by Table Tyrant Games
@Planbee: You can put those expansions wherever you want :)
@Spraycannon: Sorry for that. The guilds have different starting skills that reflect their thematic stories. For instance, Gilmead Jewellers start with a +2 in Jewellery whereas the Battleforgers start with a +2 in Weapons.
Based on the playthrough video it looks as if they start with points in some of the different crafting types, which probably links to the guilds specialisation in the flavour text.
Thanks for the info on the expansions. Do they have to go where you have pictured them? So if I want to play just with say Thieves Guild and Auction House, can I place them both on the same side of the board?
Left a question in the comment section that seems to have been overlooked. You are giving us the background on all the different guilds, and I was wondering if these result in asymmetrical starting powers, or if they are just for flavour.