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An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
3,169 backers pledged $119,426 to help bring this project to life.
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    1. Agustín Cordes 2-time creator on

      It looks like you folks really liked these screenies... Hhmmm, I can see some large, highly detailed wallpapers in the horizon ;)

    2. Agustín Cordes 2-time creator on

      @Michael: Well, I didn't play Blackstone Chronicles after I began working on the project, so no, it didn't have anything to do with it. I did love the game though (as pretty much everything Legend Entertainment did!).

      @jorlinn: Ah, I see what you mean. Yes, the movement in Asylum has definitely been improved, and it's always clear where you can walk :)

    3. Sio on

      Ooh, I've got a new desktop background! The one with the fountain. I lerve it.

    4. Korg on

      While playing scratches the movement was a little awkward i have to admit, but then the director's cut version fixed everything, can't quite explain it here and since the last time I play it was really a long time ago can't really remember in detail but for me the last version with the new camera or movement system was perfect.
      That open environment scene looks really nice :D (tip if you copy the url of the image and open separately you can see it in higher res ;) )

    5. jorlinn on Linux on

      re: jarring movements
      Yes, I though that the movement in Scratches suffered from the same predefined path woes as it's predecessors. Accessing certain places in the garden and the attic, means you will have to backtrack to the point where the paths diverge, even though the destinations are quite close to each other. That's the jarring movement I refer to. That's what happens if you transform an environment that is 3D in appearance, but has set paths which must be followed exactly in order to reach your goal. To be fair I must say that Scratches only contains a few of these fixed paths.

    6. Michael Beyl on

      @Agustin, did John Saul's Blackstone Chronicle computer game affect your decision in making this game a reality?

      For anyone who wants a nice psychological horror game I would highly recommend John Saul's Blackstone Chronicles. There was also a small collection of stories that act as a prequel to the game.

    7. Dablue
      Superbacker
      on

      Love the screenies. One thing i never never understood tho, is that people who go to spooky placets allways go at night!!! Go during the day you dumb people. When its light !

    8. Agustín Cordes 2-time creator on

      @jorlinn, what do you mean by "less jarring"? You mean the movement in Scratches was uncomfortable?

    9. jorlinn on Linux on

      I love the screenshots, but I hope that this game will have less jarring movement then the movement portrayed in Scratches.

    10. Agustín Cordes 2-time creator on

      More sights from the morgue later, for those backers who want to spend a while (i.e.: for eternity) there ;)

    11. Freddy on

      love those screenshots :D