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An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
3,169 backers pledged $119,426 to help bring this project to life.

Recent updates


At the Beta Testing of Madness and Other Updates of Terror

Posted by Agustín Cordes (Creator)
1 like

Ahoy backers! I hope you’re having a lovely Saturday. It’s stormy and windy over here, so I’m having a blast. Let's catch up with the latest news, shall we?


(or Every Thing You Always Wanted To Know About Asylum And Weren’t Afraid To Ask)

First, I’d like to bring your attention to the exhaustive FAQ that I’ve just posted on the project page. It’s a rewrite of an already existing FAQ on our website with specific responses about this Kickstarter. Yeah, you have to scroll aaaaaall the way down. I believe the FAQ covers every inquiry so far, but I’ll make sure to keep updating it as required. Speaking of updates, I’d like to talk a bit about how we’re going to proceed once the campaign is over…

Beta Testing

(this section of the update is slightly spoiler-y, so if you want to be kept 100% in the dark, please skip it) 

Asylum is in advanced stages of production, yes. It’s far from finished (that’s where you come in!) but, as seen in the Interactive Teaser, some parts are already playable. Because of this, backers who pledged over $100 will gain almost immediate access to betas. I say “almost” because I can’t confirm for sure the exact date yet, but certainly within 1-2 months once the campaign is over. Some of same team members that beta-tested Scratches are helping us, and they can tell you how fun it’s going to be. We always listen to your suggestions and encourage discussions, and the beta-testing phase for Scratches introduced critical changes to the game.

It’s no secret that we’re deranged people, maybe even funny by some dubious standards, but we want to make this clear: Asylum is nasty. We’re aiming for a disturbing and very horrifying experience here. Even Scratches had some comedic relief. The betas will be testing grounds of sorts and you might be subject to extra-gruesome scenes that we may deem not suitable for the general audience. Basically, we want you to tell us how far we can go with the game. Just to put things into perspective…

A sad collateral damage for participating in a beta team is that the story loses some of its impact. You get to play the game by bits, and it’s true that it hurts the overall experience. We’re planning to minimize this though: at first we’re going to test the environments, ensuring that navigating Hanwell feels comfortable. No actual plot development will be present in this phase. Then, we will try to deliver fully playable and sizable chunks of the game. It helps that the story itself takes place within one night and is divided into 10 hours or chapters. So, we’re going to have testers playing roughly three chapters at a time. Be warned though: nobody will play the final act of the game before it’s released. You will be able to play up until one very specific point and that’s it. We’re that secretive about the ending of Asylum. That said, we expect to complete the game very soon after we reach that point.


So that’s it for today, and we hope you enjoy the rest of the weekend. We’re having lovely discussions in the Comments section of the Kickstarter, so why not join us? Lots of cool and twisted folks, just like the way we want ‘em! Also, we’re preparing more juicy updates for next week. The campaign is doing great, we’re close to be one-third funded and the first 1000 backers! Thank you, all! You’re so very awesome! Backer Power!

- Agustín

Hot off the presses!

Posted by Agustín Cordes (Creator)
1 like

Did you hear the news? We are 20% funded! In the second day! Rumor has it this is a sort of golden milestone after which every campaign is very likely to become 100% funded. We're not so sure yet but it's looking really good. Way to go, backers! Oh, and we also got our #666 backer today! It doesn't get anymore exciting than this!

So, more general comments for this second update before we focus on specific aspects of the the campaign and development:

Several of you stated that you would like to receive as many updates as possible. I hope you know what you're asking for because I can get very chatty. Just let me know when to stop.

To clarify the last update: all tiers above and including the $15 Limited Visitor come with a Steam key. We're looking into an easy way to allow backers to buy additional digital copies at the discount price. Expect news about Desura too!

We were going to provide FIGS translation before the Kickstarter was announced and we're going to honour that commitment. In fact, we're still planning to support all the following languages: English (duh), German, French, Spanish, Russian, Italian, Greek and Turkish. Full dubbing for some of these, however, will be the object of a stretch goal.

Lots of love for the OUYA console (doesn't that sound like a Karate move?). I didn't expect this, but we're seriously going to look into it.

We did contact major websites and guess what… It worked! We're getting lots of positive coverage:

And for the Spanish speakers, two wonderful articles:

The campaign is also wildly popular on Kicktraq. It even crawled to the 2nd. position of the overall Top 10 yesterday, leaving a slimy trail of chaos and despair behind:

But enough links for today!

Remember that you can help us with spreading the word too. You can contact any blogs you know, post on forums, tell your friends or grandma about it, etc. etc. As usual, thank you!

On a final note, please bear in mind that for legal reasons we won't be able to provide actual proof of any sacrifices we perform. We already have many people in line though.

- Agustín

Welcome... to the Kickstarter of Horrors!

Posted by Agustín Cordes (Creator)
1 like

So, I think this is a suitable time for a first update! Don't worry, we're not intending to flood your inbox with these. We have several interesting things in store for you, our dear backers. We're planning to discuss about the planned documentary, the upcoming betas, details on that coveted BBQ, and more…

Our first day is in the bag now and it's been amazing. 13% funded and all thanks to you. We didn't do any promotion or contact websites yesterday, it was all word of mouth and support from fans. You people rock. It can be hard to put this into perspective: we're literally alone with Asylum. No publishers, no investors, nobody helping us with public relations. Just you and Senscape. To all our early backers: thank you very, very much.

Now, some quick replies to the most common questions:

  • Asylum will be 100% DRM-free, even through Steam (yes, it’s possible).
  • The $15 limited pledge already comes with a Steam key.
  • All physical tiers include shipping costs to anywhere in the world. It's simpler that way.
  • We are working on subtitles for the pitch video. We had some problems with the audio and our accents can be hard to understand, yes.
  • We will support Paypal donations eventually.

I'm also working on a lengthy FAQ that will cover many aspects of the game and its development. And there's a new video coming up soon! As you can see, we're really excited about this Kickstarter and we're working on some insane stretch goals (obviously).

That's about it for today. As of this writing, Asylum is 16% funded. Yay! Again, from the deepest depths of R'lyeh, a HUGE thank you, and stay tuned for more!

- Agustín