(putting my Jedi powers to work here)
You are going to enjoy this post. You are going click on that heart-shaped button and comment with effusive enthusiasm.
Yeah, that totally should do the trick.
So here's the thing: we had a livestream recently with several backers who attended and my plan was to repost the resulting video as-is. Alas, the resulting video was total crap. That day I had a night of bad sleep, the lightning in my studio was terrible, and we stumbled into several unforeseen technical issues (which have been sorted out since then!). No amount of editing would produce an acceptable video, and you know how I'm a perfectionist who loves surprising you with mind-blowing stuff, except that video was like the complete antithesis of perfect. Rather, it was the most profound depiction of sheer UNperfection.
So I thought to myself "OK, let's up the ante and do a seriously pro gameplay video just for the backers with even more exciting new content, earth-shattering announcements, and thoughtful developer's commentary". And… well, that's taking a while. Perfection wasn't built in a day.
So I decided "OK, let's do a more old school update with words and more words and occasional cool videos to whet the appetite until the omg-this-is-so-awesome-new-gameplay-video" is ready. Which is going to be ready soon, I promise, as well as the new exclusive demo for backers I've been hinting at. You see, I want to show you a good chunk of the game — what it actually feels like playing Asylum and getting into the story, discovering things, exploring the premises, and so. One more step towards that goal was achieved this week as we implemented one of our last major pending things, and today I'm showing you a new feature in the game. Let's talk about…
Because everybody loves reading, right? And reading is an important part of adventure games, especially horror games. Reading was a crucial element in Scratches, in which you spent a considerable amount of time perusing the journals, notebooks and documents left by the previous inhabitants of Blackwood Manor, so it makes sense for us to spend resources on delivering a satisfying reading experience. Of course, good writing is 90% of the job (and I think we got that covered), but we also wanted to make the most out of that remaining 10%. Here's a quick glimpse of what we're doing now:
One of the benefits of introducing real-time 3D elements in the game is that we can allow you, the players, to freely manipulate objects like books. Rotate them, check out every dusty corner and (yes) in the case of books read them. This adds a whole new depth to the experience, truly making it feel like the asylum comes to life. Even better, integration with our pre-rendered graphics remains smooth and seamless:
So much immersion!
But one aspect of Scratches and pre-rendered graphics that was a huge burden in the past was unavoidable iterations in the texts during beta-testing and the many translations we planned. In the old fashioned way, we had to update the graphics on the textures of each page to perform any changes in the text because it was rasterized. Not with real-time 3D, as now the text element is a separate entity from the underlying texture and can be manipulated in runtime.
In short, doing any changes and implementing translations is a simple matter of updating an Excel sheet. Trust me, a far cry from the painful process that was Scratches. And Asylum has a lot more text, so we saved us a lot of headaches with this. Here's an example of a readable book:
Please, note the font is temporary. I'm paying special attention to beautiful typography these days (blame Apple) so we're going to make sure the texts are pleasant to read and representative of their respective authors. Speaking of which, that journal belongs to Dr. Ann Ebersbacher, one of the first you find in Asylum. Here's an interesting excerpt of her musings (proofread pending):
"Rebecca is by far the most intriguing subject: this woman has been a schizophrenic since a young age, featuring a rambling and erratic personality. No family, no social life to speak of. She used to live in the suburbs of Kingsport where she’d roam aimlessly in the streets; your typical town loony. Last year she was viciously raped by two thugs, left heavily beaten and bruised in a damp alley. It’s a miracle she’s still alive; it’s a miracle anyone cared to save her. Sadly, she became pregnant after the attack, which sent her psyche into an even darker downward spiral. Her mind is in a nadir now; she thinks she’s carrying the spawn of the devil and has repeatedly attempted to perform an abortion. A fringe case by any measure, the sort of patient that would’ve received unabashed shock treatment in other institutions, and the perfect subject to test newer, less invasive approaches to mind-healing."
Still not discussing the story, though [evil laughter]
And in case you want to look at them in greater detail, these are the covers of the custom-made previous books:
This is what's taking us so much time right now, putting interesting things to look at in the game. We're going to extend this close-up-and-rotate system to allow you to explore other objects like those books, you know, like the big shots in the industry do with their fancy survival horrors. Except Asylum is totally a pure, unadulterated adventure game.
I know, you want this. We all want it.
Don't be a stranger!
Speaking of which, I want to remind you that besides these updates, you can always stay in touch with us via our team in Trello (often updated weekly) or our brand new forums. These are super easy to navigate now and are enjoying renewed activity. I'm readying a couple of posts for backers only (VIPs, there's also going to be stuff for you as well), so you might want to take a look. Extremely easy to register too, as we support Facebook, Twitter, Google+ (yes, just for the two of you!) and Steam.
And… That's it for today. Still working on the earth-shattering stuff, so for now I beg you to content with the… page-shattering stuff? I don't know what the heck I'm saying anymore, it's too late. I do hope you liked this fine reading material and are anxiously anticipating what we have in store for you, which is even better.
Hope you all have a lovely weekend!
PS: You WILL like this update.