This project's funding goal was not reached on August 30, 2013.
This project's funding goal was not reached on August 30, 2013.
Will to Survive is a true real-time survival game with base building elements and a few twists.
You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can.
Will to Survive's persistent and perpetual world means even while you are away from the game events are simulated, so make sure you have enough supplies to last and that your safe-house is suitably fortified or you may well return to find your Will has been destroyed.
Death means death in Will to Survive. Permadeath means that if Will dies, you start from scratch at the beginning along with any of the unlock-able perks that you may have collected.
I'm aiming to release Will to Survive on as many platforms as possible including desktop, mobile and tablet devices. To help you keep your Will alive it will also feature the ability to synchronise your save between devices. That way you can check up on your Will, any-time, anywhere.
How long can your Will survive?
Unlike many other games Will to Survive is a constant 24/7 simulation. There is no escape! No pausing - even while you are away the struggle continues! Will to Survive simulates events while you are away, to keep you on your toes.
Will to Survive will have several modes to help those with less time on their hands. You can swap between these at any point.
The world is now a deadly and hostile environment. It will adapt around you as you play. The longer you survive the deadlier it gets.
The game is targeted for desktops, mobiles, tablets and the OUYA console.
Will to Survive will offer you the ability to synchronise your save between devices making it that little bit easier to survive. This means you can check on the condition of your Will any time of the day! Even while on the move.
There will be a free web based Will checker to help you keep track of things should you not have access to your mobile or desktop version of the game. If funding goes beyond the target I will also look into making a free status checker app for mobiles and tablets.
There are many features planned for the game which are not yet implemented. These are just a few.
The base goal is merely the beginning, acquiring extra funding will help look into developing further features such as.
Will to Survive is being developed using the XNA and MonoGame Frameworks. I've so far built a few handy libraries to push the project forwards. The libraries are intended to work with all versions of MonoGame and XNA and be modular in design.
I would like to help other budding indie developers by making these freely available once the project is complete so that anyone can use them. So far these libraries include:
My name is Alex Dawson and I've been working as an artist in the games industry now for over 5 years. Gaming and making games has been a passion of mine for as long as I can remember. Working for someone else was good fun and taught me a lot but I didn't feel like I could be truly creative so I eventually left to become a freelance artist and work on my own indie projects. Will to Survive is my first project, I've been funding and working on it alone in-between freelance contracts for the past year creating the art, code and design.
I'm not a well known industry name, I have no nostalgia to build on, I'm simply just a guy who absolutely adores making games. At my previous employer, Zoë Mode, I worked on various console titles; most notably I was instrumental in the re-design of Chime Super Deluxe on the PS3 and I was one of the primary artists responsible for Haunt on XBLA.
Making a game takes a lot of time. So far the game has been entirely self funded and developed part-time. Funding the project on Kickstarter gives me the ability to work on the game full time rather than working on it in-between freelance contracts. This will mean the project will get finished sooner and at a higher quality.
Kickstarter is great, it's a great community that gives people like myself the ability to make the kind of games we want to play, it also gives us the ability to fund the ideas we want to play and give feedback about the game while it's being made.
Kickstarter also lends the ability to fund more than the proposed target amount, if this happens I can further develop the project after it has ended via updates. I can also look into drafting in extra support from some of my industry friends in order to improve and build the game into something really special.
You have the power to make this all happen.
£20,000 may sound like a lot of money to some. As well as going towards making sure that I can survive the year (no pun intended) the cash will also be going towards Kickstarter fees, software licenses for Xamarin and other crucial programs, taxes, server costs, possible code support, audio and fulfilling reward tiers for you lovely backer folk!
Being able to meet my initial funding goal will enable me to complete the project by myself to it's proposed feature set and vision. However if I am fortunate enough to be able to obtain more funds than the current target then all of these funds will go back into developing the project and building an improved game.
I have so many ideas that I would like to get round to doing, obtaining extra funds will greatly improve the chances of these making it in by allowing me to hire extra code and art support. The project is very scalable and can be adapted to the final budget.
The first stretch goal will allow me to hire a programmer part-time. This will lead to creating a larger map, more enemies and items. It will also mean the game will be more polished.
QA (Quality Assurance) is always an important aspect when factoring in risks and challenges. This is something that is important even for AAA projects. I'm confident that I will be able to tackle the bug fixing side of development but it does represent something that could delay the final release date.
The other challenge is time-scale, while I've done my best to predict an estimated development time-scale there is the possibility to overrun. I'm hopeful this won't happen.
Other than that there is the risk that aliens invade and kill us all ;)
I promise to keep you in the loop and up to date on all matters for the final production through the development blog and backer updates.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (31 days)