I'm proud to announce my first Kickstarter, On Downtime and Demesnes!
Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?
That's why I developed these downtime procedures over decades of play and now I can share it with you!
What's in it?
- Systems that motivate players
- Simple usable procedures that work
- Creativity and inspiration for adventure
No longer will your players wonder what their characters should do with all their gold. It includes clear, common-sense rules for everything from starting a cult, making sacrifices to gods, to hiring mercenaries and building vehicles and castles.
Going to an arena fight? Take seconds to determine the purse, peruse mechanics to handle the arena crowd, pick some ideas for interesting arenas, and select an opponent like the Necrourge: a master of the dark arts of necrourgy, who raises the bodies of traitors or other criminals after they have been forced to fight in the arena and died.
I've got a vision of usable downtime procedures that motivate players and provide inspiration to Dungeon Masters collected in a published volume. I want one for my table. But I don't have the funds to hire a cover artist. So I'm Kickstarting this to pay Skullfungus ("I draw dungeons, their inhabitants and everything in between") to create a beautiful cover. The book is written, layout is effectively complete, and nearly all of the interior art is finished.
What's it for?
The downtime goals give agency to players, and let them build a dynasty. Imagine a group eager to explore your world because they have their own plans! These objective procedures give players tools that fire a desire to dive into your creative world, discover its detailed history, and make their mark on it.
It gives your players the tools to make their wildest ideas come to life, without breaking your campaign or your suspension of disbelief, all the while driving them to adventure in your world. On Downtime and Demesnes is filled with tools that work. Build a flying ship, enchant it; or build a wizards tower and raise fortifications in the surrounding lands. All with simple, scalable, rules.
This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that let players build castles and control land, without disassociated mechanics. This is the stronghold book you've been looking for.
Curious about the content? Check out the table of contents from the book. Want to see what's written? Back the project and read the art free PDF.
What are the Details?
There are two versions, one for basic Dungeons & Dragons, compatible with classic games, and one for 5th edition games. I play both kinds of games, and I needed rules for this while running my megadungeon using Basic and Expert Dungeons & Dragons, as well as world-spanning campaigns using 5th edition Dungeons & Dragons. Both are A5 softcover, designed for portability and quick reference at the table. No one wants to lug around another hardcover to their local game.
This Kickstarter is also part of the Break Kickstarter promotion! Instead of providing stretch goals, you'll be going on a "choose your own adventure" by selecting different content for gaming creators to add to the book! Once the Kickstarter funds, find out the name of the first creative. At 1,500$, the backers will decide what they will add to the book, and we'll unveil the next creative on the list!
Well that took off!
Every day, we are going to vote on new stretch goals. Will we unlock them all?
Who am I?
I'm an independent writer and artist, who's been producing gaming and gaming-related products for years. You've likely already read stuff I've written. My free book, Tricks, Traps, and Empty Room Design, has been downloaded hundreds of thousands of times; my blog Hack & Slash has been popular for years; and since I've gone full time, my high-level module Eyrie of the Dread Eye has nothing but five-star reviews.
Risks and challenges
This is my first Kickstarter, but the work is written, the art and layout are mostly complete, and the stretch goals are small pieces (<2000 words) of bonus content. The layout can't be 'completely complete' until the stretch goal content is in, but I've been working with Indesign for over a decade now. I have finished products like this dozens of times, and consistently receive astounding 4.5+ star ratings on my products.
I have a lot of experience working with DriveThruRPG to produce printed copies. I expect all the extra content (the color art for the cover and the articles by guest writers) to be complete within 6 weeks of project completion, and checking the print proofs for sale approval to take 6 weeks. This provides an extra 8 weeks as a buffer for issues and late content. I expect digital copies to be distributed in mid-October, and print copies to be available on DriveThruRPG by the end of November.
I don't suffer from depression, and I am a productive person who is online frequently. I like to work. The fact that the project is nigh complete except for the cover, all bonus content is already planned and accounted for, and the only external systemic reliance is DriveThruRPG give me a great deal of confidence I can complete this project on time.Learn about accountability on Kickstarter
- (10 days)