Funded! This project was successfully funded on March 3, 2013.

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A Pixel Art Style, 2D Space Adventure for PC, Mac and Linux, with random consequences, events, upgrades & exploration.

If you have found the campaign after it has ended or were unable to pledge during the campaign and would like an update or to see if you can still join via PayPal then please visit the developers website for the latest updates and options:

http://www.face2palm.com

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All optional extras:

  • Add £2 to reward level and gain access to the Ipad version
    - Requires minimum selected reward of £15
  • Add £5 to reward level and gain access to all mobile versions
    - Requires minimum selected reward of £15
  • Add £7 to reward level and receive the Soundtrack
    - Requires minimum selected reward of £15
  • Add £8 to reward level and gain a 2nd Copy of the game
    - Requires minimum selected reward of £10
  • Add £10 to reward level and gain access to the Alpha Testing
    - Requires minimum selected reward of £2
  • Add £10 to reward level and help design one extra event
    - Requires minimum selected reward of £2
  • Add £12 to reward level and gain a 2nd 'Game & Beta Access'
    - Requires minimum selected reward of £15
  • Add £20 to reward level and help design three extra events
    - Requires minimum selected reward of £2
  • Add £30 to reward level and help design a mini campaign
    - Requires minimum selected reward of £2

Each is a separate option, E.g. if you wanted the soundtrack and the Ipad Version you would need to add £9 to a minimum pledge of £15.

NEWS #8: With PayPal and Kickstarter pledges combined we have now reached the 4th stretch goal adding a second campaign mode.

NEWS #7: With PayPal and Kickstarter pledges combined we have now reached the 3rd stretch goal adding a sandbox gameplay mode.

NEWS #6: With PayPal and Kickstarter pledges combines we have now reached the 2nd stretch goal adding alternate endings to the Artemis campaign.

NEWS #5: Anyone who has pledged at the £15 reward level or higher can choose to add an additional £2 to their pledge to also receive the game on Ipad, £5 extra will allow them to receive a copy on all mobile platforms.

NEWS #4: With PayPal and Kickstarter pledges combined we have now reached the first stretch goal adding crew upgrades to the game.

NEWS #3: After a couple of requests we have added the option for people to pledge using Paypal if they are unable to use Kickstarter.

Click the image above to see our combined PayPal & Kickstarter total as well as to select your preferred reward level using PayPal.

NEWS #2: A new bonus reward is now available for all £15 or higher backers, checkout the news post for more details.

NEWS #1: New ship design released. All £25 or higher backers will also receive a code to unlock a Kickstarter only ship in the final game.

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Spatial-Flux is at its core a Choose your Own Adventure game, with added Rogue-like elements. It will utilise high resolution backgrounds and pixel art effects to create a unique experience for the player.

The game will feature text based gameplay, which will also be played out on screen. You will get to make almost every decision for your ship and crew, to determine whether it survives the multitude of events.

With your help I will be able to continue development of the games primary storyline; fund additional art assets, sound effects and a full musical score.

I estimate that the development time for the core game should take roughly nine months with a Kickstarter only beta period of two-three months where you will be able to help add yet more content and balance the game.

The campaign has several rewards available from your name in the credits, access to the game, beta access and options to add content you design.

Spatial Flux will be launched on PC, Mac & Linux after a beta test period and will include random events, exploration and multiple endings and storylines.

With the primary target reached we now have several stretch goals to aim for:

If you have any suggestions for additional stretch goals, please message me or comment on the campaign with your ideas and they may be added.

Spatial flux is a new text based adventure game. "A mashup if you will, of 2D space adventure games (FTL) and Choose your own Adventure games of old (fighting fantasy novels) with additional Rogue-Like elements."

You will take command of the Artemis Spaceship after the destruction of Earth, trying to find the fabled colony of Haven and a new home for your crew. Your decisions will determine the success & survival or failure & destruction of your ship and your crew.

Each event will be randomily chosen from a selection of hundreds, requiring you to make multiple decisions each with randomised and permanent consequences, ensuring every game is a unique experience.

During the game you will have to shuffle various different resources to keep your ship running and the crew alive including; food, energy, flux, credits, materials, crew morale, crew enthusiasm and the ships hull strength.

Your vessel has a drive system known as 'The Flux' which allows for super fast travel across the universing and search for the missing colony

The system however is fundamentally flawed required regular recharging. During these times you will encounter a myriad of random events & strange phenemona and meet new aliens; hostile and friendly.

During the game you will be able to upgrade your ships systems, get specialist equipment, hire expert crew members and even find new vessels. All of which will aid you in completing your mission and surviving.

The final game will include multiple endings based on the decisions you make, bonus mini campaigns and hundreds of random events to explore.

The core game will be developed first and put through alpha testing, once that is completed we will be able to launch the game for the Kickstarter only beta and then when the game is stable; onto a full release.

It is our aim to have the community help provide content for the game during development, giving us ideas on events, alien races, sectors and technology. All of which will be added to the game as free updates.

Buko Studios will be working with us to create the perfect art style for the game, ensuring we have top quality assets throughout the project.

Forte Sounds Ltd will be working with us to create the Spatial Flux soundtrack and general ambience and sound effects, to ensure it has just the right atmosphere in the different sectors of the galaxy.

Please help to support the project by pledging and spreading the word on-line and to your friends and family. As the more who hear about us the more likely we will be successful. We are counting on you.

If you have any questions or queries, do not hesitate to comment on the campaign or use the contact option.

Risks and challenges Learn about accountability on Kickstarter

The game is in alpha, the main challenge now is to add all the content to the game. The funding I receive via this campaign will allow me to contract in musicians and artists to help make the game shine, pay for appropriate software licenses and allow me to focus on coding the game, ironing out the bugs and adding as much content as possible ready for release.

FAQ

  • Initially the game will be released on PC, Mac and Linux. Afterwards we will look to release on Ipad and other mobile devices.

    Last updated:
  • An automatic save feature will be included in the game so that you can quit and game and resume it at a later point. You will not however be able to reload your save-game at will. This game relies on the idea that any decisions you make will be permanent so offering an any-time reload would negate that aspect of the game.

    Last updated:
  • When the game moves into Beta testing it will be added to Steam's Greenlight service, this will ensure that Steam users see the most polished version of the game to vote for, making it more likely that the game can be released on Steam.

    In the meantime you can view the Steam concept page for Spatial Flux here:
    http://steamcommunity.com/sharedfiles/filedetails/…

    Last updated:
  • It is my understanding that usually steam do allow a new game to give out codes, and so yes steam codes will be given to everyone who contributed at the £10 or higher reward level.

    Last updated:
  • I will offer £10 kickstarter backers and higher a direct download DRM free, I am also aiming to include a standard DRM free version of the game to everyone else but that cannot be guarenteed until later in the development cycle of the game.

    Last updated:
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£2,707
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    Thank you for pledging - your name/alias will also be added to the credits on the final game.

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    The £2 reward & a digital copy of the game on all launch platforms. (PC, Mac, Linux)

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    The £10 rewards & Access to a closed Kickstarter only Beta Testing period for the game.

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    The £15 rewards & you will receive a PDF tips manual for the game with tips and tricks to help you survive.

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    The £20 rewards & you can help develop an event that will appear in the final game.

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    The £25 rewards & a digital copy of the games soundtrack as soon as it is complete.

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    The £30 rewards & you will be able to help develop an additional two events to appear in the game. Allowing you to create a total of 3 seperate events.

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    The £35 rewards & you will get access to the Alpha Testing of Spatial Flux where you will have a bigger influence on the games design and features.

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    The £40 rewards and help develop the game by building a mini campaign instead of individual events, which can include anywhere from 5-9 linked events to tell a storyline of your making.

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    The £50 rewards and help develop the content by designing a new player controlled ship for inclusion in the game.

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    The £50 rewards and help develop the game by designing a new alien race to appear in the game.

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    All of the previous rewards, this includes creating a new alien race AND developing a new player vessel to appear in the game.

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    All of the £150 rewards and the ship you design will be added to the sandbox gameplay mode and will also be given its own campaign when stretch goals are reached or after game is launched, which you can help develop.

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Funding period

- (21 days)