Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
I'm a huge fan of The 7th. Guest as well. I recall its intro as one of the most mind-blowing moments in computer game history, right up there with historical landmarks such as King's Quest or Doom. There was nothing quite like it: the mood, the music, the sinister story. Sadly, the game hasn't aged that well, but I'm happy to hear that its tradition will be continued with The 13th. Doll. I think that project has been in production for ages, since around the days of Scratches. Speaking of which, I must credit The 7th. Guest as a strong influence behind the game.
Anyway, back to work on the update and goodies :)
No worries Augustin! We still have faith! Thank you for the response and I look forward to the official update.
In the mean time this little gem of a project is in it's last day and I think it might appeal to the folks here!
Growing up The 7th Guest was my absolute favorite game. I've bought it more times and in more forms than any other game except perhaps Zork: The Grand Inquisitor. These folks have whipped up a licensing deal with the original Trillobyt crew and are making an all new game in the 7th Guest world! Henry Stauff himself has signed on to voice his character once more and I would love to see if some of our fellow backers might want to kick a few dollars toward funding this magnificent game?
It's absolutely true. No excuses this time. I'm well behind the updates and going through busier times than usual. To be clear, Asylum is doing well and coming along nicely. When it comes to communication, I'm preparing a thorough schedule to avoid such uncomfortable silence. We have tons to say and show you, it's just that we need to organize ourselves better in that front (at least as we used to be).
Things coming down the road: detailed status update, profiles of all characters in the game, new gameplay video, second trailer, movie and game inspirations, disturbing stories from real asylum, post mortem (epic one), potential short stories based in the Asylum universe, and more. Interest in the game hasn't declined one bit, but I want to rebuild the hype and take the social networks by storm. We're going to start with all this *soon* -- for really real soon (i.e.: we're preparing our dedicated blog here, which will be updated very often: http://blog.senscape.net).
As always, remember that all Kickstarter backers can check out a preliminar version of the game. An update is also overdue but I want to surprise you with a solid release.
THANK YOU for your patience and I still love you too!
Cannot believe it's been two and a half years! This was my first backed project and I'm not even terribly saucy about how long this is taking. Communication is starting to slip here a bit though and that's a bit disconcerting.
Still, love you guys.
Hey all! Sorry about the extended period since the last update. These past couple of weeks have been surprisingly busier than usual, and evil forces have prevented me from issuing a proper post on (what's been commonly known as) Update Friday.
I'll be back soon with news and a juicy look into the latest progress in Asylum!
You mean the screen is bouncing up and down very rapidly? That was actually fixed with a patch. However, if you downloaded the build from Humble Bundle, it may not be the latest version--the one distributed by Steam should be updated automatically.
The issue with the conversation topics is known and was fixed for the new dialogue system!
so I just tried the alpha today on my computer, does the screen stop bouncing at any point? also I couldn't move the mouse high enough to select all the conversation topics.
Sorry, we're doing the very best we can. I'll to settle on a release date as soon as possible.
We did fulfill the promise of an extensive demo of the game for all our backers :)
".....my worst case scenario is mid-2015, but I’m hoping to surprise you with an earlier date." - mmhmm.
Because you asked for it, dear Riggo, our next update will be less text and more pictures :P
Where's the decaying cat update? Seen it on FB, but want it here! :-P
@Diana, we just posted an update five days ago!
- @Agustín Cordes
Three years later: Would this game ever be released? Waiting and waiting ...
Backers of Asylum! It's Friday and I was about to post an EPIC update with a major breakthrough, but we've decided to tweak a few more things. It's coming in just a few more days and you're absolutely going to love this. Stay tuned!
Rodney, have you registered in our forums and/or downloaded the alpha? The latest update goes to great lengths to prove that Asylum is not vaporware (as in actually providing an exclusive download of its alpha for Kickstarter backers!).
Vapor Ware... Too Bad..
You use your eyes to interpret words on the screen. It's a fascinating process.
But here, I will do this for you only. Use this link and put your Kickstarter email: https://www.humblebundle.com/store/keyresender
What is this read thing you speak of?
Did you read the latest update, Riggo? :P
Where can I get my car keys?!?!?!?
Oh wait... Steam keys?????
Please read the latest update (#49) for super-important information about download links and Steam keys for Asylum: https://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror/posts/1097355
Can't wait for the full launch...and hoping for another go at Charles Dexter Ward...
If you have a relatively powerful PC and leave the graphics settings on retro or low, you will have enormously high FPS which results in way to fast animations.
@Jonathan Berman: That's supposed to be the breathing of the protagonist, which should be slow and subtle -- unless there's another problem and it's moving too fast.
One slight issue I'm having with the ALPHA, the screen keeps bobbing up and down when standing still outside, which is really uncomfortable, is there a way to stop that?
No update this week after all, so sorry. We had a bit of a problem with Unity due to the huge size of the game and, while we managed to sort it out, we lost a few days. To tell the truth, we were kind of expecting it, which is why the issue was addressed in a heartbeat (it has to do with Unity's idiotic approach to resource management and the huge, vast, epic amount of textures we have in the game).
To those of you wondering, yes, Asylum should already appear in your Humble Bundle account. And yes, that Steam key works, though the download is not available (yet). For that, stay tuned to the next update, which is REALLY coming soon.
And SORRY again :-/
yay I can't wait to see this weeks announcement. Let me guess.. an official limited edition Hanwell Institute steampunk themed Oculus Rift with Asylum installed on it via raffle! :)
New update coming next week, and this is the one you've been waiting for. Stay tuned! In the meantime, check out our forums for more.
Nevermind, as I sent that question it automatically directed me to do so. Awesome. Cheers!
Where can I update my survey? I just recently moved. Thanks!
Hey all! I'll try to post our next big update tomorrow. Things are progressing great and we've been adding gameplay to our monumental establishment of horrors. Just exploring and checking out stuff (even disregarding the storyline and puzzles) will take hours. Stay tuned :)
courage about peoples who ask you every day when the game come out. I have the same problem every day :)
We're polishing some rough edges and adding more interaction to it. You will have access to half of the first floor (the largest one) and of course it's the new Unity version with all the glorious visual effects.
This is going to be for VIPs only, though. I'm working on an update that will feature a gameplay video as well as previews of the soundtrack and art book. That one is coming soon. As for the demo, surely later this month :)
Ok then ... So where's this Asylum demo?
No need to worry. Yes, the move to Unity has had some impact on performance, but we're going to allow disabling all the new bells and whistles (which weren't present in standalone Dagon anyway).
I used to be very stubborn when it comes to configuration of a game, requiring people to play it *exactly* as we intended, but I'm more relaxed these days. If disabling visual effects means more people will play the game, the better then!
In short, no worries, it will perform just fine after some minor tweaking :)
I have a question regarding specs. Before the inclusion of Unity, one of the selling points of Asylum was (in my opinion) its low technical requirements, even to the extent that it would run well in a VM. Clearly this won't be the case any longer, but just how graphic intensive can we expect the game to be? I get worried when I read, for example, in your recent Adventure Gamers interview that the game is fast approaching AAA standards. I'm starting to worry that my old machine won't make the grade. For comparison, I can just about run the original Amnesia smoothly on high at 720p. Should I be worried?
@Rodney: no, it's most definitely not dead. The latest updates should provide plenty of insight on the current situation. As I said in my previous comment, we're working on a lengthy demo for all our backers as well.
Why so much talk about a new game? What happened to this game? is it dead?????
Getting antsy, can't wait :)
Russell, I might send it next week. We were showing it on a game event last weekend and it looked pretty good. I'd like to add more content to it, though :)
Is there a date for the VIP demo yet?
Yes, that's the plan. As soon as I feel comfortable with the quality and content of our demo, I'll be uploading it for VIP backers first, then shortly after for everybody else.
Agustin, if I'm reading the runes correctly, we'll have an Asylum demo this month?
Yes, I've updated the description and now it prominently says DRM-free :)
Agustin, great that it's DRM-free - that means I can back it now. ( :
You should mentioned on the Charles Dexter page that it's DRM-free.
@Matt: It's like Joe pointed out, and the prospect will be even more positive if Dexter Ward is successful. We're preparing a really big Asylum update for this horror month!
@Frodo: Yes, of course it will be DRM-free :)
The new game, Charles Dexter Ward, looks fantastic! The world NEEDS more glorious horror adventure games.
Will it be DRM-free? I can't find any mention of that in your kickstarter page.