideas everywhere, and as developers, it's always tempting to try and please everyone by including as many features as possible. The scope of the project has been kept deliberately small, and unless stretch goals are reached, even features we'd love to do (like geolocation AR features, with exclusive dragons at specific locations around the world) are off limits.
A related challenge is keeping to a timeline. The great thing is, the main designer and programmer have worked on several projects together previously, and know to keep design under strict technical constraints, so that the schedule stays flexible but on time.Learn about accountability on Kickstarter
- (34 days)