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A psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.
A psychological horror adventure inspired by H.P. Lovecraft and set in a massive, decaying mental institute. Currently in alpha status and being tested by our courageous backers!
A psychological horror adventure inspired by H.P. Lovecraft and set in a massive, decaying mental institute. Currently in alpha status and being tested by our courageous backers!
3,169 backers pledged $119,426 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. BlinkyAlwaysWins on April 19

      I have backed a few projects through the years and this one has been one of the most professionally run. I know it has been over 3 years but Agustin has been honest (with a sense of humor) with every aspect. Things do not always go as planned and I do not see any reason why Asylum will not be made.

      Kickstarter is not a store. It is a place where creators can fund their projects.

      There are a few projects that I backed where the owner just took the money and ran right after the Kickstarter was over with no explanation. Others ran out of money then stopped contact with the backers. Nothing like that has happen on this project. If anything he has gone over and beyond appeasing the backers.

      I just want Agustin to make a game that he is proud of so that we can enjoy it. This is how I look at it.

    2. Missing avatar

      Stephen Cook on April 13

      Wow. Forgot I backed this 3 years ago. Let's see... project funded end of Feb 2013. Expected release date December 2013. You expected 9 months.

      It's been 37 months. 4x the amount of time you figured and still not done.....

      You are exactly why I haven't backed anything on kickstarter for about 2 years. That's for helping to kill people's faith in kickstarter.

    3. Creator Agustín Cordes on April 11

      Hi all, and sorry for not addressing your posts before as I haven’t been checking the comments section in a while. Ideally, it’s much quicker to interact in the updates — I always check the reactions days after I post each one.

      So, @RachelEvans first: sorry you feel this way. I’ve elaborated on the aspects of game development a while ago. In short, it’s just not like regular software development. It obviously depends on the complexity of the project, but games can be far more difficult to develop and maintain than regular apps. You say we don’t seem to have a schedule, but yes, we do have a planned timeline and goals. It’s another matter if we miss some and achieve others, but we’re definitely trying hard. All backers have been granted access to our Trello boards which reflect the current status of the project, what we’re working on, and what we’re planning to do next (including the separation into smaller tasks you discussed). It may not be exactly what you had in mind, but hopefully you’ll appreciate our effort. That said, there’s a difference between overpromising and communicating optimism about a project. I try to avoid giving dates until we’re ready precisely because I’ve learned from our past mistakes. Problem is, everybody demands a date! I always do my best to be truthful and transparent, but sometimes the pressure makes you slip and say something you shouldn’t have — I’m truly sorry when that happens.

      Next, @Matt Wiseman: I’m not even sure how to address this. I usually don’t respond to blatant trollish posts, so I’ll be brief. No one has ever remotely suggested that the delays of Asylum were caused by your complains — I have no idea where that’s coming from. As for Dagon, the engine made plenty of progress thanks to this Kickstarter. It’s open and you can get the code from GitHub ( It’s also definitely usable, as it was the basis for Serena, a game that has been downloaded by over 400,000 on Steam with major tech issues. Finally, let me just add that there’s been another “officially licensed” Lovecraft game announced recently. You totally trashed us in our campaign and social networks for using that phrase, and yet I haven’t heard any complains about that new game. Not sure why you singled us out, but there you have it.

      Finally, @John Drinkwater: no, we’re not there yet. But! I’m working on a private stream for backers only in which I’ll show the progress we’ve been making on the game, drop a few cool announcements, as well as answer all your questions (if you can’t make it, the stream will be posted for backers afterwards). Also, there’s a new demo coming up which surpasses in every way the one you can play through Steam right now. You’re going to love what we did in the game, and I’m expecting this demo will be available in May.

      Thanks all for your patience, and I’ll be sure to stay in touch!

    4. John Drinkwater on April 4

      Are we there yet?

    5. Matt Wiseman on February 3

      No no no, It's all my fault for calling him out on his "officially licensed" claim on his other KS. It's all Kickstarter's fault since kickstarter's killing gaming. It has nothing to do with him not planning this out, dropping his core engine (which is pretty much WHY I was backing in the first place) midstream to start over again in Unity. It has nothing to do with him developing & releasing another game midstream, it has nothing to do with him starting ANOTHER game about a full year after this one was already late. Come on guys.

    6. Missing avatar

      SquigPie on February 1

      I've honestly stopped caring about this game at this point.

      If it releases I'll be glad, but I don't care no more.

    7. RachelEvans on December 3

      This game is why I no longer back things on Kickstarter. The innumerable delays and the excuses surrounding them are getting really, really old.

      I work in the software industry as well, and in fact I plan schedules and develop code for a living. It is possible - though difficult - to deliver software on a rough timeline. It's a very simple thing to _underpromise_ and _overdeliver_. If you are estimating a chunk of work, and you think it could take you between 4-10 weeks, don't rush to the Internet to post about how your finished game is only 4 weeks away. A smart person makes that mistake once, then learns from it. A smart person realizes that the "4-10 week" work in fact took 20 weeks, so when working on similar code / working in the same codebase next time, we should probably double our estimates. Or getting a second, third, and fourth opinion on the estimate. Or pad the estimates just to be sure. Or separate that large task into smaller tasks, making sure to add separate tasks for testing, localization, voice acting, animation, documentation, deployment, etc.

      Continually telling people what you think they want to hear ("four weeks!!!11") and missing it, over and over again, is FAR worse than just telling the truth ("twenty weeks, with risks A, B, and C that could push it to thirty weeks.").

      I'm disappointed that you don't seem to be able to learn from that error. I wish you all the best in your endeavors, and I sincerely hope you manage to launch this game.

    8. Creator Agustín Cordes on November 25

      Hey all! Working on a new update for backers only. Should be posted later this week!

    9. Creator Agustín Cordes on November 15

      Yes, I helped testing TJD1 and had the awesome pleasure of meeting the SkyGoblin team at GDC. It's been a while since I had the time to properly beta test other adventures, though (which I love to). A few years ago I also assisted with a couple of Wadjet Eye titles and Amnesia. More recently, I played a few hours of SOMA and provided feedback to Frictional, but wasn't able to complete the game in time before its release :-/

    10. Missing avatar

      Panzerdragoon7 on November 14

      So Agustin... Just a little positivity coming up: I just finished the journey down chapter 1 and guess what i found....? You are working a bit on the side as a tester? Awesoome to see devs help each other out like this and quite the surprise seeing your name pop up there.

    11. Russell Deitch on November 13

      As I'm no longer backing new projects, I would be happy to increase my tier again.

    12. Creator Agustín Cordes on November 13

      The idea is to ship the t-shirts along with the physical box, otherwise costs would raise considerably. I'd still like to offer one or two additional design as well before we print them.

      And, yes, I guess the boost to Inmate is more tempting now that you've seen how the in-game Record Book looks like and its placement -- it's definitely in the spotlight :)

    13. Russell Deitch on November 13

      And going from permanent visitor to Inmate is an interesting thought ... :)

    14. Russell Deitch on November 13

      @Agustin, it's good that you're back on track. When do you get to the T-shirts?

    15. Creator Agustín Cordes on November 12

      @Russell, I'm not sure about that tier in particular. We may have room left in that one but I have to double check. Surely we can spare more Inmates and some of the higher tiers (which obviously will cost more than the Kickstarter prices). However, before we get to that point, I must resume promo efforts to entice outsiders and convince them why it's a great idea to be "inside" Hanwell.

      I recently posted the intro video publicly and it exploded in the social networks (in a very good way), so we're back on track!

    16. Russell Deitch on November 12

      @Agustin, are you talking about the "Permanent Visitor" tier?

    17. Creator Agustín Cordes on October 21, 2015

      @Ahenobarbus Not any longer, but when the game is closer to release I'm planning to run a small campaign for people that still want to "be" in the game. We have some room left.

    18. Ahenobarbus on October 21, 2015

      Is it still possible to upgrade my pledge to Special Visitor tier?

    19. Creator Agustín Cordes on October 15, 2015

      My update didn't make it in time for a shout-out to NoseBound, a Lovecraftian-noir adventure from Argentina. It could really use some help as they're only 6k short with 7 hours left. Check it out if you like the sound of it:

    20. Creator Agustín Cordes on October 14, 2015

      @Matt I'm working on one right now which I'm hoping to post on Friday.

    21. Matt Wiseman on October 14, 2015

      Been a month.. any updates?

    22. Richard Moore on September 8, 2015

      Great Monday update. I love knowing that things are going but I honestly don't mind delays.

      Maybe it's because I'm absolutely terrified to play the actual game. Just the pictures in the updates make my hair stand on end.

      It's like getting on a roller coaster. I know I'm going to love it, but if the line is going slow all the better, I need the time.

    23. Creator Agustín Cordes on September 5, 2015

      Sadly, there wasn't much talk about it, and was virtually ignored by the press. This seems to be the norm with most indie Kickstarters these days; for instance, I'm still incredibly saddened that Charlotte's Dream ( didn't make it.

      By the way, I'm putting the finishing touches to a lengthy update that you should find very interesting (especially the developers among you). I'll try to post it during this weekend! Super sorry again about the extended delay!

    24. Lucas Felipe Reche Gonçalves on September 4, 2015

      I can't believe I've missed that 13th guest kickstarter. Augh!

    25. Creator Agustín Cordes on August 27, 2015

      I'm a huge fan of The 7th. Guest as well. I recall its intro as one of the most mind-blowing moments in computer game history, right up there with historical landmarks such as King's Quest or Doom. There was nothing quite like it: the mood, the music, the sinister story. Sadly, the game hasn't aged that well, but I'm happy to hear that its tradition will be continued with The 13th. Doll. I think that project has been in production for ages, since around the days of Scratches. Speaking of which, I must credit The 7th. Guest as a strong influence behind the game.

      Anyway, back to work on the update and goodies :)

    26. Jarred Schulte on August 27, 2015

      No worries Augustin! We still have faith! Thank you for the response and I look forward to the official update.

      In the mean time this little gem of a project is in it's last day and I think it might appeal to the folks here!

      Growing up The 7th Guest was my absolute favorite game. I've bought it more times and in more forms than any other game except perhaps Zork: The Grand Inquisitor. These folks have whipped up a licensing deal with the original Trillobyt crew and are making an all new game in the 7th Guest world! Henry Stauff himself has signed on to voice his character once more and I would love to see if some of our fellow backers might want to kick a few dollars toward funding this magnificent game?

    27. Creator Agustín Cordes on August 26, 2015

      It's absolutely true. No excuses this time. I'm well behind the updates and going through busier times than usual. To be clear, Asylum is doing well and coming along nicely. When it comes to communication, I'm preparing a thorough schedule to avoid such uncomfortable silence. We have tons to say and show you, it's just that we need to organize ourselves better in that front (at least as we used to be).

      Things coming down the road: detailed status update, profiles of all characters in the game, new gameplay video, second trailer, movie and game inspirations, disturbing stories from real asylum, post mortem (epic one), potential short stories based in the Asylum universe, and more. Interest in the game hasn't declined one bit, but I want to rebuild the hype and take the social networks by storm. We're going to start with all this *soon* -- for really real soon (i.e.: we're preparing our dedicated blog here, which will be updated very often:

      As always, remember that all Kickstarter backers can check out a preliminar version of the game. An update is also overdue but I want to surprise you with a solid release.

      THANK YOU for your patience and I still love you too!

    28. Jarred Schulte on August 26, 2015

      Cannot believe it's been two and a half years! This was my first backed project and I'm not even terribly saucy about how long this is taking. Communication is starting to slip here a bit though and that's a bit disconcerting.

      Still, love you guys.

    29. Creator Agustín Cordes on August 14, 2015

      Hey all! Sorry about the extended period since the last update. These past couple of weeks have been surprisingly busier than usual, and evil forces have prevented me from issuing a proper post on (what's been commonly known as) Update Friday.

      I'll be back soon with news and a juicy look into the latest progress in Asylum!

    30. Creator Agustín Cordes on July 16, 2015

      You mean the screen is bouncing up and down very rapidly? That was actually fixed with a patch. However, if you downloaded the build from Humble Bundle, it may not be the latest version--the one distributed by Steam should be updated automatically.

      The issue with the conversation topics is known and was fixed for the new dialogue system!

    31. Gregory McIntyre on July 16, 2015

      so I just tried the alpha today on my computer, does the screen stop bouncing at any point? also I couldn't move the mouse high enough to select all the conversation topics.

    32. Creator Agustín Cordes on July 13, 2015

      Sorry, we're doing the very best we can. I'll to settle on a release date as soon as possible.

      We did fulfill the promise of an extensive demo of the game for all our backers :)

    33. Dean Birkett on July 13, 2015

      " worst case scenario is mid-2015, but I’m hoping to surprise you with an earlier date." - mmhmm.

    34. Creator Agustín Cordes on June 24, 2015

      Because you asked for it, dear Riggo, our next update will be less text and more pictures :P

    35. Riggo on June 23, 2015

      Where's the decaying cat update? Seen it on FB, but want it here! :-P

    36. Creator Agustín Cordes on June 3, 2015

      @Diana, we just posted an update five days ago!

    37. Diana on June 3, 2015

      - @Agustín Cordes
      Agustín Cordes

    38. Diana on June 3, 2015

      Three years later: Would this game ever be released? Waiting and waiting ...

      @Agustín Cordes
      Agustín Cordes

    39. Creator Agustín Cordes on May 22, 2015

      Backers of Asylum! It's Friday and I was about to post an EPIC update with a major breakthrough, but we've decided to tweak a few more things. It's coming in just a few more days and you're absolutely going to love this. Stay tuned!

    40. Creator Agustín Cordes on March 27, 2015

      Rodney, have you registered in our forums and/or downloaded the alpha? The latest update goes to great lengths to prove that Asylum is not vaporware (as in actually providing an exclusive download of its alpha for Kickstarter backers!).

    41. Missing avatar

      Rodney on March 27, 2015

      Vapor Ware... Too Bad..

    42. Creator Agustín Cordes on February 20, 2015

      You use your eyes to interpret words on the screen. It's a fascinating process.

      But here, I will do this for you only. Use this link and put your Kickstarter email:

    43. Riggo on February 19, 2015

      What is this read thing you speak of?

    44. Creator Agustín Cordes on February 17, 2015

      Did you read the latest update, Riggo? :P

    45. Riggo on February 16, 2015

      Where can I get my car keys?!?!?!?

      Oh wait... Steam keys?????

    46. Creator Agustín Cordes on February 6, 2015

      Please read the latest update (#49) for super-important information about download links and Steam keys for Asylum:

    47. IlGialloMondadori on February 2, 2015

      Can't wait for the full launch...and hoping for another go at Charles Dexter Ward...

    48. Ingo Günther on February 1, 2015

      @Jonathan Berman:
      If you have a relatively powerful PC and leave the graphics settings on retro or low, you will have enormously high FPS which results in way to fast animations.

    49. Creator Agustín Cordes on February 1, 2015

      @Jonathan Berman: That's supposed to be the breathing of the protagonist, which should be slow and subtle -- unless there's another problem and it's moving too fast.

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