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A psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.
An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
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    1. Missing avatar

      Alexandre Herlem 1 day ago

      Oct 19 / 2017 You still didn't show something interesting. You got 119 426 $ ans you have a delay of 4.5 years...I wonder with witch money you are working on this project. I was also supprised you tried to start another project in Kickstarter in 2014. In other world i clearly don't believe you the ability and skill to complete this project...I want my money back

    2. Brian Tague Order of the Dreaming Goat on October 18

      I don't mind the delay, when at least there are updates and you know they are working on making the game the bet that he can. Some developers get lazy and release a crappy game or some projects on Kickstarter, they don't even post an update and steal your money. I think this team is trying to make the best game they can.

    3. Rowena Windolf on October 14

      Agree with Greg. This game is coming up to four years late now. The scope keeps shifting and many grand promises keep getting made but not even a beta version has yet materialised.

      I feel so stupid for trusting Agustin's word about the state of the project when I backed it. Wish I could get a refund. I will never back another Kickstarter project again.

    4. Greg Roth on October 14

      To be honest, I had completely forgotten that I had even funded this game. I think that’s a good thing, as I’m absolutely certain this game will never see the light of day. It’s projects like this that make me wish Kickstarter held its creators responsible, to at least some degree.

    5. Agustín Cordes 2-time creator on October 9

      @Fuzzy, it's happening very soon. We're prepared lots of new content and ideally the update will debut along with our store page on Steam. The campaign design here on Kickstarter has already been updated with a quick glimpse of upcoming attractions.

    6. Fuzzy Puffin on October 7

      Any news on that update?

    7. Agustín Cordes 2-time creator on September 15

      We must be the worst scammers ever then as we're still working on Asylum and posting monthly updates.

      In fact, the upcoming update in about two weeks should be more than enough to restore your faith in this project :)

    8. Missing avatar

      Rodney on September 6

      ScamWare!!!!!

    9. KZ (KingZombie)
      Superbacker
      on August 26

      @Fien & Sharpmath I agree. I have been waiting for this.
      I suppose a saving grace is that there have been updates...... most creators not intending to finish what they've started just vanish......

    10. Fien on August 6

      Yeah, you can say that again... 4.5 years have gone by since this project was funded. Worse, the developer told us at the time that the game was *already in an advanced stage of development*.

    11. Missing avatar

      sharpmath on August 5

      You know what else is embarrassing? The fact this game hasn't been released yet.

    12. Agustín Cordes 2-time creator on July 25

      That Scratches playthrough was embarrassing as hell but fans seemed to love it :)

      If you're referring to the exclusive Steam demo for backers, it's currently the only available one, and quite dated right now. We want to have a more polished and complete version before sharing it again. Fortunately, it's coming along well and already looking (and performing) massively better than the Unity version on Steam.

    13. themisGR on July 25

      Great news, Augustin! I was watching your Scratches Playthrough yesterday (for a second time!) and I've been thinking how eager I am to play Asylum. Is the current steam version of the Asylum demo its most up-to-date version - or should I check somewhere else for the latest demo version?

    14. Agustín Cordes 2-time creator on July 24

      We're currently working on one of those epic updates with glorious new content and great news. I'll try to post it later this week -- stay tuned.

    15. Agustín Cordes 2-time creator on June 8

      Rachel, often when I post an update you leave a comment here and seem to ignore it. Why not join the discussion there as I did discuss our plans and what to expect?

    16. RachelEvans on June 7

      See you in six months.

    17. RachelEvans on June 7

      It's mid 2017! Do you know where your game is?

    18. Agustín Cordes 2-time creator on May 24, 2017

      Actually releasing a new one very soon (possibly later today) with more spooky artwork and news.

      I can't remember any mean comments on Facebook, though, I got the impression most were very kind and enthusiastic.

    19. Sterling Treadwell
      Superbacker
      on May 24, 2017

      well Bob may not appreciate updates with related lore and stuff but I do (and I am betting a bunch more out there as well). We getting something good soon? going on i think close to 2 months soon from the last update..i'm running out of medication to stave off the withdrawal symptoms.. I NEED MY FIX!!! (lol j/k) . Also, I commend your patience and tact dealing with a lot of the less than kind comments from the FB post cover art recently.. it got pretty scary.

    20. Sterling Treadwell
      Superbacker
      on May 11, 2017

      I guess Bob wants to hear about Milestones and what is left to do before release, not about effects or details of the game itself? If thats not it i have no idea what exactly he is expecting.
      .
      Personally I like any and all information and insight into the game, progress, and the ideas and philosophy going into it. I have a lot of projects backed and even thosedetails, though not entirely vital, they show that the dev's are actively working on the project, are still passionate and interested in their own material, and haven't gone "Radio Silent" . I'll take most anything over dead air for 6 months on a long overdue project... (not implying this project is any of those, just citing examples that prevail in KS)

    21. Agustín Cordes 2-time creator on May 8, 2017

      Bob, could you elaborate a bit more? When I'm talking about locations, visual effects or providing background on the development, I'd say I'm talking about the game itself. Unless you're referring to things such as storyline and puzzles? Admittedly, we don't discuss such subjects that often to avoid spoilers as much as possible.

      Speaking of which, a new update should be ready soon.

    22. Bob Hoff on May 8, 2017

      As I am not some angel investor coming into this with big moneybucks, I really could not care less about the updates showing a new hallway or shadow effect, nor explanations as to the complexities of this, that, or the other. I was sold on the project, loved Scratches, and backed without hesitation.

      I believe that the game is coming along; therefore, the updates are less about proof-of-life to me and come across as simply more not-game. Please focus on the game and less on the not-game, thanks.

    23. Agustín Cordes 2-time creator on April 28, 2017

      I know it's taking a huge deal of time, but no, it won't go either way. Everything we're doing is paying off and backers are the first ones who are going to experience just how incredible Asylum is looking. The feedback after GDC has been unanimously good (from press and publishers alike) and everyone agrees the game is impressive.

      Just a bit more patience, a solid update is on its way!

    24. Sterling Treadwell
      Superbacker
      on April 28, 2017

      heeey thats not funny. i've been waiting years for this and holding ym breath the whole time... if i were any more purple they'd squeeze me into a fine wine.. hehehehe Speaking of which.... are we there yet? :) I am keeping a lot of faith in this project. as of late I am seeing a few long running projects I sank money into turning into vaporware or upon release, total and utter crap. I think if this game goes either route.. I will truly die of a broken heart.

    25. Agustín Cordes 2-time creator on April 4, 2017

      Oops, that's a typo, we meant to say 2023.

      (I'm just kidding, hopefully you won't have to wait much longer)

    26. Missing avatar

      Flump - the flying turtle on March 31, 2017

      Hum release was going to be Dec 2013. Any chance this will be on time ?

    27. Sterling Treadwell
      Superbacker
      on February 18, 2017

      Well in that case I wish for the game to release to a fanfare of rave reviews and tons of purchases. Shortly after that I wish you to have the BEST dinner of your life and from it, a bevy of inspiration to do DLC and additional work on this and other future games (like that lovecraft game you tried to pitch). :) hahaha

    28. Agustín Cordes 2-time creator on February 15, 2017

      Careful! You might get what you wish for ;)

    29. Sterling Treadwell
      Superbacker
      on February 15, 2017

      also keep in mind in many compounds built here in the states, connecting between buildings was done via underground tunnels. That allows avoiding overly complex and difficult rendering of outside open spaces less of a headache. plus.. from what my mother used to tell me.. the tunnels were dreadful and held some "cells" off them to house those patients truly unfit for general population. ;)

    30. Sterling Treadwell
      Superbacker
      on February 15, 2017

      With all the interesting characters and design, it would be kool to visit a secondary place on the compound and fill in more details about their lives (if they're not all revealed in the bae game) and also unlock a different mystery. Often the compound would be built in stages, so if the main building is the olders/most utilized. Having a secondary place that was added a decade or so later, and covered a different aspect of treatment.. and so with it, its own story to uncover that can make references to the main one so they feel connected, but at the same time be very much its own experience to enjoy with a slightly different flavor of atmosphere and dread. :) I do hope once the main stuff is done you still have the will and creativity to keep going. But I'd understand if you had to move on.

    31. Agustín Cordes 2-time creator on February 15, 2017

      Well, I didn't want to ruin your lovely day with such unrelenting terror!

      But no, we're working around the clock to show some stuff at GDC, which is happening in less than 10 days! Of course, I'm also planning to post a juicy update before the trip.

      About the locations in the game: our original design (and I'm talking about ages ago) included an additional building you could visit by leaving the main asylum and walking through the woods at night. That idea was scrapped once it became evident the asylum itself was going to be massive as hell. So in its current form, the game is indeed a compound (or "sandboxed" as we say) and constrained to the main building. You can actually see the door leading outside in the galleria, although it will be permanently locked.

      Not ruling out the possibility of including extra content through a DLC in the future, and I stress: an add-on that would co-exist independently from the main game, that is, nothing that *must* be played to experience the main story. There's always the plan to release Asylum: Memories as well. But, as you know, we already have more than enough in our plate with the main game as it is :)

    32. Sterling Treadwell
      Superbacker
      on February 14, 2017

      awww... no valentines day update for Asylum? jees.. you must be spending the holiday with your family.. :) ha. I'm curious.. i know the game primarily takes place in the Asylum.. and I know you start the game driving there.. was the game going to get any additional locations related to the asylum? is the building on a compound where we can move outside and walk to additional buildings? or.. have you considered that as add-ons later to expand the world and story a bit more? I have visited and seen a few different locations like this that have long since shut down (some of which don't even exist anymore) and what was often far more disturbing than the one monolithic building that housed an overstocked populations of 1000's was seeing entire compounds where there are several of those buildings, along with buildings for younger children and teens, manufacturing centers, farmland to grow crops, water towers, hydro elecric by a nearby river, etc etc. Seeing those different buildings (along with staff residency on the periphery) makes for a much larger,even more disturbing atmosphere. It takes the hidden horrors and poor treatment of the giant building and spreads it far and wide... and also shows that some of the things that took place were outside in plain sight. I realize you have a limited budget and resources and staff, so doing a larger explorable compound would be... pretty difficult. But something to may already have considered for additional chapters or DLC?

    33. Agustín Cordes 2-time creator on February 4, 2017

      Not more physical mock-ups, that one you saw was to test size and format. What we do have is a couple of alternative drafts of the cover (besides the typical "asylum at night" motif). I'll look them up for the next update!

    34. Sterling Treadwell
      Superbacker
      on February 4, 2017

      Hey Agustin, I am curious if any headway was made or additional prototype examples of the physical copies were done. even if they're out of date and scrapped stuff.. I wouldn't mind getting a peek. i think all I saw back in the day was a very early "blank paper" prototype mock up? I think folk might feel good seeing a bit of what they may end up with in their hands. (or at least I know I am itching to)

    35. Agustín Cordes 2-time creator on February 2, 2017

      Why are you so convinced the game won't be released? You seem to know more than us!

      If I keep coming back here, addressing every concern, posting lengthy updates, showing progress in the development, it's because I care. Believe me when I tell you that *I* want to finish Asylum as much as you want to play it. Definitely understand the frustration and no offense taken -- I see you're angry because you also care, and I won't disappoint you.

      VIP backers can confirm a good chunk of Asylum is playable and most locations are near-final. We're primarily working on the game logic now (which yes, it's still a lot of work and is taking much time), but there's a *huge* deal of content finished.

      We simply won't give up.

    36. RachelEvans on February 2, 2017

      I suppose at this point I can say two things:

      1. I'm sorry for calling you a scammer. You aren't.

      2. I backed some dumb things on Kickstarter, and was unsurprised when they never materialised. This... this one I bet on actually materialising. The fact that it hasn't is painful to see. You just aren't going to finish the game, and that stinks. It was a good idea.

      I'm actually legitimately happy that you cured me of my starry-eyed Kickstarter overspending. I would have laughingly bet that this game, amongst all, would have been released. It is a shame, and I mean that, that it has not done so.

    37. Sterling Treadwell
      Superbacker
      on January 13, 2017

      @rachel-

      that is too bad you walked away from kickstarter. i guess most of your projects backed have been scams, failed, or were a total mess? I see you backed all kinds of great projects. i know project phoenix is..not proving to be a great invesment (i backed it too) but I am curious what all soured the experience. I'd hope not JUST for Asylum?

    38. Agustín Cordes 2-time creator on December 29, 2016

      How is Scratches a scam?

      If it makes you feel better, I haven't taken any money whatsoever from this campaign for myself. Ever since I founded Senscape that I'm *still* not paying myself a salary. And it's because I so strongly believe in Asylum, its concept and its quality, that all this effort is worth it.

      Right now we're working around the clock to post a huge update with several news. I'm sorry if don't care anymore -- we still definitely do.

    39. RachelEvans on December 29, 2016

      SCAM

      Do not give this person any money. Asylum, Scratches, Augustin - they are all keywords for a scammer.

      It's about to be 2017! No game!

      I suppose I should forgive you for stealing from me. After all, you and your complete failure to produce anything is what cured me of kickstarter!

    40. Fien on December 17, 2016

      Quoting update #56, 31 December 2015:
      "It's no secret that the project has been pushing our resources to their limits, but nonetheless we managed to achieve steady progress in 2015. The answer to the burning question is yes, Asylum should be ready next year."

      and

      "I know that ideally Asylum should be completed by now but we're seriously getting there."

      I guess I already know what your New Year's announcement for 2017 will be, 4 years after Asylum got funded.

    41. Sterling Treadwell
      Superbacker
      on December 11, 2016

      I like images video and audio. I also like simple shapes, chewing on door frames and the occaisonal flinging of bodily excretions at the orderlies. Might explain why I am in solitary and electro shock therapy so much....

      glad to hear there is good things planned for us. I would love some Holiday Cheer!

      I'd also still like a holiday easter egg in the game. Even if it was a spare closet of ornaments and rotting xmas stuff and if you checked it in december (per the pc clock) the ornaments would be flickering and partially lit and faint off tune jingle bells played .... cmon man!! Have a heart!

    42. Agustín Cordes 2-time creator on December 6, 2016

      You got that right! And I'm working on something special, with lots of images, videos and barely any text with simple answers. Of course, some seriously cool news as well (guaranteed!).

    43. Sterling Treadwell
      Superbacker
      on December 5, 2016

      hmm.. i smell a holiday update brewing.. either that or this straight jacket is needing a wash..

    44. Missing avatar

      antjohnst on November 1, 2016

      Can someone ELI5 where this game is ACTUALLY at in development and when it is likely to be released?

      I am having trouble extracting simple answers from the updates.

    45. Agustín Cordes 2-time creator on October 28, 2016

      In a comment, of course. The update itself has been immortalized for eternity.

    46. Lucas Felipe Reche Gonçalves on October 28, 2016

      Wait, the last update was updated?

    47. Agustín Cordes 2-time creator on October 26, 2016

      This is a mini-update to let you know that I posted a pre-update in the latest update about the upcoming update. In short, we should have something biggie next week. See you then!

    48. Agustín Cordes 2-time creator on August 12, 2016

      Incoming big update in a few more days. Please, check out the comments in our previous one (backers only) for further details: https://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror/posts/1619435

    49. Jarred Schulte on August 5, 2016

      I'm an idiot, figured out how to change the name to reflect our actual team name and changed it after posting here. The actual link is:

      https://www.crowdrise.com/change-a-life-khoulouds-story/fundraiser/porkchopexpress

    50. Jarred Schulte on August 4, 2016

      Hey guys and gals! I figured since we've known each other for so long now perhaps I can steal a moment of your time to beg your help with a scavenger hunt for charity?

      I'm participating in GISHWHES for the third year and this year one of the items is to help raise funds for this charity campaign. If you've got 10 spare dollars please help with a quick donation! Thank you so much!

      https://www.crowdrise.com/change-a-life-khoulouds-story/fundraiser/jarredschulte

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