Ahoy backers! I hope you’re having a lovely Saturday. It’s stormy and windy over here, so I’m having a blast. Let's catch up with the latest news, shall we?
(or Every Thing You Always Wanted To Know About Asylum And Weren’t Afraid To Ask)
First, I’d like to bring your attention to the exhaustive FAQ that I’ve just posted on the project page. It’s a rewrite of an already existing FAQ on our website with specific responses about this Kickstarter. Yeah, you have to scroll aaaaaall the way down. I believe the FAQ covers every inquiry so far, but I’ll make sure to keep updating it as required. Speaking of updates, I’d like to talk a bit about how we’re going to proceed once the campaign is over…
(this section of the update is slightly spoiler-y, so if you want to be kept 100% in the dark, please skip it)
Asylum is in advanced stages of production, yes. It’s far from finished (that’s where you come in!) but, as seen in the Interactive Teaser, some parts are already playable. Because of this, backers who pledged over $100 will gain almost immediate access to betas. I say “almost” because I can’t confirm for sure the exact date yet, but certainly within 1-2 months once the campaign is over. Some of same team members that beta-tested Scratches are helping us, and they can tell you how fun it’s going to be. We always listen to your suggestions and encourage discussions, and the beta-testing phase for Scratches introduced critical changes to the game.
It’s no secret that we’re deranged people, maybe even funny by some dubious standards, but we want to make this clear: Asylum is nasty. We’re aiming for a disturbing and very horrifying experience here. Even Scratches had some comedic relief. The betas will be testing grounds of sorts and you might be subject to extra-gruesome scenes that we may deem not suitable for the general audience. Basically, we want you to tell us how far we can go with the game. Just to put things into perspective…
A sad collateral damage for participating in a beta team is that the story loses some of its impact. You get to play the game by bits, and it’s true that it hurts the overall experience. We’re planning to minimize this though: at first we’re going to test the environments, ensuring that navigating Hanwell feels comfortable. No actual plot development will be present in this phase. Then, we will try to deliver fully playable and sizable chunks of the game. It helps that the story itself takes place within one night and is divided into 10 hours or chapters. So, we’re going to have testers playing roughly three chapters at a time. Be warned though: nobody will play the final act of the game before it’s released. You will be able to play up until one very specific point and that’s it. We’re that secretive about the ending of Asylum. That said, we expect to complete the game very soon after we reach that point.
So that’s it for today, and we hope you enjoy the rest of the weekend. We’re having lovely discussions in the Comments section of the Kickstarter, so why not join us? Lots of cool and twisted folks, just like the way we want ‘em! Also, we’re preparing more juicy updates for next week. The campaign is doing great, we’re close to be one-third funded and the first 1000 backers! Thank you, all! You’re so very awesome! Backer Power!