Share this project

Done

Share this project

Done
Lions and Dinos and Frogs, oh my! Go Extinct! is Go Fish evolved. Teaches humans 8 and up how to read evolutionary trees with gorgeous original artwork.
Lions and Dinos and Frogs, oh my! Go Extinct! is Go Fish evolved. Teaches humans 8 and up how to read evolutionary trees with gorgeous original artwork.
328 backers pledged $16,335 to help bring this project to life.

Tails from the Tour, Part 1: IndieCade & Stanford

Posted by Ariel Marcy (Creator)
3 likes

Hullllllo Backers!

Before I launch into the Go Extinct! tour highlights, I just want to spotlight 2 ongoing Kickstarter campaigns highly relevant to your interests:

1) Your fellow Go Extinct! Backer, Jonathan Tweet, author of Grandmother Fish, is launching an accompanying game called Clades! As you might suspect from the name, this gorgeously illustrated game uses different mechanics than Go Extinct! to teach kids one of the most profound ideas in science: that all of life shares a common ancestor. 

Jonathan and I convergently developed these games! And, underscoring one of the best things about the Kickstarter community, we have provided valuable design feedback to each other ever since 2014. 

Keep the momentum going on the already-successful Clades campaign here!

2) Relatedly, stardust is the common building block connecting life to all of creation and I just got the cutest request from Bailey Harris, the 10-year old author in the father-daughter team to endorse her new book, My Name is Stardust

Push My Name is Stardust past the final 30% to their goal here!

Bailey and Douglas have captured the most compelling part of science: we scientists get to use creativity to convert curiosity into knowledge. This process feeds both awe and appreciation for our universe.
Bailey and Douglas have captured the most compelling part of science: we scientists get to use creativity to convert curiosity into knowledge. This process feeds both awe and appreciation for our universe.

 

LA: Go Extinct! delights indie gamers at IndieCade

Leveraging modern time travel, I landed in LA hours *before* I left Brisbane, Australia and hustled over to the USC campus for the Sundance-Festival-equivalent for games, IndieCade!

Anita Tung, artist extraordinaire, helped me run two simultaneous games of Go Extinct! continuously for over 2 hours! Festival attendees eschewed avant-garde videogames, virtual reality games about rock-stars, and even a game made out of cookies to play Go Extinct!

This is how a crowd reacts to the statement: this game will teach you the most profound idea in science! from a lady in a fish hat
This is how a crowd reacts to the statement: this game will teach you the most profound idea in science! from a lady in a fish hat

 I continue to receive the statement, "Wow, this is really fun for a family educational game!" from fellow gamers and game designers and I perceive it as one of the highest compliments possible. Educational games FTW! Anita and I were blown away by the kind, supportive, and enthusiastic reception we got at IndieCade.

Stanford: Reconnecting with the source... 

Go Extinct! is a product of my cognitive dissonance stepping into a classroom where trees were seen as confusing and then stepping back into the lab where they are viewed like Rosetta Stones. 

By presenting at my old Hadly Lab's weekly meeting, I got to thank the current members (many of whom were there while I was still researching/teaching at Stanford!) for their expertise, early play-testing, and tireless encouragement of Go Extinct!

Shirt worn for continuity
Shirt worn for continuity

 I also got to discuss how the similarities between the game design and scientific processes are an untapped goldmine for more mind-blowingly fun and science-filled games. 

... And re-starting the design cycle

The best part, however, was presenting a new iteration of my next game, Suddenly Cute to my labmates! This new game picks up where Go Extinct! left off to explain *HOW* evolution produces descendents so different from each other and a common ancestor.   

The lab meeting ended with a bunch of scientists brainstorming mythical creatures. I'm still taking suggestions, just fyi.

Thank you all so much for making this possible.

Until next update!

Ariel & Team STEAM Galaxy

Thank you for getting us here!
Thank you for getting us here!

 

Theodore Marcy, Albert Nakano, and 1 more person like this update.

Comments

Only backers can post comments. Log In