This project's funding goal was not reached on June 13, 2014.
This project's funding goal was not reached on June 13, 2014.
Castle Pong is a party cup add-on that transforms your table into a medieval battlefield. Snap-on walls turn your cups into castles. Colored flags mark the castles you've claimed for your kingdom. Teams battle for territory until one side's king is captured. You can also wear silly hats if you like - after a couple rounds, we do.
Castle Pong is the perfect choice for any medieval-themed party (we invented it while pregaming for Game of Thrones), but you don't have to own a crown to have a blast playing the game. Castle Pong puts a fun new spin on beer pong all by itself. The hard plastic snap-on walls change the physics of shooting and bouncing more than you'd expect, and there's nothing like the rush of planting your banner on the wall of cup you just sank. Players who love sniping at lone cups will love the strategy that goes into choosing a target each round. Area shooters will be OK too, since most of the game is spent in a free-for-all battle over one central cluster of cups - the Battlefield. And of course, no drinking game would be complete without countless opportunities to trash-talk your opponent - and make him drink his words when he trashes you back.
In a real battle, sh*t is flying everywhere. Expect the same in Castle Pong. We designed the walls so that balls bounce and ricochet like crazy, and no two shots are the same. And while you’re trying desperately to make those cups, your enemies are catching the bounces, sending you back, and making you drink.
We built this handy diagram to help break down how many walls, flags, bags, and goblets you get at each reward level:
Here are the basics of Castle Pong...
SETUP: The middle of the table is the Battlefield, with a hexagon formation of seven castle cups. At either end, each team has a single castle cup, called the King's Cup, where they proudly display all the flags they're not using. Each team also fills a Moat Cup with an agreed-upon beverage. The Moat is never targeted, so it can be any cup. We like to use fancy plastic goblets.
GAMEPLAY: To simulate what it was like in olden times, players must always have a drink in their hand. Players must also stand at arm's length from the table at all times. Teams take turns aiming for cups on the Battlefield. You make one, you claim it with your flag, and the other team drinks - from the side drink they're holding. No cups are ever pulled from the table in Castle Pong, and no one ever has to drink from a cup that's had a gross ping-pong ball in it.
DEFENSE: Real castles are built for defense, and so are ours. When you catch an opponent's shot that has bounced off a castle wall, they have to pull one of their flags from the Battlefield…and drink. You can adjust the rules for a valid catch based on your own table size and party space, but we generally play that:
JOUSTING: If you make a cup that's already been claimed by the other team, the two teams must joust for it! Each team selects a champion. It can be a team member or anyone else (this is a great way to bring other party people into the game). The two champions face off in single combat. For us, single combat usually takes the form of one-on-one flip cup, but you can settle it any way you agree on, from rock-paper-scissors to arm wrestling to actual combat (we don't recommend that last one). The winner claims the contested cup; the loser drinks.
CLAIMING THE BATTLEFIELD: When your team claims 3 cups that connect across the battlefield from your side to theirs, you have Claimed the Battlefield. You are now safe from defense, and you may begin shooting at the King's Cup. From now on, no matter what happens on the battlefield, you are only shooting at the King's Cup - even if your 3-cup path is later broken by the enemy.
When we started this journey, we were playing with tall plastic cups that looked nothing like castles, and just happened to make ping pong balls ricochet a lot. We had to imagine that they were castles.
Our first real prototype of Castle Pong was made in a garage with PVC pipe, a chop saw and some spray paint. But that didn’t stop us from dominating on the battlefield.
Now we’ve got factories making our samples. Although they don’t have the same rustic charm as the handmade ones, the factory samples of Castle Pong are shinier and have a smoother, longer-lasting finish.
We need funding to cover tooling, manufacturing, and shipping costs for the initial production run of Castle Pong. To make sure we get the highest quality product, we are selecting seasoned manufacturers in the board game industry. Instead of going with the lowest quote, we are sacrificing some margin to make sure our castle walls sparkle.
Fresh Dragon Games was founded on the belief that drinking games should be magical. As a small team of entrepreneurs and product designers in our late twenties/early thirties, we noticed that while we have started to mature a little bit, our party games haven’t. With your help, we're finally going to do something about it.
Manufacturing & Shipping Delays
When selecting manufacturers, we always negotiate a schedule up front and build extra lead time into each step of the process to ensure on-time delivery. Unforeseen snags in the supply chain can occur, though. If any circumstance should delay the manufacture and delivery of Castle Pong, fear not – we will not rest until the game is in your hands!
We do our best to find the most reliable manufacturing partners, but defects can happen. If your Castle Pong set arrives in unplayable condition for any reason, simply return it to us and we’ll replace it free of charge.
Breakage/Loss of Pieces
Games with small plastic parts can be ruined if a critical piece gets broken or lost. Studies have shown that alcohol consumption enhances your ability to break and lose things. So after the Kickstarter campaign closes, our first follow-up product will be a Castle Pong Expansion Pack that includes just a few each of the essential game components. These packs will be available in our online store for a fraction of the core game price - so you'll never have to buy a whole new set because the damn cat ate one of your flags.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (60 days)