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A psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.
A psychological horror adventure inspired by H.P. Lovecraft and set in a massive, decaying mental institute. Currently in alpha status and being tested by our courageous backers!
A psychological horror adventure inspired by H.P. Lovecraft and set in a massive, decaying mental institute. Currently in alpha status and being tested by our courageous backers!
3,169 backers pledged $119,426 to help bring this project to life.

The Dream-Quest of Stretch Goals

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You know you have been asking for them. After weeks of suspense, we’re finally ready to introduce our stretch goals! First, a quick comment: from the very first moment we’ve been trying to give you a lot for your money. Asylum has been under production for a long time and that means we’ve been able to work on many aspects of development well before this Kickstarter launched. For example, ports: we already support Windows, Mac OS X, and Linux. That’s one less reason for a stretch goal. Then, translations — during the Steam Greenlight campaign we had announced support for the following languages (subtitles only): German, French, Spanish, Russian, Italian, Greek and Turkish. And of course we’re honoring this commitment.

So, we have settled on a few and fairly modest (by Kickstarter standards) stretch goals. Some are meant to improve but not necessarily modify the game: our initial goal is enough to complete Asylum as originally envisioned four years ago, and we wouldn’t want to “artificially” enhance it because stretch goals demand so. That said, I’m extremely happy with this list that combines things we would love to have in the game and your own suggestions:

Further details:

  • The iPad port is going to be more than a simple conversion — rather, you can think of it as a companion of sorts. Play the game on your PC, quit without worrying about saving, then instantly continue playing on your iPad! It’s magical, just like Steve wanted it to be, and all thanks to the power of Dagon.
  • Speaking of Dagon: as I’ve stressed many times, everything we do with the engine will be open sourced to the community, including all these ports.
  • Please, keep in mind that the release date of the Android/OUYA ports might be later than 2013. This makes up for the minimal budget we’re asking to support these.
  • Oculus Rift is an upcoming device that will bring “virtual reality” support to games. You wear these googles and you feel like you’re actually inside the Hanwell Mental Institute. We’re determined to create the most immersive horror experience yet, and Oculus Rift support would be a huge feature for Asylum.
  • FIGS dubbing means that French, Italian, German, and Spanish languages will have dubbed voices for every character in the game. And because we have full control over these, we will distribute one version of the game with every localized language pack included.
  • The live orchestrated soundtrack would have a huge impact on Asylum. Daniel Pharos himself, our wonder musician, would be completely involved in this process that aims to bring key compositions of the game (including the main theme) to unexpected levels of awesomeness and rivalling the quality in major movies. Trust me, this would rock your socks off!
  • Finally, we have given enough hints about our ultimate stretch goal which is attractively priced (come on, you had to know that was coming!). In truth, we’re going to need more money to pull this off, but this is enough to get us started. Fans of Scratches are absolutely going to love what we have in mind doing with Asylum. Reveal coming soon with screenshots and video…

I hope you like these and are just as excited as we are for the final week of this Kickstarter campaign! No matter the outcome, it's been an amazing ride and you're truly a lovely bunch of people! 

- Agustín

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Comments

    1. Creator Krixus Parabellum on February 25, 2013

      oculus rift support should definitly take the ipad's spot on the list of priorities :)

    2. Creator Agustín Cordes on February 22, 2013

      Next Monday. We will be unveiling a lot next Monday ;)

    3. Creator Snake on February 22, 2013

      Agustin, now that the minimum goal has been reached, when will you unveil your ultimate stretch goal?

    4. Creator Agustín Cordes on February 21, 2013

      @Hideo: OH, yes. That. No, you're not insane (yet!). We will post samples of the soundtrack very soon! :)

    5. Creator Hideo Kuze on February 21, 2013

      Agustín, this KS campaign must be making me lose my sanity!
      I could have swore that I posted a comment asking for an update about the music and audio of ASYLUM... since I was/am undecided between the $75 and $100 tiers. (and short on cash too)... and that you replied that there was going to be one latter on.

    6. Creator Agustín Cordes on February 21, 2013

      @Mystify: Yes, and I don't want to get overly technical here, but we'll do it properly :)

    7. Creator Mystify on February 21, 2013

      Proper rift support involves a lot more than just controlling the camera based on head rotation

    8. Creator Agustín Cordes on February 21, 2013

      @Manly: Yes, very much possible. We only need to get access to the gyros to control the camera, and that's it :)

      @Heiko: You can get in touch with Daniel Pharos himself :)

      (look him up on Facebook!)

    9. Creator Manly Stump on February 21, 2013

      Agustín: Out of curiosity, how can you support the Oculus without full 3D?

    10. Creator Chris Warren on February 21, 2013

      Nice stretch goals, Agustin. Oculus Rift support for Asylum would be particularly immersive!

    11. Creator Heiko Irrgang on February 21, 2013

      Hm... 10000 usd planned for live orchestra recording several songs i guess? Would you mind giving me the contact address, i have own projects in the working where i could use such a cheap orchestra ;-)

    12. Creator Agustín Cordes on February 21, 2013

      Folks, let me be very clear about this: in NO WAY the tablet ports will impact on the quality or detract from the experience. Asylum is a lightweight game (just try the teaser which can run at full speed and resolutions in modest notebooks). Precisely, we can achieve this performance because we aren't using full 3D. It *looks and feels* like full 3D, but that's just a clever trick ;)

      Moving to tablets is doable and with minimal impact on quality. You'll be surprised at how well Asylum can perform and pretty much work the same on tablets. Same goes for OUYA: porting to Android paves the way for this console, which we'd love to support.

      So, I'm not sure how many of these we can make happen if we don't reach the stretch goals. It depends on how well the game sells (another reason why I want to ensure ports first). As always, we're committed to bring you a quality game, which is why we've been working on it non-stop for the past four years :)

    13. Creator JustADude on February 21, 2013

      I like the idea of Oculus Rift support, but from the footage I've seen so far, the gameplay seems to suggest transitioning rendered stills to convey a sense of movement (ala Myst). Will Asylum then be in real-time 3D and not merely a point and click? Will you be able take advantage of the Rift's full 6 DOF?

    14. Creator Gordon Shumway on February 21, 2013

      I would be very happy with an Android port. The first time I play through the game will definitely be on a Linux PC, but I also enjoy sitting on the couch, headphones on and playing on an Android device.

    15. Creator Juan Torres on February 21, 2013

      In my opinion live orchestra should go first... music and sound design in horror games/movies is of extreme importance; having real instruments in this game's soundtrack would be a MAJOR highlight and would contribute a lot to the atmosphere, you know, total immersion and insanity. Cellar of Rats did an excellent job in Scratches and I remember standing still for hours just to listen to the music; I can't even imagine what my experience would have been with a live orchestra, maybe I would be already dead by now or locked in an asylum.

      Besides, you just can't worship the Great Old Ones with mere virtual instruments!, that's disrespectful and plain lame...

      (I think I figured it out by now, the $166,666 stretch goal is Senscape completing Call of Cthulhu: Beyond the Mountains of Madness and Call of Cthulhu: Destiny's End, right? ...RIGHT?!)

    16. Creator Maxim Bardin on February 21, 2013

      When good looking project offer their games to ipad/android it immediately makes me suspicious.
      ipad/android based devices have much inferior hardware than the PC/consoles - so the game must be downgraded to be able to run on them.
      Moreover even AAA games that are developed for the PC and consoles only, suffer from problems because they support consoles (controls/menus/gameplay).

      So supporting ipad/android might not be a good idea for the quality of the game.

    17. Creator Manly Stump on February 21, 2013

      The order doesn't bother me at all, but primarily because I think we're going to be hard pushed to even make the initial target. What I want to know is, if we don't make these stretch goals by next week, are they definitely never going to happen?

      And just to throw my opinion in, my favourite of the stretch goals is the Oculus Rift ;)

    18. Creator Craig Gamache on February 21, 2013

      Since I've seen so many comments complaining about the order of your stretch goals I just thought I would chime in and say that the order sounds perfect to me. It's pretty much exactly in the order of how much I care.

    19. Creator Agustín Cordes on February 20, 2013

      @Daniel: But I can apply the same reasoning to ports then: more ports means more sales, and higher profits. Still, there's no way we can make everybody happy with this. In Twitter, everybody is claiming that Oculus Rift should go first. In the comments section, Android/OUYA were the favorites. Maybe we can do a poll. I honestly never expected the live orchestra to be so popular...

      Also, like I said, the final stretch goal would require more money to produce, but we intend to reinvest sales from the game itself. Therefore, ensuring more sales first is crucial if we want to meet that goal.

    20. Creator Agustín Cordes on February 20, 2013

      @Hideo: Wait... which music/audio update?

    21. Creator Daniel Goldberg on February 20, 2013

      I strongly disagree with the order of these goals, even given the reasoning. It makes far more sense to add more value to the base product first, before trying to branch out onto other platforms, because the platform doesn't change your core audience and doesn't necessarily translate into higher profits - if it did, everyone would just make board games. However, language and music very well could result in higher profits if they are made integral to the experience. Honestly, what are people going to remember - an amazing soundtrack and lingual comprehension, or the fact that they could play on X platform or that they played it with goggles? I think Live Orchestra should be the highest priority, followed by FIGS, iPad, Android, Ouya, and Oculus Rift... plus whatever the mystery stretch goal is. Basically, just save ports for dead last.

    22. Creator Hideo Kuze on February 20, 2013

      How about that music/audio update Agustín?
      Is it still going to happen? :)

    23. Creator Fate on February 20, 2013

      I can understand Agustín's point of view... and if I was in his shoes that is what I would initially want for stretch goals... and it really would be better for the community... but I think a great deal of us still would rather have a different order in stretch goals.

    24. Creator Fate on February 20, 2013

      @Agustín: Any chance that after your successful KS that stretch goals could still be realized even if not within the KS timeframe? i.e. continued financial campaign on senscape.com with perhaps a PayPal option? - I've seen some previous KS projects have PayPal on their website after KS is over.

    25. Creator Andreas on February 20, 2013

      Thanks for picking up my Oculus Rift suggestion! :)
      I agree on the rearranging, though. I'm using my iPad every day, and I still can't see myself playing anything remotely immersive on it (it's fine for Angry Birds, Doodle Jump and board game adaptions, though). Live orchestra and the Rift are far more beneficial than any goal before them.

    26. Creator Agustín Cordes on February 20, 2013

      There's a reasoning behind the order of these stretch goals, which I hope you guys will understand. They are tight but completely doable. Porting to iPad and Android is expensive but due how the engine Dagon is designed, we can definitely afford them.

      Thing is, we want to make sure Asylum reaches as many people as possible. You would be surprised how many have been asking for OUYA and even the Oculus Rift (we weren't even planning them at first!). The live orchestra would be a wonderful addition I reckon (and Daniel Pharos is DYING to do it), but ensuring these ports first means that more players could benefit from the orchestra.

      We can make this happen, though, especially with the imminent Paypal support. It's going to be an exciting last week!

    27. Creator Philippe Sainton on February 20, 2013

      A live orchestra would directly benefit to the actual game, and benefit to ALL the players, as opposed to a little fraction. Would you consider moving that stretch goal to the top? Pretty please?

    28. Creator Paul Barrett on February 20, 2013

      Nice Agustín. Live orchestra would be brilliant.

      Last time I ate figs, it had this weird effect on me - I started speaking in all these different languages.

    29. Creator Fate on February 20, 2013

      @Gastón: hmmm... KS for Gastón... I'll back you! : )

    30. Creator Steven "Blackthorne" Alexander on February 20, 2013

      Awesome! These are totally reasonable Stretch Goals! Last week - let's run this up!

      Bt

    31. Creator Sirius on February 20, 2013

      Done :)

      Yeah my budget was done long time ago :P but I think it's worth the effort. Next month is going to be tight xD

    32. Creator The Evolutionary on February 20, 2013

      @Gaston, for the music I am truly tempted, but I'm already donating time to a school and my budget is pretty much done for now. This project has my nearly unlimited enthusiasm, love and support....if only those could be spun into cold hard currency. (Just call me Evolstilskin with his web weaver)

    33. Creator Agustín Cordes on February 20, 2013

      Hhmmm... additional content... well, I guess we'll have to aim for that ultimate stretch goal then *whistles*

    34. Creator Loic Rakotondramanana on February 20, 2013

      @Augustín I like the idea to start the game and then to play on the iPad but I thought it will be additional content or more goodies because we love goodies ;) otherwise good point for translations :)

    35. Creator Fate on February 20, 2013

      @Gastón: Thank you for doing what you can... we know times are hard on many people... and we love you for your support!

    36. Creator Sirius on February 20, 2013

      I will upgrade to 100 is not much but I really want that live orchestra and know what the 166.666 goal is :D

    37. Creator Zachary Hait on February 20, 2013

      I want Oculus Rift.
      I want live orchestra.
      I want Cthulhu.
      Please.
      Rearrange goals so those are the first 3? (:
      It's way uncool to tempt with Cthulhu by the way, I hope there's a secret epilogue that simply summons Cthulhu for you to just look at. :P

    38. Creator Robert Spizzirri on February 20, 2013

      I'd love to see that Live Orchestra goal reached.

    39. Creator Max Narvaes on February 20, 2013

      Oh god, if the occulus rift port comes out I think I'm gonna die while playing it. Awesome Stretch goals!

    40. Creator Agustín Cordes on February 20, 2013

      @Mikael: Well, tablets can make for a nice and "intimate" experience, akin to reading a book. I think Asylum would be a great fit for them, especially with the planned support for shared saves ;)

      @Loic: These aren't just ports, the final ones are really enticing! What were you expecting? :)

    41. Creator Andreas Baumann on February 20, 2013

      Great stretch goals. Would love to play the game with oculus rift!

    42. Creator Mikael Arvola on February 20, 2013

      I have to say, the potential for Oculus Rift support is very exciting, seems like a great fit for this type of a game. iOS/Android is kind of going the opposite direction, and not as compelling I think: small screen and thin audio.

      Either way, very cool. Thank you for your efforts.

    43. Creator Loic Rakotondramanana on February 20, 2013

      Oh only ports :(