It’s been fifteen years since I left Steadwick Island and started my trading company. Four months ago was the last contact I received from my home – a full three months longer than normal.
I need your help and I’m willing to pay for it. Someone has to go to the island and find out what’s wrong. In two days, one of my ships will pass by the area and take you there free of charge. You can get a ride back from the locals or wait for two weeks for my ship to come back. If you encounter danger, I’ll double the rate. I just need to make sure my sister is alright.
Wolves of Steadwick is an adventure for Dungeons and Dragons 5th Edition, Pathfinder, and Pathfinder 2e. This adventure module’s main feature is an in-depth mystery for the players to solve with clues, secrets, limitless options, and danger. Wolves of Steadwick boasts a strong role-playing aspect with some horror elements and enough optional combat for the most bloodthirsty adventurers. The module is expected to last for about twelve hours of gameplay for an average group, though exploring and interacting with the whole island could easily double that.
It is made for a party of 3-5 players at levels 4-6. With its current format, it can be inserted into an already existing campaign or serve as the beginning of one.
This module will come with new items, monsters, and optional pre-made characters. It can serve as the start of a campaign, an adventure to complete in down time, or as a stand alone adventure – suitable for new players and veterans alike!
Every group of friends seems to have a de facto DM/GM. For the past ten or so years, that’s been me. I’ve been playing Dungeons and Dragons since I could count my age on one hand. After AD&D fell to the wayside and I discovered 3rd edition in high school, it really hasn’t slowed down since.
When not guiding a group of friends through some dangerous adventures, I love to write and am working to publish a novel I’ve been working on for a shameful amount of time. As for actual paid for vocation, I’m a physical therapist assistant with experience in geriatrics. Turns out they like exercise even less than the general population.
With more funding, more possibilities are open.
Social Media Stretch Goals
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Risks and challenges
While I have worked very hard to minimize the risks, a first Kickstarter project always poses a few and this is no exception. I am still an untested entity in the eyes of most publishers and kickstarter at large. The adventure itself is not a large risk, and this is not my first professional module.
The base adventure is complete and play tested, but must go through editing and number tweaking upon reaching the goal. Art is an issue and the artist is busy with many projects. Sadly, he likes (and deserves to be) paid, which limits available art unless certain stretch goals are met.
- (30 days)