download demo here: DOWNLOAD
Lost in Vivo
is a game about having crippling claustrophobia.
During a bad storm your anxiety service dog is washed down a broken sewer drain. You find the nearest sewer entrance and run in after it. This journey is represented two ways; the literal crisis of rescuing your dog from the very environment you fear the most, and the psychological message of your service animal symbolizing your control over this irrational fear. The dog may not even exist, your subconscious, long exhausted by having to live with in daily fear could have created this entire situation in order to force you to face and overcome your fear. The interpretation of course is up to you. My last project "Spooky's Jump Scare Mansion" did very well in own regards and I very much want to branch out into new engines and new territory.
Risks and challenges
Even if this project is not successfully funded, this game will still be made, but a successful campaign means that I won't have to take a part time job and I can commit much more time to it and have the game finished much sooner.
The most major risk is that this project is incredibly dependent on me. For the demo, I made 90% of the assets used and if something happens to me (Sickness, Death, etc.), then the project would most likely be abandoned.
Another big obstacle is my familiarity with this engine (Unity). I have made several games with Unity, but nothing as large or as complex. So technical issues could arise. Honestly, programming issues could slow the process down, but I feel that these wouldn't "stop" it entirely.Learn about accountability on Kickstarter
- (24 days)