Compete to run the best Chocolate Factory! Featuring a literal engine (powered by coal), physical conveyor belts to push your tiles through (using double layered player boards), a cast of employees to hire, varied factory parts, and a huge pile of wooden and custom chocolate pieces.
Make the best chocolate you can and sell it all to corner shops and department stores. Earn the most profit to become the champion chocolatier!
Deluxify your game!
- 1. Upgrade your factory parts from mini cards to tiles (1.5mm thickness!),
- 2. The first player marker (appx 80x30mm) and Day markers (appx 20x20mm) are now specially screen printed and relatively large custom wooden shapes,
- 3. Your coal chits are now changed to black acrylic coal gems (40 in total)
- 4. A premium box sleeve to top it all off!
Expert Chocolatiers Kickstarter free Promo pack? Now unlocked! Please see above for details.
A new "expert chocolatier" pack FREE for Kickstarter backers (and purchasable to non-backers after a minimum of 3 months of sending the game to backers)
This new pack allows for a new employee set to be mixed in with the standard employees that do not correspond to department stores but give one off but excellent bonuses to help you achieve your targets. Featuring "The Owner", "The Helpers" and "The Prodigy".....
(names are subject to change)
The deluxe edition's 3 months exclusivity will start when the first batches of games are shipping out. Alley Cat Games will be selling limited quantities at conventions such as Essen Spiel.
For 2-3 copies, the second and third copies have 5% off in the UK and USA (pledged an extra £43 for the base or £55 for the deluxe). But elsewhere the second copy comes with FREE shipping!
- A literal and physical conveyor belt!
The heart of the game is a 'conveyor belt' mechanism. You'll smoothly & easily push through a series of 'conveyor belt tiles' thanks to your double-thickness player board. Each tile will start off with a cacao bean which will be upgraded by activating your factory parts to create better and tastier chocolates.
- A Medium-Weight (3/5 complexity) Euro featuring literal "engine building" with a twist.
You will upgrade your factory each turn. The deliciously crunchy decisions come from choosing which factory parts to draft and where to build them. Every factory part is unique, so there are a ridiculous number of possibilities! Discovering combinations that work together will help you make the best chocolates you possibly can!
- A 'packet drafting' mechanism.
Deny your opponents employees to help establish yourself as the #1 supplier of a department store. Even without taking that card yourself!
- A delicious theme!
With lovely chocolate-resembling custom wooden pieces and colours inspired by old British chocolate. The game will be appeal to fans of the world's favourite sweet treat.
- Designed by established and award winning designers
Both Matt Dunstan and Brett J Gilbert are award winning designers having been nominated for the Kennerspiel des Jahres for their smash hit: Elysium. Both have a large array of published and popular hobbyist games and Alley Cat Games are privileged to be working with them.
Each player chooses factory parts and employees. If you choose a 'packet' of cards, you only keep 1. This way, you can deny other players a card that you might not want yourself.
The employees give you special abilities for this turn only but the factory parts last for the rest of the game! Each turn, you get more coal to run your machine but use it wisely to gain the most benefit.
Each factory part can only interact with the adjacent tile. You really need to think about where you place each factory part to create an efficient engine
One by one, use each factory part to convert, multiply or upgrade the chocolate in front of itself. Spend the coal depicted and then carry out the operation.
Each round, you will 'Load, push, then operate' at least 3 times. This lets you get a good amount of new chocolate, as long as you use your coal wisely!
Now you can use all the chocolate that you have generated to fulfil your personal corner shop contracts.
But don't forget about those lucrative department stores! The employee you picked will have a connection to one of the department stores which lets you sell there for the current turn. You may fulfil the contract with a department store as many times as you wish. At the end of the game, there are bonuses for the main suppliers of each department store.
Designed by Matt Dunstan and David Digby.
The solo variant is a clear win or lose game. In the "Factory Manager" solo mode, you will play the role of the production manager in the chocolate factory. You will not deal with profits but - instead - completing all the work necessary to meet the demands of the owner and their customers.
Think your weekly target looks tough? Well, the owner is going to be piling on more orders every day, testing your factory layout and employees to the max! Fail to complete every order? Get fired, and lose the game!
- Played with 26 demand and weekly target cards.
- Demand cards require players to do a variety of specific actions or sales
- Graded difficulty, play in easy/medium/hard mode
- Win/Lose system. No "beat your own score" system here.
1. Deal 1 weekly target
2. Deal 2 demand cards
Draft phase altered to make choices more difficult.
Cleanup phase differences:
1. Players may now keep up to 6 chocolates instead of the usual 2.
2. A NEW demand card is added each round from rounds 1-4.
Players must complete ALL 6 demand cards by the end of the game otherwise you will be fired and lose!
To save on shipping costs you can order our other established games to come with your copy of Chocolate Factory.
For 2-3 copies, the second and third copies have 5% off in the UK and USA (pledge an extra £43 for the base or £55 for the deluxe). Elsewhere, the second copy comes with FREE shipping! (Pledge an extra £45 for the base or £58 for the deluxe if outside UK/USA.)
Please note, we will likely not be using a pledge manager for this campaign, but we can still take direct orders/pre-orders after the campaign very easily.
Welcome to DinoWorld, Pocket Pharma and Pocket Sub listed below are the deluxe editions.
- Ruthless - a pirate-themed deck-building game. (£23/$29)
- Pocket Pharma - a pharmaceutical themed drafting game. (£21/$27)
- Pocket Sub - an abstract strategy game of nautical warfare. (£16/$21)
- Welcome to DinoWorld - a medium weight roll and write (£29/$37)
During the Kickstarter, to add these on, please add these amounts to your pledge AND message us through Kickstarter to confirm.
Dice Hospital may be available as an add-on although we cannot confirm this just yet.
We always offer excellent rates for retailers around the world. If you are a retailer, please send us a message with your store's email address and we will send you our rates!
For 2-3 copies, the second and third copies have 5% off in the UK and USA (pledge an extra £43 for the base or £55 for the deluxe). Elsewhere the second copy comes with FREE shipping! (Pledge an extra £45 for the base or £58 for the deluxe if outside UK/USA.)
For groups of 10 or more people, we are happy to provide group pledge discounts, as long as the games are sent to a single location. Prices will severely vary between location (due to shipping and customs) so please message us for rates.
Unfortunately, we won't be able to offer group pledges for some countries in Asia, so please message us beforehand so we can check.
We are subsidising shipping and absorbing some of the cost of each shipment, so we can offer shipping within UK/USA at no additional cost!
Costs elsewhere are shown in the approximate local currency. To double check the pricing to your region or for more accurate pricing, please go to to the tier and select your country.
Due to previous shipping issues, we do not ship to South America, Mexico, Russia, and all of the Middle East (in particular UAE, or Saudi Arabia).
We do not charge additional shipping after the Kickstarter campaign! You will not have to pay anything more!
With every game we have funded on Kickstarter, we have kept backers informed of all the problems, issues, and - of course - good news as we get the games finished, manufactured and sent to your door. This project will be no different. We don't believe in updates for the sake of them, but we aim for an update once a week during a campaign, and once every 2-3 weeks after the campaign is over.
Get it before retail
Lab Wars and Cauldron Master, our first two games, were delivered on time or even early! Dice Hospital was held up at customs and faced a few manufacturing issues, but we in turn delayed the retail launch to put our backers first. Coral Island's deluxe version will not be in general retail until backers have had it for many months. Backers are always our priority.
World class manufacturing
This is a game of premium wooden components. For this project, we are using Longpack, who manufactured Dice Hospital for us and gave us some fantastic wooden doctor meeples.
Shipment and Fulfilment
We will be shipping most - if not all - the games from our UK Alley Cat Games HQ via our business Royal Mail account. Unlike Dice Hospital, we will NOT be using GamesQuest for fulfilment. If Brexit happens and free trade is no longer possible between UK and EU, we will send some games to EU to be fulfilled from within. As such, the game should be customs-friendly for all EU and UK backers. It is likely US shipping will be done from within the USA using QML - this ultimately depends on a number of factors, but we will keep everyone informed of course.
An optimistic prediction of the timeline:
- March: KS completes. We finish all remaining graphic design and development.
- April: Submit Files to manufacturer
- May: Manufacturing
- June: Shipping from China to the UK begins
- Late July: Arrives in ports
- Early August: Fulfilment commences
- September: Fulfilment completed. Most backers have their copies.
PLEASE NOTE: If there are any delays it could push this back farther for completing fulfilment. The above is an optimistic prediction. We always add extra time to our tiers' estimated delivery dates - as delays can happen. Therefore a realistic prediction is that people's games arrive in October - as we have indicated in the tiers themselves.
ESSEN SALES: We will be taking some copies to sell at Essen Spiel 2019. However, by backing the KS, you are: guaranteeing yourself a copy, getting cheap delivery, and helping us continue making games. We will guarantee IF your copy cannot arrive before Essen, but you or a friend are attending Essen, you/they can pick it up from Essen itself.
Our last medium weight euro - Dice Hospital - was in high demand and hard to find for several months after release. We are now out of stock in Europe after it being in retail for 1 month. It is now being sent for a reprint.
Risks and challenges
As always with our campaigns, we cannot prevent "god like" failures such as thunderstorm, hurricanes etc.
We can promise you though that we will do everything in our power to keep everyone updated as well as stick to the original plan as possible.
You can rest assured that since this is our 10th campaign, that we are a capable and knowledgeable company. Customer service has always been our number one priority.
We are a very open company and welcome feedback, suggestions and comments either publicly or privately!Learn about accountability on Kickstarter
- (22 days)