Build a complex city, manage your troops, delve into diplomacy, annex a country, or unleash the plague, all from the porcelain throne.
Build a complex city, manage your troops, delve into diplomacy, annex a country, or unleash the plague, all from the porcelain throne.
Bastirma is a deep, choose-your-own-adventure, strategy game wrapped in a wonderfully simple package. Work to conquer the world through total domination or simply buy out every city in your way. With a powerfully dynamic world fully reacting to your decisions, the player will have to overcome a slew of unexpected decisions to make Bastirma the ruler of the world. Manage your resources and develop your city while stockpiling your military to better combat hostile cities in a variety of ways. In Bastirma, truly anything could happen.
- Work to manage your city by responding to over 5,000 possible paths across 50 unique characters such as The Assassin, The Farmer, The General, The Merchant, and the President of Krelin Defense.
- Every single decision carries immense weight changing not only your city, but the entire world around you. Containing 49 cities that dynamically respond to your decisions to improve themselves and interact with you; you live on a knife's edge working to balance your relations with other cities to best conquer them while maximizing your resource output. Yet, you never quite know how a city will respond… Who can truly predict what a human may be thinking?
- With an in-depth war system, the player has the option to conquer a city by strategically overpowering them with their military resources.
- Attack: Work to cripple your opponent's resources while maximizing yours by ordering attacks across different areas of the enemy city.
- Defend: Your resources are taking a pounding and your kingdom is starting to shift towards chaos; take a moment to defend your city and keep the enemy from breaking through.
- Wait: Drop your defenses for a moment to rebuild your power and give your soldiers some time to rest. Or maybe send a mass party of surgeons to quickly get your injured back on the battlefield.
- Offering nonmilitary based options, diplomacy is a peaceful alternative to war. Trade to replenish your resources, parley with the city to fix relations, or attempt to demand something to obtain free resources.
- Trade: If you have an abundance of resources you can trade them with another city to build relations with that city and replenish your lower resources.
- Discourse: Decide to burn some villagers or start a slave train and the progressive cities aren’t big fans of it? Send a diplomat to speak with them and fix relations or maybe send that diplomat to denounce them to the world.
- Demand: Need resources quick and know of a city you can squash beneath your foot? Send a diplomat to demand resources from them, crippling your relations but guaranteeing lots of valuables quickly.
- Balance your resources and maximize your output to become a cultural, militaristic, or economic powerhouse to better conquer the world. Keep them from overflowing or depleting or you may have an angry populace on their way to your court.
- Economy: Possibly the most valuable resource, money is used for everything, meaning you must always make sure you have the money in store to pay for your decisions.
- Population: A simple representation of just how many people are in your city. An overpopulated city will lead to chaos while an underpopulated city will lead to the crippling of your resources.
- Faith: Faith drives a large number of every population and you must always respect not only the faithful, but the unfaithful as well.
- Influence: Influence represents just how influential you are on the world as a whole and directly affects you military and diplomatic capabilities. High influence makes diplomacy much easier.
- Morale: As most militaries realize when invading Russia, a demoralized army will always ultimately fail. Where is your will to fight when your feet are frozen solid?
- Military Strength: A symbol of just how many soldiers you have in your city that you can then use to take down others.
- Supplies: Soldiers require food, drinks, clothing, and weapons to fight and if you can’t provide them with that, then you’ll learn just as the Persians did, that wooden swords will not penetrate hardened steel.
- Fatigue: A tired soldier is unable to fight. Make sure your troops are well-rested and have no worries on their minds, otherwise your soldiers may be too afraid of their bills to fight.
- Build relations with other cities through a deep attitude system that responds to your decisions. Make a pro-Bastirma decision and the nationalistic nations will cheer while the filthy globalist will begin to plot your destruction.
- Cities dynamically adjust their attitude of you based off of how you decide to manage your city. This attitude will then directly play into WAR! And Diplomacy with them. A city that hates you will fight harder against you just as a city that loves you would be more willing to accept bad deals in trades or give into demands. The same goes for their opposites as well.
- Nationalist City: This city favors selfish decisions. If you make a selfish decision then nationalistic countries will recognize that and like you for that.
- Neutral City: This city doesn’t care whether or not you make a globalist or nationalist decision and their attitude adjusts simply off of how your decision affects them.
- Globalist City: This city favors decisions that push the world further technologically or builds foreign relations. Make a progressive decision and these cities will recognize that.
- With 49 cities all reacting and modifying themselves according to the player's decisions and their personal needs, a different experience and attitude for every city can be guaranteed every time you hop on.
- With a unique rival system, your ultimate goal is to defeat the forces of Northwestern Canada from the city of Aemulus.
- Rival System: Conquering the world just can’t ever be easy, can it? One other city, your deeply hated rival, will always stay one step ahead of you and always manage to conquer cities when you aren’t looking. Aemulus directly responds to all of your actions and acts as a big boss just always quite out of reach. The only way you can beat them is the same way you beat a raid boss, through strategy and masterful wit. Confuse them and outwit them to ultimately conquer them even if all odds are seemingly against you.
Some of the Many Characters
Many characters exist throughout your time while managing Bastirma. Only one thing holds true for every single one of them, they have a unique story that you must make decisions based upon.
Those decisions will not only affect those individuals but modify your entire city, and maybe even the world, around you. These people will respond to your decisions and work for, or against you based on that.
They may decide to leave your city altogether, taking the hospital system with them. Or maybe they'll work to bring in foreign doctors and totally revitalize your medical system, making you the envy of the world.
Of course, with envy comes a desire to break into your city. Along with that desire comes a chance for investments and ways to empower your economy. Many people will allow you to take advantage of that, Durshkowitz is only one.
Along with those foreign dignitaries comes an influx of hatred and anger. This anger breeds extremism and a need for defense from domestic and foreign threats. It is up to you to work to secure your borders from ill intentions.
Each character represents a set of decisions that you must make. Be careful though, every decision has a very serious impact and must be weighed carefully.
Of course, with intense thought, sometimes the Governor may forget just what his papers mean. As such, with a quick hover over anything of importance, all relevant information will be displayed about it. All resources and major gameplay components will give you tips explaining what they are.
When making a decision, you never quite know how it will affect your city. You do know, however, roughly what resources will be used to exact that decision. Take a quick glance at your resources at any time to see what will change. Resources that will change are marked with a small circle. Obtain certain status effects to know wether or not they're positive changes or even know exactly how much they will change.
A small readout on the bottom of your screen exists to show your important city information. On the left is all of the current governor info and the current year while on the right is your dominance bar, how much of the world you have conquered, and containers for all current status effects.
There are 50 cities in the world. There is, of course, you as Bastirma, your rival Aemulus, and 48 other cities which exist to be taken over as you become more powerful.
Hovering over a city will give you a quick readout showing you who they are and how they feel about you.
While clicking on a city will give you a clearer image of their nonmilitary resources, their attitude towards you, and the ability to enter into either Diplomacy or WAR! with them. Of course, hover over relevant items such as the resources to display information about them.
When entering into an alternate phase, a warning is given to explain the dangers of that decision.
Diplomacy exists to offer a peaceful path to taking over the world. Through it, you can follow three different branches to work with the city. Those branches are Trading, Discourse, and Demanding. Each branch has its own pros and cons that the player can work to manipulate to maximize their diplomats return. But be careful, anger the other city and they may toss you out, severely damaging your relations. Or push as far as you can and maximize the return from your diplomat.
When you choose one of the three trees, you are presented with three more possible branches to follow, each leading to its own effects. Looking to enhance your relations and maybe grab some foreign workers? Speak with the tradesmen and compliment their work. Want to destroy the cities ability to acquire foreign investors? Insult their investors to hurt their global standings and cripple their economy. Be careful though, these may backfire on you if you don't weigh your options.
The results of your decisions are intuitively displayed just above your possible decisions. Red represents a rejected decision while green is an accepted decision.
Have a thirst for the blood of your enemies? Engage in war and work in a thrilling tug of war to outsmart then enemy. Attack, Defend, or Wait strategically to cripple the enemy, defend your resources, or increase your resources respectively.
Choose how many troops and workers to use for your decision. The more troops you send, the more likely you are to succeed in your battle, but be careful, as troops love to use a large number of resources.
When you choose to either attack, defend, or wait, you are presented with three more options to help under specific sectors. The enemy just destroyed you when you attempted to raze their farms, crippling your supplies and strength? Build some barracks to replenish strength, rest your soldiers, and store supplies. That way, the enemy will be less likely to steal yours this time.
Be sure to check out your report after every decision to see whether or not you were successful. Also, check out the enemies soldiers and supplies move to get an idea of what they are defending and how they are being hurt. Send spies out to increase the accuracy of your intelligence reports.
Bastirma began as a hobby project funded entirely out of pocket. As development entered the alpha state we began to realize that we were running out of finances to fund the level of quality we desire. We began doing some serious research and ultimately found ourselves on the home page of Kickstarter. Through the power of a dedicated community and a deep passion for games, we would be able to develop an experience to a level of quality we could not achieve before. All this will be possible because of you.
And every single dollar or word you generate for us through this Kickstarter will provide invaluable feedback to apply to our development. This leads to not only a game of stellar quality, but a game that is in part developed by the community to build an experience that everyone will never forget. Your interest and support are building an original world and game quite unlike any other. We hope you believe in our project enough to back us and even tell your friends! We cannot thank you enough for your help.
Risks and challenges
We’ve spent many years developing unique experiences with little to no funding and have always found a way to absolutely maximize our quality with what we have. Bastirma already has the very large majority of its features in place and is nearing beta phase. Even so, we are aware of the many challenges that always lie in the unpredictable landscape of development and have fully prepared for every situation. We've worked with professional companies and have created nationally awarded experiences. Bastirma is our full step into the world backed by high caliber talent.
Ultimately with the amount of love for this game, we will be doing everything necessary to get Bastirma in your hands. With your support, Bastirma will become the world you want it to be, one led by you.
Thank you for everything!
- Ageless Entertainment
- (30 days)