$150k Milestone Goal (and beyond) / NPC Expansions / Nearing the next Backer Goal / Add-Ons Available / Clash of the Factions: Round 12
Yesterday was a wild ride and today looks to be no exception! We've unlocked a milestone goal upgrading this book to the highest quality of paper and ink available. With all the upgrades we've done to enhance the overall quality of this book, what could the last two goals possibly be? If we get enough backers in the final hours, hopefully we can unlock both of them and maximize the quality of this epic tome!
Every $5k we progress adds to the plethora of unlocked stretch goals but this time in the form of special NPC expansions as a separate PDF that everyone gets. The tangled web continues to tighten as the story expands with this incredibly detailed characters and the stories behind each one. Can we unlock them all before the Kickstarter ends?
We're getting close to unlocking another Backer Goal! As I write this we have 1,430 backers and need just 1,500 to reveal the next special add-on item. Can we make it before the Kickstarter ends?
So many incredible items have been unlocked through this campaign, making the Rise of the Drow a complete experience you can fully immerse your players within, just like the Underdark itself!
Here's the full list of add-ons followed by directions on how to adjust your pledge in case there's anything you'd like to pick up before the Kickstarter ends. If you are happy with your pledge the way it is, please leave it be! We are just grateful to have your support, which makes this project possible. Thank you!
To include an add-on item as part of your pledge, do the following steps:
2. Click on the “Manage Your Pledge” button.
3. Click the “Change Your Pledge” button.
4. Adjust the amount of your pledge by adding the funds to cover the cost of the add-on item you want to include.
5. Click on the "Continue" button after adding funds, and then click the “Confirm” button.
That’s all you need to do! When the campaign ends we will send a survey out to all backers where you will have the option to indicate which add-on item you provided additional funds to receive.
Clash of the Factions has nearly come to an end. The final round will be posted later tonight or tomorrow morning and ends with Round 13. Let me say, it sure went out with a bang!
I've had the most amazing time playing this game with you, and look forward to the future Fantasy Grounds game we are planning. If you'd like to be included in this large, online game, please let me know via private messages and I'll make sure to keep you in the loop. No need to send a message if you're already on the Discord servers, I'll be in touch.
Word from our scouting parties told of a battle in the caverns during an exploration excursion. What should have been routine at this point turned into a disastrous misunderstanding. It had appeared the vestraadi, and by extension the Outsiders, had turned on the Dominion. Several of the creatures were striking out against members of our forces as we believed. Our commander proved the most level-headed, and beseeched our allies; communications were strong and it appeared both sides were unaware of the skirmish, the vestraadi were rogues, acting entirely on their own and without the Outsiders' orders (or so the Dominion thought).
The vestraadi continued to attack so the drow dealt with them accordingly, slaying the lot of them and freeing a large group of drow, trapped in a cave. This bolstered the forces of the Dominion considerably! (Written by the Dominion)
(+2 DICE TO DOMINION!)
Secret info from last round (Round 11) -- It is only now being revealed that the Outsiders didn't actually discover ore in the fires of the earth last round, they discovered something much more sinister!
The Outsiders delved deep into the earth and discovered a group of Gitwerc living near the fires of Hel. The Gitwerc offered their services to help the Outsiders dominate their enemies so long as drow souls could be fed to the Gitwerc, the Outsiders agreed and forged a pact with the evil dwarves of the Underworld. They would turn on their Dominion allies as soon as they returned. -- End of secret info from last round --
A group of Upperworlders approached the Outsiders' settlement in the hopes of trading and calming down the current situation between the factions. Loser stepped out and listened to what was offered. After a bit of discussion, the two leaders came to an agreement, food and weaponry was traded between the two factions. A small detente that produced profitable for both parties. (Written by the Outsiders)
(+1 DIE FROM TRADING WITH UPPERWORLDERS / LOST -1 DIE FROM VESTRAADI BATTLE)
The Rebels decided to explore below. They went to the deepest part of the underworld! After much effort they discovered a strange temple where Dvergr gather. These semi-evil and isolated dwarves were standoffish and reluctant to interact. At first they even refused to speak with the Rebels, but after much impassioned pleas, met to talk. Finally, an agreement was reached to give up all magic items found in the future in exchange for their support. (Written by the Rebels)
(+2 DICE TO REBELS!)
The Upperworlders headed underground with carts of fish. Meeting with some Outsider scouts, they brokered a trade. The Outsiders agreed to trade some scavenged drow and dwarven weapons and armor for the freshly caught fish. Both parties left the meet happy with their new supplies. (Written by the Upperworlders)
(+1 DIE TO UPPERWORLDERS!)