A psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.
Also, you can check out our exhaustive FAQ for many more details on the project!
Asylum is a point-and-click adventure game. It’s quite scary too. No, we’re not making this up: some people were terrified just by reading the script alone, and we’re striving to top it with the most immersive, oppressive, depressive, (and many other words ending with 'ive') atmosphere ever seen in an adventure. Don’t be fooled by our excitement or apparent silliness; we’re very serious about making Asylum a disturbing and horrifying game that you won’t easily forget.
We’re deliberately keeping details of the story under wraps. We firmly believe that the less you know about the game, the more it will surprise you. There are plenty of inside looks available though: screenshots, promotional videos, trailer, the Interactive Teaser (or really short demo), and more. When it comes to the story, everybody wants to know what Asylum is about, but we’re only willing to reveal what we said in the pitch video and hinted on the trailer...
You’ll have to take our word for it: the plot is very twisty and satisfying. The deeper you go and the more attention you pay to your surroundings, the more Hanwell Mental Institute will reveal about its true nature. Every room is bursting with detail, mood, and backstory. There is a lot to investigate and discover and, quite literally, an entire asylum available to explore. Close to 100 rooms, in fact. You might think we’re a bunch of slightly deranged people to have created a game of this scope on our own and with close to no budget… and you may actually be right.
Here's a short but polished glimpse into what Asylum has to offer. Yes: playable stuff readily available! You may download for Windows, Mac OS X, or Linux. To play, unzip and launch Dagon. Please note that the teaser has mostly been tested on Ubuntu for Linux platforms. For more information and system requirements, visit our website.
You can also watch the following videos featuring Bertrand (aka "Subject E14") in a most uncomfortable situation. These were released anonymously and went viral before the game was announced: Session One, Session Two, Session Three, and Last Session.
Senscape is a young company based in Argentina but we have decades of combined experience. Agustín Cordes has been addicted to the adventure genre ever since he dwelt in the kingdom of Daventry at the tender age of 7. Over the years he has become an active member in the adventure gaming community, has written many reviews, and went on to design and develop Scratches, widely regarded as one of the best horror adventures ever made (he disagrees, but still...). Scratches became a cult sleeper hit and sold over 250,000 copies. Its soundtrack and chilling atmosphere were highly praised at the time but, most importantly, the game is still being actively discussed for its mysterious and gothic plot, equally influenced by H. P. Lovecraft and Hammer Horror films. Asylum aims to build upon that, with an even more immersive atmosphere and story that will haunt you for years to come.
Agustín, together with the rest of the Senscape team, also took part in one of the biggest game projects in Argentina, the educational adventure Risk Profile. While this humorous title was never translated to other languages, it was extremely well received in the country, with thousands of kids still clamouring for a sequel.
Yeah... another one. We develop games for art’s sake but we still need funding to make it happen. For starters, we need to pay our rent and buy food, clothes, and loads of coffee. Perhaps in a different timeline our civilization has sorted out the problem of money — for example, with players allowing us to eat them after they have played our games, but alas, that’s not how it works in our world.
It’s true that Asylum is in advanced stages of production. The Hanwell Institute is virtually complete and fully explorable. The script and design have been ready for a long time, most characters have already been modeled, the Dagon engine is mature enough, and the programming is well under way… In a nutshell: Asylum will happen. But we need your help to make it happen sooner.
Your contribution, even if it’s one dollar, will help us tackle this final lap of development with a proper schedule and resources. Right now this is still a "garage game" with most team members dedicating time to the project as they can from their homes. If we reach the goal, we will lock ourselves inside an office for the remainder of the year until Asylum is complete. Being able to work together every day in the same room makes a huge difference, especially for such a large project. If you can’t contribute by actually pledging money, spreading the word is more than enough: tweeting, liking on Facebook, just talking about it will also help.
Oh, stretch goals you say? Yes, we have them. We certainly do. And depending on the success of the campaign, we will start revealing them as soon as we approach our initial goal...
No publisher today would dare to produce an edition like this. But, we are not publishers, we are huge fans of adventures just like you (hopefully!), and that’s why we’re doing this delightful edition reminiscent of Infocom games, including the iconic flip cover and booklet attached to the box. In this case, the booklet will be our fancy Record Book of the Insane. This is a fictional look into the Hanwell Mental Institute, its past and present, including character profiles, newspaper cuts, testimonies, and the Register of Patients which can include your name if you pledge for one of our select rewards — all in glorious quality.
Also, the box will include feelies. Yes, feelies! In the good old days, veterans used the word 'feelies' to describe quirky extras that were included inside game boxes. We’re committed to producing a few of them, but we won’t spoil the surprises. Just rest assured that you’ll be getting more than just a box and DVD.
We have no intention to deliver a big, bulky box whose sole purpose would be to occupy shelf space, but instead we're aiming for a neat, tidy and quality package (slightly nostalgic too!) that we’re positive you’re going to love.
Stretch goals have been announced! For more information about these, check out the updates The Dream-Quest of Stretch Goals and A haunting revelation of our final stretch goal...
Here’s some of the things you can get from us exclusively on this Kickstarter campaign. Boy, oh boy! Gorgeous T-shirts, beta access, signed boxes, the chance to become immortalized inside Hanwell from just your name to your very own cold and gritty cell, and so much more. A few pointers though, since we want to make things really simple: you buy the game, you get access to all versions. That’s PC, Mac, and Linux, including the Steam key. Tiers with physical stuff include the worldwide shipping price. Any physical item will include its digital counterpart in all corresponding tiers (except the T-shirt, that is, because… really, what’s the point).
Because we live in a visual era, we have prepared this lovely aid of what’s included on each tier:
We offer you several options to stay in touch. Remember to also visit our forums and participate in a friendly and ever growing community of adventure game fans!
We would like to thank the invaluable assistance of Phoenix Online Studios in the creation of this Kickstarter campaign, especially Weldon Hathaway who is coordinating administrative tasks in the United States. These charming folks happen to be the developers of Cognition: An Erica Reed Thriller, and they could use some love on Steam Greenlight. You may also buy the first acclaimed episode of the series from their online store.
The H. P. Lovecraft painting used in the video was done by Dave Carson. Thank you Dave for creating one of the most lovely (and sinister) pieces related to Lovecraft we have seen! You can check out more works by him right over here.
Risks and challenges Learn about accountability on Kickstarter
As we've stated before, Asylum is in advanced stages of production (it better be after four years!). Then again, this is game development: it's complex, expensive, and takes time. Major studios often experience setbacks for their vastly popular, multimillion-dollar games; now imagine the challenges a small team with limited resources like ourselves must face...
Asylum is a work of love and we're determined to make it one of the best horror adventures you'll ever play. Your contribution will allow us to remain independent and true to our vision. Sure, we may always face more delays, particularly as we adjust to work under new circumstances with a "real" budget, but we'll always be fully committed to the game and to you, its community. We're going to be constantly in touch and informing you about the status of this project, so that you feel you're part of the team. Asylum will get finished one way or another; the question is when, and that's where you come in.
We’ve been doing this project on a shoestring budget, with money from our own pocket. Because of this, the team has remained small with occasional shifts, and therefore properly scheduling the project becomes very difficult.
Asylum is one big game. One of our main goals has always been to accurately reproduce a rundown asylum and, you know, asylums can be quite large buildings. On top of that, the game has a complex story that is intimately connected to the environment, so we have additional requirements to address besides modeling a realistic structure. We’re also very stubborn when it comes to accuracy and we’re making sure that the Hanwell Institute is as “architecturally correct” as possible.
As if all this craziness wasn’t enough, we’ve been developing our own game engine. From scratch. Ever hear when developers prefer to stick with pre-made engines instead of developing their own? Well, there’s a good reason for that. Dedicated game engines are extremely demanding projects, but there are great benefits with this approach, as you will see.
Still, we have managed to bring Asylum closer to reality after all these years. And with your help, and the success of this Kickstarter campaign, we will be able to get it done on time.
We’re talking about the game here... right?
Check out this wireframe render of the building. Take a look at the little human near the entrance: http://www.senscape.net/images/asylum_wire.jpg
That would be you and you will explore all the place from that perspective. Now, you won’t be visiting every corridor in the left and right wings because a) it would result in a very boring game and b) if we had to produce all that it would take us many lifetimes. That said, you will have complete freedom to explore the main body as you see fit, and that’s all four floors, along with select sections from the male and female wings. Furthermore, we aren’t showing the basement (of course there is a basement!) and many secret areas in this render. All in all, you will be able to explore around 100 rooms, and note we’re counting corridors and large areas (such as the central courtyard) as single rooms.
If you remember Scratches, this is over three times the size of that game, and far more detailed.
Just a little bit.
Unfortunately, no. We have given enough clues already and we want to keep everything under wraps. We certainly believe it’s the strongest point of the game and the handful of people that read the script agree it will be one hell of a ride. One thing is for sure: expect an aftermath of months discussing with friends its many intricacies and twists.
This certainly works. There was close to no info about the story in Scratches before its release. In fact, it was simply a clichéd premise: “horror writer goes to lonely mansion to finish his novel”. Yawn. But, eventually the plot developed into an atypical and truly unexpected mystery. So, in a way, Asylum will be to creepy mental institutes what Scratches was to haunted houses.
Oh yes. We’re attempting to strike a balance between old school and modern. The gameplay will feel fresh, with many visual effects and eye candy, but at its core Asylum will be classic adventuring. No action sequences whatsoever, no quick reflexes required, no weapons, no enemies, no running around, just cerebral, moody and scary gameplay. Now now, stop drooling...
Since we’re doing our own engine we have full control over this aspect of the project. We’re fully supporting Windows, Mac OS X and Linux with our initial goal. Support for iPad, Android and maybe OUYA will be the object of stretch goals. We did look into consoles but it’s a very tough market and not currently our priority.
The game was recently Greenlit on Steam, so yes, that means Asylum will be immediately available on that platform when it’s finished. We’re also planning to support Desura. As for others, stay tuned for news!
Yes, all tiers above and including the $15 Limited Visitor come with a Steam key.
A resounding yes! We don’t like any kind of DRM or copy protection. It is our priority to provide you, our backers and audience, a quality game unencumbered by annoying requirements. You will always have access to a standalone installer of the game that doesn’t require any sort of software client or online activation. Just download, install and keep forever. The way it should be.
It shouldn’t demand much power. As usual, a powerful video card will be preferred. We’d say a four to five years old computer will be fine to handle the game. Generally, if you were able to play Scratches Director’s Cut, then you should be able to play Asylum, though you might have to disable some of the visual effects.
We encourage you to try our Interactive Teaser and see how it works in your system. Preliminary system requirements are listed on the page: http://www.senscape.net/asylum-teaser/
We’re going to offer you two choices: 256kbps MP3 and lossless FLAC. Needless to say, the soundtrack will be also DRM-free.
The shipping costs to anywhere in the world are already included in every tier with physical rewards. We kept it simple.
Yes, we’re currently accepting PayPal payments on our own website: http://www.senscape.net/asylum-backer
We were going to provide FIGS translation before this Kickstarter was announced and we're going to honor that commitment. In fact, we're still planning to support all the following languages: English (duh), German, French, Spanish, Russian, Italian, Greek and Turkish. Full dubbing for some of these, however, will be the object of a stretch goal.
Blue. No, yellow!
Dagon is precisely the game engine that we’ve been developing for Asylum. Both projects are strongly connected to each other, and sometimes when we speak about Asylum we’re also speaking about Dagon. This engine is specifically designed for adventure games, multi-platform and darned easy to learn. Our philosophy behind it is to ensure Portability, Simplicity and Performance. Indeed, this is a fast engine. Not only you will be surprised by the graphics of Asylum but also the speed at which they are handled.
Yes, and better than that, it's already open source. Everything we do for Dagon will go back to the community. As simple as that. The GitHub repository can be found here: https://github.com/Senscape/Dagon
So far we’ve been estimating around 15 hours. A healthy length that is ideal for the story we want to tell.
Wrong game. Next question.
This question comes up often, possibly because Scratches had many hidden references and small surprises for the good observer. Yes, expect dozens and dozens of such easter eggs in Asylum and references to cult movies, adventures, and more!
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Pledge $5 or moreYou selected
GUEST - You love us and we love you. For your kind effort, you will be granted a KICKSTARTER BACKER BADGE in our SENSCAPE forums. We will also feature your name on the ONLINE REGISTER OF GUESTS on the upcoming www.Hanwell.org website. Also, our undying gratitude: we will sing songs in your name and light candles on your behalf every night. We might even perform sacrifices!Estimated delivery:
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1998 backers Limited (2 left of 2000)
LIMITED VISITOR - Hurry! This is your chance to get inside Hanwell at the lowest price. You get a DIGITAL DOWNLOADABLE COPY OF ASYLUM for PC, MAC, and LINUX. This special price is available for early backers only. Of course, you will be featured on the ONLINE REGISTER OF VISITORS and also get the backer badge. And maybe more sacrifices.Estimated delivery:
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VISITOR - Oops, missed the previous offer? Worry not! For a few more bucks you can still get inside Hanwell and be terrified for the rest of your life. That's right: a DIGITAL DOWNLOADABLE COPY OF ASYLUM for PC, MAC, and LINUX. Plus the backer badge and online presence as a visitor.Estimated delivery:
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WELL-INFORMED VISITOR - You know your stuff. You want to visit Hanwell with all the leaflets and brochures. Alright then, you get the previous reward tier plus the DIGITAL RECORD BOOK including all sorts of gory details about the asylum, such as character profiles, backstory, and more. Also, the DIGITAL DOWNLOADABLE SOUNDTRACK, so you can listen to moody music as you walk down the somber and dusty corridors...Estimated delivery:
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WAITING VISITOR - You're a visitor and you're well-informed, but what if you have to spend time in the Waiting Room? We've got you covered: you get the previous reward tier plus a full-color PRINTED RECORD BOOK in glossy glory, so you can sit and skim through its pages in the old-fashioned way. Also, a download of A TOUR OF HANWELL documentary with many extras: interviews with the team, making of, and more.Estimated delivery:
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SPECIAL VISITOR - Ohhh myyy, are we fancy. You want to navigate the decrepit and unhealthy halls of Hanwell in style. Fine, then it's the previous reward tier plus the BOXED VERSION OF ASYLUM. Yes, the one we're talking about on the project page, which includes the printed Record Book.Estimated delivery:
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VIP VISITOR - Not content with being special, now you want to be an important, big bad visitor of the Hanwell Institute. Fine then, right this way: you get the previous reward tier plus a glorious DIGIPAK VERSION OF THE SOUNDTRACK, because you also love touching things, and we upgrade your badge to a VIP FORUM BADGE. We'll also THANK YOU IN THE ENDING CREDITS of the game. Finally, you get EARLY ACCESS TO ALPHAS AND BETAS as they're released. Yeah, we take the VIP thing very seriously...Estimated delivery:
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PERMANENT VISITOR - You really love the Hanwell Institute. In fact, you love it so much that you're going to stay inside... forever! This is the first tier that allows you to become immortalized in Asylum: you get the previous reward tier plus your NAME ON THE IN-GAME REGISTER OF VISITORS. This document will be sitting very close to the entrance of Hanwell! But wait, there's more! We'll throw in a cool ASYLUM T-SHIRT to prove to your friends that you've been inside Hanwell.Estimated delivery:
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24 backers Limited (276 left of 300)
INMATE - You don't just love Hanwell... you belong to Hanwell. No, really, you do because you're nuts! You've become an inmate, so you get the previous reward tier except you're featured on the ONLINE REGISTER OF INMATES. Also, you get your NAME ON THE IN-GAME REGISTER OF PAST INMATES. This will be a register in the Archives Room and readable by all players! Finally, your box will be upgraded to a SIGNED BOXED VERSION OF ASYLUM that you can feature on your shelf with style. It will be signed by Agustín himself (or at least someone who believes he's Agustín). We also give you ONE EXTRA DIGITAL DOWNLOAD of the game so that you can gift the horror to someone you hate.Estimated delivery:
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10 backers All gone!
EDUCATED INMATE - You're an inmate, yes. But you're a fancy know-it-all that pays attention in classes. So, you get the previous reward tier except there's a LABEL WITH YOUR NAME IN THE IN-GAME CLASSROOM. Yup, there will be a table with your name on it. Remember to bring the apple! From this tier onwards all the inmates become current residents of the Institute. Therefore, you get your NAME ON THE PRINTED RECORD BOOK as well. Also, all boxes will be upgraded to include a SIGNED AND PERSONALIZED MESSAGE. Agustín will write stuff like "Dear Eriq, I will haunt you in your nightmares. Forever and ever". Or "Joseph, I would love to eat your guts marinated with roach paste". Charming.Estimated delivery:
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4 backers Limited (6 left of 10)
CREATIVE INMATE - You're not that knowledgeable, but you're creative. You like making things. And labelling them. So, you get the previous reward tier except there's a LABEL WITH YOUR NAME IN THE IN-GAME WORKSHOP. This means there will be a lovingly crafted item, you know, like most handcrafted things you can see in schools or modern art museums, with your name attached to it. Awesome.Estimated delivery:
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10 backers All gone!
ARTIST INMATE - You're so creative that you can create art. Yes, art! Well, at least by the standards of the Hanwell Institute... You get the previous reward tier except there will be a DRAWING WITH YOUR NAME AND/OR SIGNATURE IN THE IN-GAME ART ROOM. And if you want to give us your very own drawing we will gladly feature it, as long as the whole team agrees. This goes without saying but the drawing shouldn't offend any religion, race, gender, favorite superhero, etc. It should be PG as well. Other than that, anything goes!Estimated delivery:
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10 backers Limited (30 left of 40)
DOCTOR - You didn't want to be an inmate anyway. You wanted to be... a lumberjack! Sorry, doctor. Thus, you get the previous reward tier except you're featured in the ONLINE REGISTER OF DOCTORS. Also, there will be an IN-GAME DIPLOMA WITH YOUR NAME hanging somewhere in the asylum and very visible to all players. Of course, you're also featured in both the digital and printed Record Book as a staff member of the institute. Finally, we will upgrade your backer badge to a GOLD FORUM BADGE, because we really appreciate your contribution, and you earn a SPECIAL THANKS IN THE ENDING CREDITS.Estimated delivery:
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1 backer Limited (49 left of 50)
SPECIAL INMATE - Your mom always said you were special and we're not going to argue about that fact. But everybody else should know it, so at this pledge level we're giving you the Educated Inmate reward tier except there will be an IN-GAME PROFILE WITH YOUR NAME AND CUSTOM BIOGRAPHY IN THE ARCHIVES ROOM. This is a full-sized profile that will be readable by players. You can even work out the details of the fictional biography with us, including real-life facts! Who knows, maybe you're so crazy you even get to visit a real asylum! You'll also be featured in the SPECIAL THANKS IN THE ENDING CREDITS and earn the GOLD FORUM BADGE.Estimated delivery:
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NOTORIOUS INMATE - You're an inmate and you're locked in a terrifying asylum, but that doesn't mean you can't be famous. You inspire respect (and occasionally fear) in your peers. Everybody knows they shouldn't mess with you... But, this also means that you're more closely watched by the staff. Therefore, you get all the rewards of the Special Inmate tier except there's an IN-GAME PROFILE WITH YOUR PHOTOGRAPH AND CUSTOM BIOGRAPHY. These are going to be scattered around the asylum and will be even more visible to every player (for example, in Infirmaries, Meeting Room, Offices, etc). Your picture will be professionally retouched to make you look like a madman or madwoman. That's right, yet another step further into the Hall of the Insane Fame.Estimated delivery:
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1 backer Limited (14 left of 15)
DEAD INMATE - Are you crazy? Do you like being dead? Then this is the reward for you! You get all the stuff from the Special Inmate tier except there will be a PLAQUE WITH YOUR NAME IN THE IN-GAME MORGUE. Yes, there will be a refrigerator with your name on it that is very visible to every player. Also, we'll include a RELATED BIOGRAPHY WITH PHOTOGRAPH AND GRUESOME CAUSE OF DEATH right there in the morgue. In fact, you can tell us what you fear most in life and we'll make that the cause of your demise. Loads of fun for all!Estimated delivery:
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0 backers Limited (10 left of 10)
RENOWNED DOCTOR - So you're a doctor. But you never cared about other people's lives, you're only in it for the fame and glory. We understand. Therefore, we're giving you all the rewards of the Doctor tier except there will be a PROMINENT PORTRAIT WITH YOUR NAME IN THE IN-GAME GALLERY. A plaque will clearly state that you're a respected member of the asylum staff. You send us your picture and our talented artist will paint you as a very serious and pompous doctor. Certainly, your facial features will be fully recognizable because we know you're a show-off. Also, the portrait will be MADE A POSTER AND SIGNED BY THE TEAM, then of course mailed to you. Now take up thy stethoscope and walk!Estimated delivery:
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HIGH RISK MALE INMATE - Same as above but for MALE INMATES ONLY. This goes to show how serious we are about the architecture of the Hanwell Institute.Estimated delivery:
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0 backers Limited (9 left of 9)
HIGH RISK FEMALE INMATE - Now we're talking! You're crazy and you're mean. You're equally feared by other inmates and staff of the asylum. You have committed crimes, even. In a nutshell: you're adorable. With this pledge, your IN-GAME PROFILE IS FEATURED IN A CELL OF THE EXCLUSIVE "TUNNEL OF THE DAMNED". This is a very limited corridor with a dozen cells, and one of them is yours and only yours. For eternity. Not only will there be an in-game register stating this fact in an office before the Tunnel, but the profile with real photo adapted to look like a nutcase and custom biography will be featured right next to this cell. Needless to say, this profile will be MADE A POSTER AND SIGNED BY THE TEAM, then mailed to you. Of course, you also get the remaining rewards of the Notorious Inmate tier. Please note that to comply with the layout of the Institute, this pledge is for FEMALE INMATES ONLY.Estimated delivery:
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0 backers Limited (3 left of 3)
HIGH RISK FEMALE PRODUCER - You really care. And you really love us. Otherwise, why would you give five thousand bucks to complete strangers, right? Rest assured that your money is in good hands, and for your amazingly considerate pledge you get the same rewards as the High Risk Female Pledge, except you are FEATURED AS AN IN-GAME CHARACTER IN A CELL. We will painstakingly model an inmate that looks just like you, wonderfully integrated with the breathtaking graphics in Asylum, and the players will see your virtual self whenever they explore the dreaded "Tunnel of the Damned". For an example of how you will appear in the game, try our Interactive Teaser and look inside the last cell. We can also USE YOUR OWN VOICE for this character. You know, just send us a few screams, cries, groans, and stuff like that if desired. Of course, this tier includes the profile with photo and custom biography too, also printed and signed. Really: it's a virtual, animated rendition of yourself. Locked in an insane asylum. And thousands of players will see you. Must we say more? Yes, we must: your name will be FEATURED AS A PRODUCER DURING THE INTRO OF THE GAME. In other words, we really, really appreciate your pledge.Estimated delivery:
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HIGH RISK MALE PRODUCER - Same as above but for MALE INMATES ONLY.Estimated delivery:
Pledge $10,000 or moreYou selected
1 backer All gone!
UNIQUE INMATE - This is the Mother of All Reward Tiers. You're just like the High Risk Producer except you are part of the story. Indeed: you BECOME AN IN-GAME CHARACTER THAT IS PART OF THE PLOT. Your virtual self will be menacing and will appear twice during the course of the game. Obviously, you will be quite the nuisance to thousands and thousands of players (we can privately reveal your role in the game if you're interested in pledging for this tier). As before, your character will be painstakingly modeled after your real picture. Unfortunately, the plot demands a male character for this role. However, an adventurous woman may still apply to experience what their male alter ego would look like. No matter your gender or sexual orientation, we will work out the facial features of this unique character directly with you. And because you're über-cool, WE WILL PAY FOR YOUR TRIP TO ARGENTINA where you will EAT A GENUINE, LEAN AND MEAN ARGENTINIAN BBQ WITH THE SENSCAPE TEAM. WE'RE SO EXCITED THAT WE CAN'T STOP USING CAPS. Uhm... sorry about that. Anyway, Agustín himself will cook that BBQ for you (if you're a vegan, maybe pasta). Seriously, many would pay with their lives for such a privilege, but we're only asking you for ten thousand bucks. We can be reasonable like that. Please note that the trip will be arranged for February 2014 and we will pay for your accommodation for two days.Estimated delivery:
- (30 days)