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Our #1 Bestselling 600+ page Underworld setting & mega-adventure for levels 1-20 D&D 5th Edition or PFRPG in a collectible hardcover
Our #1 Bestselling 600+ page Underworld setting & mega-adventure for levels 1-20 D&D 5th Edition or PFRPG in a collectible hardcover
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CHARACTER REVEALS: Maltorya & Maroena

Posted by AAW Games (Creator)
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Maltorya

Maltorya, Middle Daughter of House Gullion

The Eyes and Ears of what cannot be Seen or Heard

Maltorya attracted attention from an early age, although not all of it was appreciated by the house matron. Maltorya seemed to have the uncanny knack of knowing just what was going on, was about to take place, or was of vital importance from the past whenever she put her young mind to it. Coupled with the occasional out-of-the-dark visitation by a respectful spectral undead, otherplanar traveler, or aged expert requesting her advice, she was quickly held in high esteem amongst the house clergy and sages.

Maltorya's insights seemed to be worth a great deal to those who begged an audience with the child, and protecting her became important, then essential, as she predicted the rise of the house and the method of its advance with unerring accuracy, years before it happened. Indeed the Matron took every word Maltorya uttered as house gospel and followed the path laid out as closely as possible. But in due course, the Matron believed that such an easy advancement didn't need to be followed exactly, began to only hear the parts which highlighted growth and her personal glory, and chose to ignore the warning notes and cryptic suggestions that all might not be well; Maltorya knew better than to come right out with the mistakes the Matron had made, even in her protected position.

Now Maltorya is charged with finding a solution to the Matron's problem by any means possible. She deliberately halted her clerical training to follow the path of a loremistress to better delve into the past, the present, and the future, and to gather as much information as possible about the house and the Fates' intentions for it. Her biggest concern is that she sees her mother’s actions as a web with every strand under great tension. Occasionally a strand snaps, and although Matron Maelora currently replaces them with further actions, Maltorya knows that unless something changes, the entire web will eventually collapse. She isn’t sure how to relate this news with her mother.

While not martial in any great way she does travel the planes at no small risk to herself, often taking a retinue of undead with her to act as distractions should the need to return prove urgent. She has learned the language of outsiders and is beginning to get a grasp of the elemental tongues without the use of magic. She’s learned Terran first, to better understand the nuances and inflections required to deal with the most ancient of texts, creatures and items. Steadily she has learned enough about the house's situation to either ensure its survival and continued dominance or to bring it to its knees; however, she also has the house's current enemies firmly in her sight.


Maroena

Maroena, Elder Daughter of House Gullion

Maroena is the truest daughter of Maelora; a cunning, serious woman, she goes to whatever lengths are necessary to achieve her goals, just like her mother. The pressure of being the most talented offspring of the Matron Mother weighs heavily on her slender shoulders, and while her divine studies haven't suffered at all, the condition of her mental state is another matter entirely. Maroena has received visions from Naraneus since childhood and now actively pursues more prophetic experiences with reckless abandon. She uses a specialized drug, the mildly venomous “Lucid Mother”, to induce deep hallucinatory trances.

Relatively recent reveries revealed a future where she becomes one of the few drow to bear triplets, along with the promise that her offspring will lead an epic journey to establish an important city deep in the Underworld. Despite her considerable loathing of the opposite gender, Maroena is trying to conceive. But it isn’t clear who – or what – is the father, and she gains no pleasure from the process of trying to find out. More than one male drow has ended up as a humiliated failure, sent packing with the knowledge that his standing in the city is forever ruined and that as a “fallen” he has the choice to leave or become a sacrifice to Naraneus. The occasional arrogant devil or cruel demon that demands an opportunity to prove its worth finds the divine energy contained within the Spider Goddess’s Chosen powerful enough to regress it back to being an imp or lemure, and then banish it to lowly insignificance. As it happens, it will take a “traveler sent to destroy a city” to father the triplets destined to create a new one, but this is something the Spider Priestesses are yet to openly acknowledge in both their obsession to fulfill the fate Naraneus has bestowed upon Maroena and fear of what Maelora’s response would be to the news.

Drow nobility are ever at the throats of their kin and desperate to assume more power; Maroena is both prepared and eager to assume the mantle of Matron Mother, but knows that her death will be swift should Maelora detect anything but the most devout subservience from her daughter. Then there is the threat presented by Makinnga, a matter that must be dealt with using the utmost delicacy. Should she ascend to her mother's station, Maroena's wits will be tested as surely as her will and patience.


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