Scream or Die - A 2-4 player game for monsters of all ages!
Scream or Die - A 2-4 player game for monsters of all ages!
Race to get the most candy in this fun, family-friendly dice game with a Halloween theme and no downtime! 2-4 Players. 10-15 Mins.
Race to get the most candy in this fun, family-friendly dice game with a Halloween theme and no downtime! 2-4 Players. 10-15 Mins. Read more
In Scream or Die, you take on the roles of misbehaving monsters who slacked off on the job and got cursed by their boss, Belinda the Witch. Having been shrunken to pint-sized versions of themselves, you and your fellow monsters must compete to gather Candy so she'll lift the curse!
In addition to gathering Candy, you'll also gather Screams, which allow you to control the roll.
If you don't like the dice, add more! If you don't like the roll, shake it up!
Each turn, one player is the roller, but every player has a chance to affect the outcome, score Candy and win the game!
Monster mats in Scream Or Die will now be double-sided, so that you can pick a monster that suits your style! Each mat will feature a boy character on one side and the girl character on the flip side.
The boy and girl characters share the same symbols on the dice during play so it's easy to keep track of which dice are yours!
Click below to read or watch the full reviews!
- Scream or Die is simple, and comes with a double-sided,1-page rule sheet.
- Scream or Die is clear. There's a lot of dice, but the ones that suit you best are conveniently shown on your player mat.
- Scream or Die is unique. It's a dice game where you can win on anyone's turn.
- Scream or Die is engaging. Screams let you add dice and influence rolls that don’t go your way, even when you're not the roller.
- Scream or Die is nail-biting. Since players can score on every turn, the game only ends when victory is within everyone’s grasp.
- Scream or Die is fast. The average 4 player game lasts between 15-20 minutes, even with a read through of the rules.
- Scream or Die is fun. Whether you're having fun with the family or getting your regular game group in the competitive mood, Scream or Die can be enjoyable for anyone.
$7K - Base Funding Goal - LOCKED
$10K - Upgraded Dice Bag w/ Full-Color Scream Or Die Logo - LOCKED
$15K - 40mm 1st Player Chip featuring Belinda the Witch - LOCKED
??? - Increase Dice Size from 16mm to 19mm - LOCKED
??? - Meeple Candy Trackers Upgraded to 13mm Painted Wooden Discs w/ Printed Monster Faces - LOCKED
??? - 24" x 36" Scream Or Die Poster - KS Exclusive! - LOCKED
??? - Cooperative Mode - LOCKED
In Scream Or Die, you'll compete to be the first monster to collect 13 Candy. At the end of every round, you earn Candy when your monster's symbol shows up, even if you're not the one rolling!
During the game, you'll also gather Screams. Screams allow players to add dice before the roller rolls the dice, and they can also be used to make the roller re-roll dice afterward.
But make sure to spend your Screams wisely!
Although players can score Candy on anyone's turn, players can only gather Screams when they're the roller. For a look at the detailed rules, click on the link below the video!
Scream or Die is our second game, and like our first, we’re excited to bring it to you through crowdfunding. Kickstarter is our favorite platform to support other games and creators; we love watching the projects we’ve backed get funded, meet their stretch goals, and make it to our tables for game night.
We’re lucky enough to have a talented in-house artist, which helps a lot, but we’re still a small company. Amber Palace Games can only survive and grow with your support! Manufacturing, distribution and molding dice are expensive, but with your help, we can bring our vision of fun games with unique mechanics to life. Kickstarter provides the perfect avenue for us and other creators to do just that!
With Scream or Die, we had a mission: Make a dice game that's easy-to-understand, engaging on every turn, and fun for everyone. We believe we've succeeded, and we hope you'll back Scream or Die so you can see what we mean!
If you're a retailer and you're interested in Scream or Die for your shop, we'd be happy to accommodate larger orders as well.
To make sure you stay updated during and after the campaign, simply pledge at the $1 level and please send us a message through Kickstarter letting us know how many copies you're interested in.
Lead Designer: Anthony Tejada
Development: Dan Blakney & Dennis Sawyers
Art Direction/Illustration/Graphic Design: Adam Krause
Project Video Production/Post-Production: Jen Muciek
Project Video Music: Purple Planet Music
Risks and challenges
With Scream or Die, we have an aggressive timeline. We want to get it into your hands by Halloween 2017, and we acknowledge that this is ambitious. However, we've learned a lot from our last Kickstarter, Heir to the Throne, as well as from many other amazing creators.
For Scream or Die, all art and components are finished and will be sent to the manufacturer before the campaign is even over. This includes any stretch goals we manage to hit. This way, once the game is funded, we can tell the manufacturer to immediately start production without any delay.
Based on our previous experience, we expect it to take 10-16 weeks for all copies of Scream or Die to be manufactured. This, of course, does not include shipping time. However, we have taken steps to minimize shipping as well.
For our first Kickstarter, shipping took over six weeks to fulfill. This time, we're using a fulfillment service that will ship directly to you, and we expect their shipping process to take about two weeks on average. It will also allow us to keep the game affordable for backers here in the USA, as well as those abroad.
That said, sometimes delays in manufacturing and/or shipping do occur. This is our first dice game, and production is slightly more complicated than a card-based game. We've taken many steps to ensure that things go as smoothly as possible, but there is always the possibility of unforeseen delays. We promise to keep you updated on a regular basis both during and after the campaign.Learn about accountability on Kickstarter
- (32 days)