Just when you thought this campaign couldn’t get any crazier… well, it did. Last Friday was already hectic with many new pledges and positive press, so I thought an update-less weekend would be in order after such an intense day. But, it turns out the weekend was even crazier with another surge in pledges. We quickly made it to $66,666 thanks to an evil backer who adjusted the right number and, needless to say, it was our most active day yet (a Sunday!). Then this happened:
More signs of evil-doing! And today we find that the Pope is resigning… on February 28th… the day this campaign ends and Asylum is hopefully funded.
I swear we had nothing to do with it.
But enough about evilness! Today’s update is about you. Yes, you! Because this wonderful time we’re having couldn’t be possible without your incredible support and dedication. We are very fortunate to have you, so I’d like to mention two things:
We're introducing this program that gives you have the chance to become part of our upcoming A Tour of Hanwell documentary, which will feature an extensive “behind the scenes” on the making of Asylum. We want to know you and hear from you! Basically, you can send us a video where you talk about Asylum, why you like horror or adventures, your experiences with Scratches (if you played it), or just about anything else that comes to mind. All the clips we receive will become a big part of the documentary that I’m fairly positive many of you would enjoy. If you can’t send us a video, a picture will also work as we're going to edit and compose everything with music and fancy effects. Any backer can send us material for the documentary regardless of their pledge.
Also, I had another video in mind to promote the Kickstarter campaign in the short term, so if you’re willing to record something within the week and go a little crazy (just a little), please do let me know.
So, we will begin accepting submissions for our Backer Spotlight™ program very soon!
Next is our Backer Pack™. As you may have realized, we’re almost halfway through this campaign, and things are certainly looking good as we’re about to hit 70% in funding. But, nothing is set on stone, and I’m sure we can be even bigger with the amazing group we have. You have been helping us so much already, I'd be ashamed to ask you to use these wonderful avatars and goodies for Facebook or Twitter we’re giving you today. You probably will anyway because they’re so groovy *giggles maniacally*
Yes, we incorporated your ideas and we even have two exclusive and 100% editable avatars for our Asylum Krazies team. Here’s the link to download the whole pack: Asylum Backer Pack™
Also, a shout out to our friends at Infamous Quests for their amazing work and support, especially Steven Alexander who has donated many Krazies to the cause (don’t worry Steven, we’re taking good care of them, including the dog). In case you didn’t know, Steven and his team recently released a demo of their upcoming adventure Quest For Infamy, in which I happen to make a cameo appearance. Make sure you give it a try and support these wonderful specimens of the human race.
And speaking about supporting, allow me to be sentimental for once and tell you just how pleased I am to be in touch with this genre and its community. I haver never, in all my years of living, met people as kind, supportive, and selfless as those we have in the adventure game community. They’re not an example for the rest of the industry, but pretty much the entire world. Put simply: they love to help each other.
You can still hear the press claiming how the adventure genre was dead for so many years, and that we’re all necromancers (or necrophiliacs, depending on how you look at it), and blah, blah. And I think to myself: “how can they be so blind?”. Can’t they see the vast and ever-growing number of free adventures that fans have been creating throughout decades? Precisely like Infamous Quests and so many others. You can feel the passion in those works. Even Interactive Fiction is more prolific these days than in the 80’s. Then the endless cries for more adventures that, if you think about it, might have been the very reason which triggered this whole Kickstarter madness. After all, it was Double Fine who took the first big gamble. And why they did it? Because their fans were asking for a new adventure. It can’t be stressed enough the importance of this genre in the whole industry.
Yet some still have the nerve to say that adventures were dead all this time. You know what? Adventures may not sell millions like other games, but they’re driven by sheer passion, and for that reason alone they’re alive and kicking. Not just now — they have always been alive.
And you, our fans, are in great part responsible for that.
Hello, backers! Here we are again popping in your inbox with the latest news about the most horrifying Kickstarter campaign yet. Completely eclectic updates will ensue:
Ask Me Anything (AMA)
We know some of you come from the Reddit world, that strange place which always seems to be bursting with activity. We’ll be doing one of those newfangled AMA next week where you can ask us about anything you want. I mean it: ANYTHING. Want to know the secret of the universe? Sure, feel free to ask. Just bear in mind the answer might disappoint you. We will, however, try to focus on the following key subjects: Scratches, Lovecraft, horror and adventure games.
Oh, right. And Asylum. Duh.
It’s scheduled for Thursday 14th. at 4PM EST. That’s 9PM UTC/GMT. Everybody is invited, so make sure to mark the day in your calendars!
Quite a few backers have been asking about this, which lead to mind-blowing possibilities we hadn’t considered until now. Basically, they want to know if they will be able to create their own stories based on this deeply detailed game world we have created…
So we thought: hey... why not? Many other game genres allow you to create mods, so why not an adventure game? Thus, we’re formally announcing that, yes, when the game is complete you will have access to every asset we produced and an SDK that we will prepare for this reason alone. And we sincerely can’t wait to play the stories you will create in the Hanwell Institute!
I know this brings many, many new questions, so stay tuned for another in-depth update about how we intend to achieve this.
There’s been talk of potential stretch goals as well. Since you were so gracious to read until this point, we’re giving you one tiny hint of what we’re intending to do with an ambitious stretch goal. Ready? Here goes:
OK. Take a deep breath. We will tell you more about this soon (yeah, yeah, I love teasing). Just think about what this picture is implying and the possibilities we mentioned before… and stay tuned. Full resolution link here.
That’s all for now. Nice and short. We have big news to share soon, and even more goodies for you in an upcoming update! Cheerio!
Hello, dear backers!
We have so many things to tell you (and show you!) today, that I wouldn’t know where to begin. So, for the sake of entropy, I’m going to be completely random…
This additional footage was wisely cut from the original video, as it would have left us with nearly 10 minutes of presentation. Way too much by Kickstarter standards (and I doubt that many watched the whole first video, anyway). This is less than a couple of minutes though, and mostly focuses on our Dagon game engine. We will be talking more about it in a future update, but for now this is a nice introduction that was missing from the project page.
Since we must look out for the interests of future generations, we want to stress again that we oppose to every form of DRM. The video explains it better:
Oh… and please excuse the inconsistent pronunciation of “Dagon” (it’s more like “dEIgon”). Also, did you catch the brief glimpse at the moody introduction to Asylum? Fans of Scratches will recognize a similar style. It’s over two minutes long and loaded with chilling details. We think you’re going to love it!
You might have noticed that subtitles were already present in that video. And guess what, now the first video is fully subtitled as well! So here it is again, in all its HD glory and with proper transcriptions to make up for our poor English accents:
Finally, you seem to have really liked yesterday’s screenshots, so we prepared a small gift for you: gorgeous, creepy wallpapers in super high resolution to dress up your boring monitors. Look at them! You can almost touch the crumbling walls and stains of blood. So pretty… There are even many resolutions to choose from:
And all of this because you're such amazing people. As always, stay tuned for more!
That’s right, because we have just made it to our first 1000 backers! YES! As if that wasn’t enough, today the project is officially over one-third on its way to funding glory. Way to go, team!
We still have work to do, though, so we’re readying a new batch of juicy updates: new video coming tomorrow, then an in-depth look into our Dagon engine, an early glimpse from our upcoming “A Tour of Hanwell” documentary, and more. We’re also looking into doing one of those newfangled IAmA on Reddit next week and, because many of you have been asking, we are already working on some groovy stretch goals.
But, you can help us too! Remember to talk about this Kickstarter when you can, post about it on your favorite websites or blogs, and encourage others to have a look. The outlook is extremely positive. We can totally do this!
Because you have been such cool people, here are two rarely seen screenshots from the game:
Rarely because they were part of this lengthy… nay, extensive… nay, neverending interview on Adventure Gamers and I doubt anybody made it past the third page.
Anyway, to clarify a couple things about the previous update: you’re not forced to participate in the betas, of course. You do gain access to every alpha and beta build we will produce, but it’s up to you if you want to participate in the testing itself. We would definitely love to hear your input about the game, though. Also, every pledge tier above and including $100 will give you VIP access these betas and private forum.
That’s it for today, stay tuned!