The Dream-Quest of Stretch Goals
You know you have been asking for them. After weeks of suspense, we’re finally ready to introduce our stretch goals! First, a quick comment: from the very first moment we’ve been trying to give you a lot for your money. Asylum has been under production for a long time and that means we’ve been able to work on many aspects of development well before this Kickstarter launched. For example, ports: we already support Windows, Mac OS X, and Linux. That’s one less reason for a stretch goal. Then, translations — during the Steam Greenlight campaign we had announced support for the following languages (subtitles only): German, French, Spanish, Russian, Italian, Greek and Turkish. And of course we’re honoring this commitment.
So, we have settled on a few and fairly modest (by Kickstarter standards) stretch goals. Some are meant to improve but not necessarily modify the game: our initial goal is enough to complete Asylum as originally envisioned four years ago, and we wouldn’t want to “artificially” enhance it because stretch goals demand so. That said, I’m extremely happy with this list that combines things we would love to have in the game and your own suggestions:
- The iPad port is going to be more than a simple conversion — rather, you can think of it as a companion of sorts. Play the game on your PC, quit without worrying about saving, then instantly continue playing on your iPad! It’s magical, just like Steve wanted it to be, and all thanks to the power of Dagon.
- Speaking of Dagon: as I’ve stressed many times, everything we do with the engine will be open sourced to the community, including all these ports.
- Please, keep in mind that the release date of the Android/OUYA ports might be later than 2013. This makes up for the minimal budget we’re asking to support these.
- Oculus Rift is an upcoming device that will bring “virtual reality” support to games. You wear these googles and you feel like you’re actually inside the Hanwell Mental Institute. We’re determined to create the most immersive horror experience yet, and Oculus Rift support would be a huge feature for Asylum.
- FIGS dubbing means that French, Italian, German, and Spanish languages will have dubbed voices for every character in the game. And because we have full control over these, we will distribute one version of the game with every localized language pack included.
- The live orchestrated soundtrack would have a huge impact on Asylum. Daniel Pharos himself, our wonder musician, would be completely involved in this process that aims to bring key compositions of the game (including the main theme) to unexpected levels of awesomeness and rivalling the quality in major movies. Trust me, this would rock your socks off!
- Finally, we have given enough hints about our ultimate stretch goal which is attractively priced (come on, you had to know that was coming!). In truth, we’re going to need more money to pull this off, but this is enough to get us started. Fans of Scratches are absolutely going to love what we have in mind doing with Asylum. Reveal coming soon with screenshots and video…
I hope you like these and are just as excited as we are for the final week of this Kickstarter campaign! No matter the outcome, it's been an amazing ride and you're truly a lovely bunch of people!