With skills and experience is possible to deduct with fair precision the position the needle of the compass will take after each movement step. Cooperate and listening to advices from all the players is essential to predict the compass’ movement.
All what you see is subject to improvements and upgrades. During the campaign and beyond we will work to refine every single component and aspect and thanks to your feedback deliver the best quality game we can offer.
With The Faceless we want to make sure to deliver the best game we can offer once we reach the funding goal. We don’t want to make a game that is not at the top of our possibilities, concerning quality in particular. Stretch goals will focus on adding variability and replayability to the game, providing each time something new and exciting.
Yes, we have already done many balancing and playtesting with the majority of stretch goals, and currently we are still making them to make sure the game feels balanced every time you play. The main reason they are not included in the base box is because designing, playtesting and adding a new component has a cost, that we can cover with the stretch-goal funding.
Yes, the number of players refers mainly to the number of characters necessary to play a game of The Faceless. A player can, if they want, play with more than a character at the same time during the game. We still advice to find other players to play with because an important part of the game relies on the interaction and discussion between players at the table.
All the game components are completely independent from the language and inside the box you’ll find manuals in the following languages: english, german, french, spanish, italian.
If we will reach a good amount of requests for a particular language, we will add that version of the manual to the box.
No, the game will be available only during the Kickstarter campaign period. Only once we have delivered the copies to all the backers, we will start delivering the retail copies to the distribution channels, at a higher price and without any exclusive reserved to this campaign.
No, we will deliver the games via sea shipping and it will not interfere in any way on timing or costs. Some products containing magnets can have problems if they are delivered via air shipping. To avoid this, we will not ship via air this game.
Send us a message to firstname.lastname@example.org or write down on the comments of this project. We will answer as soon as we can trying to clarify all your doubts and questions you may come up regarding The Faceless.
Our work schedule time is: Monday-Friday 9AM-19PM CET. We will always try to answer 24hrs since your message.
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