This project will only be funded if it reaches its goal by Tue, April 2 2019 10:03 AM UTC +00:00.
Growing up in the 90s a lot of kids around the world were dazzled by anime, American cartoons and video games. When we were younger, we played great card games like Yugi-Oh and Pokemon. These games were fun and suitable for children but complex enough for adults to play. We want to continue this tradition of card games that have good strategy and appealing art for children. These card games were not only fun to play, but were therapeutic. Some of us grew up in tough environments and collectible card games was an outlet for us to free our minds from stress. Unfortunately, no matter what background you come from, many young kids and adults are in difficult situations and we would like for Alke to be a positive outlet for people to play and enjoy. In addition, we noticed that most card games often use anime or mediaeval style art and we would like to build a card game that uses Afro-fantasy art!
About the game
Alke is a new collectable card game (CCG) for mobile devices and pc (soon to be for all platforms). Unlike current popular cards games like Hearthstone and Shadowverse, Alke relies on quick tempo strategy and powerful spells and hazards that can decimate your opponent's field. In Alke you can summon any card in your hand without a summoning cost and due to this, Alke matches are very tense and fast-paced.
YOU CAN TEST OUT OUR EARLY PROTOTYPE!!! (Android & Windows)
click on the link to request a download which will be given to you ASAP
Alke is a fast-paced game packed with a lot of fun!
Build a powerful deck of 40 cards!
Purchase perk 1 and get Bush Warrior and 4 other rare cards!!
Purchase perk 2 and increase your survivability with Jazzo and 4 other rare cards!!(You also get perk 1 with purchase of perk 2,a total of 10 cards!)
Backers who purchase perk 3 or perk 4 will obtain a limited-edition legendary Paiko card (he is a fossa not a cat!)In addition to the other perk rewards.
There are a lot of powerful cards in Alke, please test out our prototype.
What we need the funds for?
We here at Alke understand that video games are not easy to make. Video games require a lot of time, resources and skilled labor. We want to use the funds we raise from kickstarter to pay our team and add addition team members who will help turn this game from an early beta to a mature game that we all can enjoy. In addition to labor cost, a game is nothing without marketing, we will also set aside money we raise for marketing and getting more Alke players!!
When will we have a completed game? (Timeline)
Making a game takes a lot of time and resources. No matter how big or small your team is, we understand that to create anything with high value in addition to time, a clear execution plan is vital. Below are 3 graphs that illustrates 3 different work plans we will follow based on how much funding we receive.
Increase your web browser zoom or click on the above links to view our timeline. Thanks!
Why we can deliver!
We are an international team that spans across the Pacific Ocean from California to Shanghai, China. Thus, we call ourselves the Pacificians😄 because we can use talent from both the U.S. and China. Our dev team is located in Shanghai, China and is managed by our Game Director and co-creator Matt Quaine who is based in Shanghai and is fluent in Mandarin Chinese. Our Art Director and co-creator, E'jea Fields is based in the Bay Area and oversees the art and music of Alke. We frequently travel across the Pacific and we work full-time on Alke. One of the main reasons why we know we can complete Alke, is because we have the advantage of cost and creativity. In China due to our professional network, we can scale fast and find local dev talent for a reasonable price. In terms of creativity, the Bay Area is a hub for artist and talented musicians from all over the world and we can easily access this talent when needed. We are a quick and agile team and we have a lot of geographic advantages.
Risks and challenges
1.) One of the goals in our timeline might require more money, so progress could be delayed a little.
2.) We might have to hire an additional team member and that could delay progress.
3.) Development could take longer due to unforeseen circumstances (tsunamis, global economic crash, illness).