We did it... But its not over yet.
While we develop the game anyone who arrives a little late, whose pledge failed or couldn't use kickstarter can now place their order to receive the game and help fund development further via our dedicated website using PayPal. (www.swordsofedo.com)
A variety of rewards will remain available via our integrated Swords of Edo store, so please come and visit if you are interested in enjoying the game or helping to fund it even further.
Backer Reward Breakdown
#5: The next stretch goal has been reached, more items will be included with the physical copies of the game and some extra reward options have been added to the campaign.
#4: A variety of add-ons are available in the campaign all have been included in the backer rewards info above.
#3: With your help we have now reached our second stretch goal, new goals have been announced based on your feedback and a new prototype has been added to the campaign.
#2: Thank you everyone we have now reached our first stretch goal.
#1: Congratulations we have now reached our primary target ensuring a bigger, better game is created, now we can work towards our first stretch goal.
The game will be set shortly before volume one of the graphic novels begins, with another threat to Edo, this visual novel game will give more details on Asumi's back-story and her position within Edo society.
As the game progresses it will be up to you to aid Asumi's decisions and navigate the school, its students & instructors to locate and defeat this new threat to Edo, the council of nobles and its people.
Our primary goal will allow us to create several CG scenes that will highlight key moments within the game as well as show the various endings in a more dramatic way.
All additional funds will be used to take the game further, and more stretch goals will be announced as we increase our funding level.
Development of the game has already begun with the first four character art assets and several basic backgrounds being generated ready for use. Below is our very early pre-alpha development showing the engine working correctly ready for more assets to be added.
It is our aim to begin immediate development of the game at the end of the kickstarter campaign. Initially creating the first few 'scenes' and dialogue choices. Once these are implemented we will open up the game to the alpha testers from the campaign around Nov/Dec 2013.
Alpha Testing: From our early testing we believe we should be able to release a new 'scene' to the alpha every one to two weeks. Once all of the major story points have been added (and some CG scenes) we will then move onto Beta Testing after a few months,
Beta Testing: Will primarily focus on adding the new CG scenes to the game as they are completed by the artist, correcting any bugs, adding sound effects and finally creating the Battle System.
Once the game is completed we will then add in any final adjustments, secret endings and alternate endings (we don't want the beta testers to have the game spoilt for them completely) before releasing the game.
This game is based on the graphic novel Swords of Edo and will feature some characters from the novel as well as a variety of new characters, below are some example pages from the first two issues of the graphic novel.
These were added to give you a small taste of what Swords of Edo is about, if interested in more you can pledge to this campaign to receive a copy of the game and a digtial edition of volume 1 when it is completed.
In thanks for your support of this game we have several rewards available ranging from thank you's to physical items, copies of the game and epic rewards that allow characters to be designed after you. Take a look at the information to the right for more details.
Early Bird Bundles
We also have a special early bird bundles, with limited amounts at £20, £50 & £100 where you can receive a copy of the game, beta access and alpha access as well as an exclusive copy of the games final soundtrack, which is only available at this tier, plus some other items.
Finally you will also gain immediate access to the first game we have developed (alongside Buko Studios) named Quantum Flux (a space based visual novel with more options, random events and a quest to find the human race a new home).
Help spread the word. . .
As the campaign continues more assets will be revealed via updates...
So please help spread the word on-line and if you have any questions please don't hesitate to contact me or post a comment and we will respond as quickly as we can.
Risks and challenges
Over the past six months I have been working hard on the Spatial Flux game which found funding on Kickstarter, the development of which is now in the final stages and is due for launch in the next two months. Spatial Flux has now been handed over to Buko Studios and renamed Quantum Flux to be polished ready for release which now frees me up to work on the Swords of Edo Visual Novel Game development.
After Quantum Flux I then ran a very successful campaign to fund the creation of the Swords of Edo graphic novel series, one of the stretch goals of which included a small amount of funding to begin building the assets for this game.
Those funds have been stretched as far as they can and have created the opening part of the game, five main characters and several backgrounds. But we want to take the game further and so we have agreed to return to kickstarter to raise additional funds so that we can add an interactive battle system, full CG scenes and even more characters to create a much bigger game.
When this campaign concludes I will be dedicating my time to completing this visual novel game, whilst Fuyuki Yuki and Buko Studios continues to work on the SoE graphic novel and Quantum Flux respectively ensuring all campaign rewards are completed and distributed as per our original schedules.Learn about accountability on Kickstarter
- (24 days)