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A psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.
An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
An epic supernatural horror adventure set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and the atmospheric horror of yesteryear. Coming as soon as we can. We swear.
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    1. Missing avatar

      lxlvl99 6 days ago

      This comment has been removed by Kickstarter.

    2. Agustín Cordes 2-time creator on

      @RachelEvans: no hard feelings, but what's going on? I sent you a PM.

    3. RachelEvans on

      Kickstarter states on their own TOS page that it is NOT an investment, Jurjen. It is a "pledge" - handing someone money on good faith. An "investment" would be protected by loads of various government agencies in whatever country you find yourself in :).

      Augustin, I'm sorry I've been negative in these comments. I won't go into detail, but I recently had some very, very, very bad life circumstances and I'm realizing I need to set some things right in, well, rather short order. I may not get to play this thing but I wanted you to know I appreciate the fact that you kept coming back here.

      I wish you all the best.

    4. Jurjen van Dijk

      It keeps amazing me how people mistake kickstarter for a webshop. It is not. You invest in an idea. Just like with investing in stocks, sometimes you win, sometimes you lose. Sometimes it takes time and patience to get a satisfying result.
      Some people sold their Apple stock at a loss in the '90s when the company nearly went broke, some kept them 'just to see what happens'. Go figure out who won out with that. But for the losers there where no refunds, and there was no one to cry to about it.
      Same goes for kickstarter.

      Software-, and especially game development takes time. Yes, I put money in it, and not the lowest tier. Yes, I would have loved to have the game already. Yes, maybe I would have liked some decisions that where made over the years to be different. But the project is clearly not dead, and going on about 'scam' and 'refund' is, in this case, unfair as a lot of work has already gone into an endproduct, that I still believe will come.
      I just wanted to put that here.

    5. Agustín Cordes 2-time creator on

      If anyone wants an exhaustive report of where the money went, I can certainly provide that. You'll be surprised how efficiently and judiciously it was used. I guess you'll be glad to hear I didn't take a single penny for myself (I'm still working on this game without a proper salary).

      It honestly sucks that we keep working so hard on this project and some people insist we're scammers. We must be the worst scammers on the planet, posting updates, showing progress, and still committed to deliver the very best game we can.

    6. Missing avatar

      Ron on

      @Ingo Günther,
      you’re trying so hard to make a point but failing miserably. The money that doesn’t grow on trees comparison is so juvenile. How can you provide “factual” reasons as to where the money went unless you or perhaps a relative work for or are associated with the game developer and maybe have some “inside” information?
      At this point I’d be happy if they invested the money, as you point out, and refunded the money to all the backers. At least we’d have something rather than absolutely nothing in our hands after 5+ years.

    7. Ingo Günther on

      The part that I did criticize was only this very part. How should I make that more clear than by quoting only this part? I gave you factual reasons why our money must have been spent for the most part after such a long time, if you don't like the reality fine but money simply doesn't grow on trees.

      Would you be happy if a project creator would reveal to you after long time of waiting that the Kickstarter funds actually never were spend for the actual project, but that they did invest it in some way, made a fortune with the money of the backers (so including yours), so now everybody can get their money back and obviously forget about the alleged project? That would clearly be fraudulent and money embezzlement and if they now would have the money to refund everyone these would be exactly the question that would come up, because actually that can't be possible.

    8. Missing avatar

      Ron on

      @Ingo Günther, if you’re going to quote any part of my comment don’t make it appear that it was my only point. If you research indie game development you’ll see that an average indie game takes about 3 years to develop.
      My point, that you so conveniently misconstrued, was that the developer set a definitive date and announce that date to the backers to regain trust and confidence that may have been lost due to the very lengthy delays in getting the game completed. And if they don’t meet that date, that they would set themselves, then refund everyone’s money.
      Do you know their financials? If not, how can you comment on where the money went from the campaign and how much money the company has or does not have? Perhaps it’s yourself who doesn’t understand the difference between a kickstarter and a pre-order and love to throw your money away. All I know is I was promised a product 5+ years ago from this developer and to date have not received that product for my contribution. According to your logic we should not hold anyone on Kickstarter accountable if they don’t develop a timely product. In my opinion 5+ years is an unreasonable amount of time. I’m sure many other backers would agree.

    9. Missing avatar

      Douglas Paul Millsap on

      I have not been keeping up with this project, until the recent update #73. Learning that a new demo may be released soon inspired me to replay the original two ‘demo’ versions from 2012/2013. The ‘teaser’ from 2012 ran beautifully and it was a pleasure to revisit the Asylum. The ‘alpha’ from late 2013 was tricky to replay. I had forgotten that I had to copy the engine upgrade files over the original files to get it to start properly. Following the initial technical hurdle, I really enjoyed this version. It’s easy to recognize how this version built/expanded upon the original teaser version. I had also forgotten how much of the Asylum is explorable in the alpha. Anyway, having experienced the atmosphere of these games again for the first time since 2013, I must say that I am even more impressed now than I was 4-5 years ago. My only minor complaint would be the navigation interface. Hopefully, Unreal Engine 4 will allow players to navigate using traditional FPS mouse/keyboard controls, instead of node-to-node movement. Thanks for the update and I am anxiously anticipating your upcoming demo.

    10. Ingo Günther on

      @Ron Hallak
      Sure, "then refund everyone their money.".
      As if five years (+) of game development, wouldn't cost any money.
      As if project creators make a Kickstarter campaign just for fun and don't even need that money, so they just put it on a bank account where it stays buried until the project is finished.

      Where do you think this money should come from? Especially with the fact that taxes and Kickstarter fees have been deducted before project creators actually get any money. You clearly don't understand the difference between a Kickstarter project and a preorder.

    11. Missing avatar

      Ron on

      Augustin, I appreciate the response. I’m sure it’ll be an awesome game and that was one of my reasons for backing 5 years ago. I’m also confident that you guys are working very hard to get the game finalized. However; if I can offer a suggestion. Come up with a “drop dead date” for the game and let us backers know. If you don’t meet that deadline, set by yourself, then refund everyone their money. I think that’ll go a long way to regain the trust and confidence that the backers placed on your company back in 2013.

    12. Agustín Cordes 2-time creator on

      We all learned our lesson, Ron, and we won't do Kickstarter again. I'm sorry about the delay. You will get your game and you'll be more than satisfied with the price you paid for it -- hopefully, you'll also realize why it took this long to produce when you experience hours after hours of an incredible atmosphere and story.

    13. Missing avatar

      Ron on

      I don’t agree that they’re scammers but this is exactly why I’ll never do Kickstarter again. It’s been 5 years since the campaign for a PC game?

    14. Diana on

      6 years and still no result ...

    15. Agustín Cordes 2-time creator on

      We addressed those concerns (status of development, financing and release date) on our previous update released just a month ago. As for what qualifies as interesting, the batch of screenshots and videos we posted seemed to be very well received by backers who commented on that update. Just making sure people writing here aren't missing any of the stuff we've been sharing for the past few months.

      My next update will be super concise and address all those concerns one more time. Again, we expect to have a fully playable game soon, as in one step closer to completing the project.

    16. Alexandra Herlem on

      Oct 19 / 2017 You still didn't show something interesting. You got 119 426 $ ans you have a delay of 4.5 years...I wonder with witch money you are working on this project. I was also supprised you tried to start another project in Kickstarter in 2014. In other world i clearly don't believe you the ability and skill to complete this project...I want my money back

    17. Brian Tague Order of the Dreaming Goat on

      I don't mind the delay, when at least there are updates and you know they are working on making the game the bet that he can. Some developers get lazy and release a crappy game or some projects on Kickstarter, they don't even post an update and steal your money. I think this team is trying to make the best game they can.

    18. Rowena Windolf on

      Agree with Greg. This game is coming up to four years late now. The scope keeps shifting and many grand promises keep getting made but not even a beta version has yet materialised.

      I feel so stupid for trusting Agustin's word about the state of the project when I backed it. Wish I could get a refund. I will never back another Kickstarter project again.

    19. Greg Roth on

      To be honest, I had completely forgotten that I had even funded this game. I think that’s a good thing, as I’m absolutely certain this game will never see the light of day. It’s projects like this that make me wish Kickstarter held its creators responsible, to at least some degree.

    20. Agustín Cordes 2-time creator on

      @Fuzzy, it's happening very soon. We're prepared lots of new content and ideally the update will debut along with our store page on Steam. The campaign design here on Kickstarter has already been updated with a quick glimpse of upcoming attractions.

    21. Fuzzy Puffin on

      Any news on that update?

    22. Agustín Cordes 2-time creator on

      We must be the worst scammers ever then as we're still working on Asylum and posting monthly updates.

      In fact, the upcoming update in about two weeks should be more than enough to restore your faith in this project :)

    23. KZ (KingZombie)

      @Fien & Sharpmath I agree. I have been waiting for this.
      I suppose a saving grace is that there have been updates...... most creators not intending to finish what they've started just vanish......

    24. Fien on

      Yeah, you can say that again... 4.5 years have gone by since this project was funded. Worse, the developer told us at the time that the game was *already in an advanced stage of development*.

    25. Missing avatar

      sharpmath on

      You know what else is embarrassing? The fact this game hasn't been released yet.

    26. Agustín Cordes 2-time creator on

      That Scratches playthrough was embarrassing as hell but fans seemed to love it :)

      If you're referring to the exclusive Steam demo for backers, it's currently the only available one, and quite dated right now. We want to have a more polished and complete version before sharing it again. Fortunately, it's coming along well and already looking (and performing) massively better than the Unity version on Steam.

    27. themisGR on

      Great news, Augustin! I was watching your Scratches Playthrough yesterday (for a second time!) and I've been thinking how eager I am to play Asylum. Is the current steam version of the Asylum demo its most up-to-date version - or should I check somewhere else for the latest demo version?

    28. Agustín Cordes 2-time creator on

      We're currently working on one of those epic updates with glorious new content and great news. I'll try to post it later this week -- stay tuned.

    29. Agustín Cordes 2-time creator on

      Rachel, often when I post an update you leave a comment here and seem to ignore it. Why not join the discussion there as I did discuss our plans and what to expect?

    30. RachelEvans on

      See you in six months.

    31. RachelEvans on

      It's mid 2017! Do you know where your game is?

    32. Agustín Cordes 2-time creator on

      Actually releasing a new one very soon (possibly later today) with more spooky artwork and news.

      I can't remember any mean comments on Facebook, though, I got the impression most were very kind and enthusiastic.

    33. Sterling Treadwell

      well Bob may not appreciate updates with related lore and stuff but I do (and I am betting a bunch more out there as well). We getting something good soon? going on i think close to 2 months soon from the last update..i'm running out of medication to stave off the withdrawal symptoms.. I NEED MY FIX!!! (lol j/k) . Also, I commend your patience and tact dealing with a lot of the less than kind comments from the FB post cover art recently.. it got pretty scary.

    34. Sterling Treadwell

      I guess Bob wants to hear about Milestones and what is left to do before release, not about effects or details of the game itself? If thats not it i have no idea what exactly he is expecting.
      Personally I like any and all information and insight into the game, progress, and the ideas and philosophy going into it. I have a lot of projects backed and even thosedetails, though not entirely vital, they show that the dev's are actively working on the project, are still passionate and interested in their own material, and haven't gone "Radio Silent" . I'll take most anything over dead air for 6 months on a long overdue project... (not implying this project is any of those, just citing examples that prevail in KS)

    35. Agustín Cordes 2-time creator on

      Bob, could you elaborate a bit more? When I'm talking about locations, visual effects or providing background on the development, I'd say I'm talking about the game itself. Unless you're referring to things such as storyline and puzzles? Admittedly, we don't discuss such subjects that often to avoid spoilers as much as possible.

      Speaking of which, a new update should be ready soon.

    36. Bob Hoff on

      As I am not some angel investor coming into this with big moneybucks, I really could not care less about the updates showing a new hallway or shadow effect, nor explanations as to the complexities of this, that, or the other. I was sold on the project, loved Scratches, and backed without hesitation.

      I believe that the game is coming along; therefore, the updates are less about proof-of-life to me and come across as simply more not-game. Please focus on the game and less on the not-game, thanks.

    37. Agustín Cordes 2-time creator on

      I know it's taking a huge deal of time, but no, it won't go either way. Everything we're doing is paying off and backers are the first ones who are going to experience just how incredible Asylum is looking. The feedback after GDC has been unanimously good (from press and publishers alike) and everyone agrees the game is impressive.

      Just a bit more patience, a solid update is on its way!

    38. Sterling Treadwell

      heeey thats not funny. i've been waiting years for this and holding ym breath the whole time... if i were any more purple they'd squeeze me into a fine wine.. hehehehe Speaking of which.... are we there yet? :) I am keeping a lot of faith in this project. as of late I am seeing a few long running projects I sank money into turning into vaporware or upon release, total and utter crap. I think if this game goes either route.. I will truly die of a broken heart.

    39. Agustín Cordes 2-time creator on

      Oops, that's a typo, we meant to say 2023.

      (I'm just kidding, hopefully you won't have to wait much longer)

    40. Missing avatar

      Flump - the flying turtle on

      Hum release was going to be Dec 2013. Any chance this will be on time ?

    41. Sterling Treadwell

      Well in that case I wish for the game to release to a fanfare of rave reviews and tons of purchases. Shortly after that I wish you to have the BEST dinner of your life and from it, a bevy of inspiration to do DLC and additional work on this and other future games (like that lovecraft game you tried to pitch). :) hahaha

    42. Agustín Cordes 2-time creator on

      Careful! You might get what you wish for ;)

    43. Sterling Treadwell

      also keep in mind in many compounds built here in the states, connecting between buildings was done via underground tunnels. That allows avoiding overly complex and difficult rendering of outside open spaces less of a headache. plus.. from what my mother used to tell me.. the tunnels were dreadful and held some "cells" off them to house those patients truly unfit for general population. ;)

    44. Sterling Treadwell

      With all the interesting characters and design, it would be kool to visit a secondary place on the compound and fill in more details about their lives (if they're not all revealed in the bae game) and also unlock a different mystery. Often the compound would be built in stages, so if the main building is the olders/most utilized. Having a secondary place that was added a decade or so later, and covered a different aspect of treatment.. and so with it, its own story to uncover that can make references to the main one so they feel connected, but at the same time be very much its own experience to enjoy with a slightly different flavor of atmosphere and dread. :) I do hope once the main stuff is done you still have the will and creativity to keep going. But I'd understand if you had to move on.

    45. Agustín Cordes 2-time creator on

      Well, I didn't want to ruin your lovely day with such unrelenting terror!

      But no, we're working around the clock to show some stuff at GDC, which is happening in less than 10 days! Of course, I'm also planning to post a juicy update before the trip.

      About the locations in the game: our original design (and I'm talking about ages ago) included an additional building you could visit by leaving the main asylum and walking through the woods at night. That idea was scrapped once it became evident the asylum itself was going to be massive as hell. So in its current form, the game is indeed a compound (or "sandboxed" as we say) and constrained to the main building. You can actually see the door leading outside in the galleria, although it will be permanently locked.

      Not ruling out the possibility of including extra content through a DLC in the future, and I stress: an add-on that would co-exist independently from the main game, that is, nothing that *must* be played to experience the main story. There's always the plan to release Asylum: Memories as well. But, as you know, we already have more than enough in our plate with the main game as it is :)

    46. Sterling Treadwell

      awww... no valentines day update for Asylum? jees.. you must be spending the holiday with your family.. :) ha. I'm curious.. i know the game primarily takes place in the Asylum.. and I know you start the game driving there.. was the game going to get any additional locations related to the asylum? is the building on a compound where we can move outside and walk to additional buildings? or.. have you considered that as add-ons later to expand the world and story a bit more? I have visited and seen a few different locations like this that have long since shut down (some of which don't even exist anymore) and what was often far more disturbing than the one monolithic building that housed an overstocked populations of 1000's was seeing entire compounds where there are several of those buildings, along with buildings for younger children and teens, manufacturing centers, farmland to grow crops, water towers, hydro elecric by a nearby river, etc etc. Seeing those different buildings (along with staff residency on the periphery) makes for a much larger,even more disturbing atmosphere. It takes the hidden horrors and poor treatment of the giant building and spreads it far and wide... and also shows that some of the things that took place were outside in plain sight. I realize you have a limited budget and resources and staff, so doing a larger explorable compound would be... pretty difficult. But something to may already have considered for additional chapters or DLC?

    47. Agustín Cordes 2-time creator on

      Not more physical mock-ups, that one you saw was to test size and format. What we do have is a couple of alternative drafts of the cover (besides the typical "asylum at night" motif). I'll look them up for the next update!

    48. Sterling Treadwell

      Hey Agustin, I am curious if any headway was made or additional prototype examples of the physical copies were done. even if they're out of date and scrapped stuff.. I wouldn't mind getting a peek. i think all I saw back in the day was a very early "blank paper" prototype mock up? I think folk might feel good seeing a bit of what they may end up with in their hands. (or at least I know I am itching to)

    49. Agustín Cordes 2-time creator on

      Why are you so convinced the game won't be released? You seem to know more than us!

      If I keep coming back here, addressing every concern, posting lengthy updates, showing progress in the development, it's because I care. Believe me when I tell you that *I* want to finish Asylum as much as you want to play it. Definitely understand the frustration and no offense taken -- I see you're angry because you also care, and I won't disappoint you.

      VIP backers can confirm a good chunk of Asylum is playable and most locations are near-final. We're primarily working on the game logic now (which yes, it's still a lot of work and is taking much time), but there's a *huge* deal of content finished.

      We simply won't give up.

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