SEK 2,980
pledged of SEK 810pledged of SEK 810 goal
3
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 31 2015
SEK 2,980
pledged of SEK 810pledged of SEK 810 goal
3
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 31 2015

Amarantbook tabletop game is 100% ready tabletop game for 2 to 6 players.

Players throw the dice alternatively and move their characters back and forth to the number of steps equal to a figure on the dice. If a player hits red numbers, he makes a few steps forward following the arrow. If a player hits orange numbers, he goes a few steps back following the arrow.

Players throw the dice alternatively and move their characters back and forth to the number of steps equal to a figure on the dice. When a player hits red numbers, he must propose a word and explain it with actions only in order to move to the next stage in a speed motion. In order to get that done all players are divided into two teams. Team of a player, who is on a red figure, proposes a word, and the second team must guess right what the word is. If second team guesses the word right, the player on a red number moves to the next step with acceleration. If second team guesses wrong, the player remains on a red number. If a player hits orange numbers or intermediate steps, in order to avoid returning to the previous steps following the arrow, he should guess right as in the previous case, without oral communication. If a player is not able to explain proposed word, he goes back following the arrow.

Instructions are similar to the Game B + player has a chance to share points with his ream members to reach maximum effective strategy. Players are divided into 2 teams 2-3 players each. The first player of the first team throws the dice and makes a move on a certain number of steps; at the same time a player does not have to use all the points, as he can leave his points to other members of his team (for example, getting 3 points on a dice player of the first team may move a character 2 steps forward and leave 1 point to any player of his team). Thus points must be spent during one turn of all team members, points are prohibited to transfer to the next turn. Team whose players gather first at finish wins the game.

A2 format (420*594 cm) AmarantBook board game. A4 Rules of Game. 6 gambling chips.

This board game has no risks, as it is 100% ready. The game will be sent to every backer, even if it gathers minimum 100\$.

If the game gathers declared minimum 100\$, it will be sent to every backer. If we gather 10 000\$, we make video game with quests for PC, Mac & Linux, IOS, Android.

This is a quest game. The hero of this game finds himself in an incredible place. It is a buffer zone on the way to the greatest secret. It houses the mysterious "Book of Amaranth". Those who get through this place are awarded with incredible opportunities! However, not many would succeed. As you progress through the game, the Hero learns about the Book of Amaranth and about the mystery of the Voynich manuscript. Finally, the Hero discovers the reason why Amaranth is embedded in the coat of arms of a famous Renaissance Countess ...

Backstory:

The Hero is a book-collector. He has inherited this habit from his father who died when the Hero was 10 years old. In fact, he inherited a big library from his father which was a house to many rare books and manuscripts. Once he was going through the manuscripts and he found notes from his father’s friend who was a professor of linguistics and an expert in cryptography. The notes refer to the “Book of Amaranth” that represents the original Voynich manuscript. The original indeed! The Hero is well aware of the Voynich manuscript. The ancient manuscript written in an unknown language guards the secret of creation that has not been resolved to date. The professor believes that the Voynich manuscript is a bad-quality copy made by a careless student from the original. He had only a few pages from a different copy that was of a better quality. He has de-coded and translated these pages. The translation, among other things, suggests the actual location of the original Book of Amaranth. It argues that there is a portal that opens in several places of our world every year. Judging by professor’s commentary, however, he did not seem to believe in this story. He suggested that the translation was a difficult task and that it was likely that the translated text was erroneous. He concluded that the translated book was a fiction along the lines of folklore stories. However, along with professor’s notes the Hero finds professor’s letter to his father. The letter is dated just before his father’s death. In this letter the professor suggests that he has found one of the places described in the notes as the portal to the depository of the Book of Amaranth. The Hero finds the entrance to the portal… The buffer zone where the Hero finds himself leads to a “crossroad” that interlinks universes. According to the translation, the owners of the Book of Amaranth came to our world via this crossroad. However, not every person can cross this point…

### Risks and challenges

This board game has no risks, as it is 100% ready. The game will be sent to every backer, even if it gathers minimum 100\$.

### Support

1. Select this reward

## Pledge SEK 30 or more About US\$ 3

\$3 (USD) PURE SUPPORT

Hearty THANK YOU for your support + Digital HUG from our Artist.

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It's a way to bring creative projects to life.

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## Pledge SEK 225 or more About US\$ 23

\$25 (USD) DIGITAL COPY

DIGITAL COPY

Digital copy of the A2 format (420*594 cm) Amarant Book tabletop game + A4 Rules of Game + 6 gambling chips + Digital HUG from our Artist.

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###### Kickstarter is not a store.

It's a way to bring creative projects to life.

3. Select this reward

## Pledge SEK 810 or more About US\$ 84

\$90 (USD) AMARANT BOOK TABLETOP GAME

Print copy of the A2 format (420*594 cm) Amarant Book tabletop game + A4 Rules of Game + 6 gambling chips + Digital HUG from our Artist.

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1 backer
SEK

###### Kickstarter is not a store.

It's a way to bring creative projects to life.

4. Select this reward

## Pledge SEK 1,800 or more About US\$ 187

\$ 200 (USD) AMARANT BOOK TABLETOP GAME + VOYNICH PACK

Print copy of the A2 format (420*594 cm) Amarant Book tabletop game + A4 Rules of Game + 6 gambling chips + Digital copy of the Artbook + 5 Digital Posters SIGNED BY THE TEAM + Name certificate “I contributed to the development of the Book of Amaranth” + T-Shirts + Digital HUG from our Artist.

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