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A competitive strategy game of Dwarven blacksmithing for 2 to 5 player, set in the fiery heart of the mighty Winterforge mountain.
A competitive strategy game of Dwarven blacksmithing for 2 to 5 player, set in the fiery heart of the mighty Winterforge mountain.
1,214 backers pledged AU$ 87,787 to help bring this project to life.
Saodhar, Ben Pohl, and 10 more people like this update.

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    1. Allen Chang Collaborator on

      @Talen77: I'd like to clarify a couple of things. In terms of the project's delay, Table Tyrant was able to hit their milestone deadlines we had set for them so this is not on them. Production is the role of Rule & Make and this is on us. The project's delay is my responsibility. My team work under my leadership and I can certainly do better.

      I don't want to excuse our delays but perhaps I can offer you some context. A lot has changed between the changes of the original version of Smiths of Winterforge and the new one you see today (Reference to the original SoWF: https://www.kickstarter.com/projects/allofthed/smiths-of-winterforge-a-game-for-2-5-dwarven-black). The changes made were, predominantly, a Rule & Make initiative and as such, we took on a large portion of the game's post-development work.

      If you check out the original campaign's funding date versus delivery timeframe, it's approximately a 5 months turnaround (including production and shipping). The same turnaround was applied to the new campaign. If the original game was delivered as-is, it would've been a more feasible timeline.

      Given that this is a production between two companies, in addition to the improvements made to the new edition, several people had to be brought onboard to help us deliver an even higher quality game. For example, Instead of a single artist, we had two. A good chunk of the original game's artwork was replaced and the design of the stretch goal expansion was reconceptualised. We also brought Jason Kotzur (graphic design) and Darren T. Atherton (copy editor) to write and design the rulebook from scratch, a plan that we only decided after the campaign funded. Our original plan was just to make content updates to the original rulebook design but felt we could do better. With larger teams across two studios, the overhead of management increases. This was the first time Rule & Make had worked collaboratively with another studio and integrating our work process had been a challenge. If you've been following our campaign updates, you may recall Dylan took over the project in order to bring the project back on track.

      With regards to your remark, "…focussed on trimming components to save weight and save money so you get a bigger piece of the pie." This is simply untrue. This project (as with most of our Kickstarter projects) has not been a profitable venture for Table Tyrant games nor Rule & Make. That said, we are absolutely proud of the product and do hope that it will have a long and successful life in retail sometime in the future. For backers of Rule & Make games I feel confident that they will support us in stating that we put everything we have to make the best game we can and skimping on quality is not who we are.

      The delays have been frustrating and I understand this. For that, I do sincerely apologise.

    2. Table Tyrant Games 3-time creator on

      Thanks for the feedback @talen. The metal coins were not ordered prior to the campaign as we had no idea at the time how many coins we would need to order. Pieces like this are not “let’s see what the manufacturers come up with” products, but products that we have to commit to because we are dealing with mass manufacturing, not on-demand printing.

    3. Missing avatar

      Talen77
      Superbacker
      on

      @creator I guess I was asking because it's months since funding went through and those items have not changed since the end of the campaign. Why then 2 months passed estimated delivery date are you still waiting for samples? As these are not part of the main production why were they not ordered months ago. I love the weekly updates but all they show is how much things have been let slip while you focussed on trimming components to save weight and save money so you get a bigger piece of the pie. I am looking forward to the game sometime probably mid next year but I will never back another one of your games and I wonder whether I will back any rule and make either.Sorry for the rant but just seems to be wheel spinning going no where.

    4. James Austin
      Superbacker
      on

      Hopefully all goes well with these new samples, because you don't want to get stuck in the trap Certified got into with Endangered Orphans where their production got delayed far enough that Chinese New Year happened and suddenly their fulfilment company shut down for weeks.

      That said, as long as they don't mess up the current samples, you'll be fine since its a few months away before you'd need to worry.

    5. JKP
      Superbacker
      on

      Wow, I guess I haven't been paying attention. Hadn't felt the need to stress out about R&M campaigns before. Was a little shocked and disappointed that something that was supposed to be shipping 2 months ago hasn't even started production yet. Guess I'll have to go check out the updates and see what I've been missing. Looks like March or later to me at this point due to CNY.

    6. Table Tyrant Games 3-time creator on

      @Talen. Please see last week’s update. The KS extra stuff is currently going through the tooling process and we are waiting for the samples to arrive.

    7. Missing avatar

      Talen77
      Superbacker
      on

      @creator Speaking of the metal coins and first player token have we got any updates on those?