Breaking Point is a persistent sandbox Survival Horror game with an emphasis on atmosphere, gunplay, and true modern horror elements.
Breaking Point is a persistent sandbox Survival Horror game with an emphasis on atmosphere, gunplay, and true modern horror elements. Read more
About this project
Breaking Point is a persistent "permanent death" online multiplayer survival game set in the decades following the downfall of modern society to a deadly viral outbreak. Our goal is provide a balanced mixture of survival realism with the gameplay of a modern military shooter. A massive, open world with hardcore survival and combat elements, in depth environmental interaction, and terrifying, intelligent AI. Players will spawn into this world with nothing and will have to brave the environment to gather supplies while avoiding the fearsome AI and potentially even more deadly players. Your goal is carve out your own space in this hostile world and decide whether or not to take part in a war that is raging between the rival factions that have taken over the land. Surviving means making alliances and taking what you need from opposing factions, whether that be skills, resources, or their lives.
Breaking Point's roots stretch back to 2012 where it began as a mod on the Arma platform and saw a second iteration with the release of Arma 3. What was initially intended to be a straight port took on a life of its own and many of the game's core concepts and designs began to take shape. However, over the course of the next year it became clear that our ideas had outgrown the capabilities of the platform and without access to the Engine's source code, there was nothing we could do to solve this. Enter Unreal Engine 4, and with it the freedom to take Breaking Point where it needs to go.
A very important question given the somewhat crowded nature of the genre.
Our dedication to creating a seamless blend of engaging gameplay mechanics and hardcore realism combined with our attention to detail and relentless drive to make things better; these are the qualities that set our team and our game apart.
Breaking Point is being developed with a combined 15+ years of experience in both the survival MMO genre and the professional gaming industry as a whole. Experience from players, developers, broadcasters, and artists all geared towards realizing the full potential of this unique style of game.
We are partnering with a number of amazing and talented Broadcasters for this campaign! Our Partners so far:
If you are a content creator interested in teaming up with us to unlock exclusive in-game personalized content for you and your community, or if there are any streamers you love that you don't think are currently involved, you can tell them to reach out to: https://twitter.com/breakingpointg
In addition to our awesome partners above, we have also joined forces with Sacriel as a direct member of our Development Team! Sacriel serves as our Lead Game Designer and will be leveraging his years of experience in this genre to craft and balance our core game mechanics as well as introduce many innovative ideas of his own. Sacriel will also be working with our Creative Director to produce educational development videos to break down these designs.
A long time feature of Breaking Point taken to an exciting new level. Seven unique factions secluded in Strongholds spread throughout the world encompassing a broad range of play styles and alignments. Carry out everything from item gathering quests to targeted assassinations to earn your way forward. Unique skill sets and resources are made available to you with increasing usefulness as you progress and you may even wish to augment your capabilities by working for the enemy, but do so only at your own risk.
Another hallmark of Breaking Point. An eclectic mix of modern and vintage weaponry is featured ranging from the simplest melee weapons to high powered hunting rifles, all heavily customizable. Projectile velocity, trajectory, object penetration, and power; all modeled to real world specifications for standard, hollow point, and over pressured rounds with the input of real world military personnel.
Intelligent, nuanced, and highly dangerous; these are the characteristics that were previously impossible but are now well within our reach. Breaking Point's enemy AI will be a thrill for the PvE enthusiast while adding depth to PvP encounters. Enemies will include intelligent Hunters, massive Hordes, peculiar Scavengers, and extremely rare Predators that you'll wish you never saw.
Our solution to an age-old problem that has plagued survival games. Too much loot and your game loses the tense survival elements becomes a trigger-happy battle royal. Not enough loot and it is simply not fun! Our custom dynamic loot system was designed specifically to solve this problem and create a balanced loot economy to maintain both hardcore survival and exciting PvP without compromising either.
A beautifully vast landscape with a number of different environments to explore and lose yourself in. The Breaking Point map “Kepinaos” is a fictional territory containing lush forests, soaring mountains, and arid deserts, not to mention countless secrets to uncover! Climb trees, scale cliffs, or venture deep underground; an all encompassing world awaits!
Completely redesigned for the new Breaking Point universe! Our “treat to recover” medical system is designed to fit into the Breaking Point survival world and will feature treatment ranging from herbalism and simple bandaging to full blown field surgery. But don’t worry, the system is carefully balanced to serve and enhance both PvE and PvP gameplay, not get in the way of it.
A truly living world where the battle between mankind and the epidemic rages on all around you. Roaming hordes, vehicle crashes, AI skirmishes, and random dynamic encounters will keep you on your toes at all times. The world itself will also change over time with environment clutter, building interiors, and even buildings themselves changing over time to keep the world fresh and interesting.
You can rely on us to keep your gameplay experience safe (from the things that aren’t SUPPOSED to kill you anyway). Our commitment to staying one step ahead of scripters and hackers is unyielding. No mercy, no second chances.
We understand that the modding community plays a very important role in the longevity and success of many games, especially in this genre. We have developed Breaking Point with this in mind. You will be able to add anything into the game (limited only by your skill with the Unreal Engine) and even host your own modded servers.
Tier Rewards FAQ
What do the different "tiers" mean?
Each Reward is part of a larger "Tier", and with each Tier the rewards increase. The Tiers in order are:
- Fresh Spawn
With each Tier comes a new exclusive in-game item (where applicable). The higher Tiers DO receive the weapon and character skins from previous Tiers as well.
How will the various in-game items work?
Character Patches - These will appear on ALL of your characters in the game in the form of a shoulder or chest patch with the applicable design or logo.
Weapon Skins - These will appear on ALL weapons in the game and be available to you via an inventory UI when you pick up a weapon.
Character Skins - These will appear ONLY on the primary "Survivor" character.
What is the different between a Standard Steam Key and a Deluxe Steam Key?
A Standard Steam Key grants the rewards to the backer only, regardless of the number of keys given as part of the reward. For example, the "Power Backer - Veteran Tier" level comes with 3 Standard Steam Keys. Only the one of these keys, the one granted to the backer, will come with the rewards of that level. However, ALL Standard Steam Keys above the "Beta Backer" level include Beta Access.
A Deluxe Stream Key includes the rewards with ALL of the keys given. For example the "Legion Group Backer - Warrior Tier" includes 8 Deluxe Steam Keys, ALL 8 of these keys will have the rewards listed in this level. This is setup so that a squad or group of friends can all pitch in together to back a higher tier and each receive rewards on their own keys. There are 3 group options available:
- Group Backer - Veteran Tier
- Legion Group Backer - Warrior Tier
- Baron Group Backer - Paragon Tier
What are the "Survivor Logs"?
These are audio tapes that can be discovered and listened to in a game. They can be recorded by backers of the applicable levels via any digital means they choose (phone, handheld recorder, studio etc.). Tell a horror story, send a message to friend or loved one, give a survival or combat tip, the choice is yours! All messages are subject to our approval but our only requirements are that it be thematically appropriate for a game of this genre and not contain any inappropriate, vulgar, or copywritten material such as music.
How does the "custom designed building" reward work?
We will work with you directly to design a custom building to be placed in game. This can be anything from a residential or commercial building to a shack in the woods, its up to you! All designs are subject to our approval but our only requirements are that it be thematically appropriate for a game of this genre, not be something exceptionally large or intricate such as a skyscraper or football stadium, and not contain any inappropriate, vulgar, or copywritten material such as trademarked logos or slogans.
How does the "custom character likeness" reward work?
We will create a character in the game using your facial likeness. We will not use the likeness of any other person, real or fictional. We will ask for a high quality, straight on photo of your face with neutral lighting. DSLR camera preferred but a good quality cell phone picture is acceptable. The higher the quality, the more the character will look like you! All photos received are subject to our approval but our only requirements are that the photo is of acceptable quality and that an accompanying photo of you with valid identification is provided.
What platforms will Breaking Point be on?
Windows / Linux + Steam OS.
How much will it cost upon final release?
What does "Beta" release mean for me?
Beta release will be the first opportunity for qualifying backers to play the full online version of Breaking Point. This phase will focus on optimization, gameplay mechanic balance, and overall polish. All of our "Alpha" phases will be closed for the purpose of strictly focusing on feature development and QA.
How many players per server?
Our goal is a minimum of 100, but this number may be lower during the "Beta" phase while optimizations are taking place.
Can I host my own servers?
Yes, Anyone can host a server. Servers run on both Windows / Linux.
Where can I purchase Breaking Point when released?
Steam Store Page.
When will Breaking Point be available?
Summer 2018 with Beta Access for specific backers in the early Spring 2018.
Will Breaking Point be avaliable on consoles?
Not at this time.
Will Breaking Point be first person or third person POV?
Both will be available and it will depend on the settings set by the server owner.
Will any character or server information carry over from the Breaking Point mod?
Unfortunately no, this is not possible with the change in game engine.
Where can I find out more information on Breaking Point?
Why $300k USD ($403K AUD)?
Please see our Budget Breakdown below. Since we are NOT planning for an "early access alpha" release to help generate revenue, we require the funds to pay multiple salaries. All costs are based around paying a 1 year salary for each task e.g. "Social Media Creation & Management" involves creating, managing, and maintaining all of our social media channels (Facebook, Twitter, Youtube etc) from Kickstarter completion to full release.
OS: Windows 7 64-bit or later (64 Bit ONLY)
Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
Memory: 6 GB RAM Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.
DirectX: Version 10 Additional Notes: This game needs a dedicated graphics card to run. It will struggle to run on laptops, notebooks etc.
OS: Windows 10 64 Bit Processor: Quad-core Intel or AMD processor, 3.5 GHz or faster.
Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 960 series card or higher.
DirectX: Version 11 Additional Notes: Experimental Direct X 12 Supported with Windows 10. Use -DX12 in the launch arguments.
OS: Ubuntu 16.04 LTS or Similar (64 Bit ONLY) Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
Memory: 6 GB RAM Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.
Additional Notes: Proprietary Graphics Driver Strongly Recommended. Card must be Open GL 4 Compatible
Note: Vulkan is Supported with launch argument -vulkan.
Risks and challenges
As a small indie team we have a few core challenges:
1) Performance. This is a challenge for any team big or small in this genre of game. A combination of extremely accurate player position and lag-free client and server performance is our goal which we hope to achieve with the following:
- Extensive material optimization
- Multithreaded Asymmetric Loading
- Cutting edge Middleware
- Detailed analytics
We hope to achieve the desired performance at or immediately following launch but this cannot be guaranteed as there are hundreds of factors that will go into making Breaking Point run seamlessly. Thankfully the Unreal Engine contains powerful graphing and analytics that we will utilize to track performance and narrow in on problem areas quickly. As one example, we will be able to track the client-side FPS of each individual player and aggregate the data to track the overall health of the game. We will publish this data on our website so you, the player, can track the overall performance of the game as well and measure against your in-game experiences.
2) Finances. Game development is expensive, especially when you choose to forgo the "early access alpha" route. We have access to alternative funding sources in the event that unforeseen problems cause the Beta and/or full game release to be delayed and thus extend us beyond the budget detailed above. We are committed to the full release of Breaking Point at any cost.
3) Team size. As a small team we are heavily reliant on the multi talented nature of the core individuals as opposed to the brute force of an entire department of employees. This will make large scale development more stressful than it already is, however the aforementioned core has a 5 year history of working together with the Lead Developer having already developed and launched a successful game on the Unreal Engine.Learn about accountability on Kickstarter
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