Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Rodney, have you registered in our forums and/or downloaded the alpha? The latest update goes to great lengths to prove that Asylum is not vaporware (as in actually providing an exclusive download of its alpha for Kickstarter backers!).
Vapor Ware... Too Bad..
You use your eyes to interpret words on the screen. It's a fascinating process.
But here, I will do this for you only. Use this link and put your Kickstarter email: https://www.humblebundle.com/store/keyresender
What is this read thing you speak of?
Did you read the latest update, Riggo? :P
Where can I get my car keys?!?!?!?
Oh wait... Steam keys?????
Please read the latest update (#49) for super-important information about download links and Steam keys for Asylum: https://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror/posts/1097355
Can't wait for the full launch...and hoping for another go at Charles Dexter Ward...
If you have a relatively powerful PC and leave the graphics settings on retro or low, you will have enormously high FPS which results in way to fast animations.
@Jonathan Berman: That's supposed to be the breathing of the protagonist, which should be slow and subtle -- unless there's another problem and it's moving too fast.
One slight issue I'm having with the ALPHA, the screen keeps bobbing up and down when standing still outside, which is really uncomfortable, is there a way to stop that?
No update this week after all, so sorry. We had a bit of a problem with Unity due to the huge size of the game and, while we managed to sort it out, we lost a few days. To tell the truth, we were kind of expecting it, which is why the issue was addressed in a heartbeat (it has to do with Unity's idiotic approach to resource management and the huge, vast, epic amount of textures we have in the game).
To those of you wondering, yes, Asylum should already appear in your Humble Bundle account. And yes, that Steam key works, though the download is not available (yet). For that, stay tuned to the next update, which is REALLY coming soon.
And SORRY again :-/
yay I can't wait to see this weeks announcement. Let me guess.. an official limited edition Hanwell Institute steampunk themed Oculus Rift with Asylum installed on it via raffle! :)
New update coming next week, and this is the one you've been waiting for. Stay tuned! In the meantime, check out our forums for more.
Nevermind, as I sent that question it automatically directed me to do so. Awesome. Cheers!
Where can I update my survey? I just recently moved. Thanks!
Hey all! I'll try to post our next big update tomorrow. Things are progressing great and we've been adding gameplay to our monumental establishment of horrors. Just exploring and checking out stuff (even disregarding the storyline and puzzles) will take hours. Stay tuned :)
courage about peoples who ask you every day when the game come out. I have the same problem every day :)
We're polishing some rough edges and adding more interaction to it. You will have access to half of the first floor (the largest one) and of course it's the new Unity version with all the glorious visual effects.
This is going to be for VIPs only, though. I'm working on an update that will feature a gameplay video as well as previews of the soundtrack and art book. That one is coming soon. As for the demo, surely later this month :)
Ok then ... So where's this Asylum demo?
No need to worry. Yes, the move to Unity has had some impact on performance, but we're going to allow disabling all the new bells and whistles (which weren't present in standalone Dagon anyway).
I used to be very stubborn when it comes to configuration of a game, requiring people to play it *exactly* as we intended, but I'm more relaxed these days. If disabling visual effects means more people will play the game, the better then!
In short, no worries, it will perform just fine after some minor tweaking :)
I have a question regarding specs. Before the inclusion of Unity, one of the selling points of Asylum was (in my opinion) its low technical requirements, even to the extent that it would run well in a VM. Clearly this won't be the case any longer, but just how graphic intensive can we expect the game to be? I get worried when I read, for example, in your recent Adventure Gamers interview that the game is fast approaching AAA standards. I'm starting to worry that my old machine won't make the grade. For comparison, I can just about run the original Amnesia smoothly on high at 720p. Should I be worried?
@Rodney: no, it's most definitely not dead. The latest updates should provide plenty of insight on the current situation. As I said in my previous comment, we're working on a lengthy demo for all our backers as well.
Why so much talk about a new game? What happened to this game? is it dead?????
Getting antsy, can't wait :)
Russell, I might send it next week. We were showing it on a game event last weekend and it looked pretty good. I'd like to add more content to it, though :)
Is there a date for the VIP demo yet?
Yes, that's the plan. As soon as I feel comfortable with the quality and content of our demo, I'll be uploading it for VIP backers first, then shortly after for everybody else.
Agustin, if I'm reading the runes correctly, we'll have an Asylum demo this month?
Yes, I've updated the description and now it prominently says DRM-free :)
Agustin, great that it's DRM-free - that means I can back it now. ( :
You should mentioned on the Charles Dexter page that it's DRM-free.
@Matt: It's like Joe pointed out, and the prospect will be even more positive if Dexter Ward is successful. We're preparing a really big Asylum update for this horror month!
@Frodo: Yes, of course it will be DRM-free :)
The new game, Charles Dexter Ward, looks fantastic! The world NEEDS more glorious horror adventure games.
Will it be DRM-free? I can't find any mention of that in your kickstarter page.
@Avery: I replied to your private message as well. Please, let me assure you that Asylum is becoming the game that we promised and work on it hasn't stopped. Fans and journalists who saw early glimpses of it at Gamescom were absolutely floored with the quality and size of the game. The reason why we're starting a new project now is to ensure continuity for the whole Senscape team -- it's their talent and passion what allow us to bring terrific games to you :)
After reading the latest e-mail update, and seeing a new game by your team listed on Kickstarter, I am seriously concerned... you have not completed Asylum and are stating possibly mid-2015 - another 6+ months away... why on earth are you kickstarting a second game when your backers from the first have yet to receive anything?
@Matt: one July 25th, Agustin wrote in an update:
"We’re very aware that the game is delayed, but we’re ensuring that at least every backer gets a first-hand taste of the horrors concealed within Hanwell this year. And I also hope that we’ll have a better idea of a release date by then; as discussed in the comments of the previous update, my worst case scenario is mid-2015, but I’m hoping to surprise you with an earlier date."
As far as I'm aware this is the latest official mention of a release estimate.
Hope this helps.
I am apparently the only one, but This project is almost a year behind schedule. Could we get some kind of update on when it will be completed? I would settle for a quarter, late this year, early next year, whatever.
No Asylum hasn't been released yet, and as soon as a release date stands I'm sure us Kicktarter backers will be first ones Agustin will let know about it.
The new Kickstarter project starts now, so the graphics artists of Senscape can already start working on the new game while the programmers finish Asylum.
What's happening with this game, has it been released yet?
Hmmm... It appears the new counter was broken. ;-)
What another 48 minutes!!!! I demand a recounter!!! :-)
I demand a new countdown, this one is broken!
Whoa whoa, folks! We're waiting for it to go live, please stay tuned.
We might have to kill a few chickens...
Does Agustin need to be invoked?
All that waiting for nothing!?!?!?!?
And he better not be late... I deferred a stabbing for this!!!