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A competitive strategy game of Dwarven blacksmithing for 2 to 5 player, set in the fiery heart of the mighty Winterforge mountain.
A competitive strategy game of Dwarven blacksmithing for 2 to 5 player, set in the fiery heart of the mighty Winterforge mountain.
1,214 backers pledged AU$ 87,787 to help bring this project to life.

Campaign Update #8 - Auction House unlocked!

Posted by Table Tyrant Games (Creator)
16 likes

We're rolling into the home stretch this week and Smiths of Winterforge is on track to be a  major success. Not only did we fund within 24 hours of launch, but you have been pushing this game through stretch goals on a regular basis, improving the final product each time. For that, myself, Aaron and the rest of the Smiths of Winterforge team thank you.

Stretch Goals

Now that we've well and truly cracked the $49k mark, every copy of Smiths of Winterforge will arrive with the Auction House content expansion. Like the Runesmith, Thieve's Guild and Shrine of Thommag expansions, the Auction House adds an extra precinct tile for you to add to the board. With the Auction House expansion, instead of turning your completed contracts in at the forge straight away, you will have the option to hold onto them to sell at the Auction House. 

As a single action, you'll be able to roll a 12-sided dice for each contract you're selling at the Auction House, possibly earning a bit more for (or losing a little on) the contract, depending on the dice result. Do you risk it for the extra coin? Or just take what you were originally promised for the contract. It's up to you to gamble on your guild's future.

The next stretch goal in line is one that many of you have been asking for in the comments, a Solo Variant. At $52k, you'll unlock it for inclusion in your copy of Smiths of Winterforge.

A New Stretch Goal is Revealed

*Final meeple design may change
*Final meeple design may change

Want to improve how those agent meeples look? At $55k, you will unlock custom designed meeples in every copy of Smiths of Winterforge.

How will the Expansions work?

This question has come up a few times in the comments so, I thought it would be best to answer it all in one hit now. First of all, this is how we expect the expansions to be added to the board...


Each expansion's board art will be built to align to the base game board.

How will movement work though? What precincts are they connected to?

That's easy. The expansions are connected to everything. The expansions exist thematically as the alleyways of Winterforge, places off the beaten path that can found in the less savoury or less travelled areas. As a movement action, instead of moving to a connected city precinct, you can instead move to any alleyway precinct. Alternatively, as a movement action, you can move from an alleyway precinct to any city precinct. 

This way, any alleyway precinct is just a move action away from you in the city but even the furthest city precincts are still two move actions away from each other.

Introducing: Ironbrow Master Arms


Ironbrow Master Arms typically forge one thing, and they forge it well. Their armour designs have been used by the armies of Winterforge for centuries and the nobles of Winterforge go to Ironbrow first when they need a new set of armour. Ceremonial or functional, it doesn't matter, Ironbrow Master Arms make the best designs in the dwarven kingdoms, perhaps even the world.  

With the royal centenary contract now up for grabs, Ironbrow Master Arms have decided to branch out for the chance at more work, hoping to grow their guild beyond the armour they usually make.  

The guild is lead by Igor Ironbrow, the dwarf behind every great design the guild has produced. With friends and clients in high places, Ironbrow is well-positioned to compete for the royal centenary contract.

That covers it all for today. There's only 5 days left until the campaign finishes and we can't wait to see how the rest of this week plays out. Thank you again for backing Smiths of Winterforge.

- Dylan, Aaron, and the Smiths of Winterforge team

santiago iguaz, Chris Perz, and 14 more people like this update.

Comments

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    1. Table Tyrant Games 3-time creator on

      @Planbee: You can put those expansions wherever you want :)

    2. Table Tyrant Games 3-time creator on

      @Spraycannon: Sorry for that. The guilds have different starting skills that reflect their thematic stories. For instance, Gilmead Jewellers start with a +2 in Jewellery whereas the Battleforgers start with a +2 in Weapons.

    3. Captain Midnight on

      Based on the playthrough video it looks as if they start with points in some of the different crafting types, which probably links to the guilds specialisation in the flavour text.

    4. Missing avatar

      PlanBee
      Superbacker
      on

      Thanks for the info on the expansions. Do they have to go where you have pictured them? So if I want to play just with say Thieves Guild and Auction House, can I place them both on the same side of the board?

    5. Sprayoncrayon
      Superbacker
      on

      Left a question in the comment section that seems to have been overlooked. You are giving us the background on all the different guilds, and I was wondering if these result in asymmetrical starting powers, or if they are just for flavour.