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£145,959 pledged of £250,000 goal
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By Lilith
£145,959 pledged of £250,000 goal
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Kickstarter Update

61 likes

Hi all, we have news!

First some bad news but then some AMAZINGLY good news.

We have decided to withdraw the Kickstarter campaign to allow us to commit 100% to an opportunity that will give us the chance as a team to create the best game possible.

As a newly founded studio, we’ve been completely overwhelmed by your encouragement and huge interest in Allison Road and we’d love to thank each and every one of you for all of the amazing support you have given us during our Kickstarter campaign and beyond. Really incredibly appreciated.

And now the good news, in fact it’s AMAZING news!

We are delighted to announce that we will be joining Team17’s highly successful games label.

If you don’t know who Team17 are, they are most known for their Worms franchise, however, they run a fully independent games label. For us it’s an incredible opportunity to be part of a label that looks after not only such a massive gaming franchise, but also supports developers like Playtonic,Mouldy Toof and many others.

Working with Team17 will give us the chance to make our game unhindered creatively, but at the same time will give us the resources, support and experience that only a 25 year old studio can give.

For all of you that have pledged already for in game rewards, we absolutely promise you that we will look at ways outside of Kickstarter that will allow you to be involved in the game at a later date.

We will be going very quiet for a while as we focus on making Allison Road the best horror experience it possibly can be but do please follow us and Team17 on @Lillithltd & @AllisonRoad_HQ and @team17Ltd for future news.

Oh and on a side note. If you'd like to support other cool projects that are currently going on, please have a look at these;  they are really awesome and I'm sure they'd appreciate it! :)

Thank you!!

https://www.kickstarter.com/projects/RandomAxe/dont-die

https://www.kickstarter.com/projects/betadwarf/forced-eternal-arenas?ref=category_popular

https://www.kickstarter.com/projects/143870832/home-free-0?ref=category_popular

Amelia Murray, Alan Niel, and 59 more people like this update.

Comments

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    1. TheUnbeholden on January 30, 2016

      They wouldn't have funded it anyway.

    2. Virgil Roussos on October 15, 2015

      This is truly disappointing. When I back a kickstarter game, I do not expect to be kicked aside the moment a cheque is waved in the face of the devs.

    3. Payne Mykonos on October 14, 2015

      @Alexis Perron: "I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition." Markus Persson
      His feelings were pretty clear. I admit that unlike him none of my money was spent. So, no, my feelings are only somewhat close to his. However your conclusion is erroneous that I equate this situation and my gripes about it to the game industry.
      This is a Kickstarter model flaw at best, bad business ethics at worse. I am not accusing Lilith of using the campaign and efforts of their fans to boost their appeal to potential buyer. But no matter what the Lilith team may say; money changes things and more resources means more debt and duty owed to their patron. Is it now more likely the final game will include an art book or that it will have micro transactions to cover the bigger expenses? I am afraid the later (or any other variation thereof) will be the case.

    4. Derpy Starhead on October 14, 2015

      @Alexis Perron - Your rallying to the devs defense is admirable, but as I said I am happy the game has been funded. However with the funding they have acquired may come extra baggage. Will this still be the game we were all supporting until now? And how much exactly were they given for funding by Team17, since you seem to be in the know? Is it still going to be a, in your words "Barely-funded game"?

      As I said, my feelings are mixed. Glad the game has been funded, but a slight inkling that maybe the intent of the kickstarter was to drive hype so they would get noticed by a larger entity, and not actually kickstart a game.

    5. Josh Ulrich on October 14, 2015

      I hope the game will still be available on Xbox One and consoles.

    6. Juan Rodriguez on October 14, 2015

      I understand that people have mixed feelings, but as Alexis stated, this is a best case scenario for a game that might not have received funding otherwise. I read the news this morning on Engadget and was super excited! The only other thing I didn't see addressed (not sure if I received something in my email) was aside from the people who pledged do have some personal digital representation, what about those who pledge for a copy of the game? Will those get transferred over for the new studio's copy of the game, or do we get refunded? On a side note, although team17 seems like an odd choice (big fan of the studio though) for this type of game, funding is funding. I just hope that they give Lilith the freedom to realize their vision.

    7. Paireon, lumberjack of Brimstone
      Superbacker
      on October 14, 2015

      I'd like a bit more explanations from the naysayers, personally.
      @AnnaCannibal: It seems like there's something more than just not getting it on your Platform of choice. What kind of beef do you have against Team17 specifically?
      @Derpy Starhead: What make you feel used, exactly? The KS wasn't exactly doing well (no idea why, the game seemed amazing and had a load of hype), so best case scenario would be a barely-funded game that would likely feel incomplete; would you have felt used then too, even though the team would have had to work with relatively few resources? What if the KS had run its course and failed before being picked up? What would be your feelings then?
      @Payne Mykonos: You know how Markus Persson felt? Okay, fine, but by this you are implicitely likening this game to Minecraft and Team17 (admitedly abnormally large, long-lived and successful for an indie developper, but still an indie developper) and the likes of EA and Activision. Seems rather apples and oranges to me.

    8. TheDevilatyourDoor on October 13, 2015

      Id prefer to play this on my PS4, rather than PC. So release it there like originally planned or Ill never buy a Team17 or future Lilith game. Harsh, but it's how I feel now that Team17 is involved.

    9. Derpy Starhead on October 13, 2015

      Well this is a thing. While I am very glad that they got funding, does anybody else feel slightly used? Seems like they got what they were after and that's that. I am not sure how I feel about this atm.

    10. Payne Mykonos on October 13, 2015

      I will be honest; this is not what I wanted at all. I am glad your team is happy and wish you the best of luck. But I wanted to invest into an independent small studio. Not help you get noticed by bigger studios to add value to it.
      Sorry, but I understand how Markus Persson felt now.

    11. Sam William Kennedy on October 13, 2015

      This is definitely a good thing, it really looked like the kickstarter would fail so I'm glad Team 17 stepped in.
      As long as all they do is be financial/technical/marketing support, I see this as a good thing.

    12. Christoffer Ryhänen on October 13, 2015

      @Esteban : Naaw, Don't think so! :D I just hope that they stick to Unreal Engine 4!

    13. Esteban Campos on October 12, 2015

      Worms Allison Road incoming :c

    14. Mobin Mobeen on October 12, 2015

      I hope you guys are working on Consoles version too. Cos i wanted to play this game on my PS4 over PC version.

    15. Seppo Seppälä
      Superbacker
      on October 12, 2015

      Wow! Team 17? Does this mean that we get Commodore Amiga port too? Oh please, say yes... (Just kidding, obviously...) :)

    16. Santos on October 12, 2015

      I am disheartened to see this Kickstarter being cancelled, it was great fun being able to interact with Chris and the rest of the team (seriously how cool was it to actually get responses from a game developer that you idolize?)!

      I am extremely happy that this tiny group of passionate people are reaching bigger places! Team17 is very lucky to have you guys! It is all those other studio's loss for not beating them to it.

      Please, just promise us you will be continuing on with your vision. Do not let them sway you from what you were originally doing! The gaming industry needs a game like this. I can't help but be a little pessimistic in feeling that this game is never going to be made now. This happened with another indie dev, they joined with someone else, cancelled the Kickstarter, and were excited how this will help them make their game the best that it could be. Then we get an update saying that it was going to be a completely different game.

      Regardless what the future brings, I am happy for you and shall continue to follow you! I wish you the best of luck with your future endeavors! You are all such wonderful people and it is exciting being able to witness your advancement in the gaming industry!

    17. Beefy Burrito
      Superbacker
      on October 12, 2015

      I almost feel like this Kickstarter was to garner enough attention or to prove to a developer that there was a big enough want for this game for them to take it on. I really hope I'm wrong, but I was really looking forward to getting in on this at this level.

    18. Tomasz Rospondek on October 12, 2015

      LOL, that was quick :D
      Well, good luck then.

      P.S.
      I'm a little sad cause we won't get this exclusive demo before the release. And no, I don't have facebook account (therefore I don't exist) so I will miss any news posted up there :D

    19. Abraxus Games on October 12, 2015

      Oh man, when I opened my email this morning and saw the subject header saying "Funding Cancelled," it scared me probably almost as much as Allison Road will. I was very happy to hear, however, that you guys are still going after it through Team17! I will wait on the edge of my seat.

      Oh, and THANK YOU so much for the shout out for our campaign!

    20. Akule
      Superbacker
      on October 12, 2015

      Glad to hear it. This the second kickstarter for me that has gone that route with Team17. I'm really glad that you're able to secure Team17's support. I look forward to being able to play this game. :)

    21. Yuri Cantrell
      Superbacker
      on October 12, 2015

      I wanted the chance to help out with a scare. xD

      Oh, well! This is a great opportunity and I'm happy for you all!

    22. Corbin on October 12, 2015

      and also if this now means there won't be a console release but only a steam release (not sure if this is the case) but then that means I'll probably never get to play this game, so much of steam and usually 90% of people that upload digital computer games make them PC only... please tell me my dreams haven't been crushed and I'll still get to play this one day.

      it almost feels like a bad break up and our ex has taken the things we love, like the dog, haha. It would be nice to find a way to reward the backers (us) that supported this amazing project and not just leave us out in the dark alone after everything this amazing group did for this project while it was still active, just a thought. really hope to hear from you guys soon.

    23. Jason Rost on October 12, 2015

      I'm glad to hear that you're still making the game! I wouldn't worry about things like physical rewards, they just take time and money away from developing the game; and I'd much rather have an awesome game than a bunch of T-shirts.

      Also, now you don't have to listen to a group of people that think they're producers because they gave $20 :)

    24. Kelley Hendrix
      Superbacker
      on October 12, 2015

      While I'm happy for you, I am sad to see you are moving away from kickstarter. Wish you all the best.

    25. Corbin on October 12, 2015

      as excited as I was for the game, I was also even more so excited for the soundtrack and making of book. Looks now like I'm going to have to prop pay an additional 30$-60$ just for that, considering the going rate of books and soundtracks, and if they still even come out. Really saddened. Glad you got your funding, soo happy the game is going to be made! Devastated that we are no longer apart of it.

    26. Ken Carlson on October 12, 2015

      @Lillith:

      On one hand, I'm very happy, because I know (hopefully) the game's going to be a reality, even if through publisher funding rather than crowdfunding.

      On the other, I'm disappointed because it likely means all the cool collector's boxed sets, soundtrack, t-shirt, etc, likely will just never happen. I wanted the boxed set with soundtrack, etc, because it was one of a kind. Now, it'll probably just be released digitally on Steam, loaded with DRM, etc, rather than me buying a physical forever-edition on DVD in a beautiful box. I really hope that' snot the case.

      Please, PLEASE, promise us just two things:

      1. PLEASE, do not "Go dark" on Facebook, etc... I really think the endearing thing about all this was that you'd post random fun things like "I really like Blair Witch, saw the film again on TV the other day, great, what's your favorite horror film?"... That level of social interaction's part of what kept us all interested, and made you different from so many developers that go dark. I mean, I get that you're "corporate" now, rather than "indie", but teaser images, concept art, etc, and just talking about horror games and films kept everyone connected, would be a shame to see that "go dark" just because a big money investor's behind it now and mandates no talking, etc...

      2. Do still release a physical edition with OST, t-shirt, etc, somehow. Too many releases are digital-only, DRM-Steam-tied releases, these days, with nothing other than a purchase to ever even show that you supported or own it... PLEASE *still* find a way to offer supporters extra things, like shirts, soundtracks, etc

    27. Rushyo on October 12, 2015

      Awesome news. Congratulations!

    28. Alexandre Engelhardt on October 12, 2015

      Amazing news for you indeed, can't wait to get my hands on Allison Road...

    29. Christoffer Ryhänen on October 12, 2015

      Seems like max is a little cheap! :D

    30. Missing avatar

      Kathy Perry on October 12, 2015

      Wow you dont get any more lame then this

    31. David Normington on October 12, 2015

      Interesting. It's good to know the game is still being made, which is what matters in the end. Will we still be seeing PS4, XB1 & PC versions?

    32. Missing avatar

      Max Power on October 12, 2015

      can see us having to pay a lot more than £20 now on release, even for the digital copy, BOOOOO!

    33. Christoffer Ryhänen on October 12, 2015

      I am SO HAPPY for you guys!! I can't even describe it! :D I knew that you would make it! Keep us posted! I still want to throw money at you! ;)

    34. Tiso Spencer
      Superbacker
      on October 12, 2015

      While I'm disappointed to see a KS cancelled, it is reassuring when the reason is due to having a publishing agreement. I'm just truly sad people weren't in such a fever as it were when this game was first shown after the whole P.T./Silent Hills fiasco.

      I'm glad and hopefully you'll still find a way to try to honor some of the in-game rewards. I was looking forward to that Allison Road Stalker Tier at £250 with the photo. Best of luck and make this amazing.

    35. Jak
      Superbacker
      on October 12, 2015

      At first I wasstartled by the emails saying it was cancelled, but now I see that I should be even more excited than ever. I wish you guys the best, and look forward to what we all hope will be one of the greatest horror games. I hope you guys will help set a standard to the horror genre.

      Also I would really love some of that swag! I always go nuts for physical art books and soundtracks.

      Anyways, love you guys sooo much. Can't wait! Cheers to the future.

    36. Kraf Kraf
      Superbacker
      on October 12, 2015

      Such good news the Team17 is with you guys :D.

    37. Lilith Creator on October 12, 2015

      Hey all! Thank you very much!! You guys are awesome :)
      Like we said, we'll figure something out so that you'll get a chance to grab AR swag at some point and be a part in the game! We'd very much love you to.

    38. Slitzerikai Kinetic on October 12, 2015

      As the first ever Kickstarter I have ever backed, I'm glad that you guys got your funding!
      I'll miss out on the swag, but I certainly hope and look forward to the possibility of more Alliswag Road when you guys get up and running!!

      Please.. PLEASE show us another trailer? The lengthy build up of the first one was so amazing I can't wait for more of it!
      (I've said it before, and I'll say it again... For a horror game veteran, that damn creaking front door sends chills up my spine!!)

      Best of luck to Lilith, LTD.!

    39. Jesse on October 12, 2015

      Super disappointed. I back video games on Kickstarter for the exclusive physical rewards because they are usually far superior to anything offered in a retail package. I was really looking forward to this one.

      @LILITH - once this game becomes a reality, do you have plans to offer a limited or collectors edition that offers some/all of the exclusive physical rewards?

    40. Missing avatar

      RIccta on October 12, 2015

      Lob5ster won't be happy haha!

    41. Missing avatar

      Santiago Flores on October 12, 2015

      Kind of sucks you have to withdraw from kickstarter, but it's great that team 17 is working with you, hope the best and can't wait to play your game, also for those had specific rewards that would affect the game like having a name or 2 on a tree, will you still be doing that or will you do your own thing? Good luck

    42. Missing avatar

      Stian Ruethemann on October 12, 2015

      Give the fans what you intended And you'll get continued support from us! Very happy you get to make the game we so wanted. Stay true to your studios vision and it will be amazing!

    43. Terrie Holden on October 12, 2015

      congratulations!! xxx

    44. Alyssa Hampsher on October 12, 2015

      So glad you guys are still moving forward with the game! Can't wait to see the final game :)

    45. Samladdy on October 12, 2015

      Sorry that you guys didn't get the funding you hoped for, but happy to hear that this project is still good ahead and I will still be following and giving you as much support as possible.

      It's a shame it had to go like this, getting shades of Red Ash here which I was not backing but did not agree with there backing campaign but yours is a lot different to theirs so hope this new method turns out for the best.

      All the best! Here's hoping for the best horror experience you guys can muster up :)

    46. Teddy Pugh on October 12, 2015

      Really stoked that this has the backing it needs - looking forward to seeing it on the shelves XD Hopefully we'll see Collectors Edition but good luck team!!

    47. Daniel Wheeler on October 12, 2015

      Well done guys, is this to with the £6 mill cash incentive for indie games that was announced earlier today by the government

    48. Robert Wojciechowski on October 12, 2015

      Team17 seems to be putting all their eggs in the Kickstarter basket with Yooka-Laylee, now this. Unsure on how exactly to feel with this, but if it works it works. I am just a bit worried this may be letting something else catch up and cash in on the void the absence of P.T. has created.
      Good luck.