From the twisted mind of horror master Richard Pett comes ABATTOIR 8, the chilling tale of a suborbital meat processing plant gone dark. Download the free 90-page PDF Adventure now for a preview of what awaits you in GRIMMERSPACE.
When a mysterious disaster leaves an orbiting agricultural space station dark, the halted flow of food threatens nearby colonies with starvation, rioting, and desertion. Investigating PCs find themselves trapped aboard the hellscape that is Abattoir 8. Forget heroism… can you race through the pandemonium and escape in one piece?
UPDATE! Stretch goal unlocked. Abattoir 8 now combined with Scavenger's Voice to create the module-length, 48-page adventure Casket of the Cull.
No more flipping back and forth through adventures, keep all the personalities of Grimmerspace close at hand with these tarot-sized denizen cards. Each deck contains unique cards with a full-color picture on the front to show your table and the stat block on the back for easy reference.
Forget poring through the adventure for monster stat blocks. Hold all the foes of Grimmerspace in the palm of your hand. Each deck contains unique, tarot-sized cards. Show your players the full-color picture of their foes from the front while you read the stat blocks off the back.
One of the first books of detailed, science fiction battle maps you play directly inside of. Lay flat binding: play on a level surface whether the first map or the last. Double lamination: use dry erase markers on every map. Reusable vinyl stickers add them to your map as you play. 30+ high detail, full-color battle maps of common and exotic science fiction locations.
More than a gun, an ARCop's Piece holds the brain matter, personality, and knowledge of a former lawman. It is both weapon and badge. Its gems mark rank and grant authority within the mega-arcologies of the Attien Combine. Program its three triggers on the fly to fire any of the three ammos it carries: lethal, crowd suppression, or subdual rounds.
Designed by master craftsman Jay Smith and Iron GM Games, this stunning movie-prop quality rendition of the ARCop's Piece is available only during this Kickstarter.
GAMING PAPER SINGLES (B&W). One pack of 100 pages for $13.00 or three packs for $33.00. Gaming Paper started with the big 30” x 12’ rolls, but sometimes you just need printable 8.5" x 11" sheets. 1″ per square. 100 sheets/pack.
GAMING PAPER DRY ERASE TILES. One pack of 4 tiles for $13 or three packs (12 tiles total) for $33.00. Draw, Erase, Draw Again. Whip up a quick random encounter using Gaming Paper Tiles and dry erase markers.
GAMING PAPER BUNDLE $26.00. One pack of 100 pages, one pack of 4 tiles, 1 roll of black space hex paper. Add a big 30” x 12’ roll of hexes to your singles and tiles. Perfect for starship combat in the void between stars.
Sean Patrick Astin is an American actor, voice actor, director, producer, author, runner and political activist who is well known for his film debut portraying Mikey in Steven Spielberg's The Goonies (1985), for playing the title role in the critically acclaimed Rudy (1993), for his role as the beloved Sam Gamgee in the Academy Award winning Lord of the Rings trilogy (2001-2003), and as Bob Newby in season two of the Emmy Award winning series Stranger Things (2017). Sean also directed and co-produced the short film Kangaroo Court (1994), which was nominated in the best short film category at The 67th Annual Academy Awards (1995).
Rone Barton is an award-winning game designer and podcaster who lucked out in his teens when he sold his very first submission to Dragon Magazine back in the '80s. He went on to become a jack-of-all-trades: pet sitting service owner, public works contractor, professional music composer, and director and producer of inner-city films and documentaries. He is now the co-founder of Iron GM Games, co-producer of the Iron GM tournament, and the Director of Communications for Lone Wolf Development, a gaming tools software company.
Lou Agresta is a novelist, world traveler, and game designer who left corporate technology to start his first business in 1999. Prompted by an old friend, he attended an Indiana convention in 2004 that reignited his passion and he's been writing for role-playing games ever since. He is known in the RPG industry for rescuing and delivering the five-time ENnie-nominated Razor Coast and for developing Heart of the Razor, its award-winning companion volume. His debut work of fiction, Club Anyone: A Novel of Love, Betrayal, and Augmented Reality is available today from Word Fire Press.
Wolfgang Baur, “Kobold in Chief” for Kobold Press, has been writing, editing, and designing professionally since 1991. He was editor at Dragon magazine and an assistant at Dungeon magazine. His work appeared in many places, including the Al-Qadim setting for TSR and the Alternity science fiction RPG for Wizards of the Coast. During the d20 era, he contributed to Frostburn, The Book of Roguish Luck and the Age of Worms adventure path, among others. He was co-author of Iron Kingdoms: Five Fingers Port of Deceit, which won a silver ENnie in 2007. His expertise is valued, having served as a judge for RPG Superstar, and he is a regular guest on convention panels.
Ten years ago he started Open Design, which would later become Kobold Press. As publisher, Kobold Press won readers and accolades. In 2008, he was a co-winner of the Diana Jones Award for Excellence in Gaming for incorporating the patronage model into the industry. The ENnies have recognized Open Design/Kobold Press many times. Deep Magic was a judge’s spotlight winner in 2014, the Kobold Guide to World Buildingwon two golds in 2013, Streets of Zobeck and the Complete Kobold Guide to Game Design won in 2012, the blog won a gold in 2010, and Kobold Quarterly won for best writing in 2009.
Jason Bulmahn is the Director of Game Design at Paizo, and is responsible for the creation of the Pathfinder Roleplaying Game. He was also involved in the design of the Starfinder Roleplaying Game, helping to set the design direction and goals for the game. Rumor has it he loves to blow up spaceships, leaving their crews adrift in the void, lost forever in the cold silence of space.
Adam Daigle is Managing Developer at Paizo Inc, and has contributed to dozens upon dozens of Pathfinder titles, particularly for the popular Pathfinder Adventure Path. Originally from the swamps of southeast Texas, Adam currently resides in Washington where he spends most of his time making up weird things to help others have a good time.
Shanna Germain has worked as a writer and editor for more than 25 years, and has nine books, hundreds of short stories, and myriad other works to her name. Over the years, she’s won numerous awards for her projects, including multiple ENnie and Origin Awards, the C. Hamilton Bailey Poetry Fellowship, and the Rauxa Prize for Erotic Poetry. The co-owner and managing editor of Monte Cook Games, Shanna’s recent books and games include No Thank You, Evil!, Predation, As Kinky as You Wanna Be, The Lure of Dangerous Women, and The Poison Eater. Find her at montecookgames.com and shannagermain.com
ENnie-award winning designer Ben McFarland once beat Zeb Cook in a Greyhawk Trivia Contest. He lived on a desert island for two years while an officer in the US Air Force. He likes to brew beer, make chinese food, and fence saber; although he does none of these as much as he would like anymore. Ben's worked on many projects and for many companies, including Deep Magic and Southlands for Kobold Press, In the Company of Dragons: Expanded and Breaking of Forstor Nagar for Rite Publishing, Rhune and Bloodlines&Black Magic for Storm Bunny Studios, Crisis at Falling Springs Station for Legendary Games, yet unreleased projects for LPJ Games, the Mini-Tome of Adventure from AAW Games, Occult Adventures and Peril&Plunder for Paizo, as well as five Ars Magica 5th edition books and the fanzine Sub Rosa. He is one of the founding members of Design Camp, the collaborative RPG community. Yes, that's a real fish.
Among the most notoriously twisted minds in RPG design, Richard Pett has been writing harrowing adventures and winning ENnies for them for almost 20 years. Fans revere his adventures for their nasty surprises: whether from the gruesome twists of the Skinsaw Murders, the creeping horror of the Lovecraftian Carrion Hill, or the crooked alleys of his vast city, the Blight. A lifelong sci-fi fan, Richard Pett’s latest adventure for Iron GM Games, An Alien Wail, draws inspiration from the most haunted reaches of the genre and with it, he brings his unique talents to Starfinder for the very first time.
Owen K.C. Stephens is a veteran of the tabletop RPG industry with more than 20 years of experience. Beginning with Dragon Magazine articles in the 1990s, he has since worked on Dungeons & Dragons (multiple editions), Star Wars d20 (including co-writing the Saga Edition), Wheel of Time RPG, EverQuest RPG, Black Company RPG, Thieves' World RPG, Gamma World d20, DragonAge RPG, Pathfinder, and Starfinder. He has designed core rulebooks, run official rules-answer columns, hosted RPG Superstar, written adventures, campaign sourcebooks, splatbooks, trading card game flavor text, blog posts, marketing text, and numerous other kinds of words for the game industry.
Owen was a on-staff designer for Wizards of the Coast in 2000-2001, then went on to build a full-time freelance career writing for WotC, Steve Jackson Games, White Wolf, Green Ronin, Paizo, and several other companies. He was a partner in Super Genius Games prior to being bought out, at which point he launched his own company Rogue Genius Games. He has been a staff developer for Green Ronin (though he is now just an alumnus who trades his opinions for cheese), and is currently RGG's publisher, a producer for Rite Publishing, and Paizo's Starfinder Design Lead.
James L. Sutter is a co-creator of the Pathfinder and Starfinder Roleplaying Games, and served as the original Starfinder Creative Director in charge of launching the game. He's the author of the Pathfinder novels Death's Heretic and The Redemption Engine, as well as a wealth of award-winning tabletop gaming material, comics, short stories, and video games. For more, visit jameslsutter.com or find him on Twitter at @jameslsutter.
Greg Vaughan began his professional writing career in the pages of Dungeon Magazine. He has since written for Wizards of the Coast, Green Ronin, Legendary Games, Kobold Press, and every Pathfinder Adventure Path published by Paizo Inc. He helped found Frog God Games where he serves as Creative Director and has written or developed such projects as The Tome of Horrors Complete, The Slumbering Tsar Saga, Razor Coast, Sword of Air, The Northlands Saga, Bard’s Gate, and recently released, The Blight by Richard Pett. He lives in Oklahoma City and is currently working on the long-awaited Lost Lands Campaign Setting for Frog God Games.
We're using BackerKit as the Pledge Manager for this project. This allows us to charge actual shipping costs just before we're ready to ship out rewards. For this reason...
Shipping costs are not included in your pledges for this campaign. You will be charged for shipping later, once rewards are ready to ship.
The above amounts INCLUDE S&H + VAT.
For example: If you live in Toronto and back at the Grimmerspace Core Tier, it should cost you $40.00 for your pledge + $12.17 for fulfillment = $52.17 (total cost).
We will ship all pledges from warehouses in Australia, Canada, Germany and the United States.
Unfortunately, there is no easy way for us to collect or pay VAT for pledges made outside the countries / regions in the above list. If you do not live in one of those locations, you will be responsible for those fees when the product gets to you – most likely, having to pay them at the post office, if at all.
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. See paizo.com/starfinder for more information on the Starfinder Roleplaying Game.
The availability of Paizo products in this Kickstarter does not constitute a representation, endorsement, warranty, agreement, or guarantee on the part of Paizo, Inc. of any kind. All agreements, representations, endorsements, and warranties made herein, express or implied, such as are made are made solely between Iron GM Games and its Backers, subject to the Terms and Conditions set forth by Kickstarter.
Risks and challenges
While Iron GM Games is a new company formed for the initial purpose of bringing Grimmerspace to Starfinder fans, we are no strangers to Tabletop Roleplaying. As ENnie Award-winning freelancers and podcasters, we've written, authored, or edited over 2 million words for the roleplaying game industry and bring over 30 years combined industry experience to the table. Not to mention that separately, both Rone and I have launched and run successful businesses outside our gaming careers. And we've also consulted on or outright rescued struggling projects through Kickstarter; for example, forming business partnerships and then rolling up our sleeves to make sure the ENnie Award-winning Razor Coast and its related books finally got to Backers.
While there is always risk starting a new company, we think the risks are minimal given our extensive business experience both in and outside the tabletop industry. However no one is an island, so Iron GM Games has signed agreements with Modiphius Entertainment and Gamerati, two companies with proven track records planning, executing, and delivering TTRPG Kickstarters. We believe their extensive, hands-on expertise, plus our other industry relationships, further mitigate these risks.
While much of the design and development on Grimmerspace is complete and nearly half the art already purchased, it proved impossible to finish before the Kickstarter. Mostly because, until the Kickstarter completes, we won’t know all the locations you want in the Grimmerspace books. And because every location in Grimmerspace gets an adventure, that means we just won't have a full list of adventures to write until after this Kickstarter.
Nonetheless, to ensure the highest quality work and swiftest delivery, we’ve invited only top industry professionals with a history of meeting or exceeding deadlines to join our writing team. Of course, it is always possible for life to prevent a given designer from meeting obligations. Should that happen, we will tap our network and swiftly select a different writer to take over. With over nine top designers signed to the project and nearly a dozen equally proven people “on the bench," we are confident that our schedule is reasonable, achievable, and that we can minimize any delays that may arise.
Last but not least: In recent months political factors, such as Brexit in the UK and a growing trade war with China, introduced increasing uncertainty into the publishing and tabletop games industries. To mitigate the cost and production risks posed by volatile markets we have already sourced additional solutions with printers and manufacturers in the United States, Lithuania, and Korea.Learn about accountability on Kickstarter
- (32 days)