$856
pledged of $300,000pledged of $300,000 goal
37
backers
23days to go

All or nothing. This project will only be funded if it reaches its goal by Sat, January 5 2019 2:56 AM UTC +00:00.

CheerdealersBy Cheerdealers
First created
CheerdealersBy Cheerdealers
First created
$856
pledged of $300,000pledged of $300,000 goal
37
backers
23days to go

All or nothing. This project will only be funded if it reaches its goal by Sat, January 5 2019 2:56 AM UTC +00:00.

About

  •  A visual style inspired by ’60s fantasy and comic books. All assets are hand drawn.
  •  Unique sound-processing technology with real degraded film to evoke that special retrofuturistic vibe.
  • A story campaign set in the world of I’m Not a Monster. It's just what players have been clamoring for! 
  •  The tangled story of first contact and the secret behind the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
  • More than 10 unique and interesting characters. They aren’t all what they seem, and they aren’t all interested in being saved – and we’re not just talking about the monsters.
  • Around 20 unique locations ranging from secret compartments in the huge spaceliner, to open space, to the surface of a mysterious planet.
  • Over 10 hours of gameplay packed with paranoia, mistrust and desperate attempts to escape the doomed liner.

First Contact tells the story of the very first interaction between humankind and extraterrestrial monsters, and uncovers the secret of the destruction of the spaceliner Albatross, which the authorities have been covering up for years.

Players should expect treachery and scheming, a cast full of colorful characters with intertwining stories, and the shocking truth behind the reason for the Kaa’raxian attacks. 

But none of it will be what you expect; we want to turn these genre clichés on their heads.  

I'm not a Monster: First Contact (alfa)
I'm not a Monster: First Contact (alfa)
  •  We successfully made and released two games. So, we know what we do.
  •  We have a Publisher who is also responsible for keeping Kickstarter promises. 
  • I’m not a Monster: First Contact - Will use the technologies of the existing I’m Not a Monster project so we will be able to fulfill our main promise and release the project until the end of 2019.

I’m Not a Monster is a turn-based multiplayer strategy game with randomly assigned roles. We’ve fashioned an atmosphere of mistrust and deception by combining the social elements of board games like Mafia and Werewolf with classic turn-based gameplay.

I'm not a Monster
I'm not a Monster
I'm not a Monster
I'm not a Monster

We’re also huge fans of John Carpenter’s The Thing, as well as the trappings of the original Star Trek. We worked hard to recreate the retro-futuristic style of the ’60s – and judging by the feedback, we succeeded.

We’ve received many suggestions from our players since the launch of I’m Not a Monster. Nearly everyone has asked us to create a captivating single-player campaign based on the same gameplay.

In truth (and remember, we write nothing but the truth on Kickstarter), we’d already given this some thought when we started working on the original I’m Not a Monster multiplayer mode, and had even commenced working on it. We had a huge rough draft of the script – which kept growing and growing – as well as a pile of sketches and prototypes. 

The feedback and suggestions from our fans prompted us to rethink our plans.

We want to use Kickstarter to speed up our work on I’m Not a Monster: First Contact as much as possible so we can release it in late 2019 – if not earlier!

In essence, First Contact is a full-fledged single-player mode that will be available to every owner of the original I’m Not a Monster FOR FREE.

 Think of it as a game within a game!

"The stream in which we prove we're not a monster despite that fact that we are in fact, a monster. This game was recommended to me via my discord community and we actually had a lot of fun with it! It's like a multiplayer deception based X-Com with terrible accents and great style. " (с) Criken2 

"I'm not a monster is a turn based multiplayer tactics game with a retro sci-fi aesthetic - The gameplay is a ton of fun, you impersonate civilians, act helpless, and then strike at your enemy when they least expect it! The actual weaponry and tactics of the game are really interesting too, with combo-weapons and context sensative pings that alert allies and enemies alike. " (c) RepublicOfPlay
 

"Turn-based space-disaster sim I’m Not A Monster is a fascinating little thing. Blending old parlour game Mafia (or Werewolf, depending on how goth you’re feeling) with XCOM." (Rock Paper Shotgun) 

We aren’t going to promise our backers anything we aren’t prepared to deliver. We won’t allow those who believe in us to receive cheap mugs, t-shirts, posters or other third-party trinkets.

The one physical reward is the Artbook. We know and trust some very talented people who can deliver exactly what we're asking for.

All other rewards will be digital. We’ll be responsible for both the creation of these rewards and their quality.

Besides, we will deliver most rewards in a 30 days after the campaign ends.

“Yeah, guys, why Kickstarter? You’ve already made two games; didn’t they make you enough cash?”

Our publisher is Alawar Premium. They finance our studio, market our products and more. They’ve also helped us to organize this Kickstarter campaign.

Plans are underway to start development on a NEW project unrelated to I’m Not a Monster, but we also want to give our players what they’re asking for.

The team at Alawar Premium has agreed to partially finance I’m Not a Monster: First Contact, and they will be allocating the marketing budget should our Kickstarter campaign be successful.

The goal of our campaign is to raise the funds we need to create an entertaining and intriguing single-player game, and release it BY THE END OF 2019.

We’ve seen very few Kickstarter projects that provide a concrete release date for their product, and even fewer that have stuck to the dates they’ve promised.

We’re announcing a set time frame and are not going to break our promises.

We’re confident we can do everything we’re saying, but to do this, we need to draw up a budget and achieve our Kickstarter goal.

Risks and challenges

There’s not that many, actually. We’ve shown with our previous games we can deliver this kind of game for PC. We’ve also shown over the last few months that we’ve kept supporting it with longer, better content and continual patches and tweaks.

All the production aspects of I'm not a Monster: First Contact are known to us. We have it all planned out and we are ready and excited to start making it. Let’s do this!

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    Your name as a Guest Star in I'm not a Monster: First contact intro.

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    We will create a character by using your own photos in I'm not a Monster: First contact.

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    Arrrgh!!!

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