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7f1daca977c95d40ffadc856e9c5c809 original
A psychological horror adventure inspired by H.P. Lovecraft and set in a massive, decaying mental institute. Currently in alpha status and being tested by our courageous backers!
3,169 backers pledged $119,426 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Agustín Cordes on March 27

      Rodney, have you registered in our forums and/or downloaded the alpha? The latest update goes to great lengths to prove that Asylum is not vaporware (as in actually providing an exclusive download of its alpha for Kickstarter backers!).

    2. Creator Rodney on March 27

      Vapor Ware... Too Bad..

    3. Creator Agustín Cordes on February 20

      You use your eyes to interpret words on the screen. It's a fascinating process.

      But here, I will do this for you only. Use this link and put your Kickstarter email:

    4. Creator Riggo 2x - AGL 589 on February 19

      What is this read thing you speak of?

    5. Creator Agustín Cordes on February 17

      Did you read the latest update, Riggo? :P

    6. Creator Riggo 2x - AGL 589 on February 16

      Where can I get my car keys?!?!?!?

      Oh wait... Steam keys?????

    7. Creator Agustín Cordes on February 6

      Please read the latest update (#49) for super-important information about download links and Steam keys for Asylum:

    8. Creator IlGialloMondadori on February 2

      Can't wait for the full launch...and hoping for another go at Charles Dexter Ward...

    9. Creator Ingo Günther on February 1

      @Jonathan Berman:
      If you have a relatively powerful PC and leave the graphics settings on retro or low, you will have enormously high FPS which results in way to fast animations.

    10. Creator Agustín Cordes on February 1

      @Jonathan Berman: That's supposed to be the breathing of the protagonist, which should be slow and subtle -- unless there's another problem and it's moving too fast.

    11. Creator Russell Deitch on January 31

      Woo hoo!

    12. Creator Jonathan Berman on January 30

      One slight issue I'm having with the ALPHA, the screen keeps bobbing up and down when standing still outside, which is really uncomfortable, is there a way to stop that?

    13. Creator Agustín Cordes on January 23

      No update this week after all, so sorry. We had a bit of a problem with Unity due to the huge size of the game and, while we managed to sort it out, we lost a few days. To tell the truth, we were kind of expecting it, which is why the issue was addressed in a heartbeat (it has to do with Unity's idiotic approach to resource management and the huge, vast, epic amount of textures we have in the game).

      To those of you wondering, yes, Asylum should already appear in your Humble Bundle account. And yes, that Steam key works, though the download is not available (yet). For that, stay tuned to the next update, which is REALLY coming soon.

      And SORRY again :-/

    14. Creator Sterling Treadwell on January 21

      yay I can't wait to see this weeks announcement. Let me guess.. an official limited edition Hanwell Institute steampunk themed Oculus Rift with Asylum installed on it via raffle! :)

    15. Creator Agustín Cordes on January 16

      New update coming next week, and this is the one you've been waiting for. Stay tuned! In the meantime, check out our forums for more.

    16. Creator Robert Spizzirri on December 8

      Nevermind, as I sent that question it automatically directed me to do so. Awesome. Cheers!

    17. Creator Robert Spizzirri on December 8

      Where can I update my survey? I just recently moved. Thanks!

    18. Creator Agustín Cordes on November 27

      Hey all! I'll try to post our next big update tomorrow. Things are progressing great and we've been adding gameplay to our monumental establishment of horrors. Just exploring and checking out stuff (even disregarding the storyline and puzzles) will take hours. Stay tuned :)

    19. Creator Wilfried Marcadet on November 6, 2014

      courage about peoples who ask you every day when the game come out. I have the same problem every day :)

    20. Creator Agustín Cordes on November 3, 2014

      We're polishing some rough edges and adding more interaction to it. You will have access to half of the first floor (the largest one) and of course it's the new Unity version with all the glorious visual effects.

      This is going to be for VIPs only, though. I'm working on an update that will feature a gameplay video as well as previews of the soundtrack and art book. That one is coming soon. As for the demo, surely later this month :)

    21. Creator Russell Deitch on November 3, 2014

      Ok then ... So where's this Asylum demo?

    22. Creator Agustín Cordes on October 27, 2014

      No need to worry. Yes, the move to Unity has had some impact on performance, but we're going to allow disabling all the new bells and whistles (which weren't present in standalone Dagon anyway).

      I used to be very stubborn when it comes to configuration of a game, requiring people to play it *exactly* as we intended, but I'm more relaxed these days. If disabling visual effects means more people will play the game, the better then!

      In short, no worries, it will perform just fine after some minor tweaking :)

    23. Creator Joe Stirling on October 27, 2014

      I have a question regarding specs. Before the inclusion of Unity, one of the selling points of Asylum was (in my opinion) its low technical requirements, even to the extent that it would run well in a VM. Clearly this won't be the case any longer, but just how graphic intensive can we expect the game to be? I get worried when I read, for example, in your recent Adventure Gamers interview that the game is fast approaching AAA standards. I'm starting to worry that my old machine won't make the grade. For comparison, I can just about run the original Amnesia smoothly on high at 720p. Should I be worried?

    24. Creator Agustín Cordes on October 24, 2014

      @Rodney: no, it's most definitely not dead. The latest updates should provide plenty of insight on the current situation. As I said in my previous comment, we're working on a lengthy demo for all our backers as well.

    25. Creator Rodney on October 24, 2014

      Why so much talk about a new game? What happened to this game? is it dead?????

    26. Creator Jonathan Berman on October 24, 2014

      Getting antsy, can't wait :)

    27. Creator Agustín Cordes on October 23, 2014

      Russell, I might send it next week. We were showing it on a game event last weekend and it looked pretty good. I'd like to add more content to it, though :)

    28. Creator Russell Deitch on October 19, 2014

      Is there a date for the VIP demo yet?

    29. Creator Agustín Cordes on October 6, 2014

      Yes, that's the plan. As soon as I feel comfortable with the quality and content of our demo, I'll be uploading it for VIP backers first, then shortly after for everybody else.

    30. Creator Russell Deitch on October 3, 2014

      Agustin, if I'm reading the runes correctly, we'll have an Asylum demo this month?

    31. Creator Agustín Cordes on October 2, 2014

      Yes, I've updated the description and now it prominently says DRM-free :)

    32. Creator Frodo on October 2, 2014

      Agustin, great that it's DRM-free - that means I can back it now. ( :
      You should mentioned on the Charles Dexter page that it's DRM-free.

    33. Creator Agustín Cordes on October 1, 2014

      @Matt: It's like Joe pointed out, and the prospect will be even more positive if Dexter Ward is successful. We're preparing a really big Asylum update for this horror month!

    34. Creator Agustín Cordes on October 1, 2014

      @Frodo: Yes, of course it will be DRM-free :)

    35. Creator Frodo on October 1, 2014

      The new game, Charles Dexter Ward, looks fantastic! The world NEEDS more glorious horror adventure games.

      Will it be DRM-free? I can't find any mention of that in your kickstarter page.

    36. Creator Agustín Cordes on October 1, 2014

      @Avery: I replied to your private message as well. Please, let me assure you that Asylum is becoming the game that we promised and work on it hasn't stopped. Fans and journalists who saw early glimpses of it at Gamescom were absolutely floored with the quality and size of the game. The reason why we're starting a new project now is to ensure continuity for the whole Senscape team -- it's their talent and passion what allow us to bring terrific games to you :)

    37. Creator Avery S. Terrell on October 1, 2014

      After reading the latest e-mail update, and seeing a new game by your team listed on Kickstarter, I am seriously concerned... you have not completed Asylum and are stating possibly mid-2015 - another 6+ months away... why on earth are you kickstarting a second game when your backers from the first have yet to receive anything?

    38. Creator Joe Stirling on October 1, 2014

      @Matt: one July 25th, Agustin wrote in an update:

      "We’re very aware that the game is delayed, but we’re ensuring that at least every backer gets a first-hand taste of the horrors concealed within Hanwell this year. And I also hope that we’ll have a better idea of a release date by then; as discussed in the comments of the previous update, my worst case scenario is mid-2015, but I’m hoping to surprise you with an earlier date."

      As far as I'm aware this is the latest official mention of a release estimate.
      Hope this helps.

    39. Creator Matt North on October 1, 2014

      I am apparently the only one, but This project is almost a year behind schedule. Could we get some kind of update on when it will be completed? I would settle for a quarter, late this year, early next year, whatever.

    40. Creator Ingo Günther on October 1, 2014

      @James Cartwright
      No Asylum hasn't been released yet, and as soon as a release date stands I'm sure us Kicktarter backers will be first ones Agustin will let know about it.
      The new Kickstarter project starts now, so the graphics artists of Senscape can already start working on the new game while the programmers finish Asylum.

    41. Creator James Cartwright on October 1, 2014

      What's happening with this game, has it been released yet?

    42. Creator Riggo 2x - AGL 589 on October 1, 2014

      Hmmm... It appears the new counter was broken. ;-)

    43. Creator Riggo 2x - AGL 589 on October 1, 2014

      What another 48 minutes!!!! I demand a recounter!!! :-)

    44. Creator Agustín Cordes on October 1, 2014

      Repaired :P

    45. Creator Ingo Günther on October 1, 2014

      I demand a new countdown, this one is broken!

    46. Creator Agustín Cordes on October 1, 2014

      Whoa whoa, folks! We're waiting for it to go live, please stay tuned.

    47. Creator Riggo 2x - AGL 589 on October 1, 2014

      We might have to kill a few chickens...

    48. Creator Russell Deitch on October 1, 2014

      Does Agustin need to be invoked?

    49. Creator Riggo 2x - AGL 589 on October 1, 2014

      All that waiting for nothing!?!?!?!?

    50. Creator Riggo 2x - AGL 589 on October 1, 2014

      And he better not be late... I deferred a stabbing for this!!!

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