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A psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.
A psychological horror adventure inspired by H.P. Lovecraft and set in a massive, decaying mental institute. Currently in alpha status and being tested by our courageous backers!
A psychological horror adventure inspired by H.P. Lovecraft and set in a massive, decaying mental institute. Currently in alpha status and being tested by our courageous backers!
3,169 backers pledged $119,426 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Richard Moore on September 8

      Great Monday update. I love knowing that things are going but I honestly don't mind delays.

      Maybe it's because I'm absolutely terrified to play the actual game. Just the pictures in the updates make my hair stand on end.

      It's like getting on a roller coaster. I know I'm going to love it, but if the line is going slow all the better, I need the time.

    2. Creator Agustín Cordes on September 5

      Sadly, there wasn't much talk about it, and was virtually ignored by the press. This seems to be the norm with most indie Kickstarters these days; for instance, I'm still incredibly saddened that Charlotte's Dream ( didn't make it.

      By the way, I'm putting the finishing touches to a lengthy update that you should find very interesting (especially the developers among you). I'll try to post it during this weekend! Super sorry again about the extended delay!

    3. Creator Lucas Felipe Reche Gonçalves on September 4

      I can't believe I've missed that 13th guest kickstarter. Augh!

    4. Creator Agustín Cordes on August 27

      I'm a huge fan of The 7th. Guest as well. I recall its intro as one of the most mind-blowing moments in computer game history, right up there with historical landmarks such as King's Quest or Doom. There was nothing quite like it: the mood, the music, the sinister story. Sadly, the game hasn't aged that well, but I'm happy to hear that its tradition will be continued with The 13th. Doll. I think that project has been in production for ages, since around the days of Scratches. Speaking of which, I must credit The 7th. Guest as a strong influence behind the game.

      Anyway, back to work on the update and goodies :)

    5. Creator Jarred Schulte on August 27

      No worries Augustin! We still have faith! Thank you for the response and I look forward to the official update.

      In the mean time this little gem of a project is in it's last day and I think it might appeal to the folks here!

      Growing up The 7th Guest was my absolute favorite game. I've bought it more times and in more forms than any other game except perhaps Zork: The Grand Inquisitor. These folks have whipped up a licensing deal with the original Trillobyt crew and are making an all new game in the 7th Guest world! Henry Stauff himself has signed on to voice his character once more and I would love to see if some of our fellow backers might want to kick a few dollars toward funding this magnificent game?

    6. Creator Agustín Cordes on August 26

      It's absolutely true. No excuses this time. I'm well behind the updates and going through busier times than usual. To be clear, Asylum is doing well and coming along nicely. When it comes to communication, I'm preparing a thorough schedule to avoid such uncomfortable silence. We have tons to say and show you, it's just that we need to organize ourselves better in that front (at least as we used to be).

      Things coming down the road: detailed status update, profiles of all characters in the game, new gameplay video, second trailer, movie and game inspirations, disturbing stories from real asylum, post mortem (epic one), potential short stories based in the Asylum universe, and more. Interest in the game hasn't declined one bit, but I want to rebuild the hype and take the social networks by storm. We're going to start with all this *soon* -- for really real soon (i.e.: we're preparing our dedicated blog here, which will be updated very often:

      As always, remember that all Kickstarter backers can check out a preliminar version of the game. An update is also overdue but I want to surprise you with a solid release.

      THANK YOU for your patience and I still love you too!

    7. Creator Jarred Schulte on August 26

      Cannot believe it's been two and a half years! This was my first backed project and I'm not even terribly saucy about how long this is taking. Communication is starting to slip here a bit though and that's a bit disconcerting.

      Still, love you guys.

    8. Creator Agustín Cordes on August 14

      Hey all! Sorry about the extended period since the last update. These past couple of weeks have been surprisingly busier than usual, and evil forces have prevented me from issuing a proper post on (what's been commonly known as) Update Friday.

      I'll be back soon with news and a juicy look into the latest progress in Asylum!

    9. Creator Agustín Cordes on July 16

      You mean the screen is bouncing up and down very rapidly? That was actually fixed with a patch. However, if you downloaded the build from Humble Bundle, it may not be the latest version--the one distributed by Steam should be updated automatically.

      The issue with the conversation topics is known and was fixed for the new dialogue system!

    10. Creator Gregory McIntyre on July 16

      so I just tried the alpha today on my computer, does the screen stop bouncing at any point? also I couldn't move the mouse high enough to select all the conversation topics.

    11. Creator Agustín Cordes on July 13

      Sorry, we're doing the very best we can. I'll to settle on a release date as soon as possible.

      We did fulfill the promise of an extensive demo of the game for all our backers :)

    12. Creator Dean Birkett on July 13

      " worst case scenario is mid-2015, but I’m hoping to surprise you with an earlier date." - mmhmm.

    13. Creator Agustín Cordes on June 24

      Because you asked for it, dear Riggo, our next update will be less text and more pictures :P

    14. Creator Riggo on June 23

      Where's the decaying cat update? Seen it on FB, but want it here! :-P

    15. Creator Agustín Cordes on June 3

      @Diana, we just posted an update five days ago!

    16. Creator Diana on June 3

      - @Agustín Cordes
      Agustín Cordes

    17. Creator Diana on June 3

      Three years later: Would this game ever be released? Waiting and waiting ...

      @Agustín Cordes
      Agustín Cordes

    18. Creator Agustín Cordes on May 22

      Backers of Asylum! It's Friday and I was about to post an EPIC update with a major breakthrough, but we've decided to tweak a few more things. It's coming in just a few more days and you're absolutely going to love this. Stay tuned!

    19. Creator Agustín Cordes on March 27, 2015

      Rodney, have you registered in our forums and/or downloaded the alpha? The latest update goes to great lengths to prove that Asylum is not vaporware (as in actually providing an exclusive download of its alpha for Kickstarter backers!).

    20. Creator Rodney on March 27, 2015

      Vapor Ware... Too Bad..

    21. Creator Agustín Cordes on February 20, 2015

      You use your eyes to interpret words on the screen. It's a fascinating process.

      But here, I will do this for you only. Use this link and put your Kickstarter email:

    22. Creator Riggo on February 19, 2015

      What is this read thing you speak of?

    23. Creator Agustín Cordes on February 17, 2015

      Did you read the latest update, Riggo? :P

    24. Creator Riggo on February 16, 2015

      Where can I get my car keys?!?!?!?

      Oh wait... Steam keys?????

    25. Creator Agustín Cordes on February 6, 2015

      Please read the latest update (#49) for super-important information about download links and Steam keys for Asylum:

    26. Creator IlGialloMondadori on February 2, 2015

      Can't wait for the full launch...and hoping for another go at Charles Dexter Ward...

    27. Creator Ingo Günther on February 1, 2015

      @Jonathan Berman:
      If you have a relatively powerful PC and leave the graphics settings on retro or low, you will have enormously high FPS which results in way to fast animations.

    28. Creator Agustín Cordes on February 1, 2015

      @Jonathan Berman: That's supposed to be the breathing of the protagonist, which should be slow and subtle -- unless there's another problem and it's moving too fast.

    29. Creator Jonathan Berman on January 30, 2015

      One slight issue I'm having with the ALPHA, the screen keeps bobbing up and down when standing still outside, which is really uncomfortable, is there a way to stop that?

    30. Creator Agustín Cordes on January 23, 2015

      No update this week after all, so sorry. We had a bit of a problem with Unity due to the huge size of the game and, while we managed to sort it out, we lost a few days. To tell the truth, we were kind of expecting it, which is why the issue was addressed in a heartbeat (it has to do with Unity's idiotic approach to resource management and the huge, vast, epic amount of textures we have in the game).

      To those of you wondering, yes, Asylum should already appear in your Humble Bundle account. And yes, that Steam key works, though the download is not available (yet). For that, stay tuned to the next update, which is REALLY coming soon.

      And SORRY again :-/

    31. Creator Sterling Treadwell on January 21, 2015

      yay I can't wait to see this weeks announcement. Let me guess.. an official limited edition Hanwell Institute steampunk themed Oculus Rift with Asylum installed on it via raffle! :)

    32. Creator Agustín Cordes on January 16, 2015

      New update coming next week, and this is the one you've been waiting for. Stay tuned! In the meantime, check out our forums for more.

    33. Creator Robert Spizzirri on December 8, 2014

      Nevermind, as I sent that question it automatically directed me to do so. Awesome. Cheers!

    34. Creator Robert Spizzirri on December 8, 2014

      Where can I update my survey? I just recently moved. Thanks!

    35. Creator Agustín Cordes on November 27, 2014

      Hey all! I'll try to post our next big update tomorrow. Things are progressing great and we've been adding gameplay to our monumental establishment of horrors. Just exploring and checking out stuff (even disregarding the storyline and puzzles) will take hours. Stay tuned :)

    36. Creator Wilfried Marcadet on November 6, 2014

      courage about peoples who ask you every day when the game come out. I have the same problem every day :)

    37. Creator Agustín Cordes on November 3, 2014

      We're polishing some rough edges and adding more interaction to it. You will have access to half of the first floor (the largest one) and of course it's the new Unity version with all the glorious visual effects.

      This is going to be for VIPs only, though. I'm working on an update that will feature a gameplay video as well as previews of the soundtrack and art book. That one is coming soon. As for the demo, surely later this month :)

    38. Creator Russell Deitch on November 3, 2014

      Ok then ... So where's this Asylum demo?

    39. Creator Agustín Cordes on October 27, 2014

      No need to worry. Yes, the move to Unity has had some impact on performance, but we're going to allow disabling all the new bells and whistles (which weren't present in standalone Dagon anyway).

      I used to be very stubborn when it comes to configuration of a game, requiring people to play it *exactly* as we intended, but I'm more relaxed these days. If disabling visual effects means more people will play the game, the better then!

      In short, no worries, it will perform just fine after some minor tweaking :)

    40. Creator Joe Stirling on October 27, 2014

      I have a question regarding specs. Before the inclusion of Unity, one of the selling points of Asylum was (in my opinion) its low technical requirements, even to the extent that it would run well in a VM. Clearly this won't be the case any longer, but just how graphic intensive can we expect the game to be? I get worried when I read, for example, in your recent Adventure Gamers interview that the game is fast approaching AAA standards. I'm starting to worry that my old machine won't make the grade. For comparison, I can just about run the original Amnesia smoothly on high at 720p. Should I be worried?

    41. Creator Agustín Cordes on October 24, 2014

      @Rodney: no, it's most definitely not dead. The latest updates should provide plenty of insight on the current situation. As I said in my previous comment, we're working on a lengthy demo for all our backers as well.

    42. Creator Rodney on October 24, 2014

      Why so much talk about a new game? What happened to this game? is it dead?????

    43. Creator Jonathan Berman on October 24, 2014

      Getting antsy, can't wait :)

    44. Creator Agustín Cordes on October 23, 2014

      Russell, I might send it next week. We were showing it on a game event last weekend and it looked pretty good. I'd like to add more content to it, though :)

    45. Creator Russell Deitch on October 19, 2014

      Is there a date for the VIP demo yet?

    46. Creator Agustín Cordes on October 6, 2014

      Yes, that's the plan. As soon as I feel comfortable with the quality and content of our demo, I'll be uploading it for VIP backers first, then shortly after for everybody else.

    47. Creator Russell Deitch on October 3, 2014

      Agustin, if I'm reading the runes correctly, we'll have an Asylum demo this month?

    48. Creator Agustín Cordes on October 2, 2014

      Yes, I've updated the description and now it prominently says DRM-free :)

    49. Creator Frodo on October 2, 2014

      Agustin, great that it's DRM-free - that means I can back it now. ( :
      You should mentioned on the Charles Dexter page that it's DRM-free.

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