Slashrun is a fast-paced, jam-packed action/runner game with unique gameplay where you jump, double jump, triple jump, and slash your enemies as easily as swiping a screen— all in a gorgeous, cyberpunk procedurally generated world full of cybernetic dangers and electric shadows!
★ Fruit Ninja + Sonic + Blade Runner
㊋ Swipe to slash enemies in multiple pieces
㊍ Procedural cyberpunk universe
㊊ Fast-paced runner
We started Slashrun to prove to ourselves that we could build a high-end game in only three months. With that Game-Jam spirit in mind, we started Slashrun in July and shipped our closed Alpha in September 2017.
Feedback is super encouraging: "Wow, it looks handsome!"; "Wait, I want to play more!"; and obviously, "Why are you not on Kickstarter?".
We need your help to release the game for iPhone, iPad, and Android before end of January 2018. Funds will go mostly to the development & graphic design budget to transform the Alpha into a polished game for release on the iOS App Store, and a bit later on the Google Play Store.
And look at all the juicy rewards listed on the right. RUN for it!
We would love to port Slashrun onto other platforms. It will play great on console and take full advantage of a real gamepad and a large HD screen. With your help, Nintendo Switch owners who have finished "Zelda: Breath of the Wild" and get bored with "Mario Kart 8 Deluxe" will have a new slashing challenge to tackle early next year!
And wait, there is more:
- €6,000 - Nintendo Switch Release
- €8,000 - PS4 Release
- €10,000 - PC Release
- €11,000 - Mac Release
- €12,000 - tvOS Release
Earth has reached a shining golden age in cybernetics and technology— but it has also attracted the attention of an unfathomable, ravenous shadow. Jealous of humanity's brilliance, the shadow has blocked out the Sun and consumed nearly all light in the world.
All, except yours.
Armed with one of the few remaining light artifacts on the planet, it's up to you to defeat the shadow's minions and release light back into the world, revealing a beautiful cyberpunk landscape in your wake. With your efforts, the light will eventually drive back the darkness and restore Earth to its luminous glory.
Slashrun is jam-packed with features:
- Slick slashing experience right at your fingertips!
- Fast-paced runner; even faster than Sonic the Hedgehog!
- Speed, Speed, and also Speed!
- Hours of exciting, free-to-play challenges
- Easy to play, yet hard to fully master
- Procedurally generated levels and cities
- A stunning Cyberpunk universe to explore
- Compete with your friends and race for the longer run!
- Compatible iPhone and iPad with iOS10 or later
- Compatible Android v6.0 Marshmallow or later
- Nintendo Switch, PS4, PC & Mac as stretch goals
Well.. Cyberlight Katana. What else do you need?
We started Slashrun with only two of us for two months, Alexandre and I, up until the playable Alpha.
Alexandre is a brilliant 2D/3D Art student at ISART Video Game School in Paris. Romain is an ex-producer from Lionhead & Ubisoft, and a coder since pretty much kindergarten. Look how serious we are in the photo below.
- Alexandre Bovorasmy - 2D & 3D Artist, Animator
- Romain Piegay - Programming
Then Estee from Cincinnati, Nicolas form Paris, and Aline from London all joined forces with us to bring the first slash runner ever made to life. Together, we are Advenworks, a game studio pioneer in remote working, member of the Founders Program at Station F - the world's biggest startup campus based in Paris.
- Estee Lee-Mountel - Writing
- Nicolas Veyret - UI
- Aline Vongphouthone - Design
And now.. YOU!
Risks and challenges
There are always risks when it comes to game development, and Slashrun is no exception. However, we are experienced game developers; we believe that we've shown with our earlier work and previous games that we're a highly dedicated team. We're very confident in our skills and this very unique project. We just need your help to get over that finish line and make this game even greater— together!Learn about accountability on Kickstarter
- (30 days)